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Has suicide ganking become a problem? Empty freighters being ganked.

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Author
Ramona McCandless
Silent Vale
LinkNet
#3101 - 2014-09-01 20:06:21 UTC  |  Edited by: Ramona McCandless
Veers Belvar wrote:
In essence, the only options are suicide ganking or no suicide ganking, and therefore no changes need be considered.


Ganking encourages player interaction because it encourages you to defend yourself.

Defend yourself and/or evade properly, and no ganking. Fail, and ganking.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

NoLife NoFriends StillPosting
Doomheim
#3102 - 2014-09-01 20:10:50 UTC  |  Edited by: NoLife NoFriends StillPosting
Removal of suicide ganking would be good as it would force these risk averse players into doing actual pvp instead of preying on other players common lack of knowledge of concord response times.

Suicide gankers do not provide content in any way by sitting on gates waiting for noobs to come by with all their stuff in a hauler. Suicide gankers actually take away content from the game because their victims are usualy newer or casual players who are more likely to quit the game upon realization there is no place outside a station where they are not at the mercy of aggressors who pay no penalties for their actions.

More and more players are turning away from pvp everyday and becomming suicide gankers because its infinitely easier and more profitable and can be done within the relative comfort of high sec with no significant costs or penalties.
Solecist Project
#3103 - 2014-09-01 20:11:46 UTC
So you admit that you do not know what PvP actually means?


Okay.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

admiral root
Red Galaxy
#3104 - 2014-09-01 20:12:00 UTC
NoLife NoFriends StillPosting wrote:
Removal of suicide ganking would be good as it would force these risk averse players into doing actual pvp instead of preying on other players common lack of knowledge of concord response times.

More and more players are turning away from pvp everyday and becomming suicide gankers because its infinitely easier and more profitable and can be done within the relative comfort of high sec with no significant costs or penalties.


You might want to educate yourself as to what PvP means.

No, your rights end in optimal+2*falloff

Solecist Project
#3105 - 2014-09-01 20:13:08 UTC
admiral root wrote:
NoLife NoFriends StillPosting wrote:
Removal of suicide ganking would be good as it would force these risk averse players into doing actual pvp instead of preying on other players common lack of knowledge of concord response times.

More and more players are turning away from pvp everyday and becomming suicide gankers because its infinitely easier and more profitable and can be done within the relative comfort of high sec with no significant costs or penalties.


You might want to educate yourself as to what PvP means.

Does not work.


Anyhow ... his baitpost is so bad, he doesn't really deserve a response anyway.

Just like pretty much that other guy.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Veers Belvar
Swordmasters of New Eden
#3106 - 2014-09-01 20:14:29 UTC
Ima Wreckyou wrote:
Veers Belvar wrote:
Empty freighters is one aspect of that problem as I have already discussed, since CODE is not really affected by the current consequences for suicide ganking.

There is a good explanation why we are not "really affected" by the current consequences. It's what you said in your next sentence, well kinda, i will correct it:

Veers Belvar wrote:
Another aspect of the problem is they way CODE is abusing the game mechanic to make it easier to kill these empty freighters, but pinning them down through bumping.

We "use" the tools provided by the sandbox, there is no "abuse" going on here. Suicide ganking is a valid game mechanic and so are collisions between spaceships. Just because a group of players finds a way to use this tools in a certain way does not mean they are "abusing" the game mechanic. They are playing the game by the rules the game provides.

Veers Belvar wrote:
But yes, resoundingly, suicide ganking, at least as CODE is doing it, is a major problem, and is hurting highsec.

We are a group of players who use the tools of the sandbox and try new strategies to explode other peoples spaceships, for profit , power projection/control or just for fun. We chose an environment which is seen by a lot of players as safe, because they have a wrong concept of what highsec is, a PvP free area, which it isn't. It is a area with a certain kind of rules which was shifted over the years to benefit the careless player and even reinforce the feeling of safety.

The problem with highsec is not that we gank empty freighters, the problem is that CCP reinforced the protection so much that the players there actually feel save to AFK autopilot ships with a value of billions of ISK or even worse with cargo worth in tens of billions. The view of this people got so distorted that they actually think that the few tools left to kill such careless players are an abuse of game mechanics.

There are always people like you who come to this game ignorant about the history and the game mechanics who think their ideas are new and special. They are not, they have been discussed a hundred times and they where not better when they where brought to the table the first time.

Highsec game mechanics have been constantly nerfed for the last 11 years and everytime some guy claims this is the final nerf which will "fix" the game for them. And then the nerf get's implemented, we adopt and the tears start over with a new idea abut a small nerf that will "fix" the game.

I spelled it out many times before and I will do it again just for you. This is not about gankers v.s. carebears, this is about "people who care about game mechanics" v.s. "players who think this is a solo game with a safe zone".

Your strategy did not work for 11 years, there was always a guy like you. Adopt and play with the tools the sandbox provides or play a game which provides a setting you like better (try STO and embrace the boring and meaningless world you try to create in EVE). But just stop wasting everyones time with your unsound ideas and old arguments.

Thanks



And again, though busy, I think that my favorite CODE enforcement agent deserves a response. Eve is like the US Tax Code....there are a tremendous number of complex rules (the coding) and a tremendous number of independent actors looking for loopholes in those rules to achieve unintended and unanticipated results. As you have pointed out we have seen 11 years of nerfs to suicide ganking, and that is because the Devs were not happy with the mechanic, and felt that it was overly favorably to the gankers. CODE continues to do important work and demonstrate yet more loopholes and unintended results, and I am confident that the Devs will, as always, take action to remedy the situation and close the loopholes. And I would rather help keep this game great than defect to STO, because I really enjoy the PvE content in eve, and a lot of the PvP content as well.
Veers Belvar
Swordmasters of New Eden
#3107 - 2014-09-01 20:17:10 UTC
baltec1 wrote:
Veers Belvar wrote:
baltec1 wrote:
Still waiting on that link from my guys that shows 1.4 freighters die per day.


https://forums.eveonline.com/default.aspx?g=posts&t=369871&p=48

I live to serve....


Ok so it wasn't a link, prepare to get a lesson.

We are the corp that industrialized ganking. The gank CAT? That is our design. The tactics used for mass ganking of freighters? We came up with it. We have done a lot of homework on this subject so lets get started.

On average around a dozen freighters are killed a day, of these around half happen in high sec. You can then on average half it again to take out all of the freighters that are killed due to war decs, criminal countdowns and even the odd concord kill.

So we have a number ganker per day of around at most 6 mostly 1-3. The current estimate for active freighter trips per day is somewhere between 100,000 and 300,000.

So that is at most a 6 in 100,000 chance of you being suicide ganked statistically speaking. There is a greater chance of you being involved in a car accident than being ganked in your freighter.

Freighter ganking is infact down from last year. Why? Because Freighter pilots have learned for the most part not to stuff 10 billion in the hold like they used to. The days of netting 60-120 billion in a freighter are more or less over. Most keep their cargo down below gank worthy level and are thus, more or less safe.

Freighters are statistically one of the safest ships to be in in all of EVE.


I think this is also an important post, because real data would really help things here. Unfortunately I don't have the numbers, and I don't see any source for your numbers. It would help if CCP would be more open with this data. Would you be able to check if freighter ganking has inreased since CODE started their freighter gank campaign?
Solecist Project
#3108 - 2014-09-01 20:17:31 UTC
lol look how he is trying to turn this around now.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Solecist Project
#3109 - 2014-09-01 20:18:43 UTC  |  Edited by: Solecist Project
Veers Belvar wrote:
I think this is also an important post, because real data would really help things here. Unfortunately I don't have the numbers, and I don't see any source for your numbers. It would help if CCP would be more open with this data. Would you be able to check if freighter ganking has inreased since CODE started their freighter gank campaign?

And now he admits that he pulled everything he said about the ALARMING rate ...
... straight out of his ass.



And OF COURSE it increased since CODE started doing it!


The more people gank freighters, the more freighters get ganked!


Seriously, that was a bad try!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Lady Areola Fappington
#3110 - 2014-09-01 20:20:45 UTC
Veers Belvar wrote:

You now fall back on the classic suicide ganker response - that any change to suicide ganking will remove player interaction from the game. In essence, the only options are suicide ganking or no suicide ganking, and therefore no changes need be considered. In fact, there are a tremendous number of ways the current mechanics could be tweaked to retain suicide ganking, but to tilt it towards the occasional gankers, and not the -10 sec status career criminal CODE empty freighter gankers. THAT is the point here, not too remove suicide ganking, but to make necessary adjustments to properly balance it in the game.



OK, Why is it a point? Present to me the massive benefit that would outweigh a fundamental shift in CCP's ideals when it comes to EVE. The "-10 sec status career criminal CODE empty freighter ganker" is just as valid a way to engage in player interaction. If you want to take it away, you've got to have a damn, damn, damn good reason.

I don't think you're grasping it, really. CCP is willing to close down EVE, rather than take away player freedoms in the sandbox. Click off the servers, shut the doors. Drop a press statement that says something like "We've decided to close down EVE Online, rather than compromise our deeply held principles regarding freedom in the sandbox". Yes, what they're saying is "we would choose to shut down, over getting rid of suicide ganking".

THAT is the level you have to beat, if you want to remove the freedom to go -10 in highsec and gank empty freighters.



On a side note guys, this week is officially "CODE has too much power and is destroying the game!" You can't use "CODE doesn't do anything/can't PVP/are worthless scrubs". CODE TOO STRONK.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Veers Belvar
Swordmasters of New Eden
#3111 - 2014-09-01 20:21:04 UTC
Solecist Project wrote:
Veers Belvar wrote:
I think this is also an important post, because real data would really help things here. Unfortunately I don't have the numbers, and I don't see any source for your numbers. It would help if CCP would be more open with this data. Would you be able to check if freighter ganking has inreased since CODE started their freighter gank campaign?

And now he admits that he pulled everything he said about the ALARMING rate ...
... straight out of his ass.



And OF COURSE it increased since CODE started doing it!


The more people gank freighters, the more freighters get ganked!


Seriously, that was a bad try!


Could you try to keep it civil? It would be much appreciated.

My analysis was based on the CODE killboard, their website, my intel channels, my experiences in Uedama, and the increasing frequency of complaints by freighter pilots. Those points are all unassailable. Obviously hard numbers would, I believe, further support my position.
Jonah Gravenstein
Machiavellian Space Bastards
#3112 - 2014-09-01 20:22:47 UTC  |  Edited by: Jonah Gravenstein
admiral root wrote:
Some alarming stats for the past 24 hours:

Jita: 54,053 jumps / 506 ship kills / 0.94%
Niarja: 36,762 jumps / 101 ship kills / 0.28%
Uedama: 36,022 jumps / 79 ship kills / 0.22%

Totals: 126,837 jumps / 686 ship kills / 0.54%

A 0.54% chance of someone blowing up your ship for any reason including, but not limited to, suicide ganking in 3 key systems. Hold me, CCP Falcon, I'm scared!
I'm going to run with this

As of the time of this post, Zkill is showing a grand total of 23 freighters/orcas dying universe wide since 00.00, 20 of which were in highsec.
Out of those 20, 4 are down to wars.

For yesterday Zkill is showing a total of 21 freighters/orcas dying universe wide, 14 of which are in highsec, 1 of which is down to a war.

For the day before that it's showing 31 freighters/orcas killed universe wide, 14 in highsec, 6 down to wars.

I think I can safely say that freighter and orcas account for 10's if not 100's of thousands jumps per day. The odds of a freighter or an orca exploding are minuscule.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Ramona McCandless
Silent Vale
LinkNet
#3113 - 2014-09-01 20:25:27 UTC
Veers Belvar wrote:

My analysis was based on the CODE killboard, their website, my intel channels, my experiences in Uedama, and the increasing frequency of complaints by freighter pilots. Those points are all unassailable. Obviously hard numbers would, I believe, further support my position.


So (with the exception of the CODE KB, which only proves 1 thing; they sink ships) your evidence is third hand ancedotal evidence.

You are the one who is currently bringing the suppositions that 1) Ganking is going up and 2) This is bad for EvE

Therefore, it falls to you to provide hard evidence to back this and let it be peer reviewed.

Please.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Veers Belvar
Swordmasters of New Eden
#3114 - 2014-09-01 20:25:36 UTC
Jonah Gravenstein wrote:
admiral root wrote:
Some alarming stats for the past 24 hours:

Jita: 54,053 jumps / 506 ship kills / 0.94%
Niarja: 36,762 jumps / 101 ship kills / 0.28%
Uedama: 36,022 jumps / 79 ship kills / 0.22%

Totals: 126,837 jumps / 686 ship kills / 0.54%

A 0.54% chance of someone blowing up your ship for any reason including, but not limited to, suicide ganking in 3 key systems. Hold me, CCP Falcon, I'm scared!
I'm going to run with this

As of the time of this, Zkill is showing a grand total of 23 freighters/orcas dying universe wide since 00.00, 20 of which were in highsec.
Out of those 20, 4 are down to wars.

For yesterday Zkill is showing a total of 21 freighters/orcas dying universe wide, 14 of which are in highsec, 1 of which is down to a war.

I think I can safely say that freighter and orcas account for 10's if not 100's of thousands jumps per day. The odds of a freighter or an orca exploding are minuscule.



The gankers don't target all ships equally....you would need to look at the conditional probability of your freighter being ganked in Uedama, which is probably higher than the number you gave.
Solecist Project
#3115 - 2014-09-01 20:26:38 UTC
Veers Belvar wrote:
blablabla i have admitted that i pulled everything out of my rear end and i am seriously bad at attempting to manipulate people


I'll try again, especially the bottom part ...


OF COURSE the amounts of ganked freighters increased since CODE started ...
... because when more people start ganking freighters, more freighters are getting ganked.


You admit that you have no data, no numbers, nothing,
but scaremonger about AN ALARMING RATE that is not there.


You do not even compare to the number of freighters NOT getting ganked,
which is FAR GREATER than the number of freighters getting ganked.


I, personally, have seen enough. You are so easy to beat,
but yet you keep talking.


You have issues, man. You are obsessive and show manic behaviour.
You calmed down again, but you will rile up again.


You should take a good step back ...
... a long, good step ...
... and stop taking this **** so damn seriously!


Because you do!


That's nuts!


Seriously!



And everyone in this thread makes it even worse for you,
by responding to the delusional drivel of yours!



I refuse to add up to your issue.


Take care!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Veers Belvar
Swordmasters of New Eden
#3116 - 2014-09-01 20:27:29 UTC
Ramona McCandless wrote:
Veers Belvar wrote:

My analysis was based on the CODE killboard, their website, my intel channels, my experiences in Uedama, and the increasing frequency of complaints by freighter pilots. Those points are all unassailable. Obviously hard numbers would, I believe, further support my position.


So (with the exception of the CODE KB, which only proves 1 thing; they sink ships) your evidence is third hand ancedotal evidence.

You are the one who is currently bringing the suppositions that 1) Ganking is going up and 2) This is bad for EvE

Therefore, it falls to you to provide hard evidence to back this and let it be peer reviewed.

Please.


Actually, to the extent that CODE is growing and now targeting more freighters, I think that (1) is pretty obvious. As for (2), refer back to the OP and ganking empty freighters, done purely for tears and to drive people out of the game, which I think most people would consider bad for Eve.
Ramona McCandless
Silent Vale
LinkNet
#3117 - 2014-09-01 20:30:09 UTC  |  Edited by: Ramona McCandless
Veers Belvar wrote:
Ramona McCandless wrote:
Veers Belvar wrote:

My analysis was based on the CODE killboard, their website, my intel channels, my experiences in Uedama, and the increasing frequency of complaints by freighter pilots. Those points are all unassailable. Obviously hard numbers would, I believe, further support my position.


So (with the exception of the CODE KB, which only proves 1 thing; they sink ships) your evidence is third hand ancedotal evidence.

You are the one who is currently bringing the suppositions that 1) Ganking is going up and 2) This is bad for EvE

Therefore, it falls to you to provide hard evidence to back this and let it be peer reviewed.

Please.


Actually, to the extent that CODE is growing and now targeting more freighters, I think that (1) is pretty obvious. As for (2), refer back to the OP and ganking empty freighters, done purely for tears and to drive people out of the game, which I think most people would consider bad for Eve.


So, you don't have any hard evidence to back up your hypothesis.

Ok.

This is no more compelling than Spontaneous Generation. I have not been convinced by your evidence to support your point of view, so I will remain following the more plausible line to me. Thanks for trying anyway.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

admiral root
Red Galaxy
#3118 - 2014-09-01 20:30:56 UTC
Veers Belvar wrote:
The gankers don't target all ships equally....you would need to look at the conditional probability of your freighter being ganked in Uedama, which is probably higher than the number you gave.


The chance is less than 0.22%, as that's the percentage of all ship types combined. I've seen it get as high as a whopping 0.5% some days.

No, your rights end in optimal+2*falloff

Matius Udan
Padecains Exploration and Recon Inc
#3119 - 2014-09-01 20:32:25 UTC
Veers Belvar wrote:
Ramona McCandless wrote:
Veers Belvar wrote:

My analysis was based on the CODE killboard, their website, my intel channels, my experiences in Uedama, and the increasing frequency of complaints by freighter pilots. Those points are all unassailable. Obviously hard numbers would, I believe, further support my position.


So (with the exception of the CODE KB, which only proves 1 thing; they sink ships) your evidence is third hand ancedotal evidence.

You are the one who is currently bringing the suppositions that 1) Ganking is going up and 2) This is bad for EvE

Therefore, it falls to you to provide hard evidence to back this and let it be peer reviewed.

Please.


Actually, to the extent that CODE is growing and now targeting more freighters, I think that (1) is pretty obvious. As for (2), refer back to the OP and ganking empty freighters, done purely for tears and to drive people out of the game, which I think most people would consider bad for Eve.


I have never seen CODE, I have seen more and more autopiloting freighters and pods. I think its a time zone thing but CODE are not hurting EVE.
baltec1
Bat Country
Pandemic Horde
#3120 - 2014-09-01 20:33:31 UTC
Veers Belvar wrote:


I think this is also an important post, because real data would really help things here. Unfortunately I don't have the numbers, and I don't see any source for your numbers. It would help if CCP would be more open with this data. Would you be able to check if freighter ganking has inreased since CODE started their freighter gank campaign?


It hasn't. Compared to a year ago freighter ganking has halved.