These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Has suicide ganking become a problem? Empty freighters being ganked.

First post First post First post
Author
Remiel Pollard
Aliastra
Gallente Federation
#2401 - 2014-08-08 08:08:46 UTC
Ocih wrote:
Remiel Pollard wrote:
Ocih wrote:


I've done it using a Corp Daredevil, MWD and dual fit webs. (90% web x 2)

While most of this thread defines EVE to a letter perfect example (the game of don't do stuff) this is the one option you do when moving a freighter.

I object to the fruity bump mechanic, never tried to understand it and never saw it as valid but for the time being, CCP do see it as such. This is the work around.

https://www.youtube.com/watch?v=fLrpBLDWyCI


Link leads to a cheesy 7 second Yoda fail clip for those to lazy to click it.

The draw back of course is, the Daredevil web worked so your catchy reply fails to hit the mark.


Yes, Daredevil webs will work. I wasn't arguing to the contrary. I quoted the selection of what you said that I was criticising, and you seem to have shifted the goalposts.

Also, nothing Yoda says is cheesy. You should be ashamed of yourself for such heresy.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

DJentropy Ovaert
The Conference Elite
The Conference
#2402 - 2014-08-08 08:42:07 UTC  |  Edited by: DJentropy Ovaert
Super spikinator wrote:


Not anti-tanking your ship.
When planning a route look to see if there is any systems with large numbers of deaths/pods and possibly route away from them or in the case of large, valuable holds you can either fly them off peak or just fly another day, leave a few ships along a trade route so that if you can't get your primary cargo through you can haul other, smaller cargos or do other things like mining, shooting red crosses, exploring, etc.
Bring friends.
Bring logi.
Bring ewar.
Bring combat ships.
Don't use autopilot on trade routes
Shop around for a channel that has intel, or, make one.
Split your load and use smaller ships.
Don't AFK, especially while using autopilot.
If you are truly worried about your cargo, and it isn't leaving High sec any time soon, use red frog to ship it.
Always insure your hull so that even if you get ganked, you get paid out.
Pay attention to third party sites like minerbumping and themittani.
Put an alt in CODEdot. At the very least create a negative standings list with known CODEdot affliates and agents as even if there are non CODEdot members in their fleets there are usually a few familiar faces in the crowd to alert you that there may be a gang around.
Pay for a permit and follow the rules.
Use wormhole space to move cargo.
Move out of high sec or move to less populous areas of high sec and route accordingly.

The most important thing to stress is never fly without intel. Sites like minerbumping will advertise in advance where they will be heavy in their operational scope. The in-game star map can tell you where the large deaths are occurring, being CONCORDOKKEN'D shows up as well so if you are seeing things like 10 deaths and 1 pod death then probably freighter or exhumer ganking. An intel channel will keep you up to date with any sightings so you know whether to bring big loads through or dock up and try again later and do something else.
(snip)



And /thread - it's done. Post of the year. Would like ten times if I could. There are SO many tools anyone can use to minimize their chances of being engaged in PVP combat in highsec - and the problem is the same as it has been for so many years now - people won't use them. They will continue to fly untanked AFK freighters with billions in loot (or even empty) through known hot spots while they are not even paying attention to EVE in the first place, and then when that does not go well - they will cry and rage and beg CCP to make high-sec into the theme park wonderland they want it to be.

Also, i've been meaning to post this for weeks and keep forgetting - this entire thread falls under Betterridge's law of headlines. For those who are not familiar with this law -

"Betteridge's law of headlines is an adage that states: "Any headline which ends in a question mark can be answered by the word no." It is named after Ian Betteridge, a British technology journalist, although the general concept is much older. The observation has also been called "Davis' law" or just the "journalistic principle." Has suicide ganking become a problem? No. Now rephrase that title without using a loaded question, please :)

It's sad. No matter how many new tools CCP gives them, no matter how many times high-sec ganking is nerfed, no matter how many times mining/hauling ships are buffed - it really does not matter.

Reminds me of when CCP make the decision to add low slots to freighters. Some people I knew were sure this would mean high-sec freighters would all be triple tech II bulkhead fit, and that ganking them would require much more in the way of active players or tougher ships to pull it off. We found out, of course, that most every single freighter we see is either not using low slots, has all Expanded Cargohold II's (even if they are empty or hauling a few thousand m3 of goods), or has other insane modules that don't even help them jammed in there (my personal favorite was a freighter with a rack of meta 0 armor resistance mods).

What it comes down to, and I hate to use this term - but I must - is simply entitled players. They feel they should be entitled to not have to interact with anyone, fly totally alone with no protection with billions of ISK on the line, and even worse - they are entitled to do that totally AFK and when things go wrong - something is wrong with EVE. It's getting old.

CCP - you have given these guys everything and more they need to protect themselves, while making attacking them as annoying as possible. Let's stop the insanity and consider adding more to the new player tutorials (which we all know the new players won't even read in the first place).

tl;dr version - if you won't use the tools you have available, you don't get to cry. If you insist on playing a multi-player game totally alone and refuse to interact with anyone and work with other human beings to provide defense, you don't get to cry. You just get to explode.
Ocih
Space Mermaids
#2403 - 2014-08-08 09:20:05 UTC  |  Edited by: Ocih
Remiel Pollard wrote:
Ocih wrote:
Remiel Pollard wrote:
Ocih wrote:


I've done it using a Corp Daredevil, MWD and dual fit webs. (90% web x 2)

While most of this thread defines EVE to a letter perfect example (the game of don't do stuff) this is the one option you do when moving a freighter.

I object to the fruity bump mechanic, never tried to understand it and never saw it as valid but for the time being, CCP do see it as such. This is the work around.

https://www.youtube.com/watch?v=fLrpBLDWyCI


Link leads to a cheesy 7 second Yoda fail clip for those to lazy to click it.

The draw back of course is, the Daredevil web worked so your catchy reply fails to hit the mark.


Yes, Daredevil webs will work. I wasn't arguing to the contrary. I quoted the selection of what you said that I was criticising, and you seem to have shifted the goalposts.

Also, nothing Yoda says is cheesy. You should be ashamed of yourself for such heresy.


I am Khanid Amarr.
Yoda is a demon and you are evil.

And fruity bump mechanic is still an absurd mechanic that should be changed but I don't expect it to so I keep Daredevil Web frigs on hand.

- And to the guy above me, Logi doesn't work in HS and you would need a dozen carriers to make it work in low sec because no logi is bonused for Hull tank.
Remiel Pollard
Aliastra
Gallente Federation
#2404 - 2014-08-08 09:23:43 UTC  |  Edited by: Remiel Pollard
Ocih wrote:
....and you are evil.


Why thank you, that's about the nicest thing anyone's ever called me.

But again, pay very close attention this time - I never argued against using Daredevil webs. I never argued against using any webs.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Ocih
Space Mermaids
#2405 - 2014-08-08 09:40:29 UTC
Remiel Pollard wrote:

Ocih wrote:


I am Khanid Amarr.
Yoda is a demon and you are evil.

And fruity bump mechanic is still an absurd mechanic that should be changed but I don't expect it to so I keep Daredevil Web frigs on hand.

- And to the guy above me, Logi doesn't work in HS and you would need a dozen carriers to make it work in low sec because no logi is bonused for Hull tank.



Why thank you, that's about the nicest thing anyone's ever called me.

But again, pay very close attention this time - I never argued against using Daredevil webs. I never argued against using any webs.


I am aware that you didn't agree with my view on fruity bumb mechanics. It doesn't require me to fail in any way though. Any content that requires me to 'bump' someone to death is content I have no desire to participate in. Not out of some bullshit honor either. The goal in bumping is to get them out of sentry range and it takes a bloody eternity. I'd get more joy in timing a neutral web, losing a frigate and watching the freighter warp away. Because I'm a true *******.
Sibyyl
Garoun Investment Bank
Gallente Federation
#2406 - 2014-08-08 13:32:34 UTC
Ocih wrote:
I'd get more joy in timing a neutral web, losing a frigate and watching the freighter warp away. Because I'm a true *******.

Why not duel the neutral frigate so you don't lose it?

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

De'Veldrin
Republic University
Minmatar Republic
#2407 - 2014-08-08 14:04:44 UTC  |  Edited by: De'Veldrin
DJentropy Ovaert wrote:


tl;dr version - if you won't use the tools you have available, you don't get to cry. If you insist on playing a multi-player game totally alone and refuse to interact with anyone and work with other human beings to provide defense, you don't get to cry. You just get to explode.


You sir, get all my +1's. I wish I had more to give you.

Here's the way I see it:

There are two types of people who do suicide ganking on freighters (not counting people doing to stop war material from moving around).

1. Pirates doing it for profit.
2. Bored people doing it for the lulz.

Tanking your ship, moving with an escort, and generally taking the time to not be an easy target will nearly always stop the first type. Why? Because they know an easier target will come along and they, like you, want to maximize profit by minimizing cost. Easier targets mean less upfront cost, which translates to more profit.

The second type cannot be completely stopped, because frankly, they're not in it for the loot, they're in it to watch things blow up, regardless of the initial cost. But, tanking your ship, moving with an escort and generally taking the time to not be an easy target will again help because they might get the gank wrong, enabling you to escape, which ruins their fun. And frankly that's all the reason I need.

Finally, I would just like to say that if you are so alone and friendless in this game that you can be bumped for 10 - 15 minutes while these guys decide to form a fleet to gank you and NO ONE will come to your aid -- you really do not get the idea behind an MMO. Or at least not the idea behind Eve.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#2408 - 2014-08-08 14:08:13 UTC
De'Veldrin wrote:
DJentropy Ovaert wrote:


tl;dr version - if you won't use the tools you have available, you don't get to cry. If you insist on playing a multi-player game totally alone and refuse to interact with anyone and work with other human beings to provide defense, you don't get to cry. You just get to explode.


You sir, get all my +1's. I wish I had more to give you.
Do you not have 3 character slots per account? Blink

Who put the goat in there?

De'Veldrin
Republic University
Minmatar Republic
#2409 - 2014-08-08 14:12:40 UTC
Shederov Blood wrote:
De'Veldrin wrote:
DJentropy Ovaert wrote:


tl;dr version - if you won't use the tools you have available, you don't get to cry. If you insist on playing a multi-player game totally alone and refuse to interact with anyone and work with other human beings to provide defense, you don't get to cry. You just get to explode.


You sir, get all my +1's. I wish I had more to give you.
Do you not have 3 character slots per account? Blink


Yeah, but :effort: Besides, I don't want to burn my super secret turbo charged ninja goon spai character.

Wai...****. Ignore that!

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Aldeskwatso
Primus Societas
Crimson Interstellar Alliance
#2410 - 2014-08-08 16:12:10 UTC
To some it might have I imagine.

To me tho, no it has not. But given a long enough stretch of time eventually I will lose a ship to it despite my efforts to avoid it. But even then I will have made billions more to cover up the loss many times over. So it will probably never really be a problem to me.

To those who engage in suicide ganking, great, continue as you provide a service to us all in one way or another. Morally tho you should be able to understand that people dislike the practise and scale of it.

To those who don't approve of it. Great to, it adds to the overall experience and gives the world we play in some dynamics.

So no, it has not become a problem to me.

The biggest obstacle you'll encounter doing anything is yourself.

Christopher Mabata
Northern Accounts and Systems
#2411 - 2014-08-08 17:54:00 UTC
Aldeskwatso wrote:
To some it might have I imagine.

To me tho, no it has not. But given a long enough stretch of time eventually I will lose a ship to it despite my efforts to avoid it. But even then I will have made billions more to cover up the loss many times over. So it will probably never really be a problem to me.

To those who engage in suicide ganking, great, continue as you provide a service to us all in one way or another. Morally tho you should be able to understand that people dislike the practise and scale of it.

To those who don't approve of it. Great to, it adds to the overall experience and gives the world we play in some dynamics.

So no, it has not become a problem to me.


That was the best way i have ever heard someone put it.

Sidenote: In EVE Morals are just a safety lock on a loaded gun, take them away and you get the potential to do good things, or evil, just depends where you point it. per say

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

DJentropy Ovaert
The Conference Elite
The Conference
#2412 - 2014-08-08 17:56:34 UTC
Aldeskwatso wrote:
To some it might have I imagine.

To me tho, no it has not. But given a long enough stretch of time eventually I will lose a ship to it despite my efforts to avoid it. But even then I will have made billions more to cover up the loss many times over. So it will probably never really be a problem to me.

To those who engage in suicide ganking, great, continue as you provide a service to us all in one way or another. Morally tho you should be able to understand that people dislike the practise and scale of it.

To those who don't approve of it. Great to, it adds to the overall experience and gives the world we play in some dynamics.

So no, it has not become a problem to me.


Well said. You are a rare breed - an EVE player who understands how to minimize their losses and does not undock what they cannot replace. Even though the tutorials take time to explain this concept, it seems new players tend to miss it.

As for the moral (e-bushido?) thing - we are totally cool with that. We're not naive enough to understand that some people will dislike what we do. What really grinds my gears is when they justify that dislike with totally silly reasons that we have all heard about ten thousand times before. Nearly every single person that dislikes what we do will explain that:

* We are just "griefers" who are "exploiting" game mechanics and CCP will ban us.

* We don't know what "real" pvp (lmao real pvp) is and ONLY shoot industrial/mining/transport ships.

* Ganking is cyberbullying.

* We should go to (insert region of space) and gank there.

* The EULA protects people from us, and we are somehow violating the rules.

* Groups of organized players with a good FC using team work to engage a target is overpowered.

* Everyone who engages a target in high-sec is some sort of real world sociopath.

* Ganking has no e-bushido or cyber-honor, everyone knows if you kill a target in 0.5 space you are a raging sociopath but if you kill the same in 0.4 space you are a honorable warrior.

These are the top reasons for "dislike" of CODE, and they are all pretty silly.
Zimmy Zeta
Perkone
Caldari State
#2413 - 2014-08-08 18:32:38 UTC  |  Edited by: Zimmy Zeta
DJentropy Ovaert wrote:
.....

Reminds me of when CCP make the decision to add low slots to freighters. Some people I knew were sure this would mean high-sec freighters would all be triple tech II bulkhead fit, and that ganking them would require much more in the way of active players or tougher ships to pull it off. We found out, of course, that most every single freighter we see is either not using low slots, has all Expanded Cargohold II's (even if they are empty or hauling a few thousand m3 of goods), or has other insane modules that don't even help them jammed in there (my personal favorite was a freighter with a rack of meta 0 armor resistance mods).



While I agree with the general sentiment of your post, the above part is unfortunately wrong.

Freighters come with 1 (!!!) ft CPU, so it simply isn't possible to fit bulkheads, not even a single one, since they all require CPU.
Best you could do is 3x ANP II to make your freighter tankier.
This would take a Providence from 227.427 EHP to 284.354.
With assumed 600 dps per gank catalyst (since most gankers will not have perfect skills) and 14 sec Concord response time in 0,6 space the difference would mean 28 catalysts needed for the untanked version versus 34 tanked.
If the pilot however fitted 3x Cargo Expanders II instead, the EHP would drop to 166.427 or 20 needed Catalysts.

edit: yeah, OK, I was stupid and didn't read the new role bonus of freighters.
My bad. Oops Just for the sake of completeness:
A Provi with 3x Bulkheads II would get to 346.567 EHP, corresponding 42 catalysts needed in the example above.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Paranoid Loyd
#2414 - 2014-08-08 18:34:22 UTC  |  Edited by: Paranoid Loyd
Zimmy Zeta wrote:
DJentropy Ovaert wrote:
.....

Reminds me of when CCP make the decision to add low slots to freighters. Some people I knew were sure this would mean high-sec freighters would all be triple tech II bulkhead fit, and that ganking them would require much more in the way of active players or tougher ships to pull it off. We found out, of course, that most every single freighter we see is either not using low slots, has all Expanded Cargohold II's (even if they are empty or hauling a few thousand m3 of goods), or has other insane modules that don't even help them jammed in there (my personal favorite was a freighter with a rack of meta 0 armor resistance mods).



While I agree with the general sentiment of your post, the above part is unfortunately wrong.

Freighters come with 1 (!!!) ft CPU, so it simply isn't possible to fit bulkheads, not even a single one, since they all require CPU.
Best you could do is 3x ANP II to make your freighter tankier.
This would take a Providence from 227.427 EHP to 284.354.
With assumed 600 dps per gank catalyst (since most gankers will not have perfect skills) and 14 sec Concord response time in 0,6 space the difference would mean 28 catalysts needed for the untanked version versus 34 tanked.
If the pilot however fitted 3x Expanders, the EHP would drop to 166.427 or 20 needed Catalysts.



Ugh

Role Bonus:
100% reduction in CPU requirements for Reinforced Bulkheads

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Christopher Mabata
Northern Accounts and Systems
#2415 - 2014-08-08 18:37:48 UTC
Zimmy Zeta wrote:
DJentropy Ovaert wrote:
.....

Reminds me of when CCP make the decision to add low slots to freighters. Some people I knew were sure this would mean high-sec freighters would all be triple tech II bulkhead fit, and that ganking them would require much more in the way of active players or tougher ships to pull it off. We found out, of course, that most every single freighter we see is either not using low slots, has all Expanded Cargohold II's (even if they are empty or hauling a few thousand m3 of goods), or has other insane modules that don't even help them jammed in there (my personal favorite was a freighter with a rack of meta 0 armor resistance mods).



While I agree with the general sentiment of your post, the above part is unfortunately wrong.

Freighters come with 1 (!!!) ft CPU, so it simply isn't possible to fit bulkheads, not even a single one, since they all require CPU.
Best you could do is 3x ANP II to make your freighter tankier.
This would take a Providence from 227.427 EHP to 284.354.
With assumed 600 dps per gank catalyst (since most gankers will not have perfect skills) and 14 sec Concord response time in 0,6 space the difference would mean 28 catalysts needed for the untanked version versus 34 tanked.
If the pilot however fitted 3x Cargo Expanders II instead, the EHP would drop to 166.427 or 20 needed Catalysts.



Please read a freighter's role bonus and return to the thread

Thank you
Sincerely
The Reading Comprehension Forum Police

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Ima Wreckyou
The Conference Elite
The Conference
#2416 - 2014-08-08 18:39:58 UTC
Zimmy Zeta wrote:
Freighters come with 1 (!!!) ft CPU, so it simply isn't possible to fit bulkheads, not even a single one, since they all require CPU. Best you could do is 3x ANP II to make your freighter tankier.

I can confirm that my freighter alt had to use dark magic to fit three bulkheads.
Christopher Mabata
Northern Accounts and Systems
#2417 - 2014-08-08 18:41:38 UTC
Also on the tune of freighter ganking, if people actually used EFT and ran the numbers you can get an obelisk and a providence to over 500,000 EHP even as high as 550K. Its expensive ( about 500m + pod ) and requires a second toon but you can do it. Imagine going for one of those and missing your gank because you didnt have the people required to bring down a freighter with that much EHP.

People should stop whining that theyre ships are too vulnerable and actually take the time to protect them. Or for that matter actually be at the computer at all.

Remember

Autopilot kills

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Zimmy Zeta
Perkone
Caldari State
#2418 - 2014-08-08 18:42:26 UTC  |  Edited by: Zimmy Zeta
Christopher Mabata wrote:


Please read a freighter's role bonus and return to the thread

Thank you
Sincerely
The Reading Comprehension Forum Police


Oops

Indeed I never read that Oops

so..uh...for how long will I have to wear the Cone of Shame™ now?

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Christopher Mabata
Northern Accounts and Systems
#2419 - 2014-08-08 18:44:00 UTC
Ima Wreckyou wrote:
Zimmy Zeta wrote:
Freighters come with 1 (!!!) ft CPU, so it simply isn't possible to fit bulkheads, not even a single one, since they all require CPU. Best you could do is 3x ANP II to make your freighter tankier.

I can confirm that my freighter alt had to use dark magic to fit three bulkheads.


Aye, the ritual cost me 6 new born goats and the phylactery to store their souls for the ritual wasn't cheap either, plus cleaning up the mess when its all done just to fit 3 bulkheads, i mean c'mon CCP couldn't there be a 100% cpu reduction bonus or something?

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

DJentropy Ovaert
The Conference Elite
The Conference
#2420 - 2014-08-08 19:22:08 UTC  |  Edited by: DJentropy Ovaert
*delete*

Did not scroll down and notice that role bonus was already posted :)

Anyway, the point remains: freighters can be defended quite well, via tank, friends, actually being at the keyboard in the first place, route planning, alts, and about a hundred other ways.

The problem for those who complain, however, is setting desto and going on auto for 20 jumps in a anti-tanked freighter does not seem to work very well as a defense. I don't see this as a problem.