These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Has suicide ganking become a problem? Empty freighters being ganked.

First post First post First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#1801 - 2014-07-11 23:32:36 UTC
Tyberius Franklin wrote:
You can, though I'd question why if loss from ganking is that much of a concern to run in a PvP fit as you can risk much less for more effect at that point in a T2 RNI. Aside from being bait (or heavy NPC ewar) why would you chose the Golem?


From my perspective, the Paladin outdoes any of the Amarr Battleships, faction or otherwise, even with a PvP expectant fit.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1802 - 2014-07-11 23:39:03 UTC
Kaarous Aldurald wrote:
Tyberius Franklin wrote:
You can, though I'd question why if loss from ganking is that much of a concern to run in a PvP fit as you can risk much less for more effect at that point in a T2 RNI. Aside from being bait (or heavy NPC ewar) why would you chose the Golem?


From my perspective, the Paladin outdoes any of the Amarr Battleships, faction or otherwise, even with a PvP expectant fit.
Paladin I'll grant as similarly there is no other Amarr BS that comes close in PvE for just about any fit IMHO. The Golem doesn't have such a clear distinction to me. Still, if you avoid bling than 99 times out of 100 it's not an issue on needing a PvP fit or DCU even on the Paladin. The last 1 of 100 will be someone making sure they have the firepower to do the job DCU or no because they can.
Mrs Epeen
Doomheim
#1803 - 2014-07-11 23:46:34 UTC
You could always put a DCU in a can and drag it around.

That way if you get popped you can always say that you had a DCU with you.
baltec1
Bat Country
Pandemic Horde
#1804 - 2014-07-11 23:56:34 UTC
Tyberius Franklin wrote:
baltec1 wrote:
Tyberius Franklin wrote:
Don't fly it as a blingship and you can have both, unless you find someone ganking for fun, in which case DCU or no it doesn't matter.


I have seen golems tank 40 man gangs before now. You can run missions with a pvp setup in these things easily and in pvp they are downright deadly.
You can, though I'd question why if loss from ganking is that much of a concern to run in a PvP fit as you can risk much less for more effect at that point in a T2 RNI. Aside from being bait (or heavy NPC ewar) why would you chose the Golem?


Because it has the best subcap tank going and the firepower to bring the pain.
Mrs Epeen
Doomheim
#1805 - 2014-07-12 00:02:15 UTC
baltec1 wrote:
Because it has the best subcap tank going and the firepower to bring the pain.
With a DCU.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1806 - 2014-07-12 00:10:21 UTC
baltec1 wrote:
Because it has the best subcap tank going and the firepower to bring the pain.
The RNI has the same damage output and another BCU when a DCU is involved on both ships. While the tank makes a nice number for a bait ship, for a ship actually focused on PvE and not PvP and also not overstuffed with faction/deadspace gear it does about the same at half the cost, hence why it seems iffy for me.
baltec1
Bat Country
Pandemic Horde
#1807 - 2014-07-12 00:19:33 UTC
Tyberius Franklin wrote:
baltec1 wrote:
Because it has the best subcap tank going and the firepower to bring the pain.
The RNI has the same damage output and another BCU when a DCU is involved on both ships. While the tank makes a nice number for a bait ship, for a ship actually focused on PvE and not PvP and also not overstuffed with faction/deadspace gear it does about the same at half the cost, hence why it seems iffy for me.


Golem has better damage application and range.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1808 - 2014-07-12 00:22:31 UTC
baltec1 wrote:
Tyberius Franklin wrote:
baltec1 wrote:
Because it has the best subcap tank going and the firepower to bring the pain.
The RNI has the same damage output and another BCU when a DCU is involved on both ships. While the tank makes a nice number for a bait ship, for a ship actually focused on PvE and not PvP and also not overstuffed with faction/deadspace gear it does about the same at half the cost, hence why it seems iffy for me.
Golem has better damage application and range.
Honest question, do you really use the difference in range? When I'm in a Golem I'm usually in TP range. Also at longer ranges I'd think the RNI would start to catch up in application since TP's start to miss while the explosion radius bonus of the RNI remains constant.
baltec1
Bat Country
Pandemic Horde
#1809 - 2014-07-12 00:23:39 UTC
Tyberius Franklin wrote:
Honest question, do you really use the difference in range? When I'm in a Golem I'm usually in TP range. Also at longer ranges I'd think the RNI would start to catch up in application since TP's start to miss while the explosion radius bonus of the RNI remains constant.


Makes all the difference with torps.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1810 - 2014-07-12 00:25:55 UTC
baltec1 wrote:
Tyberius Franklin wrote:
Honest question, do you really use the difference in range? When I'm in a Golem I'm usually in TP range. Also at longer ranges I'd think the RNI would start to catch up in application since TP's start to miss while the explosion radius bonus of the RNI remains constant.


Makes all the difference with torps.
Torps in bastion I'd assume? Interesting.
Kaarous Aldurald
Black Hydra Consortium.
#1811 - 2014-07-12 00:29:03 UTC
Tyberius Franklin wrote:
baltec1 wrote:
Tyberius Franklin wrote:
Honest question, do you really use the difference in range? When I'm in a Golem I'm usually in TP range. Also at longer ranges I'd think the RNI would start to catch up in application since TP's start to miss while the explosion radius bonus of the RNI remains constant.


Makes all the difference with torps.
Torps in bastion I'd assume? Interesting.


He loves torps. I hate them, but even I recognize that the Golem is an excellent platform for them.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

TheSmokingHertog
Julia's Interstellar Trade Emperium
#1812 - 2014-07-12 05:01:59 UTC  |  Edited by: TheSmokingHertog
- nvm -

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Mrs Epeen
Doomheim
#1813 - 2014-07-12 13:50:40 UTC
Quote:
Has suicide ganking become a problem? Empty freighters being ganked.
I guess it depends on your perspective...
DreamWizard
Infernal Fury
#1814 - 2014-07-12 14:59:37 UTC
Code. kills

was fun to watch the other day all them freighters lol

it use to be a ban able offence if you eluded concord this was implemented back in the day when mOw would tank concord and kill anything that came at them lol.

it has gotten way to easy to do and them stats show it. Yes a lot of no tank setups but still lol

I think it needs to be look at and updated


Ramona McCandless
Silent Vale
LinkNet
#1815 - 2014-07-12 15:09:20 UTC
DreamWizard wrote:
Code. kills

was fun to watch the other day all them freighters lol

it use to be a ban able offence if you eluded concord this was implemented back in the day when mOw would tank concord and kill anything that came at them lol.

it has gotten way to easy to do and them stats show it. Yes a lot of no tank setups but still lol



Please explain how "them stats" (sic) show CONCORD evasion?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

DreamWizard
Infernal Fury
#1816 - 2014-07-12 15:13:10 UTC
Ramona McCandless wrote:
DreamWizard wrote:
Code. kills

was fun to watch the other day all them freighters lol

it use to be a ban able offence if you eluded concord this was implemented back in the day when mOw would tank concord and kill anything that came at them lol.

it has gotten way to easy to do and them stats show it. Yes a lot of no tank setups but still lol



Please explain how "them stats" (sic) show CONCORD evasion?


well simple you undock you get a concord warning you insta warp away eluding concord is just that simple

Ramona McCandless
Silent Vale
LinkNet
#1817 - 2014-07-12 15:15:10 UTC  |  Edited by: Ramona McCandless
DreamWizard wrote:
Ramona McCandless wrote:
DreamWizard wrote:
Code. kills

was fun to watch the other day all them freighters lol

it use to be a ban able offence if you eluded concord this was implemented back in the day when mOw would tank concord and kill anything that came at them lol.

it has gotten way to easy to do and them stats show it. Yes a lot of no tank setups but still lol



Please explain how "them stats" (sic) show CONCORD evasion?


well simple you undock you get a concord warning you insta warp away eluding concord is just that simple



1) How do the stats show this

2) What you describe is not possible. That is not how CONCORD works

I tink you have CONCORD and Faction Police confused

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

baltec1
Bat Country
Pandemic Horde
#1818 - 2014-07-12 16:09:36 UTC  |  Edited by: baltec1
DreamWizard wrote:
Code. kills

was fun to watch the other day all them freighters lol

it use to be a ban able offence if you eluded concord this was implemented back in the day when mOw would tank concord and kill anything that came at them lol.

it has gotten way to easy to do and them stats show it. Yes a lot of no tank setups but still lol

I think it needs to be look at and updated




There were 44, 002 jumps in and out of jita yesterday. 396 ships were destroyed, along with 297 pods.

A few dosen of those ships killed were ganked.

Where is the out of control ganking?
Mrs Epeen
Doomheim
#1819 - 2014-07-12 16:40:25 UTC
baltec1 wrote:
Where is the out of control ganking?
This is why I keep my Pro Ears® Pro-Mag Goon Muffs™ handy.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#1820 - 2014-07-12 17:01:52 UTC
DreamWizard wrote:
well simple you undock you get a concord warning you insta warp away eluding concord is just that simple

CONCORD points you as soon as you get a criminal timer and before they arrive on grid.