These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Has suicide ganking become a problem? Empty freighters being ganked.

First post First post First post
Author
Ralph King-Griffin
New Eden Tech Support
#2581 - 2014-08-16 23:19:02 UTC
Nexus Day
Lustrevik Trade and Travel Bureau
#2582 - 2014-08-17 03:25:14 UTC
Christopher Mabata wrote:
Nexus Day wrote:
120+ pages and people still want to stick their heads in the sand.

I would like to see EvE grow. EvE has been lucky due to a lack of competition. It is a niche game. At some point someone will invent a user friendly space game and then truly the bitter vets will have EvE to themselves. And then when they realize that there are no newbies to exploit they will slowly leave blaming most likely someone else.

IMHO a problem with EvE is that it follows EvE logic. People say EvE is hard. I disagree. I say Eve is not intuitive because it follows it own logic. This is by choice and IMHO self limiting.

Take for instance miner bumping. Two objects collide and the net result is....nothing? Here would be a simple solution that is both logical and support both sides. Bumping causes damage based upon the force of the collision. Wow, what a concept.

A second minor change would benefit miners, miner bumpers, gankers and gankees. There are no criminal effects until shields are depleted. In other words until you can show the officer damage he will not show up to write a ticket (or blow you up).

This would allow people to bump, within reason. It would also allow people to shoot anyone anywhere as long as they didn't go past shields.

But the second you cross the easily recognizable, well defined line the consequences should be sudden and without escape in hi sec. This concept is easy to understand and dos not require a whole lot of "if this then" thinking.

People should not have to read a tutorial or watch a YouTube video to understand how to do the simplest things in a GAME.

This is just a taste of logic that EvE could use. Now bring on the bitter vets who say EvE is about adapting, as long as it means everybody but them.



1. Collision mechanics would make the jita undock scrap free for all warfare or CONCORD Splam fest as people triggered illegal aggression undocking their freighters. This could also be exploited very easily if it triggered CONCORD aggro.

2. No the gank begins when the first shot is fired, if i can sit there and peck a way a skiff's shields and then volley out its armor in a 0.5 before CONCORD responds it defeats the purpose of the buff to their tank. and makes shield tanks useless if you fly anything someone would want to gank.

3. This isn't adapting this is just bad


And Jita has to be Jita? You mean people wouldn't adapt to the change (gasps in horror).

And then you go on to explain how things are even though they still make no sense to a new player and finish with the beloved "bad".

Your honor I have no case to make because the defendant keeps making it for me.
Nexus Day
Lustrevik Trade and Travel Bureau
#2583 - 2014-08-17 03:32:49 UTC
So in the above a person points out that Jita would be a mess if collision caused damage, an artifact of bad coding. This is one reason EvE is not intuitive, the laws of physics are secondary to CCPs ability to code.

So what would happen in real space? First they would have some sort of traffic control to prevent collisions. Pretty sure CCP could implement that. Also seeing the success other markets would open up nearby, success breeds competition. We players could do that. But no CCP and we sit on hands because Jita must be Jita. Instead we have a bogus collision mechanic which (surprise, surprise) can be exploited.

Adapt or die does not apply just to new pilots.
Kaarous Aldurald
Black Hydra Consortium.
#2584 - 2014-08-17 03:36:05 UTC
Nexus Day wrote:
So in the above a person points out that Jita would be a mess if collision caused damage, an artifact of bad coding. This is one reason EvE is not intuitive, the laws of physics are secondary to CCPs ability to code.


Completely untrue.

Quote:

So what would happen in real space?


Completely irrelevant.

Quote:
Instead we have a bogus collision mechanic which (surprise, surprise) can be exploited.


*Any* collision mechanism can be used to the benefit of smart players. And any collision mechanism will be used to the detriment of stupid players.

Nothing about that requires CCP to recode the entire base game as you are suggesting.


Quote:

Adapt or die does not apply just to new pilots.


It particularly applies to people who want to see the game changed to benefit them, however.

In this case it applies to you. It's a longer way of saying "deal with it".

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Riyria Twinpeaks
Perkone
Caldari State
#2585 - 2014-08-17 03:49:37 UTC  |  Edited by: Riyria Twinpeaks
Nexus Day wrote:
So in the above a person points out that Jita would be a mess if collision caused damage, an artifact of bad coding. This is one reason EvE is not intuitive, the laws of physics are secondary to CCPs ability to code.

So what would happen in real space? First they would have some sort of traffic control to prevent collisions. Pretty sure CCP could implement that. Also seeing the success other markets would open up nearby, success breeds competition. We players could do that. But no CCP and we sit on hands because Jita must be Jita. Instead we have a bogus collision mechanic which (surprise, surprise) can be exploited.

Adapt or die does not apply just to new pilots.


I'd like to see you address the issues Scipio raised in this response to your original suggestion.
He's not the first one to raise them when faced with the "bumping causing damage" suggestion, I think, and I was about to write something similar before noticing it had already been said, but sadly not responded to.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#2586 - 2014-08-17 05:33:19 UTC
Removed an off topic post or some.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Jonah Gravenstein
Machiavellian Space Bastards
#2587 - 2014-08-17 07:37:10 UTC  |  Edited by: Jonah Gravenstein
Nexus Day wrote:
...This is one reason EvE is not intuitive, the laws of physics are secondary to CCPs ability to code.
The laws of physics are secondary to most forms of entertainment. Films, comics, games, books etc. all make use of a phenomenon known as willing suspension of disbelief, which is where the viewer, reader, player etc puts aside what they know to be true about the world and embraces the reality presented to them.

Quote:
So what would happen in real space?
In Newtonian space, I would say stuff would go either go boom or end up with a dirty gurt hole in it, or both, depending on who bumped what.

Ask a astronautical engineer/ physicist what would happen if an object with a mass of 104,000+ tonnes travelling at nearly 1.5km/s (Machariel, 100mn mwd) impacted an object with a mass of 940,000 tonnes that is travelling at 65m/s (Obelisk), it doesn't matter how big the object being impacted is, it's going to make a bit of a mess.

Quote:
First they would have some sort of traffic control to prevent collisions. Pretty sure CCP could implement that. Also seeing the success other markets would open up nearby, success breeds competition. We players could do that.
By traffic control are you suggesting a hardcoded "you can't undock until the undock is clear" or something akin to traffic lights? If the former then it would would considerably affect the amount of docks and undocks a station could handle as well as put unnecessary strain on the node, if the latter you'd see people shooting the red lights, just as they do in the real world.

CCP already rerouted traffic around the former trade hub via changing the stargate destinations, the result was Jita. If CCP did implement traffic control as you suggest the probable result would be the systems surrounding Jita would become, for all intents and purposes, part of Jita.

Convenience is everything, and Jita is extremely convenient due to its position and accessibility from all four empires. If CCP changed the gate network to make Jita not so convenient, we'd find somewhere that was and Jita 2.0 would be born.

Quote:
Instead we have a bogus collision mechanic which (surprise, surprise) can be exploited.
There are counters to the bumping mechanic. A mechanic which CCP, who are the only people that count in this regard, do not see as an exploit.

Quote:
Adapt or die does not apply just to new pilots.
This is about the only thing you posted that makes any sense.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

admiral root
Red Galaxy
#2588 - 2014-08-17 14:05:06 UTC
Nexus Day wrote:
So what would happen in real space?


You must have really hated star wars. OMG, those x-wings have no control surfaces - how the hell are they flying through atmosphere?!?!?!

No, your rights end in optimal+2*falloff

DJentropy Ovaert
The Conference Elite
The Conference
#2589 - 2014-08-17 14:46:51 UTC  |  Edited by: DJentropy Ovaert
admiral root wrote:
Nexus Day wrote:
So what would happen in real space?


You must have really hated star wars. OMG, those x-wings have no control surfaces - how the hell are they flying through atmosphere?!?!?!


Confirming that video games and science fiction should always follow every law of physics and that the dev team needs to get on top of this before EVE is dying and grrrr goons :)

It's called "game mechanics" and "adapt or die". Learn the rules, learn how to work with them - win all the time, all day, every day!
Nexus Day
Lustrevik Trade and Travel Bureau
#2590 - 2014-08-17 18:31:00 UTC
Riyria Twinpeaks wrote:
Nexus Day wrote:
So in the above a person points out that Jita would be a mess if collision caused damage, an artifact of bad coding. This is one reason EvE is not intuitive, the laws of physics are secondary to CCPs ability to code.

So what would happen in real space? First they would have some sort of traffic control to prevent collisions. Pretty sure CCP could implement that. Also seeing the success other markets would open up nearby, success breeds competition. We players could do that. But no CCP and we sit on hands because Jita must be Jita. Instead we have a bogus collision mechanic which (surprise, surprise) can be exploited.

Adapt or die does not apply just to new pilots.


I'd like to see you address the issues Scipio raised in this response to your original suggestion.
He's not the first one to raise them when faced with the "bumping causing damage" suggestion, I think, and I was about to write something similar before noticing it had already been said, but sadly not responded to.

So I did. Do try and keep up.

Again people are imagining things as they are as it seems to be their only frame of reference. Could there be another way of doing things? The answer is usually yes unless the problem has been broken down to its fundamental elements.

He also points out that bumping damage could be exploited without addressing the suggestion that shields regenerate, etc. etc. Some amount of bumping should be allowed. He also fails to address that the current system is exploited. Maybe because it benefits him in some way.

Is this the best we can do? Somehow modern day airports takeoff and land 1000's of planes a day without collisions and CCP can't figure it out in a game? And you defend this as good?
Nexus Day
Lustrevik Trade and Travel Bureau
#2591 - 2014-08-17 18:34:34 UTC
Kaarous Aldurald wrote:
Nexus Day wrote:
So in the above a person points out that Jita would be a mess if collision caused damage, an artifact of bad coding. This is one reason EvE is not intuitive, the laws of physics are secondary to CCPs ability to code.


Completely untrue.

Quote:

So what would happen in real space?


Completely irrelevant.

Quote:
Instead we have a bogus collision mechanic which (surprise, surprise) can be exploited.


*Any* collision mechanism can be used to the benefit of smart players. And any collision mechanism will be used to the detriment of stupid players.

Nothing about that requires CCP to recode the entire base game as you are suggesting.


Quote:

Adapt or die does not apply just to new pilots.


It particularly applies to people who want to see the game changed to benefit them, however.

In this case it applies to you. It's a longer way of saying "deal with it".


Why is it completely untrue? You need to support your responses or they are just....meh.

Recode the entire base game!? I will let the software gurus explain why the entire base game does not have to be recoded to add damage (something that exists in game) to collisions (something that exists in game). And causing that damage to eventually result in a response (something that exists in game).
Nexus Day
Lustrevik Trade and Travel Bureau
#2592 - 2014-08-17 18:42:24 UTC
Jonah, you seem smart enough. And I don't disagree with the physics. But does that mean you are defending two large objects collide in space and nothing happens?

And instead of guessing what I mean try thinking of your own way for traffic control to work. Maybe start with there is a HUGE space station WITH ONLY ONE EXIT. Space is 360 degrees yet for some reason we are all released on a single plane? Why not just reverse the entrance mechanic? We can enter a station from anywhere yet we can only leave from one spot?

If people spent less time rationalizing and really questioned EvE my guess, since it is all CCP has right now, we could get a better game.
Hiyora Akachi
Blood Alcohol Content
T O P S H E L F
#2593 - 2014-08-17 19:03:53 UTC
A change to bump mechanics would make miner ganking that much easier

Imagine, if you will, a simple Mackinaw pilot mining away merrily in a belt. I then land in the belt in [insert ship here] and wait somewhere near him, preferably between him and the station. He can't begin to align to warp out because if he does, he'll bump into me and cause damage to me and then get his ass spanked by CONCORD. I don't even have to lose my ship to gank miners.
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#2594 - 2014-08-17 19:11:33 UTC
Yes, ship mass should matter wrt bumping.
No, there shouldn't be collision damage.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

NoLife NoFriends StillPosting
Doomheim
#2595 - 2014-08-17 19:55:05 UTC  |  Edited by: NoLife NoFriends StillPosting
Angeal MacNova wrote:
Yes, ship mass should matter wrt bumping.
No, there shouldn't be collision damage.


makes sense.

Another problem with suicide ganking that its proponents do not seem to want to acknowledge is that suicide gankers take no significant risks, aren't worthwhile to go after, and are able to inflict incredible losses on others while making incredible profits, all within the safety of high-sec.

It is really appalling how ignorant CCP are of the effects of their own bad policies. The casual, newer players that pay cash for their subs, don't have a reason to visit the forums and don't know everything about the game are usually always the victims of suicide ganking and the margin trading scam.

Imagine a guy who has been playing this game casually, doing hauling missions or mining, and saves up a lot of money and puts everything he has into a hauler or into buying a freighter or exhumer. He doesn't pay close attention to the forums and isn't even aware that its possible for people to bump his hauler or frighter or exhumer and gank it before he can warp. These overly common types of victims are the ones who are easily going to be say F this game. When you look at the risk vs reward, its totally out of whack. Griefers and pirates have it far too easy in this game and ganking grows ever more popular, being one of the only high profit, low cost, zero risk activities in the game.
Kaarous Aldurald
Black Hydra Consortium.
#2596 - 2014-08-17 20:47:39 UTC
Nexus Day wrote:

Recode the entire base game!? I will let the software gurus explain why the entire base game does not have to be recoded to add damage (something that exists in game) to collisions (something that exists in game). And causing that damage to eventually result in a response (something that exists in game).


You are aware that the game uses an old fluidic physics model, yes?

And, I mean, if you have to straight up abdicate your point to "the software gurus" because you can't adequately defend it yourself, you might as well just shut up entirely.

With the game's currently existing physics model, what you want cannot be done for a variety of reasons. That would require recoding basically the entire game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jonah Gravenstein
Machiavellian Space Bastards
#2597 - 2014-08-17 21:03:51 UTC
Nexus Day wrote:
Jonah, you seem smart enough. And I don't disagree with the physics. But does that mean you are defending two large objects collide in space and nothing happens?
I neither advocated for or against the current system, and you appear to have missed my first paragraph which addressed the role of physics in entertainment. I shall repeat it for you.

Quote:
The laws of physics are secondary to most forms of entertainment. Films, comics, games, books etc. all make use of a phenomenon known as willing suspension of disbelief, which is where the viewer, reader, player etc puts aside what they know to be true about the world and embraces the reality presented to them.
An example of this is that we all know that Superman can't actually fly, but we're willing to believe he can for the purposes of entertainment.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

admiral root
Red Galaxy
#2598 - 2014-08-17 21:25:08 UTC
Nexus Day wrote:
Maybe start with there is a HUGE space station WITH ONLY ONE EXIT. Space is 360 degrees yet for some reason we are all released on a single plane? Why not just reverse the entrance mechanic?


On an average day in Jita, Niarja and Uedama, less than 1% of the ships jumping in go boom. That's not good for the people who make or sell ships, not good for those who farm the materials, and it's not good for the people who like blowing them up. Your idea would make the space even safer - who on earth would any Eve player want that?

No, your rights end in optimal+2*falloff

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#2599 - 2014-08-17 21:27:46 UTC
Nexus Day wrote:
So I did. Do try and keep up.

Actually, I'm with Riyria on this, it doesn't appear that you did at all yet.

Quote:
Again people are imagining things as they are as it seems to be their only frame of reference. Could there be another way of doing things? The answer is usually yes unless the problem has been broken down to its fundamental elements.

That's fine. I'm always open to the possibility that things could be different. Each choice in game design could always be different and EvE could have a different set of mechanics to what it currently does and we'd be none the wiser.

However, what was addressed was your suggestion about the way to change it. Nothing more. Even if it was changed to the way you expressed, it would have the opposite effect to what you want to achieve.

Quote:
He also points out that bumping damage could be exploited without addressing the suggestion that shields regenerate, etc. etc.

Sure shields regenerate. But since we are now imagining that the rate of regeneration is going to be more than the damage caused by the freighter or other ship on autopilot, we can also imagine that a ganker could deliberately deplete his shields before jumping in front of that freighter.

Shield regeneration wouldn't be the saviour you are looking for.

Quote:
Some amount of bumping should be allowed. He also fails to address that the current system is exploited. Maybe because it benefits him in some way.

Haha, no. Unfortunately, bumping doesn't provide me any benefits. It's not a mechanic I use often. I think twice since I've been playing EvE, both as part of fights in lowsec.

But addressing how your suggestion wouldn't be exploitable would be an interesting read. How for example would your suggestion not be exploitable in the way I outlined?
Billy McCandless
Zacharia Explorations Group
#2600 - 2014-08-17 21:31:46 UTC
Nexus Day wrote:
Maybe start with there is a HUGE space station WITH ONLY ONE EXIT. Space is 360 degrees yet for some reason we are all released on a single plane? Why not just reverse the entrance mechanic?


Butt.... butt.. that wood meen if yoo pres Undoc then yoo goe IN to ther stayshun and wen yoo rekwest dorking purmishun than yoo eggsit a stayshun E.I. TEH WURLD


ermagurd

"Thread locked for being deemed a total loss." - ISD Ezwal