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Has suicide ganking become a problem? Empty freighters being ganked.

First post First post First post
Author
ImYourMom
Retribution Holdings Corp
Retribution.
#2521 - 2014-08-14 17:33:14 UTC
Darek Castigatus wrote:
ImYourMom wrote:

Think youre slightly missing the point. Gankers hit you with element of surprise, if dont correctly there is very little risk, and the rewards can be great. You dont even need to grind your sec anymore you can buy sec back. When you have ganked someone its too late for them to do anything, and mostly are carebears anyway so they probably cant even pvp. You know this and i do, so please dont post this type of response.

I think personally you gank something in highsec you should get a massive sec status hit, you should also be able to be podded by NPC. Also they should allow freighters to fit a damn good tank....

then it makes things a little more interesting


And whats the best way to get the element of surprise - oh yes, its for the person you're hunting to be paying no attention to their surroundings what so ever. Honestly if you dont see how people make themselves into targets by now then there really is no hope for you.

As for your big status hit idea it already exists, sec loss for actions in highsec afaik is higher than anywhere else in the game and if you think NPC podding is going to affect gankers you really dont know anything about combat at all. Its simplicity itself to warp a pod out once a ship is destroyed if you're at the keyboard so itl'll have more effect on guess what - AFK mission runners and haulers, you know those same people you seem to be so desperate to save from their own stupidity.



look im just proposing ideas, there are probably a billion ones, and to be honest your comment is total BS. Pirates or Gankers DO NOT sit at a gate for scouts to see them, they are 1000KM off grid and warp when the person jumps, they cant see that!! even with a scout, also even IF you are sat at the gate you are seen as completely neutral therefore they still dont know if you are a ganker, your not flashing red to them, so potentially that means everyone in highsec is, therefore do you think people should just stop moving around?

the fact is ganking is wayyyy to easy, the sec status maybe higher but nothing significant, it should be a huge hit and i mean huge. and again frieighters should be allowed to fit a solid tank at the very least...
Jonah Gravenstein
Machiavellian Space Bastards
#2522 - 2014-08-14 17:45:28 UTC  |  Edited by: Jonah Gravenstein
ImYourMom wrote:
Think youre slightly missing the point.
I think the inverse is true.

Quote:
Gankers hit you with element of surprise, if dont correctly there is very little risk, and the rewards can be great. You dont even need to grind your sec anymore you can buy sec back.
Most gankers are highlighted in a lovely shade of red in local, for your convenience. There's also the personal standings mechanic where you can set entire alliances such as CODE. or GSF etc to terrible, they show up in local too. Unfortunately watching local requires people to be at the keyboard, so does acting upon the information it so helpfully provides.

I realise that you don't need to grind back sec status now; I understand that -10>-5 is relatively cheap -5>0, on the other hand, is not.

Quote:
When you have ganked someone its too late for them to do anything, and mostly are carebears anyway so they probably cant even pvp. You know this and i do, so please dont post this type of response.
It's too late for people to do anything the moment they decide to undock in an untanked or overloaded hauler, fit their barges and exhumers for maximum yield at the expense of everything else, or use the AP function.

Not getting ganked because you did none of the above is as much PvP as the guy ganking the people who do do the above.

Quote:
I think personally you gank something in highsec you should get a massive sec status hit, you should also be able to be podded by NPC. Also they should allow freighters to fit a damn good tank....

then it makes things a little more interesting
Why should they get a massive hit? Podding gives a fairly serious hit, it's basically murder, except you don't actually die. Exploding a ship on the other hand is a lesser offence, nobody wakes up halfway across the galaxy wonder what foul things are being done to their corpse, hence the lesser punishment.

Asking for NPCs to pod is a pointer to general ignorance of the crimewatch mechanics or that people just can't be bothered to shoot at the bright red pod on the overview.

As for enhancing freighters to fit a damn good tank, some would use any available slots to increase cargo Roll; and then complain on the forums that their freighter still isn't invincible.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Feyd Rautha Harkonnen
Doomheim
#2523 - 2014-08-14 18:32:17 UTC
Vilma Banks wrote:
I'd like to see CCP use the Ultima Online stat-loss system where victims of highsec non-wardec kills could flag their murders, and when the criminals die, every single character in their account(s) lose 5% to 25% (depending on notoriety) skill points across all skills. That ought to slow down suicide-gankers.

For your pansified heresies against EvE's traditions of HTFU, a +1 is being added to the Kill-It-Forward queue.

An innocent carebear will be murdered in hisec, and told it is because of your membership in the church of Ripard Tegian they died.

Your heresies, our hands, their blood, your conscience. YOU cause these deaths, we are just GOD's holy instrument.

p.s.
Given the abundance of ganking avoidance techniques available, your suggestions for mechanics-based changes are particularly offensive, like the noxious brain-farts they are.

F
Christopher Mabata
Northern Accounts and Systems
#2524 - 2014-08-14 19:00:15 UTC
Feyd Rautha Harkonnen wrote:
Vilma Banks wrote:
I'd like to see CCP use the Ultima Online stat-loss system where victims of highsec non-wardec kills could flag their murders, and when the criminals die, every single character in their account(s) lose 5% to 25% (depending on notoriety) skill points across all skills. That ought to slow down suicide-gankers.

For your pansified heresies against EvE's traditions of HTFU, a +1 is being added to the Kill-It-Forward queue.

An innocent carebear will be murdered in hisec, and told it is because of your membership in the church of Ripard Tegian they died.

Your heresies, our hands, their blood, your conscience. YOU cause these deaths, we are just GOD's holy instrument.

p.s.
Given the abundance of ganking avoidance techniques available, your suggestions for mechanics-based changes are particularly offensive, like the noxious brain-farts they are.

F


While i dont exactly support THAT religious undertone i do like the sound of this program and the way you put it +1 in my books

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Darek Castigatus
Immortalis Inc.
Shadow Cartel
#2525 - 2014-08-14 19:14:06 UTC  |  Edited by: Darek Castigatus
ImYourMom wrote:
Darek Castigatus wrote:
ImYourMom wrote:

Think youre slightly missing the point. Gankers hit you with element of surprise, if dont correctly there is very little risk, and the rewards can be great. You dont even need to grind your sec anymore you can buy sec back. When you have ganked someone its too late for them to do anything, and mostly are carebears anyway so they probably cant even pvp. You know this and i do, so please dont post this type of response.

I think personally you gank something in highsec you should get a massive sec status hit, you should also be able to be podded by NPC. Also they should allow freighters to fit a damn good tank....

then it makes things a little more interesting


And whats the best way to get the element of surprise - oh yes, its for the person you're hunting to be paying no attention to their surroundings what so ever. Honestly if you dont see how people make themselves into targets by now then there really is no hope for you.

As for your big status hit idea it already exists, sec loss for actions in highsec afaik is higher than anywhere else in the game and if you think NPC podding is going to affect gankers you really dont know anything about combat at all. Its simplicity itself to warp a pod out once a ship is destroyed if you're at the keyboard so itl'll have more effect on guess what - AFK mission runners and haulers, you know those same people you seem to be so desperate to save from their own stupidity.



look im just proposing ideas, there are probably a billion ones, and to be honest your comment is total BS. Pirates or Gankers DO NOT sit at a gate for scouts to see them, they are 1000KM off grid and warp when the person jumps, they cant see that!! even with a scout, also even IF you are sat at the gate you are seen as completely neutral therefore they still dont know if you are a ganker, your not flashing red to them, so potentially that means everyone in highsec is, therefore do you think people should just stop moving around?

the fact is ganking is wayyyy to easy, the sec status maybe higher but nothing significant, it should be a huge hit and i mean huge. and again frieighters should be allowed to fit a solid tank at the very least...


You know scouts have access to this wonderful thing called a directional scanner, I hear its amazing at spotting big groups hanging out in space near you. It even shows what ships they are flying, makes spotting a gank group even easier as long as you have the smallest idea of what ships usually get used for it. Are you seeing the common theme here yet, I'll give you a clue its called effort and educating oneself.

The problem with you is that every idea you propose is terrible and then you throw hissy fits when people point out how its terrible. You also never present any information to back up your claims.

As for your idea of ganking being too easy thats not a fact, its something you believe and one persons belief does not make something a fact. Jonah also already made the point that people would just use any extra slots you give them for more cargo and then carry on whining.

Pirates - The Invisible Fist of Darwin

you're welcome

ImYourMom
Retribution Holdings Corp
Retribution.
#2526 - 2014-08-14 20:18:13 UTC
Darek Castigatus wrote:
ImYourMom wrote:
Darek Castigatus wrote:
ImYourMom wrote:

Think youre slightly missing the point. Gankers hit you with element of surprise, if dont correctly there is very little risk, and the rewards can be great. You dont even need to grind your sec anymore you can buy sec back. When you have ganked someone its too late for them to do anything, and mostly are carebears anyway so they probably cant even pvp. You know this and i do, so please dont post this type of response.

I think personally you gank something in highsec you should get a massive sec status hit, you should also be able to be podded by NPC. Also they should allow freighters to fit a damn good tank....

then it makes things a little more interesting


And whats the best way to get the element of surprise - oh yes, its for the person you're hunting to be paying no attention to their surroundings what so ever. Honestly if you dont see how people make themselves into targets by now then there really is no hope for you.

As for your big status hit idea it already exists, sec loss for actions in highsec afaik is higher than anywhere else in the game and if you think NPC podding is going to affect gankers you really dont know anything about combat at all. Its simplicity itself to warp a pod out once a ship is destroyed if you're at the keyboard so itl'll have more effect on guess what - AFK mission runners and haulers, you know those same people you seem to be so desperate to save from their own stupidity.



look im just proposing ideas, there are probably a billion ones, and to be honest your comment is total BS. Pirates or Gankers DO NOT sit at a gate for scouts to see them, they are 1000KM off grid and warp when the person jumps, they cant see that!! even with a scout, also even IF you are sat at the gate you are seen as completely neutral therefore they still dont know if you are a ganker, your not flashing red to them, so potentially that means everyone in highsec is, therefore do you think people should just stop moving around?

the fact is ganking is wayyyy to easy, the sec status maybe higher but nothing significant, it should be a huge hit and i mean huge. and again frieighters should be allowed to fit a solid tank at the very least...


You know scouts have access to this wonderful thing called a directional scanner, I hear its amazing at spotting big groups hanging out in space near you. It even shows what ships they are flying, makes spotting a gank group even easier as long as you have the smallest idea of what ships usually get used for it. Are you seeing the common theme here yet, I'll give you a clue its called effort and educating oneself.

The problem with you is that every idea you propose is terrible and then you throw hissy fits when people point out how its terrible. You also never present any information to back up your claims.

As for your idea of ganking being too easy thats not a fact, its something you believe and one persons belief does not make something a fact. Jonah also already made the point that people would just use any extra slots you give them for more cargo and then carry on whining.


not sure where the hissy fit came from, certainly not done any of that, if me saying you missing point means im throwing a hissy fit then fine..
So ganking usually happens in highsec systems, with A LOT of people in them. So directional scan is a little useless to be frank. But i understand where you are coming from, but yes perhaps someone can see a hoard of catalysts.

Again (hissy fit) youre missing the point. The point is ganking is very very easy with very little risk and lots of reward, thats it nothing more.

Now of course people are going to put cargo expanders in the low slots its a freighter the want to carry as much as possible. Even if you fitted hardeners etc 3 slots its not going to give you much tank. They should probably add 1 more slot and 3 rig slots. that should at least give the pilots a little more tank to play with and balance things up. Is that really such a bad thing to ask for? or do you just want easy kills? You talk about making the effort but only if it suits you, you want easy kills...



Paranoid Loyd
#2527 - 2014-08-14 20:22:11 UTC  |  Edited by: Paranoid Loyd
ImYourMom wrote:
Herpa Derpa


You're ignorance of game mechanics and unwillingness to understand how the game is played is hysterical.

You yourself said they hide 1000km off the gate, so you put the slider on the D-scan all the way to it's shortest range and look for gank ships. If you see 8-12 Talos or 20-40 catalysts on scan that should tell you bad things may happen if you jump your freighter into the system.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Christopher Mabata
Northern Accounts and Systems
#2528 - 2014-08-14 20:25:31 UTC
ImYourMom wrote:
Darek Castigatus wrote:
ImYourMom wrote:
Darek Castigatus wrote:
ImYourMom wrote:

Think youre slightly missing the point. Gankers hit you with element of surprise, if dont correctly there is very little risk, and the rewards can be great. You dont even need to grind your sec anymore you can buy sec back. When you have ganked someone its too late for them to do anything, and mostly are carebears anyway so they probably cant even pvp. You know this and i do, so please dont post this type of response.

I think personally you gank something in highsec you should get a massive sec status hit, you should also be able to be podded by NPC. Also they should allow freighters to fit a damn good tank....

then it makes things a little more interesting


And whats the best way to get the element of surprise - oh yes, its for the person you're hunting to be paying no attention to their surroundings what so ever. Honestly if you dont see how people make themselves into targets by now then there really is no hope for you.

As for your big status hit idea it already exists, sec loss for actions in highsec afaik is higher than anywhere else in the game and if you think NPC podding is going to affect gankers you really dont know anything about combat at all. Its simplicity itself to warp a pod out once a ship is destroyed if you're at the keyboard so itl'll have more effect on guess what - AFK mission runners and haulers, you know those same people you seem to be so desperate to save from their own stupidity.



look im just proposing ideas, there are probably a billion ones, and to be honest your comment is total BS. Pirates or Gankers DO NOT sit at a gate for scouts to see them, they are 1000KM off grid and warp when the person jumps, they cant see that!! even with a scout, also even IF you are sat at the gate you are seen as completely neutral therefore they still dont know if you are a ganker, your not flashing red to them, so potentially that means everyone in highsec is, therefore do you think people should just stop moving around?

the fact is ganking is wayyyy to easy, the sec status maybe higher but nothing significant, it should be a huge hit and i mean huge. and again frieighters should be allowed to fit a solid tank at the very least...


You know scouts have access to this wonderful thing called a directional scanner, I hear its amazing at spotting big groups hanging out in space near you. It even shows what ships they are flying, makes spotting a gank group even easier as long as you have the smallest idea of what ships usually get used for it. Are you seeing the common theme here yet, I'll give you a clue its called effort and educating oneself.

The problem with you is that every idea you propose is terrible and then you throw hissy fits when people point out how its terrible. You also never present any information to back up your claims.

As for your idea of ganking being too easy thats not a fact, its something you believe and one persons belief does not make something a fact. Jonah also already made the point that people would just use any extra slots you give them for more cargo and then carry on whining.


not sure where the hissy fit came from, certainly not done any of that, if me saying you missing point means im throwing a hissy fit then fine..
So ganking usually happens in highsec systems, with A LOT of people in them. So directional scan is a little useless to be frank. But i understand where you are coming from, but yes perhaps someone can see a hoard of catalysts.

Again (hissy fit) youre missing the point. The point is ganking is very very easy with very little risk and lots of reward, thats it nothing more.

Now of course people are going to put cargo expanders in the low slots its a freighter the want to carry as much as possible. Even if you fitted hardeners etc 3 slots its not going to give you much tank. They should probably add 1 more slot and 3 rig slots. that should at least give the pilots a little more tank to play with and balance things up. Is that really such a bad thing to ask for? or do you just want easy kills? You talk about making the effort but only if it suits you, you want easy kills...






We dont need freighters with the EHP of carriers, there are plenty of fits that can give you a LOT of EHP already available with what we have now im betting we'll see a "Give freighters a DC2" post again soon as well.

Provis and obbys can get almost 600K EHP with the right fit and a booster alt
Charons and fenrirs are a bit behind at about 480-520K but still its a LOT of tank
You could use jump freighters and avoid the camps entirely

Also if you see 20+ catalysts on D-Scan with your scout its probably a good idea to wait before you jump it in, either until they complete the gank and are forced to dock or until they leave. Its up to YOU to protect your assets NOT CCP.

Web it into warp
Escort with logi
Escort with antibump ships
Escort with combat ships
Use a scout
GO the other way
Etc.

There are already tons of options, so stop complaining that taking shortcuts is costing people freighters, taking shortcuts IRL can have consequences too so why shouldn't they here?

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Jamwara DelCalicoe Ashley
New Eden Tech Support
#2529 - 2014-08-14 20:31:08 UTC
Vilma Banks wrote:
I'd like to see CCP use the Ultima Online stat-loss system where victims of highsec non-wardec kills could flag their murders, and when the criminals die, every single character in their account(s) lose 5% to 25% (depending on notoriety) skill points across all skills. That ought to slow down suicide-gankers.


You have some explaining to do ... do you actually mean what you say? Do you stand by the damage your words have caused? Would you repay a lost Vexor for someone killed on your behalf? Doubt it, but I've been wrong before.

We'll see... standby.
Feyd Rautha Harkonnen
Doomheim
#2530 - 2014-08-14 20:35:48 UTC  |  Edited by: Feyd Rautha Harkonnen
Feyd Rautha Harkonnen wrote:
Vilma Banks wrote:
I'd like to see CCP use the Ultima Online stat-loss system where victims of highsec non-wardec kills could flag their murders, and when the criminals die, every single character in their account(s) lose 5% to 25% (depending on notoriety) skill points across all skills. That ought to slow down suicide-gankers.

For your pansified heresies against EvE's traditions of HTFU, a +1 is being added to the Kill-It-Forward queue.

An innocent carebear will be murdered in hisec, and told it is because of your membership in the church of Ripard Tegian they died.

Your heresies, our hands, their blood, your conscience. YOU cause these deaths, we are just GOD's holy instrument.

We really are getting better on the turnaround latency on our service times....

---

From: Jamwara DelCalicoe Ashley
To: [redacted]

Hey [redacted] o/

We have a few things to discuss; but first, you put up a pretty decent fight considering how badly you fit your Vexor. Kill: [redacted] (Vexor) With a bit of guidance I have no doubt you'll turn out okay and make it in New Eden. +1

More importantly, I want to let you know why you lost your ship. As I said before, you did a good job considering everything ... it's really not your fault. Unlike you, there are those amongst us that are completely risk averse. It's true. Heretics like Vilma Banks wail and whine and complain constantly coming up with HORRIBLE ideas like this:

https://forums.eveonline.com/default.aspx?g=posts&m=4912984#post4912984
...
Vilma needs to HTFU, and you should contact her directly regarding your loss....wouldn't you agree? Fret not, hope springs eternal ... sorta like arterial bleeding. vOv

Oh yeah, one more thing [because I like you] make sure you tank your ships for shield OR armor; not both.

Jamwara
ImYourMom
Retribution Holdings Corp
Retribution.
#2531 - 2014-08-14 20:42:05 UTC  |  Edited by: ImYourMom
Christopher Mabata wrote:


We dont need freighters with the EHP of carriers, there are plenty of fits that can give you a LOT of EHP already available with what we have now im betting we'll see a "Give freighters a DC2" post again soon as well.

Provis and obbys can get almost 600K EHP with the right fit and a booster alt
Charons and fenrirs are a bit behind at about 480-520K but still its a LOT of tank
You could use jump freighters and avoid the camps entirely

Also if you see 20+ catalysts on D-Scan with your scout its probably a good idea to wait before you jump it in, either until they complete the gank and are forced to dock or until they leave. Its up to YOU to protect your assets NOT CCP.

Web it into warp
Escort with logi
Escort with antibump ships
Escort with combat ships
Use a scout
GO the other way
Etc.

There are already tons of options, so stop complaining that taking shortcuts is costing people freighters, taking shortcuts IRL can have consequences too so why shouldn't they here?


so you want easy kills.... sorry but eve isnt just about you....and i dont think adding one more slot and 3 rigs is going to give anywhere near the EHP of carriers, so dont be silly
Feyd Rautha Harkonnen
Doomheim
#2532 - 2014-08-14 20:48:16 UTC
ImYourMom wrote:
...

so you want easy kills.... sorry but eve isnt just about you....and i dont think adding one more slot and 3 rigs is going to give anywhere near the EHP of carriers, so dont be silly


You and your ilk have read THIS and tried to apply brain in gear before wailing on forums for nerfs right, RIIIIIIGHT?

(finger hovers over the Kill-It-Forward button...)

F
ImYourMom
Retribution Holdings Corp
Retribution.
#2533 - 2014-08-14 20:50:10 UTC
Feyd Rautha Harkonnen wrote:
ImYourMom wrote:
...

so you want easy kills.... sorry but eve isnt just about you....and i dont think adding one more slot and 3 rigs is going to give anywhere near the EHP of carriers, so dont be silly


You and your ilk have read THIS and tried to apply brain in gear before wailing on forums for nerfs right, RIIIIIIGHT?

(finger hovers over the Kill-It-Forward button...)

F


my ilk? fyi i dont even fly a freighter, but i do have the common sense to understand when something is not right....unlike you guys who quite simply just gank people at gates....yay way to go...awesome leet pvpers....lol seriously
Iain Cariaba
#2534 - 2014-08-14 20:56:33 UTC
ImYourMom wrote:
Now of course people are going to put cargo expanders in the low slots its a freighter the want to carry as much as possible. Even if you fitted hardeners etc 3 slots its not going to give you much tank. They should probably add 1 more slot and 3 rig slots. that should at least give the pilots a little more tank to play with and balance things up. Is that really such a bad thing to ask for? or do you just want easy kills? You talk about making the effort but only if it suits you, you want easy kills...

The answer is not give more buffs to the haulers. The answer is for the haulers to use half an ounce of common sense in their endeavours and protect themselves. It's so easy a simple google search will tell you how it's done.
ImYourMom
Retribution Holdings Corp
Retribution.
#2535 - 2014-08-14 20:59:41 UTC
Iain Cariaba wrote:
ImYourMom wrote:
Now of course people are going to put cargo expanders in the low slots its a freighter the want to carry as much as possible. Even if you fitted hardeners etc 3 slots its not going to give you much tank. They should probably add 1 more slot and 3 rig slots. that should at least give the pilots a little more tank to play with and balance things up. Is that really such a bad thing to ask for? or do you just want easy kills? You talk about making the effort but only if it suits you, you want easy kills...

The answer is not give more buffs to the haulers. The answer is for the haulers to use half an ounce of common sense in their endeavours and protect themselves. It's so easy a simple google search will tell you how it's done.



please read above comment, i have never seen some many gankers whine that they might have to work to get kills... keep whining ..... tears are delicious
Christopher Mabata
Northern Accounts and Systems
#2536 - 2014-08-14 21:02:46 UTC
ImYourMom wrote:
Christopher Mabata wrote:


We dont need freighters with the EHP of carriers, there are plenty of fits that can give you a LOT of EHP already available with what we have now im betting we'll see a "Give freighters a DC2" post again soon as well.

Provis and obbys can get almost 600K EHP with the right fit and a booster alt
Charons and fenrirs are a bit behind at about 480-520K but still its a LOT of tank
You could use jump freighters and avoid the camps entirely

Also if you see 20+ catalysts on D-Scan with your scout its probably a good idea to wait before you jump it in, either until they complete the gank and are forced to dock or until they leave. Its up to YOU to protect your assets NOT CCP.

Web it into warp
Escort with logi
Escort with antibump ships
Escort with combat ships
Use a scout
GO the other way
Etc.

There are already tons of options, so stop complaining that taking shortcuts is costing people freighters, taking shortcuts IRL can have consequences too so why shouldn't they here?


so you want easy kills.... sorry but eve isnt just about you....and i dont think adding one more slot and 3 rigs is going to give anywhere near the EHP of carriers, so dont be silly


Ganking freighters are only easy kills when the freighter pilot decides to undock without maximum tank, easy kills are fun too so why not kill those as well? Its certainly not a matter of principle.

And yes 3 T2 Transverse bulkheads with 4 RF bulkheads or even resist mods and trimarks or extenders your looking at 800K+ EHP with boosts and implants, possibly drugs too. Not too far off from the EHP of a carrier when its unfitted no? Your a flying cargohold in space, be happy with what CCP gave you in the first place, you dont need more it makes no sense why you need more. So once more i say unto you in the words of myself and many before me:

PROTECT YOUR OWN ASSETS
DONT LEAVE IT TO CCP.

Because its not their job, its yours!

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Christopher Mabata
Northern Accounts and Systems
#2537 - 2014-08-14 21:05:21 UTC
ImYourMom wrote:
Feyd Rautha Harkonnen wrote:
ImYourMom wrote:
...

so you want easy kills.... sorry but eve isnt just about you....and i dont think adding one more slot and 3 rigs is going to give anywhere near the EHP of carriers, so dont be silly


You and your ilk have read THIS and tried to apply brain in gear before wailing on forums for nerfs right, RIIIIIIGHT?

(finger hovers over the Kill-It-Forward button...)

F


my ilk? fyi i dont even fly a freighter, but i do have the common sense to understand when something is not right....unlike you guys who quite simply just gank people at gates....yay way to go...awesome leet pvpers....lol seriously


PVP is PVP it doesnt matter how you see it but how the ones doing it see it, a kill is a kill regardless and ganking offers a lot more profit than typical PVP unless you hunt excessively blingy ships in null sec with great success. So Whether you see it as Elite or Not ( which personally i just do it for fun and money ) its here to stay.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Christopher Mabata
Northern Accounts and Systems
#2538 - 2014-08-14 21:06:59 UTC
ImYourMom wrote:
Iain Cariaba wrote:
ImYourMom wrote:
Now of course people are going to put cargo expanders in the low slots its a freighter the want to carry as much as possible. Even if you fitted hardeners etc 3 slots its not going to give you much tank. They should probably add 1 more slot and 3 rig slots. that should at least give the pilots a little more tank to play with and balance things up. Is that really such a bad thing to ask for? or do you just want easy kills? You talk about making the effort but only if it suits you, you want easy kills...

The answer is not give more buffs to the haulers. The answer is for the haulers to use half an ounce of common sense in their endeavours and protect themselves. It's so easy a simple google search will tell you how it's done.



please read above comment, i have never seen some many gankers whine that they might have to work to get kills... keep whining ..... tears are delicious


Were not the ones who created this forum are we? Nope its the haulers who cry out for change and we tell them why it wont happen or is unlikely to happen in the near future. Once again a simple button click would show you this

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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Iain Cariaba
#2539 - 2014-08-14 21:16:48 UTC
ImYourMom wrote:
Iain Cariaba wrote:
ImYourMom wrote:
Now of course people are going to put cargo expanders in the low slots its a freighter the want to carry as much as possible. Even if you fitted hardeners etc 3 slots its not going to give you much tank. They should probably add 1 more slot and 3 rig slots. that should at least give the pilots a little more tank to play with and balance things up. Is that really such a bad thing to ask for? or do you just want easy kills? You talk about making the effort but only if it suits you, you want easy kills...

The answer is not give more buffs to the haulers. The answer is for the haulers to use half an ounce of common sense in their endeavours and protect themselves. It's so easy a simple google search will tell you how it's done.



please read above comment, i have never seen some many gankers whine that they might have to work to get kills... keep whining ..... tears are delicious

Here's where you get ignored for the troll you truly are.

Good riddance.
Kaarous Aldurald
Black Hydra Consortium.
#2540 - 2014-08-14 21:32:46 UTC
I would like to thank our current NPC corp troll for providing yet more evidence of precisely why NPC corp characters should be banned from GD.

Oh, and as for your "suggestions", it was already fairly clear that you don't fly a freighter. Because if you did, you'd know just how stupid those suggestions are. The last thing freighters need is more slots. What they need is competent pilots who will bother to fit a tank.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.