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Has suicide ganking become a problem? Empty freighters being ganked.

First post First post First post
Author
Organic Lager
Drinking Buddies
#1661 - 2014-07-09 22:20:04 UTC
Galaxy Pig wrote:
Carebears see the fact that we still operate as proof of some glaring imbalance. Since we operate at a loss, they've graduated to complaining that we simply spend less money than we kershplode. NOT PROFIT, just spend less.

That coupled with their incessant complaint, even in the wake of a massive freighter buff and it's sister barge buff, should be the final proof to CCP that they'll never let up until they've trammeled us all.


Code doesn't make money on their purging of bots from high sec? How about on the sale of permits?
Organic Lager
Drinking Buddies
#1662 - 2014-07-09 22:29:43 UTC
Organic Lager wrote:
Galaxy Pig wrote:
Carebears see the fact that we still operate as proof of some glaring imbalance. Since we operate at a loss, they've graduated to complaining that we simply spend less money than we kershplode. NOT PROFIT, just spend less.

That coupled with their incessant complaint, even in the wake of a massive freighter buff and it's sister barge buff, should be the final proof to CCP that they'll never let up until they've trammeled us all.


Code doesn't make money on their purging of bots from high sec? How about on the sale of permits?


Are you the guys who blasted the empty freighter that started this threadnaught?
ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#1663 - 2014-07-10 00:10:53 UTC
Please do not post kill mail links outside of Crime & Punishment. Please also stay on topic.

Thanks!

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

Christina Project
Screaming Head in a Box.
#1664 - 2014-07-10 01:04:51 UTC  |  Edited by: Christina Project
Organic Lager wrote:
Galaxy Pig wrote:
Carebears see the fact that we still operate as proof of some glaring imbalance. Since we operate at a loss, they've graduated to complaining that we simply spend less money than we kershplode. NOT PROFIT, just spend less.

That coupled with their incessant complaint, even in the wake of a massive freighter buff and it's sister barge buff, should be the final proof to CCP that they'll never let up until they've trammeled us all.


Code doesn't make money on their purging of bots from high sec? How about on the sale of permits?

Oh boy, if they sell ten permits a day,
they make 100 Million ISK.

From ten people.


For a year!




Wow ! :O


Sounds like it's promising exponential growth in the near future!

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Organic Lager
Drinking Buddies
#1665 - 2014-07-10 01:06:51 UTC
Christina Project wrote:
Organic Lager wrote:
Galaxy Pig wrote:
Carebears see the fact that we still operate as proof of some glaring imbalance. Since we operate at a loss, they've graduated to complaining that we simply spend less money than we kershplode. NOT PROFIT, just spend less.

That coupled with their incessant complaint, even in the wake of a massive freighter buff and it's sister barge buff, should be the final proof to CCP that they'll never let up until they've trammeled us all.


Code doesn't make money on their purging of bots from high sec? How about on the sale of permits?

Oh boy, if they sell ten permits a day,
they make 100 Million ISK.

From ten people.


For a year!




Wow ! :O


Sounds like it's promising exponential growth in the near future!


Invest now and get in on the ground floor.
Chopper Rollins
hahahlolspycorp
#1666 - 2014-07-10 01:08:29 UTC
Tippia wrote:
...
The fact that an organisation such as CODE only really succeeds at any level against paper-thin and unfitted ships also perfectly illustrates the imbalance. So yes. It is far too difficult — neither the level of organisation nor the very narrow target selection should be necessary.


This neatly shows why highsec is WAY safe.
Not TOO safe, but definitely WAY.



Goggles. Making me look good. Making you look good.

Christina Project
Screaming Head in a Box.
#1667 - 2014-07-10 01:10:16 UTC
Chopper Rollins wrote:
Tippia wrote:
...
The fact that an organisation such as CODE only really succeeds at any level against paper-thin and unfitted ships also perfectly illustrates the imbalance. So yes. It is far too difficult — neither the level of organisation nor the very narrow target selection should be necessary.


This neatly shows why highsec is WAY safe.
Not TOO safe, but definitely WAY.
If you read it correctly ...
... then you can see what Tippia is actually saying.




KILL ALL THE THINGS !!!!!!!!!!!!

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Kaidu Kahn
POT Corp
#1668 - 2014-07-10 04:45:16 UTC
Christina Project wrote:
Organic Lager wrote:
Galaxy Pig wrote:
Carebears see the fact that we still operate as proof of some glaring imbalance. Since we operate at a loss, they've graduated to complaining that we simply spend less money than we kershplode. NOT PROFIT, just spend less.

That coupled with their incessant complaint, even in the wake of a massive freighter buff and it's sister barge buff, should be the final proof to CCP that they'll never let up until they've trammeled us all.


Code doesn't make money on their purging of bots from high sec? How about on the sale of permits?

Oh boy, if they sell ten permits a day,
they make 100 Million ISK.

From ten people.


For a year!




Wow ! :O


Sounds like it's promising exponential growth in the near future!


Growth is directly proportional to how ever many people they can extort, con, lie, harass, strongarm or scam into paying them for their imaginary worthless permits.
Hasikan Miallok
Republic University
Minmatar Republic
#1669 - 2014-07-10 05:09:50 UTC
Kaidu Kahn wrote:
Christina Project wrote:
Organic Lager wrote:
Galaxy Pig wrote:
Carebears see the fact that we still operate as proof of some glaring imbalance. Since we operate at a loss, they've graduated to complaining that we simply spend less money than we kershplode. NOT PROFIT, just spend less.

That coupled with their incessant complaint, even in the wake of a massive freighter buff and it's sister barge buff, should be the final proof to CCP that they'll never let up until they've trammeled us all.


Code doesn't make money on their purging of bots from high sec? How about on the sale of permits?

Oh boy, if they sell ten permits a day,
they make 100 Million ISK.

From ten people.


For a year!




Wow ! :O


Sounds like it's promising exponential growth in the near future!


Growth is directly proportional to how ever many people they can extort, con, lie, harass, strongarm or scam into paying them for their imaginary worthless permits.


Its not like Code have any significant meta effect in game. They exploit some money and cause some grief for new players and are probably a severe annoyance for the dozen or so mining corps who operate out of that handful of systems between Hek and Dodixie where Code are really active but otherwise life in EVE goes on. It's not like you are going to regularly bump into them even in Ammatar space neverlone in losec or Stain or Providence.

CODE are sorta like the infamous bandits lurking in the Khyber Pass last century, more of a tourist attraction than a danger.
Christina Project
Screaming Head in a Box.
#1670 - 2014-07-10 06:20:17 UTC  |  Edited by: Christina Project
Errr No.

CODE actually altered the reality of highsec significantly... and it's not done!
You're just oblivious about what you're even talking about.

And HighSec is where most people live,
so do tell me how that has no effect on the game,
with lots of people constantly being reminded of it's existence!

Plus it created the antiganking movements,
getting carebears together to actually do something!

Every day!

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Remiel Pollard
Aliastra
Gallente Federation
#1671 - 2014-07-10 06:31:04 UTC  |  Edited by: Remiel Pollard
Hasikan Miallok wrote:


Its not like Code have any significant meta effect in game.


I could write a book on the meta-effects that CODE have had on this game, starting with the content of this thread. It would make two chapters at least.

But because I'm too lazy to write books, I'm gonna go play KSP instead.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

malcovas Henderson
THoF
#1672 - 2014-07-10 07:40:57 UTC
Hasikan Miallok wrote:


Its not like Code have any significant meta effect in game. They exploit some money and cause some grief for new players and are probably a severe annoyance for the dozen or so mining corps who operate out of that handful of systems between Hek and Dodixie where Code are really active but otherwise life in EVE goes on. It's not like you are going to regularly bump into them even in Ammatar space neverlone in losec or Stain or Providence.

CODE are sorta like the infamous bandits lurking in the Khyber Pass last century, more of a tourist attraction than a danger.


There is a noise in New Eden. That noise is growing louder, and louder each day that passes. The louder this noise gets, the more it gets heard..........
Christina Project
Screaming Head in a Box.
#1673 - 2014-07-10 08:10:40 UTC
malcovas Henderson wrote:
Hasikan Miallok wrote:


Its not like Code have any significant meta effect in game. They exploit some money and cause some grief for new players and are probably a severe annoyance for the dozen or so mining corps who operate out of that handful of systems between Hek and Dodixie where Code are really active but otherwise life in EVE goes on. It's not like you are going to regularly bump into them even in Ammatar space neverlone in losec or Stain or Providence.

CODE are sorta like the infamous bandits lurking in the Khyber Pass last century, more of a tourist attraction than a danger.


There is a noise in New Eden. That noise is growing louder, and louder each day that passes. The louder this noise gets, the more it gets heard..........

I'm sorry, that's me. I just can't contain myself and all the neighbors suddenly started
to join in too. Guess they enjoy hearing me screaming half the day.

I apologize for any inconvinience this might cause,
but nature demands it from me.

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Opertone
State War Academy
Caldari State
#1674 - 2014-07-10 09:01:20 UTC
ganking freighters have positive impact on both PVP and PVE aspects

my applause to the gankers

Moving freighters around will require a lot more attention than autopiloting brainlessly and with game window minimized. It will add excitement to frieghter pilots, extra adrenalin and more eye cleansing tears. Which all have beneficial health effects.

From PvP point of view - freighter pilots will now have use for 'eyes', scouts and hired bodygaurds.

When enough frieghters get killed, the transportation business will become more competitive, thus more motivating, the profits and margins will return to active players.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Grog Aftermath
Doomheim
#1675 - 2014-07-10 09:25:18 UTC
Opertone wrote:
Moving freighters around will require a lot more attention than autopiloting brainlessly and with game window minimized. It will add excitement to frieghter pilots, extra adrenalin and more eye cleansing tears. Which all have beneficial health effects.


Nothing wrong with autopilot (although it's become use at own risk) don't see it adding excitement, just an adrenalin rush, sense of relief they made it or tears if they didn't.



Opertone wrote:
From PvP point of view - freighter pilots will now have use for 'eyes', scouts and hired bodygaurds.


Using scouts is a bit difficult if you have only one character, hiring bodyguards may make the trip not cost effective.



Opertone wrote:
When enough frieghters get killed, the transportation business will become more competitive, thus more motivating, the profits and margins will return to active players.


You mean only the larger more organised corps will be able to compete especially the corps that are aligned with the gankers in some way.




Would be interesting to see what percentage of freighters get ganked, although it's area specific no doubt.



malcovas Henderson
THoF
#1676 - 2014-07-10 10:07:19 UTC
Grog Aftermath wrote:


Using scouts is a bit difficult if you have only one character, hiring bodyguards may make the trip not cost effective.




If you have made it to flying a Freighter without making friends. Then you should not be playing MMO's
Grog Aftermath
Doomheim
#1677 - 2014-07-10 10:10:40 UTC
malcovas Henderson wrote:
Grog Aftermath wrote:


Using scouts is a bit difficult if you have only one character, hiring bodyguards may make the trip not cost effective.




If you have made it to flying a Freighter without making friends. Then you should not be playing MMO's



Doesn't mean your friends will always be online when you are.

There's many MMO players that play a solo game, not the best way to play an MMO but they still do it.
malcovas Henderson
THoF
#1678 - 2014-07-10 10:20:30 UTC
Grog Aftermath wrote:
malcovas Henderson wrote:
Grog Aftermath wrote:


Using scouts is a bit difficult if you have only one character, hiring bodyguards may make the trip not cost effective.




If you have made it to flying a Freighter without making friends. Then you should not be playing MMO's



Doesn't mean your friends will always be online when you are.

There's many MMO players that play a solo game, not the best way to play an MMO but they still do it.



Then you wait until you have some friends online. Or gods forbid Shuttlebus haul.
Opertone
State War Academy
Caldari State
#1679 - 2014-07-10 10:44:15 UTC
enlighten me...

shuttlebus? *

What is that? (How does it work?)

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

baltec1
Bat Country
Pandemic Horde
#1680 - 2014-07-10 10:56:14 UTC
Grog Aftermath wrote:


Would be interesting to see what percentage of freighters get ganked, although it's area specific no doubt.





An average of about 6 a day out of tens of thousands of trips.