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Has suicide ganking become a problem? Empty freighters being ganked.

First post First post First post
Author
Jonah Gravenstein
Machiavellian Space Bastards
#2501 - 2014-08-13 15:08:31 UTC  |  Edited by: Jonah Gravenstein
Airto TLA wrote:
It should be almost impossible, but it is not if you are willing to use any of the workarounds, it is mainly a second account and you are somewhat immune to the police due to the fact that they do not pod.
If you don't like it, do something about it. Just because NPCs don't pod criminals doesn't mean that you can't.

Quote:
And the players who do this are basically playing street thugs that the police ignore
Concord are not the police, they are judge, jury and executioner, they do not protect, they punish. Once a criminal has served out their punishment (GCC and Concordokken) they are seen as reformed until they commit another crime. The Faction Navy/Police on the other hand chase criminals whenever they undock in highsec, so, no, the police don't ignore criminals.

Quote:
I am just saying rework it so that people can not simply build a "professional ganker" character (and it is really a pretty low sp job, to do get an adequate destroyer based one.) and be in effect immune to the impact of criminal status.
My 50M SP (ex, as in I sold him) gank character would beg to differ, and all of his kills were in Destroyers. He was in no way immune to criminal status, when I was ganking he was my only subbed character; I spent 60% of my time grinding sec status back up so that I could do other activities without having to worry about being shoot on sight.

The joy of the sandbox is that you're free to inflict punishment on gankers for their transgressions. CCP have explicitly set up the mechanics to allow you to do so.

So do it, and stop asking for NPCs to do it for you.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Enselon
Center for Advanced Studies
Gallente Federation
#2502 - 2014-08-13 17:03:12 UTC
character has -10 sec status, and is suspect. ANYONE is allowed to engage them without concord involvement... if you don't/can't/won't get friends to protect your investments, then your investments might just go boom... and yes, an empty hauler IS an investment... couple billion isk investment IIRC....

quote ive seen goes something like this:

if you won't fight for what you have in eve, you don't deserve it, and will lose it.

.
Mara Pahrdi
The Order of Anoyia
#2503 - 2014-08-13 18:18:50 UTC
+1 to Billy for keeping this thread interesting Blink.

Remove standings and insurance.

Notorious Fellon
#2504 - 2014-08-13 18:20:45 UTC  |  Edited by: Notorious Fellon
Mara Pahrdi wrote:
+1 to Billy for keeping this thread interesting Blink.


Don't encourage him.

Crime, it is not a "career", it is a lifestyle.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#2505 - 2014-08-13 20:44:55 UTC
I have removed a rule breaking post and those quoting it.

The Rules:
26. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.

ISD Ezwal Community Communication Liaisons (CCLs)

Samantha Floyd
Doomheim
#2506 - 2014-08-13 22:14:05 UTC
Jonah Gravenstein wrote:

Quote:
An industrial player can understand and deal with cost benefit, and work around that, but it becomes hard to deal with the "watch the world burn people". This is why in most polite societies these people get a terrorist badge and up in jail forever. Not, just because they killed someone, they disrupted society (and business).
Sometimes they rise to the top, conquer vast swathes of territory and become historically significant figures. Genghis Khan, the odd little man with the dodgy 'tache and Joseph Stalin are examples of this.

I agree with your stance on pretty much everything in this thread but I do have to call you out on this, sorry P.

None of those people you have named were raving lunatics interested solely in the destruction of all around them simply for enjoyment. That is what gankers are roleplaying. Those leaders were in fact looking to build something grand. Creation of a newer, larger society under their control. They used violence to achieve their goals but violence itself was not the goal.


Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#2507 - 2014-08-13 22:24:12 UTC
Billy McCandless wrote:
if wee hard perma deaf then thar wood be a lott less fraters thats fore true

Is Ramona on a "forced" vacation again Billy? Or have you just been given more time at the computer?
Christopher Mabata
Northern Accounts and Systems
#2508 - 2014-08-13 22:35:49 UTC
This forum exploded in the last 48 hours O_o I'm like 20 someodd pages back now lol

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Vilma Banks
Pandemic Horde Inc.
Pandemic Horde
#2509 - 2014-08-13 22:57:56 UTC
I'd like to see CCP use the Ultima Online stat-loss system where victims of highsec non-wardec kills could flag their murders, and when the criminals die, every single character in their account(s) lose 5% to 25% (depending on notoriety) skill points across all skills. That ought to slow down suicide-gankers.
Christopher Mabata
Northern Accounts and Systems
#2510 - 2014-08-13 23:07:03 UTC
Vilma Banks wrote:
I'd like to see CCP use the Ultima Online stat-loss system where victims of highsec non-wardec kills could flag their murders, and when the criminals die, every single character in their account(s) lose 5% to 25% (depending on notoriety) skill points across all skills. That ought to slow down suicide-gankers.


I'm stunned my eyes just read this. Should this be implemented I would propose the counter balance be that whoever got destroyed by the ganker had to forefit 60% of their total SP to the ganker to respawn, otherwise start over from the beginning.

Should make it fair no?

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Gallowmere Rorschach
The Scope
Gallente Federation
#2511 - 2014-08-13 23:16:16 UTC
Vilma Banks wrote:
I'd like to see CCP use the Ultima Online stat-loss system where victims of highsec non-wardec kills could flag their murders, and when the criminals die, every single character in their account(s) lose 5% to 25% (depending on notoriety) skill points across all skills. That ought to slow down suicide-gankers.

Not sure if trolling, or a complete tard....
Kaarous Aldurald
Black Hydra Consortium.
#2512 - 2014-08-13 23:36:50 UTC
Gallowmere Rorschach wrote:
Vilma Banks wrote:
I'd like to see CCP use the Ultima Online stat-loss system where victims of highsec non-wardec kills could flag their murders, and when the criminals die, every single character in their account(s) lose 5% to 25% (depending on notoriety) skill points across all skills. That ought to slow down suicide-gankers.

Not sure if trolling, or a complete tard....


Why not both?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jonah Gravenstein
Machiavellian Space Bastards
#2513 - 2014-08-13 23:44:09 UTC  |  Edited by: Jonah Gravenstein
Samantha Floyd wrote:
Jonah Gravenstein wrote:

Quote:
An industrial player can understand and deal with cost benefit, and work around that, but it becomes hard to deal with the "watch the world burn people". This is why in most polite societies these people get a terrorist badge and up in jail forever. Not, just because they killed someone, they disrupted society (and business).
Sometimes they rise to the top, conquer vast swathes of territory and become historically significant figures. Genghis Khan, the odd little man with the dodgy 'tache and Joseph Stalin are examples of this.

I agree with your stance on pretty much everything in this thread but I do have to call you out on this, sorry P.

None of those people you have named were raving lunatics interested solely in the destruction of all around them simply for enjoyment. That is what gankers are roleplaying. Those leaders were in fact looking to build something grand. Creation of a newer, larger society under their control. They used violence to achieve their goals but violence itself was not the goal.
Thanks and fair comment.

I disagree on the roleplay front though P.

The only gankers I know of that roleplay are James and his colourful cohorts. According to the massive, multi-thread tome that is their manifesto, they are out to build something grand; a highsec moulded and controlled by them.

The rest do it for profit in the main, as long as people continue to make themselves profitable targets through avarice, laziness and stupidity there will be others to take advantage of said avarice, laziness and stupidity.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Billy McCandless
Zacharia Explorations Group
#2514 - 2014-08-14 13:33:06 UTC
Notorious Fellon wrote:
Mara Pahrdi wrote:
+1 to Billy for keeping this thread interesting Blink.


Don't encourage him.


eyem sorree

butt it hade two bee sayed

"Thread locked for being deemed a total loss." - ISD Ezwal

Schmata Bastanold
In Boobiez We Trust
#2515 - 2014-08-14 13:55:39 UTC
Billy, did you consider starting a blog? Would definitely read!

Invalid signature format

admiral root
Red Galaxy
#2516 - 2014-08-14 14:41:57 UTC
Vilma Banks wrote:
I'd like to see CCP use the Ultima Online stat-loss system where victims of highsec non-wardec kills could flag their murders, and when the criminals die, every single character in their account(s) lose 5% to 25% (depending on notoriety) skill points across all skills. That ought to slow down suicide-gankers.


Figures for the last 24 hours:

Niarja: 31,249 jumps / 305 ship kills / 0.98%
Uedama: 30,672 jumps / 123 ship kills / 0.40%
Jita: 49,268 jumps / 379 ship kills / 0.77%

Totals: 111,189 jumps / 807 ship kills / 0.73% chance of being asploded for any reason, not just suicide ganking.

Are you really begging CCP to do something about such a tiny chance of going boom?

No, your rights end in optimal+2*falloff

Jenn aSide
Soul Machines
The Initiative.
#2517 - 2014-08-14 14:46:51 UTC
admiral root wrote:
Vilma Banks wrote:
I'd like to see CCP use the Ultima Online stat-loss system where victims of highsec non-wardec kills could flag their murders, and when the criminals die, every single character in their account(s) lose 5% to 25% (depending on notoriety) skill points across all skills. That ought to slow down suicide-gankers.


Figures for the last 24 hours:

Niarja: 31,249 jumps / 305 ship kills / 0.98%
Uedama: 30,672 jumps / 123 ship kills / 0.40%
Jita: 49,268 jumps / 379 ship kills / 0.77%

Totals: 111,189 jumps / 807 ship kills / 0.73% chance of being asploded for any reason, not just suicide ganking.

Are you really begging CCP to do something about such a tiny chance of going boom?


Yes he is, because to such people ANY chance that another person may excercies some freedom in a video game built on the concept of freedom is pure blasphemy.

In game (for the Vilma's of the game) as it is in real life: when you can't deal with some very simple issues in life, beg the 'powers that be' to do it for you.
admiral root
Red Galaxy
#2518 - 2014-08-14 14:49:21 UTC
He must really dis-like all the industry players in the game who need destruction in order for them to have a purpose.

No, your rights end in optimal+2*falloff

ImYourMom
Retribution Holdings Corp
Retribution.
#2519 - 2014-08-14 17:06:54 UTC
Jonah Gravenstein wrote:
Airto TLA wrote:
It should be almost impossible, but it is not if you are willing to use any of the workarounds, it is mainly a second account and you are somewhat immune to the police due to the fact that they do not pod.
If you don't like it, do something about it. Just because NPCs don't pod criminals doesn't mean that you can't.

Quote:
And the players who do this are basically playing street thugs that the police ignore
Concord are not the police, they are judge, jury and executioner, they do not protect, they punish. Once a criminal has served out their punishment (GCC and Concordokken) they are seen as reformed until they commit another crime. The Faction Navy/Police on the other hand chase criminals whenever they undock in highsec, so, no, the police don't ignore criminals.

Quote:
I am just saying rework it so that people can not simply build a "professional ganker" character (and it is really a pretty low sp job, to do get an adequate destroyer based one.) and be in effect immune to the impact of criminal status.
My 50M SP (ex, as in I sold him) gank character would beg to differ, and all of his kills were in Destroyers. He was in no way immune to criminal status, when I was ganking he was my only subbed character; I spent 60% of my time grinding sec status back up so that I could do other activities without having to worry about being shoot on sight.

The joy of the sandbox is that you're free to inflict punishment on gankers for their transgressions. CCP have explicitly set up the mechanics to allow you to do so.

So do it, and stop asking for NPCs to do it for you.


Think youre slightly missing the point. Gankers hit you with element of surprise, if dont correctly there is very little risk, and the rewards can be great. You dont even need to grind your sec anymore you can buy sec back. When you have ganked someone its too late for them to do anything, and mostly are carebears anyway so they probably cant even pvp. You know this and i do, so please dont post this type of response.

I think personally you gank something in highsec you should get a massive sec status hit, you should also be able to be podded by NPC. Also they should allow freighters to fit a damn good tank....

then it makes things a little more interesting
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#2520 - 2014-08-14 17:25:59 UTC
ImYourMom wrote:

Think youre slightly missing the point. Gankers hit you with element of surprise, if dont correctly there is very little risk, and the rewards can be great. You dont even need to grind your sec anymore you can buy sec back. When you have ganked someone its too late for them to do anything, and mostly are carebears anyway so they probably cant even pvp. You know this and i do, so please dont post this type of response.

I think personally you gank something in highsec you should get a massive sec status hit, you should also be able to be podded by NPC. Also they should allow freighters to fit a damn good tank....

then it makes things a little more interesting


And whats the best way to get the element of surprise - oh yes, its for the person you're hunting to be paying no attention to their surroundings what so ever. Honestly if you dont see how people make themselves into targets by now then there really is no hope for you.

As for your big status hit idea it already exists, sec loss for actions in highsec afaik is higher than anywhere else in the game and if you think NPC podding is going to affect gankers you really dont know anything about combat at all. Its simplicity itself to warp a pod out once a ship is destroyed if you're at the keyboard so itl'll have more effect on guess what - AFK mission runners and haulers, you know those same people you seem to be so desperate to save from their own stupidity.

Pirates - The Invisible Fist of Darwin

you're welcome