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Has suicide ganking become a problem? Empty freighters being ganked.

First post First post First post
Author
Veers Belvar
Swordmasters of New Eden
#3421 - 2014-09-02 06:13:01 UTC
Mag's wrote:
Veers Belvar wrote:
figuring out how to punish people with -10 sec status
F1


Blowing up empty pods post-gank is not useful. And shooting at them lets them shoot back at you in gank fitted ships, often a swarm of them.
Tippia
Sunshine and Lollipops
#3422 - 2014-09-02 06:15:21 UTC
Veers Belvar wrote:
Blowing up empty pods post-gank is not useful.
Pods can't be empty. And no-one said anything about shooting pods to begin with.

Quote:
And shooting at them lets them shoot back at you in gank fitted ships, often a swarm of them.
No. CrimeWatch does not work that way.
Mag's
Azn Empire
#3423 - 2014-09-02 06:16:59 UTC
Veers Belvar wrote:
Mag's wrote:
Veers Belvar wrote:
figuring out how to punish people with -10 sec status
F1


Blowing up empty pods post-gank is not useful. And shooting at them lets them shoot back at you in gank fitted ships, often a swarm of them.
Why is it not useful? It adds yet more cost.

But why wait till they are in pods? One guy in this thread, took the time to try out shooting them them in their ships and had fun doing so.

So what was the problem again?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Veers Belvar
Swordmasters of New Eden
#3424 - 2014-09-02 06:17:46 UTC
Mag's wrote:
Veers Belvar wrote:
Mag's wrote:
Veers Belvar wrote:
figuring out how to punish people with -10 sec status
F1


Blowing up empty pods post-gank is not useful. And shooting at them lets them shoot back at you in gank fitted ships, often a swarm of them.
Why is it not useful? It adds yet more cost.

But why wait till they are in pods? One guy in this thread, took the time to try out shooting them them in their ships and had fun doing so.

So what was the problem again?


the problem is that it's not deterring them from blowing up empty freighters.
RubyPorto
RubysRhymes
#3425 - 2014-09-02 06:18:37 UTC  |  Edited by: RubyPorto
Veers Belvar wrote:
Mag's wrote:
Veers Belvar wrote:
figuring out how to punish people with -10 sec status
F1


Blowing up empty pods post-gank is not useful. And shooting at them lets them shoot back at you in gank fitted ships, often a swarm of them.


It lets *one* shoot back at you. The one you shot. Who is in a gank fitted ship which has no tank.

Further evidence that your claim to be familiar with the game mechanics involved is patently false.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Mag's
Azn Empire
#3426 - 2014-09-02 06:18:49 UTC  |  Edited by: Mag's
Veers Belvar wrote:
Mag's wrote:
Veers Belvar wrote:
Mag's wrote:
Veers Belvar wrote:
figuring out how to punish people with -10 sec status
F1


Blowing up empty pods post-gank is not useful. And shooting at them lets them shoot back at you in gank fitted ships, often a swarm of them.
Why is it not useful? It adds yet more cost.

But why wait till they are in pods? One guy in this thread, took the time to try out shooting them them in their ships and had fun doing so.

So what was the problem again?


the problem is that it's not deterring them from blowing up empty freighters.
Why should they be deterred? Plus that wasn't the statement made, you asked for a way to figure out how to punish -10 sec status.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Tippia
Sunshine and Lollipops
#3427 - 2014-09-02 06:18:54 UTC
Veers Belvar wrote:
the problem is that it's not deterring them from blowing up empty freighters.

Even if that were true (which you'd have to prove), why is that a problem?
Kaarous Aldurald
Black Hydra Consortium.
#3428 - 2014-09-02 06:19:33 UTC
Veers Belvar wrote:

the problem is that it's not deterring them from blowing up empty freighters.


If they are willing to take the cost of their gank ship losses, why should anything deter them from doing it?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Devils Embrace
The Scope
Gallente Federation
#3429 - 2014-09-02 06:21:38 UTC
Veers Belvar wrote:
Well to me this is settled. And to tie this back to the OP (always important!), the combination of CODE killing empty freighters, and using bumping to give it multiple shots at better tanked ones, is a broken mechanic, and out of line with the risk/reward of highsec. I would suggest adopting my bumping change, figuring out how to punish people with -10 sec status, and incentivizing gankers to target ships with lots of loot (perhaps more loot should drop from a ship where cargo value >> hull value + mod value).


Good thing you arent a Mod or i would have stopped playing this game a LOOOONG time ago....

It's like they usually say about fantasy MMO's and men playing female characters: "If I'm going to spend alot of time watching this character, it might as well have a good looking ass".

Ima Wreckyou
The Conference Elite
The Conference
#3430 - 2014-09-02 07:21:37 UTC  |  Edited by: Ima Wreckyou
Veers is like Gorilla and many before him a type of player we call New Order fanboys. They follow us around wherever we go and try to interrupt our operation. Some of them used to sympathize with the Code or parts of it, but do to some lack of social competence or good humor they never actually realized what it is all about and collided with the actual reality.

Since they are usually not really good at EVE, they don't come up with tactics that would actually stop us. I am absolutely convinced that everyone on the other side of this discussion would come up with a more effective counter in a few minutes than what they have tried so far.

Because they are so unsuccessful ingame they get frustrated and start to blame the game mechanics and CCP for not balancing the game. In their mind it should be possible to disrupt an operation of 20 people with a single player who does not even care about game mechanics. Also CCP should support them, because the fanboys protect the "new players" and the "innocent" and because of that they deserve special support from above.

So instead of actually playing the game they now use the forums and the petition system to fight us. Because they are just bad at the game.

But I guess this people are in every game, I remember back from the FPS games, when we used to play CS at LAN parties and suddenly some guy accused me of "being able to fly" or plain cheating. In reality they where just really really bad at the game and looking for an excuse to hide their own deficiencies. In their mind it was impossible that they where so bad at the game, there had to be another explanation. In my opinion we have a similar case here with Veers and friends.
Omar Alharazaad
New Eden Tech Support
#3431 - 2014-09-02 07:28:45 UTC
You know... ganking empty freighters can be profitable if for example your other character(s) happen to oh, I dunno, manufacture freighters? Turnover creates demand and stuff.
It's quite possible the situation is a tad more complex than you believe it is.

Come hell or high water, this sick world will know I was here.

Kaarous Aldurald
Black Hydra Consortium.
#3432 - 2014-09-02 07:31:07 UTC
Omar Alharazaad wrote:
You know... ganking empty freighters can be profitable if for example your other character(s) happen to oh, I dunno, manufacture freighters? Turnover creates demand and stuff.
It's quite possible the situation is a tad more complex than you believe it is.


Oh, no Omar, that can't be the case.

You see, Veers sat in Uedama for two whole hours, so he totally like, knows the score and junk.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Omar Alharazaad
New Eden Tech Support
#3433 - 2014-09-02 07:46:06 UTC
Just a hunch, but those ships that get 'spent' making a gank happen could pretty much be just an operating expense for generating sales, mitigated by any loot that actually manages to get scooped, and exacerbated by failed attempts. In the long run that operating expense could be fully worth it for generating demand for the high priced product involved.

But you know. I could be wrong.

Come hell or high water, this sick world will know I was here.

Black Pedro
Mine.
#3434 - 2014-09-02 09:11:29 UTC
Veers Belvar wrote:
Well to me this is settled. And to tie this back to the OP (always important!), the combination of CODE killing empty freighters, and using bumping to give it multiple shots at better tanked ones, is a broken mechanic, and out of line with the risk/reward of highsec. I would suggest adopting my bumping change, figuring out how to punish people with -10 sec status, and incentivizing gankers to target ships with lots of loot (perhaps more loot should drop from a ship where cargo value >> hull value + mod value).


While I disagree with your conclusion (bumping freighters is an emergent use of existing mechanics, not broken) I am glad you have come to a resolution in your mind. And as to your suggestions, I believe the game already punishes those at -10 with significant, non-trivial penalties and that the actual loot drops from a target incentivizes gankers to go after non-empty ships.

Your suggestion to make those agressed immune from bumping would be an extension of CONCORD's role and original purpose and thus should be raised properly in Features & Ideas where it can be discussed as a change in game mechanics (and where the unforeseen complications of it in other aspects of the game can be hashed out). However, I would point out that freighter ganks are incredibly rare as a fraction of total ship losses in New Eden, and ones that involve multiple attempts using bumping to keep the target from escaping are only a minority (tiny minority?) of these losses. Do you really think that adding this new ability to CONCORD is a useful use of game developer resources? This new "feature" you propose would only serve to help a handful of AFK haulers escape a gank at the expense of introducing a new mechanic that can possibly be exploited elsewhere in the game, and one that discourages player-to-player conflict through a new mechanism to avoid a fight.

This seems like something CCP isn't likely to make a high priority. Perhaps you should find a new cause to direct your forum warrior energies, one more likely to be embraced by the game developers.
Kagura Nikon
Native Freshfood
Minmatar Republic
#3435 - 2014-09-02 10:26:16 UTC
I just think destroyers have too much firepower only that. They are currently overpowered for their price and make this ganking situation require even less commitment. Had ccp not removed the rof nerf on destroyers probably... probably less people would be complaining. ... and more frigates would be fightign as well :P

"If brute force does not solve your problem....  then you are  surely not using enough!"

RubyPorto
RubysRhymes
#3436 - 2014-09-02 10:50:14 UTC  |  Edited by: RubyPorto
Kagura Nikon wrote:
I just think destroyers have too much firepower only that. They are currently overpowered for their price and make this ganking situation require even less commitment. Had ccp not removed the rof nerf on destroyers probably... probably less people would be complaining. ... and more frigates would be fightign as well :P


They removed the ROF nerf at about the same time they removed insurance payouts*.

They have also since dramatically increased the potential EHP of the destroyer's gank targets.

In other words, it's more expensive to gank than ever before. Which suggests that the people saying "it should be more expensive to gank" will never be satisfied.

EDIT: I was just reminded of a video that I think sums up the situation pretty well.


*To illustrate just how big a change the removal of insurance was, before Incursion, it was cheaper to lose a Battleship in a gank than it is to lose a T2 destroyer now.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Mag's
Azn Empire
#3437 - 2014-09-02 11:02:14 UTC
RubyPorto wrote:
Kagura Nikon wrote:
I just think destroyers have too much firepower only that. They are currently overpowered for their price and make this ganking situation require even less commitment. Had ccp not removed the rof nerf on destroyers probably... probably less people would be complaining. ... and more frigates would be fightign as well :P


They removed the ROF nerf at about the same time they removed insurance payouts*.

They have also since dramatically increased the potential EHP of the destroyer's gank targets.

In other words, it's more expensive to gank than ever before. Which suggests that the people saying "it should be more expensive to gank" will never be satisfied.


*To illustrate just how big a change the removal of insurance was, before Incursion, it was cheaper to lose a Battleship in a gank than it is to lose a T2 destroyer now.
But but but, damn they are so cheap and if enough people use them they hurt. How dare people gather together to attain a goal in an MMO, it's simply not fair.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kaarous Aldurald
Black Hydra Consortium.
#3438 - 2014-09-02 11:22:24 UTC
RubyPorto wrote:
Kagura Nikon wrote:
I just think destroyers have too much firepower only that. They are currently overpowered for their price and make this ganking situation require even less commitment. Had ccp not removed the rof nerf on destroyers probably... probably less people would be complaining. ... and more frigates would be fightign as well :P


They removed the ROF nerf at about the same time they removed insurance payouts*.

They have also since dramatically increased the potential EHP of the destroyer's gank targets.

In other words, it's more expensive to gank than ever before. Which suggests that the people saying "it should be more expensive to gank" will never be satisfied.


*To illustrate just how big a change the removal of insurance was, before Incursion, it was cheaper to lose a Battleship in a gank than it is to lose a T2 destroyer now.


Come on, don't bring facts into this.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

afkalt
Republic Military School
Minmatar Republic
#3439 - 2014-09-02 11:43:11 UTC  |  Edited by: afkalt
/kicks pager.

Why didnt that go off when Rod weighed in here.

/dis_gunna_be_gud.jpg.


I find myself wondering why this thread remains open - but it's so very much easier for ISD to manage than a million bastard offspring needing repeatedly locked.


I still don't believe this issue is a "problem", it's far from it and damnit it is good fun. It's not about cost. If everything was about cost at the expense of fun, people wouldnt hotdrop a half dozen T1 cruisers - but they do, because it's funny.
Hengle Teron
Red Sky Morning
The Amarr Militia.
#3440 - 2014-09-02 12:01:40 UTC
lol this "discussion" is still going on ?