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Distance that you're being ejected out of a wormhole depends on mass

First post First post First post
Author
Kalel Nimrott
Caldari Provisions
#401 - 2014-08-04 11:48:37 UTC
Winthorp wrote:
Kalel Nimrott wrote:
I already told you that an uncontrolled variable would only lead to stagnation and the remove of people from wh space.


I'm sorry that i don't believe your sky is falling bullshit.


Quoted for later. And the sky isn't falling, just less people to play with.

Bob Artis, you will be missed.

O7

Asserted Invaluability
The Nexus 7's
#402 - 2014-08-04 11:48:44 UTC
Fozzie just needs to jump out of the closet and once and for all admit he hates WHers and W-space.

From derisory comments on the AT tournament commentary year after year to the most contentious "ideas".

I don't believe for a second that any of these are ill-thought out ideas, they are very purposefully put together to antagonise and disrupt because Null hates WH's so Fozzie obeys his masters.

What CCP always fails to remember is that Apocrypha was and still is the most popular, content creating update ever made in recent years and without that they probably wouldn't have a spoon to stir sh*t with let alone a desk to do it on.

How about you actually LISTEN to your WH community on what needs FIXING before you go and break it all again. Get rid of the damn discovery scanner, instant sigs etc.

Fozzie you're a waste of space but that doesn't mean you have to make our space a waste.
Winthorp
#403 - 2014-08-04 11:50:34 UTC
Kalel Nimrott wrote:
Winthorp wrote:
Kalel Nimrott wrote:
I already told you that an uncontrolled variable would only lead to stagnation and the remove of people from wh space.


I'm sorry that i don't believe your sky is falling bullshit.


Quoted for later. And the sky isn't falling, just less people to play with.


I wish i could quote people, they have banned me from having a forum signature. Sad
ISK Lord
Negative Density
#404 - 2014-08-04 11:52:41 UTC
CCP...

I really do worry you have completely lost your way. I love the game you provide us with massively but you really need to start thinking about how to keep the game fresh and fun for your member base - this is surely your aim?

I'm all for changes in W-Space, but only if that change provides more exciting content and leads to a bigger wormhole-dwelling population. This tweak wont do that I'm afraid to say and will be detrimental to wormhole life. That means less bottom line for your business as people wont log on.

This change does not create content, and I think from the comments on this thread you should understand why. If you do not, then CCP decision-makers need to actually try playing wormholes day-in and day-out for a few weeks and see how hard players work to find content for their communities. What we'd like is a simple helping hand. Help us by giving us content.

Instead of ruining rage rolling for larger groups, protecting farmers from the sword, and making it practically impossible for smaller groups to do anything safely with their assets, why not create some new content?

I don't think wormhole vets really care what that is - just give us something!!!

C7 systems with no moons and fat statics?
New wormhole types to promote bigger fights?
New effects that help different classes of ships?
Spice up C4s?
T3 Battleships with low mass?
New ISK incentives in C1-C4 space?

Use your imagination please! Please stop trying to fix things that work already...

'If it aint broke don't fix it'

Instead just try to think up 'NEW' content please. That's what we all want. SOMETHING NEW.
Rain6637
GoonWaffe
Goonswarm Federation
#405 - 2014-08-04 11:52:42 UTC
Serendipity Lost wrote:
As you work for a compromise on this I will point out the smaller corp perspective. There are 2 ranges you can pop out of a wh.

1. Inside jump range - this is were you can use mechanics, skill and what not to have a chance to fight above your weight class. The option to close wh allows a lot of interesting game play that is not based on bigger numbers winning.

2. Outside of jump range - this is where jumping through a wh for pvp becomes a more is better and will win 99 times out of 100.



So as you compromise don't try to fool yourself that 20 km is ok. It's in jump range where you can use wh mechanics or not in jump range where numbers win.

This is a small corp killer. It's not a wh killer, but little guys will get snuffed out like a discarded smoke on a sidewalk. Corp death by new jump range feature slaughter or pos spinning to avoid slaughter. You're listening to the wrong folks on this one. Seriously, if you take away the ability to use wh jump mechanics (mass and polarization) what do we have left??

if small ships aren't affected as much, especially if they land in the same ranges after this change, will you admit small corps with less than ten characters don't really have any business committing to capital holes?
Rek Seven
University of Caille
Gallente Federation
#406 - 2014-08-04 12:00:35 UTC  |  Edited by: Rek Seven
Winthorp wrote:

People don't complain when they think things are stale and boring either, they just leave to do other things in the game or leave the game all together. Look at current login player numbers over a week period, look at the breakup of so many groups and their major consolidation of WH groups into only a few players and tell me you think everyone is happy with the current form of WH's.

Do you really think the way WH's are at the moment are in anyway interesting and fun? (trying not to answer a question with a question but..)

If by your own arguments it will stop rage rolling in its tracks then won't people by that same argument be more inclined to run sites if they feel safer that less people are rolling? Won't they then leave their chain open for you to find them? Or bubble it up now for "safety"?

You guys need to accept this is happening and you are probably too late to stop it and instead start working on ideas and iterations on how you think they could make it better TBH.


I'm one of the people that is not happy with the lack of ccp development and the general state of wormhole space, and I'm always on the forums requesting that CCP devote more resources to make wormhole space interesting again.

I think this change will contribute to falling number because if there is nothing to do in your chain and you don't have the numbers to roll, you can't play the wormhole game. Yes, perhaps people will feel safer running sites because, theoretically, there will be less hunter rolling but if they have a hostile wormhole in system that they don't want to risk rolling, they may choose to log off instead. If this happens enough, they may leave wormhole space all together.

If I was only looking at this from my own selfish perspective, i would consider this a good change for bigger groups. We'll use 15 battleships and roll safer and faster than ever but what concerns me is the effect it will have on the smaller groups and the knock-on effect that will have on general activity in wormhole space.

At the end of the day i'm okay with CCP making little changes here and there but those changes should be accompanied by some fun/new features/gameplay once in a while... and i'm not talking about crap like ghost sites that are as rare as rockinghorse shite. Straight
Jack Miton
School of Applied Knowledge
Caldari State
#407 - 2014-08-04 12:04:17 UTC
Winthorp wrote:
Jack Miton wrote:
Winthorp wrote:
Now for the rest of you risk adverse carebears to roll over like this guy...

there's a difference between adding risk and adding mindless tedium. this change adds tedium, not risk.


Cmon jack, yes it adds tedium but are you really going to say it adds no risk WTF?

Before you were saying it adds so much risk that people would never roll holes and never pvp.... What story are you going to stick with?

ok, sure, but those are the same thing.
it adds risk that people wont be willing to take, which results in an overall reduction of risk take.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

jonnykefka
Adhocracy Incorporated
Adhocracy
#408 - 2014-08-04 12:08:17 UTC
So, briefly, I appreciate the innovative thinking but this particular change could be very, very bad for corps like ours in particular. I'll be honest, we're on the small end for C5/C6 PvP corps, and when we go up against one of the bigger, well-organized groups (Lazerhawks, SSC, KILL, Hard Knocks), we pretty much rely on our ability to cut off the chain of reinforcements if we want to stand a chance. The longer a fight goes on, the more likely it is that we'll be massively outnumbered. This just erases that entire tool, or at least makes it a guaranteed capital loss. Corbexx said very early in the thread that it favors big groups over small and I agree, and I think that we have too many big groups (or groups that are too big) right now as it is. This essentially encourages you to have the biggest blob possible, so that you can all jump through in 50 T3s and end up close enough to the wormhole to fight.

I'm glad CCP is devoting some time and thought to wormhole mechanics but this particular change is going to make it very hard for groups like us to engage a larger corp without getting stomped every single time. Personally I like engaging bigger foes, but not when there's zero chance of taking control of the fight.
Rain6637
GoonWaffe
Goonswarm Federation
#409 - 2014-08-04 12:20:51 UTC  |  Edited by: Rain6637
jonnykefka wrote:
So, briefly, I appreciate the innovative thinking but this particular change could be very, very bad for corps like ours in particular. I'll be honest, we're on the small end for C5/C6 PvP corps, and when we go up against one of the bigger, well-organized groups (Lazerhawks, SSC, KILL, Hard Knocks), we pretty much rely on our ability to cut off the chain of reinforcements if we want to stand a chance. The longer a fight goes on, the more likely it is that we'll be massively outnumbered. This just erases that entire tool, or at least makes it a guaranteed capital loss. Corbexx said very early in the thread that it favors big groups over small and I agree, and I think that we have too many big groups (or groups that are too big) right now as it is. This essentially encourages you to have the biggest blob possible, so that you can all jump through in 50 T3s and end up close enough to the wormhole to fight.

I'm glad CCP is devoting some time and thought to wormhole mechanics but this particular change is going to make it very hard for groups like us to engage a larger corp without getting stomped every single time. Personally I like engaging bigger foes, but not when there's zero chance of taking control of the fight.

mate if there's no bubble on the hole i can warp in a closing team with a quickness. if there is a bubble I can still manage it if i'm already on the hole. ten characters is not such a hard figure to clear... i mean, since when has a cap hole ever been a good idea for small groups? I keep hammering the cap hole angle because that's the one that will have caps jumping through it, which is what this change hits the hardest.
Edgar Strangelove
Adhocracy Incorporated
Adhocracy
#410 - 2014-08-04 12:25:28 UTC
CCP, congratulations. This proposed change sent me from zero to awake faster than any caffeine or alarm clock ever has. No, seriously, someone actually woke me up to tell me to read this thread. It's that dire.

It sure seems contrary to a fundamental property of wormholes: the part where you have a polarity timer rather than a combat timer and everyone spawns within jump range. I am having an awfully hard time thinking of the fun this could create and am immediately thinking of headaches. The ability to quickly crash wormholes has influenced how wormhole space has developed from the beginning. The ability to warp our own environment within reason, to be able to use our own terrain to deal with a fleet with superior numbers or to trap a fleet away from its reinforcements, all of these things have been there from the beginning and have dictated an awful lot.
Rain6637
GoonWaffe
Goonswarm Federation
#411 - 2014-08-04 12:30:00 UTC
Rek Seven wrote:
I think this change will contribute to falling number because if there is nothing to do in your chain and you don't have the numbers to roll, you can't play the wormhole game. Yes, perhaps people will feel safer running sites because, theoretically, there will be less hunter rolling but if they have a hostile wormhole in system that they don't want to risk rolling, they may choose to log off instead. If this happens enough, they may leave wormhole space all together.

if a wormhole corp's numbers are low, there's going to be more to farm in the wormhole. this imaginary group of players who can't scout themselves while closing holes... are they patient enough to last in EVE anyway?
Iksobarg
The Graduates
The Initiative.
#412 - 2014-08-04 12:31:53 UTC
Cap macrojumpdrive anyone??
Rek Seven
University of Caille
Gallente Federation
#413 - 2014-08-04 12:38:48 UTC  |  Edited by: Rek Seven
Rain6637 wrote:
Rek Seven wrote:
I think this change will contribute to falling number because if there is nothing to do in your chain and you don't have the numbers to roll, you can't play the wormhole game. Yes, perhaps people will feel safer running sites because, theoretically, there will be less hunter rolling but if they have a hostile wormhole in system that they don't want to risk rolling, they may choose to log off instead. If this happens enough, they may leave wormhole space all together.

if a wormhole corp's numbers are low, there's going to be more to farm in the wormhole. this imaginary group of players who can't scout themselves while closing holes... are they patient enough to last in EVE anyway?


I'm not really concerned with farming but some of our members in quiet time zones roll our c5 static in search of low class wormholes to farm. They will not be able to do that after the change so they will probably quit.

I don't believe eve should be designed to only accommodate one playstyle but as you refute the existence of small/inexperienced corps, there's no point me commenting if they are right for eve or not. Blink
Rain6637
GoonWaffe
Goonswarm Federation
#414 - 2014-08-04 12:41:03 UTC
Rek Seven
University of Caille
Gallente Federation
#415 - 2014-08-04 12:44:18 UTC  |  Edited by: Rek Seven
I log off if there is no PVP. That's just me though.
Rain6637
GoonWaffe
Goonswarm Federation
#416 - 2014-08-04 12:50:26 UTC
Rek Seven wrote:
I log off if there is no PVP. That's just me though.

lol. yeah and we also know groups like yours poach players who are PVP capable, so who's more guilty of stripping that capability from small wormhole groups.
Papa Django
Materials Harvesting Kombinat
#417 - 2014-08-04 12:51:27 UTC
CCP Fozzie wrote:
Good afternoon everyone.

We are indeed working on some changes to how ships spawn when they jump through wormholes. This is one part of a series of wormhole iterations we are working on and that we will be publishing a dev blog on soon. We will be looking for player feedback at that time.
The version of the code that is on SISI is absolutely not the final version, and is not running final numbers (the ranges we are working with internally are quite a bit closer than what is on this build of SISI).

We'll be posting a dev blog with the whole collection of proposed changes next week and we will be very interested in taking your feedback then. In the meantime I advise you all to not panic. Nobody is out to get you.

Hope you all have a great weekend.


It starts badly.

The major effect of this tweak is to remove small & mid entities from W-Space

Oh, like in nullsec !

And this is considered by almost everyone to be a big issue.

Less people in W-Space, less fight, big entities will control w-space, ....

Do you realize that nullsec is more boring then HS at that time ?

And do you realize that W-Space is the last place for people like who wants to rule a small territory ?

Collapsing is one of the fundamentals for us.


Give us alliance bookmarks, give us better POS system, this forum is full of good ideas, and stop breaking things that works fine.

Unbelievable Roll
Jez Amatin
The Scope
Gallente Federation
#418 - 2014-08-04 12:52:00 UTC
I'm not terribly impressed with this idea, and my initial response is if it ain't broke don't fix it. I'm not fundamentally opposed to this change (altho, the range is too much at mo...), but at the same time i can see why some of the complaints are being made. I'm more concerned about WH logistics at the mo, if that becomes more tedious than it already is, i think its fair to assume some of the smaller corps will either blob up or leave WH space altogether.

There are a million other things to fix in this game, and having dev(s) screw around with this mechanic comes across as misguided without more background / rationale. Maybe its the effect of looking at the current POS code. Its that bad that you end up finding anything to do other than to fix things that actually need fixing Twisted

Also if CCP want people to receive changes in a constructive manner, can i suggest putting up a dev blog before putting it on SISI. At the very least bring it up in forums before hand (as suggested by others). This will help manage the response from the community in a more prepared manner, rather than the current 20 page mixed bag of nerd rage, trolling and occasional balanced comment.

Corbex - good luck with this one, i sense you are going to need it!
Rek Seven
University of Caille
Gallente Federation
#419 - 2014-08-04 13:08:40 UTC  |  Edited by: Rek Seven
Rain6637 wrote:
Rek Seven wrote:
I log off if there is no PVP. That's just me though.

lol. yeah and we also know groups like yours poach players who are PVP capable, so who's more guilty of stripping that capability from small wormhole groups.


Again i can't speak for anyone else but our corp doesn't need to poach people. Players come to us because we can offer free POS fuel, SRP and the safety in numbers that small corps can't.

IMO wormholes are heading the way of null sec because of CCP design choices. The small groups can't do anything to hurt the big guys significantly, other than taking part in corp theft (which will go once corp roles are fixed) and thus, people will consolidate into just a few massive alliances.
Rain6637
GoonWaffe
Goonswarm Federation
#420 - 2014-08-04 13:13:10 UTC