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Dev blog: EVE Industry - All you want to know

First post First post First post
Author
Rockgut Blackstone
Blackstone Exploration Industrial Corporation
#181 - 2014-07-20 06:38:17 UTC
Having been an active industrialist (among other roles) for the last year or so I accept the changes. The math between past and future industrial actions is actually irrelevant - the future is here.

Much like the mining changes - live with them or quit the game.

Further as a long term player I am quite willing to bet my account that CCP will NOT lose as many 'industrial' accounts as they did when they mandated the graphics shader card hardware upgrade 2 years ago. I believe the loss at the time was initially about 40% of subscribers - back when most subscribers didn't have any alts.

The sand will settle into new patterns - the devoted will study and find the 'new' isk generating 'ooopses' .

There will be patches. There will be future releases.

Eve will continue.


Yes I still have only one character and one account - and I enjoy the game anyways.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#182 - 2014-07-20 07:17:38 UTC
Udonor wrote:
LOOT DROPS should replace all industry and mining.

Implement skills and chance to kill pilots and leave hulls intact.

Ship fit skills should be the closest this game gets to industry.



CCP is wasting RL time & money on industry code.

95% of people buy EVE subscriptions for PVP!!!

Quit diverting $$$ and time to industry



If necessary keep PVE for extra loot drops but

-- integrate it into PVP fleets (NPC site launched "drones" that you can only give fleet commands to)
-- or as spontaneous attacks (at gates, planets, even rat fleet roams etc )
-- FW sites might stay to provide focus around sovereignty bonus structures



PS -
Idea If CCP and player want an EVE industry game, why not spin it off to its own attached game like DUST? Idea

Then industry can live or die on its own game merits and not leach off PVP subscriptions.


Oh god /o\

CEO of Lanate Industries

Citizen of Solitude

MissPrissy
The Scope
Gallente Federation
#183 - 2014-07-20 10:24:13 UTC
Could someone clear this up for me please?

Is there or isn't there a stacking benefit for POS structures, like labs, assembly arrays etc.? It seems there is contradictory info out there from CCP. Last I heard they couldn't squeeze in the stacking benefit in this patch so it's been dropped "to be looked at later". If that’s the case then there is no longer any point to having a HS POS larger than a small as you would only need 1 of each structure type or am I missing something?
Nlex
Domini Canium
#184 - 2014-07-20 10:48:23 UTC
From the consumer viewpoint it means that everything is going to cost more, while ISK payouts for most activities are going to stay the same. Meaning quite a bit of EVE's population has now became poorer. T2 fitted ship is going to be more of a luxury to new players than it is now.
Vaerah Vahrokha
Vahrokh Consulting
#185 - 2014-07-20 12:46:05 UTC
Promiscuous Female wrote:
Guttripper wrote:
Mistah Ewedynao wrote:
Also why have T2 Frigs got the same rank as Supercarriers and T2 Destroyers the same as Titans? Really?

Damn good question that legitimizes some of Dinsdales conspiracy stuff.

Greyscale, I'll ask it....Are you a Goon???

CCP Greyscale admitted a long while back that he does not play the game.

to be fair, someone who spends 18 months researching a bpo does not actually play the game either



Yeah because we all put a BPO on research then stare constantly at it until it flourishes! Roll
Vaerah Vahrokha
Vahrokh Consulting
#186 - 2014-07-20 13:12:03 UTC  |  Edited by: Vaerah Vahrokha
My little and irrelevant thought, which shall have zero impact nor consideration by anyone.


In my opinion, EvE became a great game because of a certain number of factors.

Since the beginning of the "streamlining", EvE started losing some of its spice.

Ok, changing missiles names and so on was a "flavour thing" but hey, a game is made by a blend of flavours, isn't it?

Then an endless amount of dumbifications, including exploration, inventory, "round pizzas" targets but not only.
Then they removed "superfluous" (yet cool) features like the epic EvE animated log in screens and music, to replace them with a fat nothing. Because it's cheaper!

And now industry, somehow "made simpler" but with math and look up tables 3 times as complicate as it was before...

... and yet once again EvE gets streamlined and violated in its awsome, former gusto.



Hey, I do code refactoring since years as well, but that does not mean scrapping functionality and flavour!


Why, CCP, are you violating the last bastion of evolved gaming? To farm some F2Pers?

Also, what was wrong at letting people invest in research? There are PVPers and missioneers spending years into tweaking their stats to get that 1% more DPS or tank, yet industrialists have to feel good to be streamlined into some forgettable funny-pass time?

Also, I still recall the heavy outcry when CCP changed an handful skills (in example when they split BCs and other ships uniform skills into racial ones). And CCP listened and made the smoothest transition. Yet who invested in research or bought an highly researched BPO is not even worth 5 minutes-of-a-solution?


I am sorry, I find this expansion against EvE original flavour and it's just another push to turn EvE in something tasteless and dumb.


Some in past pages said: "it's a good thing if a MMO loses their loyal elder playerbase".

I have played most MMOs and even some MUDs since before 2000. Not once, not a single MMO that lost its "hard core veterans" went ahead too long before it tanked. Because those are the loyal playerbase, EvE took 10 years to build it and now CCP is beating them down expansion after expansion.


When we had the full game, inclusive of proper, awesome log in screen, awesome expansions like Apochrypha and so on I was honored to pay (no PLEX) 12 subs. Honored to invest and sponsor the one, different game that did not bend down to the lowest common donominator.
Then the $1000 jeans and gold ammo attempt and later, dumbification came.
Now I am down to 1 sub.

Let's see how much you CCP can denaturalize your game before I get rid of that one as well.
Dinsdale Pirannha
Pirannha Corp
#187 - 2014-07-20 13:30:03 UTC
Vaerah Vahrokha wrote:
My little and irrelevant thought, which shall have zero impact nor consideration by anyone.


In my opinion, EvE became a great game because of a certain number of factors.

Since the beginning of the "streamlining", EvE started losing some of its spice.

Ok, changing missiles names and so on was a "flavour thing" but hey, a game is made by a blend of flavours, isn't it?

Then an endless amount of dumbifications, including exploration, inventory, "round pizzas" targets but not only.
Then they removed "superfluous" (yet cool) features like the epic EvE animated log in screens and music, to replace them with a fat nothing. Because it's cheaper!

And now industry, somehow "made simpler" but with math and look up tables 3 times as complicate as it was before...

... and yet once again EvE gets streamlined and violated in its awsome, former gusto.



Hey, I do code refactoring since years as well, but that does not mean scrapping functionality and flavour!


Why, CCP, are you violating the last bastion of evolved gaming? To farm some F2Pers?

Also, what was wrong at letting people invest in research? There are PVPers and missioneers spending years into tweaking their stats to get that 1% more DPS or tank, yet industrialists have to feel good to be streamlined into some forgettable funny-pass time?

Also, I still recall the heavy outcry when CCP changed an handful skills (in example when they split BCs and other ships uniform skills into racial ones). And CCP listened and made the smoothest transition. Yet who invested in research or bought an highly researched BPO is not even worth 5 minutes-of-a-solution?


I am sorry, I find this expansion against EvE original flavour and it's just another push to turn EvE in something tasteless and dumb.


Some in past pages said: "it's a good thing if a MMO loses their loyal elder playerbase".

I have played most MMOs and even some MUDs since before 2000. Not once, not a single MMO that lost its "hard core veterans" went ahead too long before it tanked. Because those are the loyal playerbase, EvE took 10 years to build it and now CCP is beating them down expansion after expansion.


When we had the full game, inclusive of proper, awesome log in screen, awesome expansions like Apochrypha and so on I was honored to pay (no PLEX) 12 subs. Honored to invest and sponsor the one, different game that did not bend down to the lowest common donominator.
Then the $1000 jeans and gold ammo attempt and later, dumbification came.
Now I am down to 1 sub.

Let's see how much you CCP can denaturalize your game before I get rid of that one as well.


I have been one sub for quite some time now, but fired up training on a second char.
That second char training, though it is for a PvP char, will be lapsing in 15 days.
That is one more plex / subscription that CCP loses.

But I am sure that some null sec cartel member will easily fill that void with a new account or 2nd char training.
In fact, I am sure that the null sec cartels will easily fill all the voids created with the exodus of high sec players.
DeODokktor
Dark Templars
The Fonz Presidium
#188 - 2014-07-20 14:26:26 UTC
Rockgut Blackstone wrote:
Having been an active industrialist (among other roles) for the last year or so I accept the changes. The math between past and future industrial actions is actually irrelevant - the future is here.

Much like the mining changes - live with them or quit the game.

Further as a long term player I am quite willing to bet my account that CCP will NOT lose as many 'industrial' accounts as they did when they mandated the graphics shader card hardware upgrade 2 years ago. I believe the loss at the time was initially about 40% of subscribers - back when most subscribers didn't have any alts.

The sand will settle into new patterns - the devoted will study and find the 'new' isk generating 'ooopses' .

There will be patches. There will be future releases.

Eve will continue.


Yes I still have only one character and one account - and I enjoy the game anyways.



The previous "Industry" nerf seen a lot of alt accounts quit (I kept mine going, but was unhappy)..
Then the R&D Agent nerf came in, That one saw me drop about 8 accounts.
This new change shouldnt cause a mass exit from game, with the exception of non-alliance capital building alts (as this patch is now locking that production down to large alliances with deep protected zones).
The two biggest "harmful" changes with this patch are that remote blueprints can't be used, and that costings are going to be a huge drain. I am not sure people are seeing how large this isksink is, but its HUGE.
Vaerah Vahrokha
Vahrokh Consulting
#189 - 2014-07-20 14:58:02 UTC  |  Edited by: Vaerah Vahrokha
DeODokktor wrote:
costings are going to be a huge drain. I am not sure people are seeing how large this isksink is, but its HUGE.


Costs would be evenly distributed to everyone so it's still fair.
What imo is not very fair is how who paid thick cash to earn a competitive advantage is now levelled down "a la commie way".

Imagine if somebody would create a law to strip Apple and Samsung of all their research and reduce them down to Nokia levels.

"Lol you Apple and Samsung have done terrible choices wah wah wah!"
Mistah Ewedynao
Ice Axe Psycho Killers
#190 - 2014-07-20 15:25:52 UTC
So we have a HUGE revamp of industry overseen by a dev who doesn't play the game advised by the null bloc CSM.

What could go wrong? Shocked

AGAIN, players who have invested large sums of R/L money and man years of time are being brushed aside as irrelevant. Is this some new kind of Icelandic inverse marketing strategy?

I mean seriously...WTF are you people at CCP thinking?

1. NPC teams...what a joke.

2. HUGE buff to Null across the board. Because they are so poor... Roll

3. Many thousands of man years of grinding for standings, skill training, research and PLAYING THE GAME..POOF! Irrelevant.

Another sad day in Eve history come this Tues. Sad

Nerf Goons

Nuke em from orbit....it's the only way to be sure.

Guttripper
State War Academy
Caldari State
#191 - 2014-07-20 15:55:20 UTC
Vaerah Vahrokha wrote:
DeODokktor wrote:
costings are going to be a huge drain. I am not sure people are seeing how large this isksink is, but its HUGE.


Costs would be evenly distributed to everyone so it's still fair.
What imo is not very fair is how who paid thick cash to earn a competitive advantage is now levelled down "a la commie way".

Imagine if somebody would create a law to strip Apple and Samsung of all their research and reduce them down to Nokia levels.

"Lol you Apple and Samsung have done terrible choices wah wah wah!"

Vaerah - you've always been excellent with numbers so perhaps I might have missed it.

But whereas we old timers can absorb some of the increased cost for hulls and modules, wouldn't an increase in overall costs across the board for said goods be a bit more taxing upon newer players? As if CCP is "forcing" newer players to spend more time on the lower tier ships and tech one modules in fear of losing a bigger chunk of change if something goes wrong. Also, is this CCP's way of curtailing ganking and random pvp by increasing the costs involved?

This could also be CCP's subtle way of pushing a bigger real life cost through plex. If your stuff is destroyed and can not afford it, just buy and sell a plex to redeem the cash... perhaps?

Heh - according to EveMon, this account expires in one minute, so I better post.
Ekaterina 'Ghetto' Thurn
Department 10
#192 - 2014-07-20 16:04:17 UTC
Aineko Macx wrote:
Too bad CCP missed a chance to reduce complexity by making all ore variants compress to one single type and just vary either required input amount of ore or output quantity to differentiate.


That isn't complexity - it's diversity my friend. Oversimplification is the enemy.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Bellasarius Baxter
Zilog Enterprises
#193 - 2014-07-20 16:04:23 UTC
I have been playing EVE pretty much every day since my start in 2007.

I very much agree with the above posters, pointing out what a huge amount of RL money, time, and effort a lot of industrialists have but in, just to have it all nerfed with this ill-concieved idea for "industrial improvement". The whole idea is a massive FAIL in my view, but CCP wont listen, and is apparantly incapableof, or unwilling to learn from previous mistakes.

I myself have spent the last 5-6 years researching, keeping a POS running, and building, trading and so on, to keep expanding my bpo collection.

I have not decided what to do yet, but after the expansion, I am going to look over the blueprint situation again, and decide whether I need a break from EVE, or not.

One thing is for sure, though, my POS is comming down tomorrow.

Hoping for the best, but preparing for the worst.



Pheusia
Vanishing Point.
The Initiative.
#194 - 2014-07-20 16:12:47 UTC
Bellasarius Baxter wrote:
I have been playing EVE pretty much every day since my start in 2007.

I very much agree with the above posters, pointing out what a huge amount of RL money, time, and effort a lot of industrialists have but in, just to have it all nerfed with this ill-concieved idea for "industrial improvement". The whole idea is a massive FAIL in my view, but CCP wont listen, and is apparantly incapableof, or unwilling to learn from previous mistakes.

I myself have spent the last 5-6 years researching, keeping a POS running, and building, trading and so on, to keep expanding my bpo collection.

I have not decided what to do yet, but after the expansion, I am going to look over the blueprint situation again, and decide whether I need a break from EVE, or not.

One thing is for sure, though, my POS is comming down tomorrow.

Hoping for the best, but preparing for the worst.





Might I suggest not taking your POS down just yet. Moonspace is about to become more valuable and important, and that moon might be a desirable place for someone else. At the very least make sure someone gives you some money for it first!
Acks
RONA Corporation
#195 - 2014-07-20 16:30:55 UTC  |  Edited by: Acks
MissPrissy wrote:
Could someone clear this up for me please?

Is there or isn't there a stacking benefit for POS structures, like labs, assembly arrays etc.? It seems there is contradictory info out there from CCP. Last I heard they couldn't squeeze in the stacking benefit in this patch so it's been dropped "to be looked at later". If that’s the case then there is no longer any point to having a HS POS larger than a small as you would only need 1 of each structure type or am I missing something?



They were going to do the POS module stacking thing. They decided it was not a good solution for this release so it is out for now. It may be revisited in upcoming releases.

As to Large vs Small. War decs and defense are still a factor. If you put industrial mods on a small you will not be having much of a defense. And a small is an easy target even when defended.

CCP Greyscale wrote:
We had intended to implement a bonus for having multiple similar facilities of the same type at a given starbase. This was in fact implemented in a draft state, but there was no easy way to make it both user-friendly and well-performing (it was only updating once an hour), and given the relatively limited upsides it provided, we elected to cut it and focus the time that would've been spent bringing it up to an acceptable standard on polishing the rest of the release instead.


Link for truthiness:
http://community.eveonline.com/news/dev-blogs/eve-industry-all-you-want-to-know/

Go down to the "Things we AREN'T doing" section, second paragraph.
Barton Breau
University of Caille
Gallente Federation
#196 - 2014-07-20 17:55:02 UTC
Hmm, im no industrialist, but when i look at, say a domi bp, the old research time for 10ML is 30 days, give or take, now it is rank 40, thus the time for -10% (from 9?) is 120 days, do i understand it correctly?
(or capital components, a week vs 180 days)
Pixi Potts
Pixi Potts Parcel Service Inc.
#197 - 2014-07-20 18:41:50 UTC
Vaerah Vahrokha wrote:
My little and irrelevant thought, which shall have zero impact nor consideration by anyone.


In my opinion, EvE became a great game because of a certain number of factors.

Since the beginning of the "streamlining", EvE started losing some of its spice.

Ok, changing missiles names and so on was a "flavour thing" but hey, a game is made by a blend of flavours, isn't it?

Then an endless amount of dumbifications, including exploration, inventory, "round pizzas" targets but not only.
Then they removed "superfluous" (yet cool) features like the epic EvE animated log in screens and music, to replace them with a fat nothing. Because it's cheaper!

And now industry, somehow "made simpler" but with math and look up tables 3 times as complicate as it was before...

... and yet once again EvE gets streamlined and violated in its awsome, former gusto.



Hey, I do code refactoring since years as well, but that does not mean scrapping functionality and flavour!


Why, CCP, are you violating the last bastion of evolved gaming? To farm some F2Pers?

Also, what was wrong at letting people invest in research? There are PVPers and missioneers spending years into tweaking their stats to get that 1% more DPS or tank, yet industrialists have to feel good to be streamlined into some forgettable funny-pass time?

Also, I still recall the heavy outcry when CCP changed an handful skills (in example when they split BCs and other ships uniform skills into racial ones). And CCP listened and made the smoothest transition. Yet who invested in research or bought an highly researched BPO is not even worth 5 minutes-of-a-solution?


I am sorry, I find this expansion against EvE original flavour and it's just another push to turn EvE in something tasteless and dumb.


Some in past pages said: "it's a good thing if a MMO loses their loyal elder playerbase".

I have played most MMOs and even some MUDs since before 2000. Not once, not a single MMO that lost its "hard core veterans" went ahead too long before it tanked. Because those are the loyal playerbase, EvE took 10 years to build it and now CCP is beating them down expansion after expansion.


When we had the full game, inclusive of proper, awesome log in screen, awesome expansions like Apochrypha and so on I was honored to pay (no PLEX) 12 subs. Honored to invest and sponsor the one, different game that did not bend down to the lowest common donominator.
Then the $1000 jeans and gold ammo attempt and later, dumbification came.
Now I am down to 1 sub.

Let's see how much you CCP can denaturalize your game before I get rid of that one as well.


your right,

I think ccp are more for the nullsec based alliances,
Year after year ,not too sure where ccp are going with the updates at all, nurf one side make the other side better, mmos need a good player base and the dev need to work more with it player base and to update the player of the updates, even a few videos from the dev would be nice showing the game updates from each dev.
most other mmos do video updates from each dev showing you the updates, they even do live feeds about the updates,
Players had to grind there standing up to place a pos up, now ccp let you put a pos up with no standing.
Players trained there rigs skills so they could use T2 rigs, so ccp go let you use them with no skills,
Players trained Material Efficiency (-5% material requirements per level) ccp gone and changed it to Advanced Industry (-1% time per level).

Players wasted many months to many years on researching there BPOS, now ccp go and set them all to 10,

((THINGS WE AREN'T DOING
After *considerable* discussion, both internally and on the forums, we have decided that we are not going to award any additional compensation for blueprints currently researched past ME/PE 10. There are a lot of things feeding into this decision, including the strong precedent it sets, the fact that no functional value is lost, and the work involved in a one-time compensation deal that could be spent on polishing up the features we're shipping. We understand that some people will be unhappy about this, and we empathize with that, but we have to weigh everyone's interests equally and we believe in this case that the best thing for the game as a whole is to convert blueprints to the new system as previously described but not make any additional changes in this area.))

Teams is other bad idea, all the nullsec alliances will win them every time, so you will just see them most of them in nullsec.


Lady Patricia
Pyro Tech Industries
#198 - 2014-07-20 21:16:39 UTC  |  Edited by: Lady Patricia
Hey,
i produce capitals and find it a bit hard that the ship bpo's also get cut to a maximum of ME 10 / TE 20 without any bonus.
When i think that reseach on a capital bpo is over a month for +1 ME and even 1,5 months for +1 TE there is quite some time lost on these changes.

i have a few more capital ship bpo's that needs further research... take away the ME from ships that are above 10 and add them to my bpo's that are below 10 and you'll make me a happy girl Blink

Pyro Tech Industries

The capital production specialists

http://capships.com

Dinsdale Pirannha
Pirannha Corp
#199 - 2014-07-20 22:06:14 UTC
Pixi Potts wrote:
Vaerah Vahrokha wrote:
My little and irrelevant thought, which shall have zero impact nor consideration by anyone.


In my opinion, EvE became a great game because of a certain number of factors.

Since the beginning of the "streamlining", EvE started losing some of its spice.

Ok, changing missiles names and so on was a "flavour thing" but hey, a game is made by a blend of flavours, isn't it?

Then an endless amount of dumbifications, including exploration, inventory, "round pizzas" targets but not only.
Then they removed "superfluous" (yet cool) features like the epic EvE animated log in screens and music, to replace them with a fat nothing. Because it's cheaper!

And now industry, somehow "made simpler" but with math and look up tables 3 times as complicate as it was before...

... and yet once again EvE gets streamlined and violated in its awsome, former gusto.



Hey, I do code refactoring since years as well, but that does not mean scrapping functionality and flavour!


Why, CCP, are you violating the last bastion of evolved gaming? To farm some F2Pers?

Also, what was wrong at letting people invest in research? There are PVPers and missioneers spending years into tweaking their stats to get that 1% more DPS or tank, yet industrialists have to feel good to be streamlined into some forgettable funny-pass time?

Also, I still recall the heavy outcry when CCP changed an handful skills (in example when they split BCs and other ships uniform skills into racial ones). And CCP listened and made the smoothest transition. Yet who invested in research or bought an highly researched BPO is not even worth 5 minutes-of-a-solution?


I am sorry, I find this expansion against EvE original flavour and it's just another push to turn EvE in something tasteless and dumb.


Some in past pages said: "it's a good thing if a MMO loses their loyal elder playerbase".

I have played most MMOs and even some MUDs since before 2000. Not once, not a single MMO that lost its "hard core veterans" went ahead too long before it tanked. Because those are the loyal playerbase, EvE took 10 years to build it and now CCP is beating them down expansion after expansion.


When we had the full game, inclusive of proper, awesome log in screen, awesome expansions like Apochrypha and so on I was honored to pay (no PLEX) 12 subs. Honored to invest and sponsor the one, different game that did not bend down to the lowest common donominator.
Then the $1000 jeans and gold ammo attempt and later, dumbification came.
Now I am down to 1 sub.

Let's see how much you CCP can denaturalize your game before I get rid of that one as well.


your right,

I think ccp are more for the nullsec based alliances,
Year after year ,not too sure where ccp are going with the updates at all, nurf one side make the other side better, mmos need a good player base and the dev need to work more with it player base and to update the player of the updates, even a few videos from the dev would be nice showing the game updates from each dev.
most other mmos do video updates from each dev showing you the updates, they even do live feeds about the updates,
Players had to grind there standing up to place a pos up, now ccp let you put a pos up with no standing.
Players trained there rigs skills so they could use T2 rigs, so ccp go let you use them with no skills,
Players trained Material Efficiency (-5% material requirements per level) ccp gone and changed it to Advanced Industry (-1% time per level).

Players wasted many months to many years on researching there BPOS, now ccp go and set them all to 10,

((THINGS WE AREN'T DOING
After *considerable* discussion, both internally and on the forums, we have decided that we are not going to award any additional compensation for blueprints currently researched past ME/PE 10. There are a lot of things feeding into this decision, including the strong precedent it sets, the fact that no functional value is lost, and the work involved in a one-time compensation deal that could be spent on polishing up the features we're shipping. We understand that some people will be unhappy about this, and we empathize with that, but we have to weigh everyone's interests equally and we believe in this case that the best thing for the game as a whole is to convert blueprints to the new system as previously described but not make any additional changes in this area.))

Teams is other bad idea, all the nullsec alliances will win them every time, so you will just see them most of them in nullsec.




I particularly love the bold-faced lie CCP told re: capital Blueprints and "no functional value lost".
Guess they have not bothered to get on Sisi and actually see the waste on manufacturing capitals now, compared to the waste today on TQ.

Go ahead CCP, go onto Sisi and look at the waste of my ME 6 Moros BPO, my ME 3 Archon and Thanato BPO's, and then compare them to the waste with the BPO's they have been morphed into on Sisi.

Go ahead, then come back and tell me how that "no functional value was lost."
El Zylcho
Republic University
Minmatar Republic
#200 - 2014-07-20 22:50:35 UTC
Mistah Ewedynao wrote:
So we have a HUGE revamp of industry overseen by a dev who doesn't play the game advised by the null bloc CSM.

What could go wrong? Shocked

AGAIN, players who have invested large sums of R/L money and man years of time are being brushed aside as irrelevant. Is this some new kind of Icelandic inverse marketing strategy?

I mean seriously...WTF are you people at CCP thinking?

1. NPC teams...what a joke.

2. HUGE buff to Null across the board. Because they are so poor... Roll

3. Many thousands of man years of grinding for standings, skill training, research and PLAYING THE GAME..POOF! Irrelevant.

Another sad day in Eve history come this Tues. Sad


The opportunity cost in terms of subscription money, and worse, TIME to lose the value of standings is especially aggravating. Standings are basically only a liability at this point. Disrespectful move because it's such an asymmetrical one. This should come back in terms of unspent skill points - not as a fix but as a nod to all the lost time spent.