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Has suicide ganking become a problem? Empty freighters being ganked.

First post First post First post
Author
Draconious Aldurald
Sebiestor Tribe
Minmatar Republic
#2101 - 2014-07-17 01:56:00 UTC
9:45 PM
7/16/2014
Uedama 0.5 Jita - Dodixie Trade Route

Number of Jumps Per Hour
1083 jumps in the last hour.

Number of Ships Destroyed Per Hour
183 ships destroyed in the last hour.

(1083 / 183) * 100 = 16.900% chance of being ganked.

Food for discussion.
Lady Areola Fappington
#2102 - 2014-07-17 02:28:32 UTC
Draconious Aldurald wrote:
9:45 PM
7/16/2014
Uedama 0.5 Jita - Dodixie Trade Route

Number of Jumps Per Hour
1083 jumps in the last hour.

Number of Ships Destroyed Per Hour
183 ships destroyed in the last hour.

(1083 / 183) * 100 = 16.900% chance of being ganked.

Food for discussion.



To make this an accurate number, break down and drag out wars, aggression games, and "counterganks" of suicide ships from that figure.

Not every one of those ships destroyed was a freighter, so you've only established the maximum percentage, at 17%. The reality will be a lot lower, I suspect.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Kaarous Aldurald
Black Hydra Consortium.
#2103 - 2014-07-17 02:35:51 UTC
Draconious Aldurald wrote:
9:45 PM
7/16/2014
Uedama 0.5 Jita - Dodixie Trade Route

Number of Jumps Per Hour
1083 jumps in the last hour.

Number of Ships Destroyed Per Hour
183 ships destroyed in the last hour.

(1083 / 183) * 100 = 16.900% chance of being ganked.

Food for discussion.


The number of ships destroyed also includes the gankers destroyed by CONCORD. Your math needs work.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jonah Gravenstein
Machiavellian Space Bastards
#2104 - 2014-07-17 02:59:24 UTC  |  Edited by: Jonah Gravenstein
Kaarous Aldurald wrote:
The number of ships destroyed also includes the gankers destroyed by CONCORD. Your math needs work.
Which will often be 2 ships per pilot per gank, one when they gank, another when they undock under GCC in a newb ship to draw Concord away from the gates in preparation for the next gank.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Kaarous Aldurald
Black Hydra Consortium.
#2105 - 2014-07-17 03:01:12 UTC
Jonah Gravenstein wrote:
Kaarous Aldurald wrote:
The number of ships destroyed also includes the gankers destroyed by CONCORD. Your math needs work.
Which will often be 2 ships per pilot per gank, one when they gank, another when they draw Concord away from the gates.


So, even if you use the extremely generously low number of only ten gankers per victim, the number becomes something like 0.44% chance of getting ganked.

Napkin math, of course. Thanks to work I have not slept since Monday afternoon.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tauranon
Weeesearch
CAStabouts
#2106 - 2014-07-17 03:44:42 UTC
Kaarous Aldurald wrote:
Jonah Gravenstein wrote:
Kaarous Aldurald wrote:
The number of ships destroyed also includes the gankers destroyed by CONCORD. Your math needs work.
Which will often be 2 ships per pilot per gank, one when they gank, another when they draw Concord away from the gates.


So, even if you use the extremely generously low number of only ten gankers per victim, the number becomes something like 0.44% chance of getting ganked.

Napkin math, of course. Thanks to work I have not slept since Monday afternoon.


Eve kill uedama front page had 3 freighters and 44 catalysts, brutixes and taloses, as a vague analysis, it's probably in the ballpark, but also in my experience non peak has less ganks per jump too..
Jonah Gravenstein
Machiavellian Space Bastards
#2107 - 2014-07-17 03:50:14 UTC  |  Edited by: Jonah Gravenstein
Kaarous Aldurald wrote:
Jonah Gravenstein wrote:
Kaarous Aldurald wrote:
The number of ships destroyed also includes the gankers destroyed by CONCORD. Your math needs work.
Which will often be 2 ships per pilot per gank, one when they gank, another when they draw Concord away from the gates.


So, even if you use the extremely generously low number of only ten gankers per victim, the number becomes something like 0.44% chance of getting ganked.

Napkin math, of course. Thanks to work I have not slept since Monday afternoon.
Pretty much, I would guess that the increase in kills by Concord is largely put down to gankers downshipping to destroyers and using numbers to provide DPS; as well as gankers undocking in newbships while under GCC to draw Concord away from the gates thus gaining a slighter longer window of opportunity for the next gank.

TL;DR There's probably more people ganking, but the rate of suicide ganks doesn't appear to have increased in line with the number of people doing it. The minerbumping channel is quite literally a pickup group for casual suicide ganking.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#2108 - 2014-07-17 08:42:58 UTC
I have removed a reply (and the post quoting it) to an edited out part of the quoted post.

ISD Ezwal Community Communication Liaisons (CCLs)

Ra' zutao
Center for Advanced Studies
Gallente Federation
#2109 - 2014-07-17 13:24:59 UTC
I do all my major trading through there on non peak hours the last two weeks I have seen 0 gate campers. Maybe (if possible I know its not the case for everyone) if you're hauling or picking up something valuable or you don't want your nice Freigher popped find a way to do it during non peak hours. its extra work but sometimes its beneficial.
admiral root
Red Galaxy
#2110 - 2014-07-17 14:36:54 UTC
Draconious Aldurald wrote:
(1083 / 183) * 100 = 16.900% chance of being ganked.

Food for discussion.


I think we should discuss the fact that you don't seem to know what the definition of "ganked" is.

Uedama for the past 24 hours:

Jumps: 27,676
Ships killed: 834
Chance of being asploded: 3.01%

Because I know what "ganked" means I know that this is the chance of dying to wardecs, duels, blue fire, ganks and Concord spanking gankers (both for actual ganks and for pulling).

Anyone know for fact if self-destructing your ship without any external involvement also counts on Dotlan?

No, your rights end in optimal+2*falloff

admiral root
Red Galaxy
#2111 - 2014-07-17 14:42:25 UTC  |  Edited by: admiral root
Interesting - while Uedama explosions have gone up, Niarja is safer compared to last time I checked these:

Niarja: 27,571 jumps / 30 ship kills / 0.11%
Uedama: 27,676 jumps / 834 ship kills / 3.01%
Jita: 42,095 jumps / 402 ship kills / 0.95%
Total: 97,342 jumps / 1,266 ship kills / 1.31%

Again, numbers are for the past 24 hours. Source: Dotlan.

Edit: It's also worth noting that there's a hell of a lot of rookie ships and destroyers showing on zkillboard for Uedama. What a shocking surprise. :deadpan:

No, your rights end in optimal+2*falloff

412nv Yaken
Caldari Provisions
Caldari State
#2112 - 2014-07-18 02:24:43 UTC
Are you really discussing the math of a chance of getting ganked?

If your piloting a freighter whilst a gank fleet is in the system, you are going to be targeted. If you dont, good on you.

The fact is a group of players can actually affect a system, which is what is happening.

The original post was about how it should be allowed. We gank for fun, you should try it sometime.

A True Champion of High Security Space

Sibyyl
Garoun Investment Bank
Gallente Federation
#2113 - 2014-07-18 04:16:03 UTC
ISD Ezwal wrote:
I have removed a reply (and the post quoting it) to an edited out part of the quoted post.

My kitten picture Ugh

But thanks for keeping us on track, Mr. Ezwal.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

baltec1
Bat Country
Pandemic Horde
#2114 - 2014-07-18 06:32:18 UTC
Mr Epeen wrote:
If there's one thing you can always count on in here, it's:

Baltec = It's all high secs fault
Remiel = It's the damn carebears fault
Rhes = It's all because of Incarna
Kaarous = It's the bloody anti ganker's fault

At least they're consistent *) so you don't need to ever actually read what they post.

Mr Epeen Cool



*) *Snip* Please refrain from personal attacks. ISD Ezwal.


Mr Epeen = I cant attack the facts so I will attack the person
Kal Murmur
Lazortits
#2115 - 2014-07-18 08:22:01 UTC
baltec1 wrote:
Mr Epeen = I cant attack the facts so I will attack the person


So now you want to nerf forum ganking? Damn carebears..
Trosh Aumer
Pator Tech School
Minmatar Republic
#2116 - 2014-07-18 12:06:33 UTC
While I agree that suicide ganking is lame, I don't really see this as a way to fix it.. You can buy sec tags to increase your sec status fairly easily.. I've just moved most of my time spent in-game out of High-Sec, and hopefully more players will do the same. In low, null or WH you absolutley KNOW if someone is trying to murder you (everyone is) so it's easier to be aware, as opposed to high-sec, where you just have to avoid 3 people out of a local list of like 150.
Ramona McCandless
Silent Vale
LinkNet
#2117 - 2014-07-18 12:09:49 UTC
Draconious Aldurald wrote:
9:45 PM
7/16/2014
Uedama 0.5 Jita - Dodixie Trade Route

Number of Jumps Per Hour
1083 jumps in the last hour.

Number of Ships Destroyed Per Hour
183 ships destroyed in the last hour.

(1083 / 183) * 100 = 16.900% chance of being ganked.

Food for discussion.


Also dont forget to count for people jumping through a gate, realising their autopilot is set to the wrong system and having to jump back through the gate they just came though.

More common than you might think

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Gallowmere Rorschach
The Scope
Gallente Federation
#2118 - 2014-07-18 12:11:43 UTC
Trosh Aumer wrote:
While I agree that suicide ganking is lame, I don't really see this as a way to fix it.. You can buy sec tags to increase your sec status fairly easily.. I've just moved most of my time spent in-game out of High-Sec, and hopefully more players will do the same. In low, null or WH you absolutley KNOW if someone is trying to murder you (everyone is) so it's easier to be aware, as opposed to high-sec, where you just have to avoid 3 people out of a local list of like 150.

This result would be the ideal, if it were global. Unfortunately, most seem to lack your spirit and ability to adapt, and would rather just train Forum Whining to V.
admiral root
Red Galaxy
#2119 - 2014-07-18 17:00:12 UTC
Trosh Aumer wrote:
While I agree that suicide ganking is lame, I don't really see this as a way to fix it..


Why does suicide ganking need fixing? What's broken about it?

No, your rights end in optimal+2*falloff

Proselytos
Crayola Magic
#2120 - 2014-07-18 20:18:39 UTC  |  Edited by: Proselytos
Ramming another vessel should cause damage depending on the speed, and count as act of aggression. Arriving and departing from stations and gates could have a invuln timer to enable the pilot to maneuver and stop.

This would add a lot of more fun, realism, and stops certain simple minded exploits which are only possible because of a lack of realism.