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Has suicide ganking become a problem? Empty freighters being ganked.

First post First post First post
Author
Nexus Day
Lustrevik Trade and Travel Bureau
#2541 - 2014-08-14 23:00:34 UTC
Kaarous Aldurald wrote:
I would like to thank our current NPC corp troll for providing yet more evidence of precisely why NPC corp characters should be banned from GD.

Oh, and as for your "suggestions", it was already fairly clear that you don't fly a freighter. Because if you did, you'd know just how stupid those suggestions are. The last thing freighters need is more slots. What they need is competent pilots who will bother to fit a tank.

Your suggestion of banning NPC corps from GD is different from his suggestion for more freighter slots how?

No really.
Grog Aftermath
Doomheim
#2542 - 2014-08-14 23:10:07 UTC
Nexus Day wrote:
Kaarous Aldurald wrote:
I would like to thank our current NPC corp troll for providing yet more evidence of precisely why NPC corp characters should be banned from GD.

Oh, and as for your "suggestions", it was already fairly clear that you don't fly a freighter. Because if you did, you'd know just how stupid those suggestions are. The last thing freighters need is more slots. What they need is competent pilots who will bother to fit a tank.

Your suggestion of banning NPC corps from GD is different from his suggestion for more freighter slots how?

No really.



There's no relationship between freighter slots and being able to post in GD.

I'm not in an NPC corp but I'm a forum character, next it would be you need 10 people in a player corp to be able to post. But wait we already have a forum like that...

NPC corp players have just as much right to post in GD as anyone else.


As for more freighter slots, sounds reasonable current amount of slots makes it boring fitting one.
Nexus Day
Lustrevik Trade and Travel Bureau
#2543 - 2014-08-14 23:18:02 UTC
120+ pages and people still want to stick their heads in the sand.

I would like to see EvE grow. EvE has been lucky due to a lack of competition. It is a niche game. At some point someone will invent a user friendly space game and then truly the bitter vets will have EvE to themselves. And then when they realize that there are no newbies to exploit they will slowly leave blaming most likely someone else.

IMHO a problem with EvE is that it follows EvE logic. People say EvE is hard. I disagree. I say Eve is not intuitive because it follows it own logic. This is by choice and IMHO self limiting.

Take for instance miner bumping. Two objects collide and the net result is....nothing? Here would be a simple solution that is both logical and support both sides. Bumping causes damage based upon the force of the collision. Wow, what a concept.

A second minor change would benefit miners, miner bumpers, gankers and gankees. There are no criminal effects until shields are depleted. In other words until you can show the officer damage he will not show up to write a ticket (or blow you up).

This would allow people to bump, within reason. It would also allow people to shoot anyone anywhere as long as they didn't go past shields.

But the second you cross the easily recognizable, well defined line the consequences should be sudden and without escape in hi sec. This concept is easy to understand and dos not require a whole lot of "if this then" thinking.

People should not have to read a tutorial or watch a YouTube video to understand how to do the simplest things in a GAME.

This is just a taste of logic that EvE could use. Now bring on the bitter vets who say EvE is about adapting, as long as it means everybody but them.

Kaarous Aldurald
Black Hydra Consortium.
#2544 - 2014-08-14 23:24:22 UTC
Nexus Day wrote:

Your suggestion of banning NPC corps from GD is different from his suggestion for more freighter slots how?

No really.


They're entirely unrelated. I disagree with his statement, and I also pointed out how him being a very obvious troll alt is an excellent example of how the NPC corp alt makes it too easy to troll without any consequences, as he is the latest incarnation of some jackass trolling GD with his half baked "opinions".

And that, if you ask me, the ability to endlessly troll with NPC alts should be removed.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Grog Aftermath
Doomheim
#2545 - 2014-08-14 23:39:00 UTC  |  Edited by: Grog Aftermath
Nexus Day wrote:

Take for instance miner bumping. Two objects collide and the net result is....nothing? Here would be a simple solution that is both logical and support both sides. Bumping causes damage based upon the force of the collision. Wow, what a concept.


As you are aware from the second part of yours that I've quoted. CONCORD is the reason for that.



Nexus Day wrote:

A second minor change would benefit miners, miner bumpers, gankers and gankees. There are no criminal effects until shields are depleted. In other words until you can show the officer damage he will not show up to write a ticket (or blow you up).

This would allow people to bump, within reason. It would also allow people to shoot anyone anywhere as long as they didn't go past shields.

But the second you cross the easily recognizable, well defined line the consequences should be sudden and without escape in hi sec. This concept is easy to understand and dos not require a whole lot of "if this then" thinking.



Don't see how miners would get any benefit from that. It would just make them easier to kill than they already are.

With the bumping you seem to want more realism, but then you go against that with this second part I quoted.

If you shot at a person and just made a hole in their jacket but missed their skin, would that be seen as an act of aggression and a criminal offense.

You can't aim for realism yet choose what you want, as with realism there's no choices to be made they're already defined. Eve's not about realism as it's set in another galaxy and far into the future.
Remiel Pollard
Aliastra
Gallente Federation
#2546 - 2014-08-15 00:59:30 UTC
Nexus Day wrote:
This is just a taste of logic that EvE could use. Now bring on the bitter vets who say EvE is about adapting, as long as it means everybody but them.




Except that the vets already adapted. That's why we're vets.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Benny Ohu
Royal Amarr Institute
Amarr Empire
#2547 - 2014-08-15 01:56:45 UTC
Nexus Day wrote:
A second minor change would benefit miners, miner bumpers, gankers and gankees. There are no criminal effects until shields are depleted. In other words until you can show the officer damage he will not show up to write a ticket (or blow you up).

HA HA HA HA HA HA. Yeah, let's make it so that it's possible to take off seventy percent of a well-fit mackinaw/skiff's tank before CONCORD begins its eighteen-second timer.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#2548 - 2014-08-15 01:59:00 UTC
Benny Ohu wrote:
Nexus Day wrote:
A second minor change would benefit miners, miner bumpers, gankers and gankees. There are no criminal effects until shields are depleted. In other words until you can show the officer damage he will not show up to write a ticket (or blow you up).

HA HA HA HA HA HA. Yeah, let's make it so that it's possible to take off seventy percent of a well-fit mackinaw/skiff's tank before CONCORD begins its eighteen-second timer.

you just came up with an exceedingly terrible idea to accommodate the 'make bumping do damage' terrible idea
Jonah Gravenstein
Machiavellian Space Bastards
#2549 - 2014-08-15 01:59:24 UTC  |  Edited by: Jonah Gravenstein
Benny Ohu wrote:
Nexus Day wrote:
A second minor change would benefit miners, miner bumpers, gankers and gankees. There are no criminal effects until shields are depleted. In other words until you can show the officer damage he will not show up to write a ticket (or blow you up).

HA HA HA HA HA HA. Yeah, let's make it so that it's possible to take off seventy percent of a well-fit mackinaw/skiff's tank before CONCORD begins its eighteen-second timer.
A variation of Malcanis' law at work right there.

I would however buy active modules that allow smaller ships to explode on impact, causing damage to whatever they explode against as per one of the advanced military career missions. Normal crimewatch mechanics apply, activation of the modules would summon the wrath of Concord, just like smarties.

Ships as ammo TwistedPirate

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#2550 - 2014-08-15 02:26:47 UTC  |  Edited by: Scipio Artelius
Nexus Day wrote:
Take for instance miner bumping. Two objects collide and the net result is....nothing? Here would be a simple solution that is both logical and support both sides. Bumping causes damage based upon the force of the collision. Wow, what a concept.
Damage effects is a suggestion that is regularly made in threads on bumping.

The main problem is it's rare that we really sit down to design a mechanic and think about all of the different ways that it could be used by players.

For example, even if you ignored station games due to invulnerability timers on undocking, no such luxury exists at gates.

Autopiloting in highsec would become suicide because all a ganker would need is to line ships in front of yours and you would bump yourself to death. They don't even have to bump you. You'll be bumping them. You'll be the aggressor.

This would be extremely easy to do because autopilot goes gate to gate in a straight line and ships land 15km from gate. It doesn't even need any guess work to see where ships are going to drop out of warp and what vector they'll be on.

Park ships along the lines and let Freighters kill themselves.

A 'logical' solution to that might be to allow AP to warp to 0 (another common request). But, that won't solve the problem either.

All a ganker has to do is line up on the other side of the gate and then scram you when you spawn on grid. Then you align to next gate but don't warp. While you slow boat, ships park in front of you and you kill yourself.

That is not possible under the current mechanics, but you made it very convenient with the next part of your suggestion.

Quote:
A second minor change would benefit miners, miner bumpers, gankers and gankees. There are no criminal effects until shields are depleted. In other words until you can show the officer damage he will not show up to write a ticket (or blow you up).


Combined with your first suggestion, this is fantastically exploitable. A ganker can now freely activate a scram on you and stop you warping away. That makes it even easier to arrange for you to bump yourself to death.

Quote:
But the second you cross the easily recognizable, well defined line the consequences should be sudden and without escape in hi sec. This concept is easy to understand and dos not require a whole lot of "if this then" thinking.


The recognisable, well defined line already exists. Any module activated against another player leads to Concord. Clear and simple and not exploitable (normally).

Quote:
This is just a taste of logic that EvE could use. Now bring on the bitter vets who say EvE is about adapting, as long as it means everybody but them.

I generally try to be reasonable in considering people's suggestions. For this suggestion though, it would achieve the exact opposite effect that you are looking for.

Gankers would become the victims of aggressive bumping under the game mechanics and Carebears would become the Gankers, being Concorded every time they tried to travel anywhere.

That's not logic I want to taste anymore of.
Samantha Floyd
Doomheim
#2551 - 2014-08-15 02:37:01 UTC  |  Edited by: Samantha Floyd
Who's arguing that more low slots wouldn't help? Shocked

As of right now fitting a max tanked freighter still leaves you as a potential target to be killed. I've seen CODE take down 3 x Bulkhead Obelisks and 3 x A-type resists Providences. Takes them two waves.

They shouldn't add more slots for the exact oppositie reason some of you are arguing: It would make freighters too OP. With 3 x rig slots, it would take at least 3 waves of the usual big gank fleets to get you.

Anyways this thread really should be closed. Considering web warping and Nestors, there is no reason to get ganked. 150 pages of discussion isn't going to change that.
Kaarous Aldurald
Black Hydra Consortium.
#2552 - 2014-08-15 02:43:18 UTC
Samantha Floyd wrote:
Who's arguing that more low slots wouldn't help?


I'll go ahead and make that argument right now.

Slots don't come without costs. That's the big lesson in all of the freighter changes, by the way. If they got rigs to boot, it would be even worse.

Quote:

As of right now fitting a max tanked freighter still leaves you as a potential target to be killed. I've seen CODE take down 3 x Bulkhead Obelisks and 3 x A-type resists Providences. Takes them two waves.


Should have bought a permit.


Quote:

Anyways this thread really should be closed. Considering web warping and Nestors, there is no reason to get ganked. 150 pages of discussion isn't going to change that.


Apparently it is permitted to live to put all the ganking whines in one place, that way we know whom to wardec.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Arkady Romanov
Whole Squid
#2553 - 2014-08-15 03:38:32 UTC
Samantha Floyd wrote:
As of right now fitting a max tanked freighter still leaves you as a potential target to be killed.


Good. No undocked ship should be 100% safe from death.

Whole Squid: Get Inked.

Omar Alharazaad
New Eden Tech Support
#2554 - 2014-08-15 03:54:28 UTC
Arkady Romanov wrote:
Samantha Floyd wrote:
As of right now fitting a max tanked freighter still leaves you as a potential target to be killed.


Good. No undocked ship should be 100% safe from death.


This. We are all potential targets to be killed.
No matter what we're flying. This how it is. This is how it has been. This is how it should be.
Blood makes the grass grow.

Come hell or high water, this sick world will know I was here.

Heinrich Erquilenne
The Scope
Gallente Federation
#2555 - 2014-08-15 11:26:04 UTC  |  Edited by: Heinrich Erquilenne
Arkady Romanov wrote:
Samantha Floyd wrote:
As of right now fitting a max tanked freighter still leaves you as a potential target to be killed.


Good. No undocked ship should be 100% safe from death.


That doesn't mean ships should be 100% not safe to fly. Since eve is a pvp game every ship should be able to do something in a competitive pvp environment on its own, instead of the old "rely on others" which always end up in a boring "rely on alts" thing. Med and high slots + rigs for freighters seems to be a legitimate request to me but that's just me. The freighter pilot should be able to fit a MWD or a cloak just like every single other ship in game. I don't see why carrying stuff should always make you the fat loot pinata some people like because they like easy targets which can't fight back. I would even go as far as adding a small drone bay so that freighter pilots can fit ecm drones.
Mara Pahrdi
The Order of Anoyia
#2556 - 2014-08-15 11:29:10 UTC
Nexus Day wrote:
A second minor change would benefit miners, miner bumpers, gankers and gankees. There are no criminal effects until shields are depleted. In other words until you can show the officer damage he will not show up to write a ticket (or blow you up).

This could be interesting, if the bumper is a shield logi. CCP would have to detemine who actually is the bumper, to sort this out.

Remove standings and insurance.

Kagura Nikon
Native Freshfood
Minmatar Republic
#2557 - 2014-08-15 11:47:06 UTC
Nexus Day wrote:
120+ pages and people still want to stick their heads in the sand.

I would like to see EvE grow. EvE has been lucky due to a lack of competition. It is a niche game. At some point someone will invent a user friendly space game and then truly the bitter vets will have EvE to themselves. And then when they realize that there are no newbies to exploit they will slowly leave blaming most likely someone else.

IMHO a problem with EvE is that it follows EvE logic. People say EvE is hard. I disagree. I say Eve is not intuitive because it follows it own logic. This is by choice and IMHO self limiting.

Take for instance miner bumping. Two objects collide and the net result is....nothing? Here would be a simple solution that is both logical and support both sides. Bumping causes damage based upon the force of the collision. Wow, what a concept.

A second minor change would benefit miners, miner bumpers, gankers and gankees. There are no criminal effects until shields are depleted. In other words until you can show the officer damage he will not show up to write a ticket (or blow you up).

This would allow people to bump, within reason. It would also allow people to shoot anyone anywhere as long as they didn't go past shields.

But the second you cross the easily recognizable, well defined line the consequences should be sudden and without escape in hi sec. This concept is easy to understand and dos not require a whole lot of "if this then" thinking.

People should not have to read a tutorial or watch a YouTube video to understand how to do the simplest things in a GAME.

This is just a taste of logic that EvE could use. Now bring on the bitter vets who say EvE is about adapting, as long as it means everybody but them.




make bumping do damage and yoou will jsut make a whole new level of ganking.

Make concord respond and I wil park frigates in front of jita perimeter gate so that auto pilot freighters cllide with them and get concorded.

Go back to your drawing board...

"If brute force does not solve your problem....  then you are  surely not using enough!"

Matius Udan
Padecains Exploration and Recon Inc
#2558 - 2014-08-15 12:02:05 UTC
It seems ganking is only a problem for the person that got ganked - for everyone else its hours of entertainment as the ganked miss the point of a game where anyone can do anything they want.
Ganking happens, it is legitimate in most cases, in others it is just trolling for fun.
I myself have not been ganked, although this character is new, i had played EVE a few years ago and the closest I got was someone scanning me down in a mission area and locking on to me (they would have fooled me into shooting them if they had waited for NPC ships to be on the grid and locking me as well - as it was it was just them so I bugged out). Maybe im on at the wrong time? Maybe its because when ever I haul stuff I warp to zero, keep a very close eye on local and do more than one trip so there is never anything of value in my hold (in the vain hope that there are gankers in it for profit still out there)

In WoW (way back in the day) if I saw someone of the opposing faction with an afk tag I would nuke them and /emote teabagging their corpse without hessitation, I dont see why people think it should be different here?
Jenn aSide
Soul Machines
The Initiative.
#2559 - 2014-08-15 13:32:35 UTC
Nexus Day wrote:
120+ pages and people still want to stick their heads in the sand.

I would like to see EvE grow. EvE has been lucky due to a lack of competition. It is a niche game. At some point someone will invent a user friendly space game and then truly the bitter vets will have EvE to themselves. And then when they realize that there are no newbies to exploit they will slowly leave blaming most likely someone else.

IMHO a problem with EvE is that it follows EvE logic. People say EvE is hard. I disagree. I say Eve is not intuitive because it follows it own logic. This is by choice and IMHO self limiting.

Take for instance miner bumping. Two objects collide and the net result is....nothing? Here would be a simple solution that is both logical and support both sides. Bumping causes damage based upon the force of the collision. Wow, what a concept.

A second minor change would benefit miners, miner bumpers, gankers and gankees. There are no criminal effects until shields are depleted. In other words until you can show the officer damage he will not show up to write a ticket (or blow you up).

This would allow people to bump, within reason. It would also allow people to shoot anyone anywhere as long as they didn't go past shields.

But the second you cross the easily recognizable, well defined line the consequences should be sudden and without escape in hi sec. This concept is easy to understand and dos not require a whole lot of "if this then" thinking.

People should not have to read a tutorial or watch a YouTube video to understand how to do the simplest things in a GAME.

This is just a taste of logic that EvE could use. Now bring on the bitter vets who say EvE is about adapting, as long as it means everybody but them.



No one should be this bitter and hateful.
Airto TLA
Acorn's Wonder Bars
#2560 - 2014-08-15 15:27:46 UTC
Kaarous Aldurald wrote:
Airto TLA wrote:

My suggestions, has always been if you reach -9 or lower NPC police will try and kill your pod and only low sec stations will accept your medical clones. Seems like a realistic disadvantage to being a known arsonist.


While we're making self serving suggestions, I have one.

If you are killed by someone whose sec status is -5.0 or lower, you don't get any insurance payout.

Because reasons.



I am going to pick this one out of the, several. Since the analogy used was the worst.


Why do you gank something, why do you think you should be protected while you do so, why are you not up for a challenge?

Basically you are a wannabe gangster, not able to live the life, but can buy the outfit.

I real dislike care bear PvP tough guys, they really annoy me. They will exploit every corner to get a stupidly unfair fight. Then they whine like three year olds every time some makes them work a little harder.


High Sec has its protections, because unharmed haulers are slow easy targets, just ask any null sec guy why industry is so hard there. It is not the production lines or the lack of materials as much the complete lack of an ability to move them (without Jump freighters and their inherent cheesiness).