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Has suicide ganking become a problem? Empty freighters being ganked.

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Bethan Le Troix
Krusual Investigation Agency
#1841 - 2014-07-13 13:30:26 UTC
Grog Aftermath wrote:
Bethan Le Troix wrote:

Training up a Catalyst pilot, depending on whether you wish to fly T1 or T2 fittings, does not potentially take that long to do if you have available skill time training. So you can see where a capsuleer may consider deleting an alt and starting a new one up from scratch.



Disposable alts, to get around the negative impact of suicide ganking. Isn't that a ban able offense?


You are correct. Although the main focus of my reply was that suicide ganking is not without risk and is not a free activity.
Bethan Le Troix
Krusual Investigation Agency
#1842 - 2014-07-13 13:31:24 UTC
Grog Aftermath wrote:
Bethan Le Troix wrote:

Training up a Catalyst pilot, depending on whether you wish to fly T1 or T2 fittings, does not potentially take that long to do if you have available skill time training. So you can see where a capsuleer may consider deleting an alt and starting a new one up from scratch.



Disposable alts, to get around the negative impact of suicide ganking. Isn't that a ban able offense?


You are correct. Although the main focus of my reply was that suicide ganking is not without risk and is not a free activity.
Helia Tranquilis
Confused Bunnies Inc
#1843 - 2014-07-13 13:52:34 UTC
A "solution" that has been posted many times; "Don't be where the gankers are" lets discuss this a bit

Obviously most of the freighter traffic can be tracked going from one trade hub to another.

As it happens, route options in such cases are fairly limited unless you gamble with lowsec short cutting bottlenecks.

Amarr <-> Jita, go through Niarja where the gankers live. Optional route takes you 47 jumps and through Uedama and Deltole pipe, both known for being hot spots. Ganker home evasion failed.

Jita <-> Rens, long way through Niarja or short way through Uedama and Deltole pipe. Evasion failed.

Dodixie <-> Jita, again, take your chances with Uedama or long route via Deltole pipe and Niarja

Amarr <-> Rens, you are in luck. Nobody lives in the green region - yet.

As we all now see and know, gankers live in unavoidable bottlenecks, thus being unavoidable.


Luckily, some of them are humans and need to sleep.
Ramona McCandless
Silent Vale
LinkNet
#1844 - 2014-07-13 14:02:30 UTC
Helia Tranquilis wrote:

As we all now see and know, gankers live in unavoidable bottlenecks, thus being unavoidable.


Because you can only sell things in Jita, gotcha

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Pookie McPook
The Whiskers of Kurvi-Tasch
#1845 - 2014-07-13 14:08:49 UTC
Obviously I've come to this thread late but surely griefing is hardly game breaking? As a tool for teaching the naïve that the game needs thought to avoid getting picked on it's invaluable. As a means to teach pvp tactics of avoiding retribution and maximising the alpha strike it's useful if you can fund the inevitable cost and sec status hit.

If people want to do it and others have the desire to be cannon fodder then I really couldn't care less.
Lady Areola Fappington
#1846 - 2014-07-13 14:12:47 UTC  |  Edited by: Lady Areola Fappington
Helia Tranquilis wrote:
A "solution" that has been posted many times; "Don't be where the gankers are" lets discuss this a bit

Obviously most of the freighter traffic can be tracked going from one trade hub to another.

As it happens, route options in such cases are fairly limited unless you gamble with lowsec short cutting bottlenecks.

Amarr <-> Jita, go through Niarja where the gankers live. Optional route takes you 47 jumps and through Uedama and Deltole pipe, both known for being hot spots. Ganker home evasion failed.

Jita <-> Rens, long way through Niarja or short way through Uedama and Deltole pipe. Evasion failed.

Dodixie <-> Jita, again, take your chances with Uedama or long route via Deltole pipe and Niarja

Amarr <-> Rens, you are in luck. Nobody lives in the green region - yet.

As we all now see and know, gankers live in unavoidable bottlenecks, thus being unavoidable.


Luckily, some of them are humans and need to sleep.



So.....when forced to go through a bottleneck system, use one of the many OTHER ways to avoid a freighter gank.

Scout it to see if it's camped, web your freighter through with an alt, split your load and drag it through with multiple trips in a blockade runner.....


ohhh, you can also use a jump freighter, bounce from Amarr to a nearby lowsec to Jita, and dodge ALL the gank bottlenecks. If ganks are this amazingly common, then the added expense will be held up by the market no problem.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Helia Tranquilis
Confused Bunnies Inc
#1847 - 2014-07-13 15:01:52 UTC
Lady Areola Fappington wrote:
Helia Tranquilis wrote:
*snip*

So.....when forced to go through a bottleneck system, use one of the many OTHER ways to avoid a freighter gank.

Scout it to see if it's camped, web your freighter through with an alt, split your load and drag it through with multiple trips in a blockade runner.....


ohhh, you can also use a jump freighter, bounce from Amarr to a nearby lowsec to Jita, and dodge ALL the gank bottlenecks. If ganks are this amazingly common, then the added expense will be held up by the market no problem.


Two of my absolute favorite points came right there which I'm going to address:
1) Use a JF
Circumvent the problem by exposing more expensive equipment? I see Marmites being very effective at disposing the JF's using the first technique.

2) Use a Blockade Runner
Blockade runners are nice, though they tend to take a while to train.
Beign so, is an individual supposed to 'suspend', for lack of better word, hauling activities until they can use 1) Blockade Runner 2) Jump Freighter? Then what about transporting small volume, high value items, is an individual supposed to suspend that as well until they can fly a Viator or brick tanked covert Tech 3? If similar chain of thought is continued far enough one might find very little reason to even actually undock. (read: can't do **** before you have this that and those, 50M skillpoints 5 alts and a fedo)


Another interesting point jumped to me from your comment, that is an interesting dilemma when you think of it. You call to splitting the load to avoid being ganked. What I like to consider is "exposure" to heightened risk to ganks, basically time spent in 0.6-0.5 systems. This consideration becomes increasingly valid when empty freighters are ganked as well as full ones. For example: If your total haul is 1 Billion worth going from hub to hub, you choose to play it safe and go with 250 Million per load in a brick tanked freighter. Considering trips back and forth you expose yourself 4 times to being ganked in empty freighter and 4 times in partially filled, instead of doing it all in single back and forth run.
(Of course you can go full ****** and jam 20 Billion in a freighter, in which point you will be ganked in 1.0 if the other side so pleases but lets not go there.)

And lastly, alts, more alts for more alts. They always solve everything, right? I believe I discussed this earlier in this threadnought.
Ramona McCandless
Silent Vale
LinkNet
#1848 - 2014-07-13 15:43:52 UTC
Work is hard

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Jonah Gravenstein
Machiavellian Space Bastards
#1849 - 2014-07-13 15:45:14 UTC  |  Edited by: Jonah Gravenstein
Lady Areola Fappington wrote:

So.....when forced to go through a bottleneck system, use one of the many OTHER ways to avoid a freighter gank.

Scout it to see if it's camped, web your freighter through with an alt, split your load and drag it through with multiple trips in a blockade runner.....


ohhh, you can also use a jump freighter, bounce from Amarr to a nearby lowsec to Jita, and dodge ALL the gank bottlenecks.
You forgot the other option, offload the risk and use a 3rd party. I only haul locally, anything going to a hub goes via RF or PushX, which gives me more time to do the stuff I enjoy, opportunity cost and all that.

Set the collateral accordingly and it won't matter if the hauler dies, you still get paid.

In the beginning there was nothing, which exploded.

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Lady Areola Fappington
#1850 - 2014-07-13 15:56:35 UTC
Helia Tranquilis wrote:


Two of my absolute favorite points came right there which I'm going to address:
1) Use a JF
Circumvent the problem by exposing more expensive equipment? I see Marmites being very effective at disposing the JF's using the first technique.

2) Use a Blockade Runner
Blockade runners are nice, though they tend to take a while to train.
Beign so, is an individual supposed to 'suspend', for lack of better word, hauling activities until they can use 1) Blockade Runner 2) Jump Freighter? Then what about transporting small volume, high value items, is an individual supposed to suspend that as well until they can fly a Viator or brick tanked covert Tech 3? If similar chain of thought is continued far enough one might find very little reason to even actually undock. (read: can't do **** before you have this that and those, 50M skillpoints 5 alts and a fedo)


Another interesting point jumped to me from your comment, that is an interesting dilemma when you think of it. You call to splitting the load to avoid being ganked. What I like to consider is "exposure" to heightened risk to ganks, basically time spent in 0.6-0.5 systems. This consideration becomes increasingly valid when empty freighters are ganked as well as full ones. For example: If your total haul is 1 Billion worth going from hub to hub, you choose to play it safe and go with 250 Million per load in a brick tanked freighter. Considering trips back and forth you expose yourself 4 times to being ganked in empty freighter and 4 times in partially filled, instead of doing it all in single back and forth run.
(Of course you can go full ****** and jam 20 Billion in a freighter, in which point you will be ganked in 1.0 if the other side so pleases but lets not go there.)

And lastly, alts, more alts for more alts. They always solve everything, right? I believe I discussed this earlier in this threadnought.




For your first point, using more expensive equipment to circumvent the problem is a great solution. If enough ganking happens, demand for those items goes way up, and the market will bear the higher costs needed to use the expensive equipment.


For the second point, as for your dilemma, the entire point behind splitting a load (and using blockade runners) is to minimize your actively targetable time. Sure, you might make more runs using a BR, but the damned things are pretty much uncatchable.


To extend on this, you can alway just traffic in low-volume, high ISK items. They're easier to move, you can cram them in untouchable ships, and make your profit there. Again, my fav ship, blockade runners, and the training for them is right along the same skill path as a freighter.



As for alts, well...I actually get friends to web me through the bottleneck systems. Being a friendly, sociable person makes it quite easy to avoid needing alts. "Hey man, web my provi through gank area please. I'll web your ship through on your next trip. Thanks!"

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Sibius Aidon
Ascendance Rising
Ascendance..
#1851 - 2014-07-13 16:18:11 UTC
I have noticed an increase in ganking as well. Maybe Goonswarm set a standard with the last Burn Jita? Who knows. I have been hauling around stuff and it seems every trip I've been scanned at least once, like it's protocol to scan me or something. Previously, before Burn Jita, the scan was more random. Most days I'd go by without a single person locking me, the next I'd get a scan. That was about it, no pattern, nada.

Anyways, in my region of space I particularly do not really care in general, but I do feel that if ganking goes unchecked this alone would cause a loss of subs. It's High Sec...ganking should be made extremely difficult for those that have a -10 standing. Actually my thought was until a -10 to where entering HS at all in anything but a pod results in being killed by CONCORD. Anyhow, any negative standing up until -10 would increase difficulty on traveling through HS. Such as, perhaps, certain stations have a certain minimum standing requirement to be allowed to dock up at except for Jita to be fair.
Sibius Aidon
Ascendance Rising
Ascendance..
#1852 - 2014-07-13 16:26:07 UTC
Pookie McPook wrote:
Obviously I've come to this thread late but surely griefing is hardly game breaking? As a tool for teaching the naïve that the game needs thought to avoid getting picked on it's invaluable. As a means to teach pvp tactics of avoiding retribution and maximising the alpha strike it's useful if you can fund the inevitable cost and sec status hit.

If people want to do it and others have the desire to be cannon fodder then I really couldn't care less.


Hardly? The problem is, while sure a grief gank here and there isn't necessarily game breaking, the act of it happening every time you are needing to go through a particular area that requires the use of a bottleneck system with no legit way around could cause a lack of enthusiasm for playing the game. Freighters are practically defenseless, no way for one to get a chance at survival unless the FC of the gank fleet screws up somehow. Maybe a special type of point defense EW system is needed. An AoE weapon that is designed to only target and cripple ships hostile towards you, and that can only be fitted on freighters.
Jonah Gravenstein
Machiavellian Space Bastards
#1853 - 2014-07-13 17:04:23 UTC  |  Edited by: Jonah Gravenstein
Sibius Aidon wrote:
I have noticed an increase in ganking as well.
You've noticed an increase in the actual numbers, or the number of people talking about it? I would guess at the latter, the media coverage has certainly increased; as for the numbers, if they have increased the odds of it happening to you are still infinitesimally small unless you do something silly.

Quote:
Maybe Goonswarm set a standard with the last Burn Jita? Who knows. I have been hauling around stuff and it seems every trip I've been scanned at least once, like it's protocol to scan me or something.
Alternatively it could be that people are stuffing their haulers full of enough stuff to make it worthwhile scanning everything.

Quote:
Anyways, in my region of space I particularly do not really care in general, but I do feel that if ganking goes unchecked this alone would cause a loss of subs. It's High Sec...ganking should be made extremely difficult for those that have a -10 standing. Actually my thought was until a -10 to where entering HS at all in anything but a pod results in being killed by CONCORD. Anyhow, any negative standing up until -10 would increase difficulty on traveling through HS.
-10's are already chased by the Faction Navy unless in a pod, anybody can shoot at them without reprisal. [/quote]If people want it to be more difficult for -10's in highsec then they should make it more difficult themselves, not whine on the forums and expect CCP to do it for them. That is the whole point of the sandbox.

Quote:
Such as, perhaps, certain stations have a certain minimum standing requirement to be allowed to dock up at except for Jita to be fair.
You do realise that it's not just gankers that have poor sec status right? That would negatively affect everybody with poor sec status, not just suicide gankers.

edit ~ quote derp

In the beginning there was nothing, which exploded.

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Ramona McCandless
Silent Vale
LinkNet
#1854 - 2014-07-13 17:07:41 UTC
Sibius Aidon wrote:

Hardly? The problem is, while sure a grief gank here and there isn't necessarily game breaking, the act of it happening every time you are needing to go through a particular area that requires the use of a bottleneck system with no legit way around could cause a lack of enthusiasm for playing the game. Freighters are practically defenseless, no way for one to get a chance at survival unless the FC of the gank fleet screws up somehow. Maybe a special type of point defense EW system is needed. An AoE weapon that is designed to only target and cripple ships hostile towards you, and that can only be fitted on freighters.


But what's wrong with actively defending your ship?

Why should a single freighter be more powerful than a fleet of attack ships on its own?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Jonah Gravenstein
Machiavellian Space Bastards
#1855 - 2014-07-13 17:15:27 UTC  |  Edited by: Jonah Gravenstein
Sibius Aidon wrote:
Pookie McPook wrote:
Obviously I've come to this thread late but surely griefing is hardly game breaking? As a tool for teaching the naïve that the game needs thought to avoid getting picked on it's invaluable. As a means to teach pvp tactics of avoiding retribution and maximising the alpha strike it's useful if you can fund the inevitable cost and sec status hit.

If people want to do it and others have the desire to be cannon fodder then I really couldn't care less.


Hardly? The problem is, while sure a grief gank here and there isn't necessarily game breaking, the act of it happening every time you are needing to go through a particular area that requires the use of a bottleneck system with no legit way around could cause a lack of enthusiasm for playing the game. Freighters are practically defenseless, no way for one to get a chance at survival unless the FC of the gank fleet screws up somehow.
Every time? The numbers* say otherwise

Uedama, a known chokepoint. Figures used are from 16:15 Eve time.

3 freighter kills (all by CODE. so suicide ganks)
7 Industrial kills inc Orcas (3x Marmite Collective, so wardec kills, leaving 4 probably down to suicide ganks)

System traffic 34,752 jumps, total kills in system 102

  • chance of exploding in Uedama 0.29% : (102/34752)*100
  • hauler kills as a percentage of total kills 9.8% : (10/102)*100
  • suicide ganks as a percentage of hauler kills 70% (7/10)*100
  • suicide ganks on haulers and freighters as a percentage of total kills 6.86% (7/102)*100
  • suicide ganks on haulers and freighters as a percentage of total jumps 0.02% (7/34752)*100
Quote:
Maybe a special type of point defense EW system is needed. An AoE weapon that is designed to only target and cripple ships hostile towards you, and that can only be fitted on freighters.
You already have this, it's called friends in EW ships, as for the effectiveness, I'd say you were better off with a webbing corpmate in a web bonused frigate.

*Unfortunately there's no way to determine what number of jumps are down to freighters and industrials passing through the system, the data simply isn't available AFAIK. It was almost certainly substantially more than the total of 10 that died.

edit ~ added "on haulers and freighters" to satisfy the pedants.

In the beginning there was nothing, which exploded.

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Benny Ohu
Royal Amarr Institute
Amarr Empire
#1856 - 2014-07-13 17:26:47 UTC
Jonah Gravenstein wrote:
3 freighter kills (all by CODE. so suicide ganks)
7 Industrial kills inc Orcas (3x Marmite Collective, so wardec kills, leaving 4 probably down to suicide ganks)

System traffic 34,752 jumps, total kills in system 102[list]
  • chance of exploding in Uedama 0.29% : (102/34752)*100
  • hm. you'd think that a successful trip through that system'd need two jumps? that bumps the chance up an entire third of a percentage point
    Jonah Gravenstein
    Machiavellian Space Bastards
    #1857 - 2014-07-13 17:27:57 UTC  |  Edited by: Jonah Gravenstein
    Benny Ohu wrote:
    Jonah Gravenstein wrote:
    3 freighter kills (all by CODE. so suicide ganks)
    7 Industrial kills inc Orcas (3x Marmite Collective, so wardec kills, leaving 4 probably down to suicide ganks)

    System traffic 34,752 jumps, total kills in system 102[list]
  • chance of exploding in Uedama 0.29% : (102/34752)*100
  • hm. you'd think that a successful trip through that system'd need two jumps? that bumps the chance up an entire third of a percentage point

    Good catch, I missed that. You still get the opportunity to gank people both entering and leaving the system though.

    In the beginning there was nothing, which exploded.

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    admiral root
    Red Galaxy
    #1858 - 2014-07-13 18:40:08 UTC
    Jonah Gravenstein wrote:

    System traffic 34,752 jumps, total kills in system 102

    • chance of exploding in Uedama 0.29% : (102/34752)*100
    • hauler kills as a percentage of total kills 9.8% : (10/102)*100
    • suicide ganks as a percentage of hauler kills 70% (7/10)*100
    • suicide ganks as a percentage of total kills 6.86% (7/102)*100
    • suicide ganks as a percentage of total jumps 0.02% (7/34752)*100


    Clearly suicide ganking is a massive problem and it's all your fault for highlighting it, Jonah. :)

    No, your rights end in optimal+2*falloff

    Aralyn Cormallen
    Deep Core Mining Inc.
    Caldari State
    #1859 - 2014-07-13 19:16:34 UTC
    Sibius Aidon wrote:
    Actually my thought was until a -10 to where entering HS at all in anything but a pod results in being killed by CONCORD.


    And I'm sure you would agree that Concord would also destroy all Blood Raider, Angel, Sansha, Gurista, and Serpentis ships that exist within Highsec too, since they are pirates by default.
    Jonah Gravenstein
    Machiavellian Space Bastards
    #1860 - 2014-07-13 20:08:33 UTC  |  Edited by: Jonah Gravenstein
    admiral root wrote:
    Jonah Gravenstein wrote:

    System traffic 34,752 jumps, total kills in system 102

    • chance of exploding in Uedama 0.29% : (102/34752)*100
    • hauler kills as a percentage of total kills 9.8% : (10/102)*100
    • suicide ganks as a percentage of hauler kills 70% (7/10)*100
    • suicide ganks as a percentage of total kills 6.86% (7/102)*100
    • suicide ganks as a percentage of total jumps 0.02% (7/34752)*100


    Clearly suicide ganking is a massive problem and it's all your fault for highlighting it, Jonah. :)
    lol bear in mind I only used the numbers for freighters and other haulers inc Orcas, so those figures exclude any other type of suicide gank, ie any pods or wandering miners.

    In the beginning there was nothing, which exploded.

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