These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: EVE Industry - All you want to know

First post First post First post
Author
Schmata Bastanold
In Boobiez We Trust
#21 - 2014-07-17 17:57:38 UTC
Welcome to another expansion where Little Things are best part of.

Invalid signature format

Querns
Science and Trade Institute
Caldari State
#22 - 2014-07-17 18:06:14 UTC  |  Edited by: Querns
Could you add the blueprint ranks for the Orca, Freighter, and Jump Freighter to the blog? (Or note which tier they are?) I am guessing they count as "capital" but I'm not sure.

edit: nevermind, saw the appendix

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

CCP Greyscale
C C P
C C P Alliance
#23 - 2014-07-17 18:06:47 UTC
ExookiZ wrote:
You lumped Reverse engineering and Invention together. I assume that Reverse engineering WONT get max copy runs? Because if it does theres no point at all to using high end relics. The only real reason you bother using a better relic is a successful RE job nets you 20 runs, while a wrecked gets you 3. The success chance is fairly moot since their price difference makes it profitable to just mass RE wrecked stuff.


I am told by reliable sources (the guy who implemented it for Crius) that RE does not use maxRuns, it uses whatever is specified on the relic :)
Oscar Jowan Kaundur
Crinkly Ninjas
#24 - 2014-07-17 18:07:01 UTC
Jesus. And I thought Eve was a game. I read this and my eyes glazed over. I'm currently ordering a lot of popcorn for next Tuesday - as the Chinese philosopher says 'May you live in interesting times'.

Kusum Fawn
Perkone
Caldari State
#25 - 2014-07-17 18:11:19 UTC
DevBlog wrote:
Obviously we need to ensure that pre-Crius blueprints still work post-Crius, so we will be altering the values on existing blueprints for the new system. The guiding goal with this translation is "no blueprint gets functionally worse" i.e. the materials needed for a single run should be the same or less after the transition.


Is this whats going to happen? or just a principle you would like to have followed?

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Retar Aveymone
GoonWaffe
Goonswarm Federation
#26 - 2014-07-17 18:13:36 UTC
"Refining (Nullsec conquerable) 0.8 0.8"

These don't currently have manufacturing slots. Are they getting the ability to install manufacturing jobs?
CCP Greyscale
C C P
C C P Alliance
#27 - 2014-07-17 18:17:17 UTC
Retar Aveymone wrote:
"Refining (Nullsec conquerable) 0.8 0.8"

These don't currently have manufacturing slots. Are they getting the ability to install manufacturing jobs?


Oh. Yeah. No. That's my left hand not talking to my right hand, I'll get that line removed :)
BooomBox
Federal Navy Academy
Gallente Federation
#28 - 2014-07-17 18:29:42 UTC
Hello.
There is no info on how often the job price will change.
For example i need to install 50 identical jobs. Will the price change after each installed job?
Dangeresque Too
Pistols for Pandas
#29 - 2014-07-17 18:29:51 UTC
Reading that blog got some gears turning in my head and I wanted to make sure I wasn't crazy here...

T2 ME (based on old material cost, as -4 cost 150% of the base materials, and to counter that they are adding that additional 50% mats to the base for the new system)

old..................new
-4 = 150%.....2 = 139.5%
-3 = 140%.....3 = 138%
-2 = 130%.....4 = 138%
-1 = 120%.....5 = 136.5%
0 = 110%.......6 = 136.5%
1 = 105%.......7 = 136.5%
2 = ? (and thats where I am stopping as it gets to quickly diminishing returns)

And thats where the math starts to look horrible, maybe I'm wrong with this in my basic understanding of ME on the current system and how its being converted to the new T2 ME/material cost.

But from the above it pretty much says that if you have any T2 BPC's at or above -2 that you need to build them before the patch hits or its going to take up to (or more) 30% additional materials once the patch hits.

Can you confirm this or otherwise state hard values for material costs on old vs new? I mean if/when Sisi ever comes back up some of us can run these numbers by building things, but that will take a lot more time and effort than needed as I would hope CCP would already have run these numbers before making this decision?
Unsuccessful At Everything
The Troll Bridge
#30 - 2014-07-17 18:45:08 UTC
Could CCP maybe make this devblog more visible to the playerbase? Maybe some more advertising about it, bigger banners, more in your face clicky things, perhaps some sort of flashy seizure inducing lights that draw attention to the clicky things?

I know you are all striving to make industry better/easier, but please, think of all of us in the GD Vanguard who will be forced to troll the 'CCP Y U RUIN MAI INDUSTRY WITH NO WARNING??!?!!!?111/!/!!/1!!!1one!!" threads or the 'CCP Y U NO REIMBURSE MAI SP ON ALL THE THINGS FOR REASONS" threads on patch day, or the poor ISDs who will be forced to work long thankless hours locking the beforementioned threads.

I only care because you are about to beat on one of the richest hives of entitlement with a stick..

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Michael Ignis Archangel
Deep Core Mining Inc.
Caldari State
#31 - 2014-07-17 18:53:11 UTC
Forgive anything I overlooked in the text here, but is it correct that an Amarr outpost's ME level will have to be upgraded to Tier 2 (-2% cost) just to compete with a POS factory of the same type (only looking at the materials bill, I understand there will be an install cost difference)? Or is there a baseline ME bonus to that outpost?

Or perhaps were the POS ME bonuses scrapped altogether?

Dread Nanana
Doomheim
#32 - 2014-07-17 19:04:07 UTC
So how long until invention is de-hosed? Will this be the very next patch in 6 weeks?

For those that don't know, the patch, as is, nerfs throughput from inventions for T2 mods to basically 1 attempt per day. So 50 modules per character, irrespective of what "numbers" say.
Lion El'Johnson
Fun Police
#33 - 2014-07-17 19:04:15 UTC
Just one thing... Someone who has a BPO researched to ME 9 ( which will translate to ME 9 post-crius ) shouldn't have a smaller time to research it to level 10 than someone who had the same BPO at level 5 ( which will also translate to level 9 post-crius ) ? After all, in the first case there might be up to one year extra research which will be lost.
Doug Dannger
Virtual Eclipse Industrial Technology
#34 - 2014-07-17 19:06:15 UTC  |  Edited by: Doug Dannger
Xercodo wrote:
Doug Dannger wrote:
So even after promising you guys weren't gonna screw over people who researched their blueprints to a high level, you're still gonna screw us?




I love how the community assumes EVERYTHING the devs say is a promise. I HIGHLY doubt they promised anything because they know situations like these can arise.


http://community.eveonline.com/news/dev-blogs/researching-the-future/

"We're very aware that some of you will feel that you've lost your previous advantages gained by researching blueprints for a really long time, and this is one of the areas we're preparing to focus the most on in terms of receiving feedback and making adjustments or additions to smooth the transition."

So while yes, I over spoke when I said promise, but there was also no discussion. Once again they took the easy way out.
Dread Nanana
Doomheim
#35 - 2014-07-17 19:07:15 UTC
Lion El'Johnson wrote:
Just one thing... Someone who has a BPO researched to ME 9 ( which will translate to ME 9 post-crius ) shouldn't have a smaller time to research it to level 10 than someone who had the same BPO at level 5 ( which will also translate to level 9 post-crius ) ? After all, in the first case there might be up to one year extra research which will be lost.


The answer is no. There are no fractional levels. Welcome to integer round-off.
Lady Zarrina
New Eden Browncoats
#36 - 2014-07-17 19:16:31 UTC
Mostly excited for these changes since I do a fair amount of industry.

But the deal with material efficiency skill needs to be dealt with. I know you are hoping it will get forget about in a few weeks. This will not happen. Just do the right thing and give a skill refund.

EVE: All about Flying Frisky and Making Iskie

Dread Nanana
Doomheim
#37 - 2014-07-17 19:19:38 UTC
Lady Zarrina wrote:
Mostly excited for these changes since I do a fair amount of industry.

But the deal with material efficiency skill needs to be dealt with. I know you are hoping it will get forget about in a few weeks. This will not happen. Just do the right thing and give a skill refund.


Maybe CCP will change it to lower NPC station tax instead. For example, 10% per level.
DeODokktor
Dark Templars
The Fonz Presidium
#38 - 2014-07-17 19:28:11 UTC
Tech2 bpo's will be converted the same as Tech1 bpo's.
There was no mention of Tech1 bpo's that had a lower wastage factor, so be sure to check those after patch.

Tech2 bpcs also convert differently.

Also be aware Tech2 building cost is going up well over the "Reduction"..
So at BEST your looking at a 24% increase in build cost.
I was going to check my chart for invented bpcs, but the "test" server has been down so much this week it's difficult to check these things. What's odd is how the old -4 -4 prints turned into -6 -14 (or +6 +14) or +6 reduction +14 reduction (ugh hopefully in 12 months they'll either pick + or - as default)... But they are saying "new" jobs are -2/-4 ... Needless to say, If that conversion stays that way then you should invent your beehind off pre-patch .

I also hate how it's a Negative Positive.
+9 Reduction...

TE Research is a bit lame too... For TE you can do 1 to 10 runs, but the output is 1 to +20, why not have it be able to do 1 to 20 runs?..


Mimihara
Exotic Dancers Imports
#39 - 2014-07-17 19:29:45 UTC
Question:

The blog says:

Quote:
To transition old blueprints, we'll be adding 6 to ME and TE for all T2 BPCs, and then converting them according to the above scheme. Thus an un-decrypted blueprint at ME-4, PE-4 will first become ME2, PE2 and then be converted to ME-7%, PE-14%. This is a one-time windfall to make the DB scripts for the transition simpler and more robust, so enjoy it while it lasts!


Does this include BPC's currently in the oven?
DeODokktor
Dark Templars
The Fonz Presidium
#40 - 2014-07-17 19:31:23 UTC
Lion El'Johnson wrote:
Just one thing... Someone who has a BPO researched to ME 9 ( which will translate to ME 9 post-crius ) shouldn't have a smaller time to research it to level 10 than someone who had the same BPO at level 5 ( which will also translate to level 9 post-crius ) ? After all, in the first case there might be up to one year extra research which will be lost.



Put your blueprint in the lab now for 1 run.
Even if it's stacked up with a 80 day wait then it'll be faster to do it that way!...

You should check the server for the print in question. Some of them now go from 0 to max in a fraction of the time, the downside is that the cost of upgrading expensive prints is laughable.