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Has suicide ganking become a problem? Empty freighters being ganked.

First post First post First post
Author
Gavin Dax
Sebiestor Tribe
Minmatar Republic
#1521 - 2014-07-08 02:05:42 UTC
Mallak Azaria wrote:

Hey guys, I have these ideas that CCP laughed at on several occasions. I have no experience on either side of the fence but that doesn't make me wrong.


I guess you have to personally experience murder to know it's bad to allow that in society right? I don't know if CCP laughs at these ideas, wouldn't surprise me. It sounds like they know what they're doing though, you know, given the massive layoffs and all.
baltec1
Bat Country
Pandemic Horde
#1522 - 2014-07-08 02:12:21 UTC
Quote:

But why though? I never said the cost needs to be used directly in-game for any calculations. I'm not sure why it shouldn't be a balancing factor though.

EDIT: sorry, didn't see your megathron example. No one says you need to use catalysts. And there's no reason why the mechanics for gankers can't be re-balanced as well to provide a way to kill higher valued targets quickly, but at a higher cost, if that's needed to make it more balanced. It seems like a good thing if the gankers had more options to play with too to support more variable fleet sizes.


It is not a good thing to have a megathron sporting a tank greater than two fleets of titans. You are not adding options you are destroying high sec piracy and badly breaking the game.
baltec1
Bat Country
Pandemic Horde
#1523 - 2014-07-08 02:14:48 UTC  |  Edited by: baltec1
Gavin Dax wrote:
Mallak Azaria wrote:

Hey guys, I have these ideas that CCP laughed at on several occasions. I have no experience on either side of the fence but that doesn't make me wrong.


I guess you have to personally experience murder to know it's bad to allow that in society right? I don't know if CCP laughs at these ideas, wouldn't surprise me. It sounds like they know what they're doing though, you know, given the massive layoffs and all.


People pvping in a pvp game is now akin to murder... In other news, shooting infantry with anti tank weapons in planetside 2 is classed as a warcrime by the UN.
Gavin Dax
Sebiestor Tribe
Minmatar Republic
#1524 - 2014-07-08 02:14:53 UTC
Paranoid Loyd wrote:
Gavin Dax wrote:

In high sec, yes.


Why is it relevant where a ship is killed?


Because different parts of space have different rules/mechanics? This allows the game to support a variety of different player preferences and play-styles. No, a frigate should not be able to kill a marauder in HS. The cost to gank it should be balanced based on something better than it is now. I'm suggesting to use the hull value as a guideline for any balance changes with ganking.
Paranoid Loyd
#1525 - 2014-07-08 02:21:45 UTC
Gavin Dax wrote:
Paranoid Loyd wrote:
Gavin Dax wrote:

In high sec, yes.


Why is it relevant where a ship is killed?


Because different parts of space have different rules/mechanics? This allows the game to support a variety of different player preferences and play-styles. No, a frigate should not be able to kill a marauder in HS. The cost to gank it should be balanced based on something better than it is now. I'm suggesting to use the hull value as a guideline for any balance changes with ganking.


Do realize your suggestion nullifies your previous comment?

If you change the way it works based on the hull value how can you kill a BS in low/null with a frigate?

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Mallak Azaria
Caldari Provisions
Caldari State
#1526 - 2014-07-08 02:25:49 UTC
baltec1 wrote:
Gavin Dax wrote:
Mallak Azaria wrote:

Hey guys, I have these ideas that CCP laughed at on several occasions. I have no experience on either side of the fence but that doesn't make me wrong.


I guess you have to personally experience murder to know it's bad to allow that in society right? I don't know if CCP laughs at these ideas, wouldn't surprise me. It sounds like they know what they're doing though, you know, given the massive layoffs and all.


People pvping in a pvp game is now akin to murder... In other news, shooting infantry with anti tank weapons in planetside 2 is classed as a warcrime by the UN.


Well it was nice knowing you. I guess I'm going to jail now.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Jonah Gravenstein
Machiavellian Space Bastards
#1527 - 2014-07-08 02:32:16 UTC
Gavin Dax wrote:
Paranoid Loyd wrote:
Gavin Dax wrote:

In high sec, yes.


Why is it relevant where a ship is killed?


Because different parts of space have different rules/mechanics? This allows the game to support a variety of different player preferences and play-styles. No, a frigate should not be able to kill a marauder in HS.
Solo, probably not, enough of them.. definitely.

Quote:
The cost to gank it should be balanced based on something better than it is now. I'm suggesting to use the hull value as a guideline for any balance changes with ganking.
Why should the hull price make any difference? I'd love to see an actual example of where the price of something reflects how costly it is to destroy.

The price of the, in this case disposable, tools you use to destroy something isn't the important bit. How you use them is.

In the beginning there was nothing, which exploded.

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Tauranon
Weeesearch
CAStabouts
#1528 - 2014-07-08 02:33:37 UTC
Gavin Dax wrote:
Paranoid Loyd wrote:
Gavin Dax wrote:

In high sec, yes.


Why is it relevant where a ship is killed?


Because different parts of space have different rules/mechanics? This allows the game to support a variety of different player preferences and play-styles. No, a frigate should not be able to kill a marauder in HS. The cost to gank it should be balanced based on something better than it is now. I'm suggesting to use the hull value as a guideline for any balance changes with ganking.


No a fighter bomber should not be able to kill a battleship in pearl harb.... oh wait
Gavin Dax
Sebiestor Tribe
Minmatar Republic
#1529 - 2014-07-08 02:35:05 UTC  |  Edited by: Gavin Dax
baltec1 wrote:

It is not a good thing to have a megathron sporting a tank greater than two fleets of titans. You are not adding options you are destroying high sec piracy and badly breaking the game.

Nowhere did I suggest this. There are many ways to balance it in common cases like freighters. Reducing the cost of freighter hulls is one way to go about it as someone pointed out earlier. If a ship costs significantly more than it costs to gank its hull in HS, I think that's bad for ganking balance. As I said, better tools could be made available to gankers as well so it's more than just the "many catalysts" options for the best efficiency.

baltec1 wrote:

People pvping in a pvp game is now akin to murder...

Didn't say that =p

Paranoid Loyd wrote:

If you change the way it works based on the hull value how can you kill a BS in low/null with a frigate?

Sorry, I don't understand this comment. I only think the HS mechanics should be changed.
Mallak Azaria
Caldari Provisions
Caldari State
#1530 - 2014-07-08 02:37:30 UTC
Gavin Dax wrote:
baltec1 wrote:

It is not a good thing to have a megathron sporting a tank greater than two fleets of titans. You are not adding options you are destroying high sec piracy and badly breaking the game.

Nowhere did I suggest this. There are many ways to balance it in common cases like freighters. Reducing the cost of freighter hulls is one way to go about it as someone pointed out earlier. If a ship costs significantly more than it costs to gank its hull in HS, I think that's bad for ganking balance. As I said, better tools could be made available to gankers as well so it's more than just the "many catalysts" options for the best efficiency.

baltec1 wrote:

People pvping in a pvp game is now akin to murder...
[quote]
Didn't say that =p

[quote=Paranoid Loyd]
If you change the way it works based on the hull value how can you kill a BS in low/null with a frigate?

Sorry, I don't understand this comment. I only think the HS mechanics should be changed.


I'd tell you to join Miniluv so I could teach you stuff, but I'd probably just kick you out for my own amusment anyway.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Tippia
Sunshine and Lollipops
#1531 - 2014-07-08 02:42:11 UTC  |  Edited by: Tippia
Gavin Dax wrote:
Reducing the cost of freighter hulls is one way to go about it as someone pointed out earlier. If a ship costs significantly more than it costs to gank its hull in HS, I think that's bad for ganking balance.
It's not, for the simple reason that cost is never an even remotely workable balancing factor. It has been tried. It has always failed and for laughably obvious reasons: cost as a mechanic is itself trivially overcome and therefore instantly fails to balance anything out. It could potentially be a product of balance, but it is simply impossible to have good balance around cost unless you completely remove all dynamics from the economy.

Trying to balance using cost leads to exactly two things: a “bigger is better” design which removes all choice and variety, and grinding so that people can get that one remaining valid choice. Neither of those even remotely resemble any kind of actual balance, be it in the equipment itself, in the gameplay, or in the meta of activities and choice.

Quote:
Sorry, I don't understand this comment. I only think the HS mechanics should be changed.
There's absolutely no reason why highsec should be different in this regard. The concepts of balance are rather universal — what you're asking for is that highsec be imbalanced for some unfathomable reason.
Arkady Romanov
Whole Squid
#1532 - 2014-07-08 02:45:19 UTC
Can we reset RAZOR now? Pretty please?

Whole Squid: Get Inked.

Paranoid Loyd
#1533 - 2014-07-08 02:50:30 UTC
Arkady Romanov wrote:
Can we reset RAZOR now? Pretty please?


Now, that would be good for the game. Lol

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

baltec1
Bat Country
Pandemic Horde
#1534 - 2014-07-08 02:50:41 UTC
Gavin Dax wrote:
baltec1 wrote:

It is not a good thing to have a megathron sporting a tank greater than two fleets of titans. You are not adding options you are destroying high sec piracy and badly breaking the game.

Nowhere did I suggest this.


This is what you get when you base tank on isk cost of the hull.
thatonepersone
Black Jack 0-1
#1535 - 2014-07-08 02:59:18 UTC
After all of the whineing about high sec ganking in this thread i have decided to start ganking haulers.
Kaarous Aldurald
Black Hydra Consortium.
#1536 - 2014-07-08 03:00:23 UTC
Arkady Romanov wrote:
Can we reset RAZOR now? Pretty please?


That would be fun to see.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Gavin Dax
Sebiestor Tribe
Minmatar Republic
#1537 - 2014-07-08 03:07:02 UTC
Tippia wrote:
Gavin Dax wrote:
Reducing the cost of freighter hulls is one way to go about it as someone pointed out earlier. If a ship costs significantly more than it costs to gank its hull in HS, I think that's bad for ganking balance.
It's not, for the simple reason that cost is never an even remotely workable balancing factor. It has been tried. It has always failed and for laughably obvious reasons: cost as a mechanic is itself trivially overcome and therefore instantly fails to balance anything out. It could potentially be a product of balance, but it is simply impossible to have good balance around cost unless you completely remove all dynamics from the economy.

Trying to balance using cost leads to exactly two things: a “bigger is better” design which removes all choice and variety, and grinding so that people can get that one remaining valid choice. Neither of those even remotely resemble any kind of actual balance, be it in the equipment itself, in the gameplay, or in the meta of activities and choice.

Quote:
Sorry, I don't understand this comment. I only think the HS mechanics should be changed.
There's absolutely no reason why highsec should be different in this regard. The concepts of balance are rather universal — what you're asking for is that highsec be imbalanced for some unfathomable reason.


Well, thanks for responding Tippia. Was wondering when you would join in :)

I think we just have to agree to disagree here. I don't accept that there's no way to balance the cost of ganking empty freighter hulls to be more reasonable. You're probably right there are issues with using ISK naively but I don't think it's as bad as you make it seem. I don't know the best way to do it because I don't have the data and I haven't thought about it, but that doesn't change my opinion that the current cost numbers don't seem right in the empty/bulkhead fit freighter case.
Gavin Dax
Sebiestor Tribe
Minmatar Republic
#1538 - 2014-07-08 03:09:39 UTC
Kaarous Aldurald wrote:
Arkady Romanov wrote:
Can we reset RAZOR now? Pretty please?


That would be fun to see.


Over a disagreement about HS ganking balance on the forum with one member of RAZOR? That would be an epic article on the mittani lol.

+1 for reasons to post using your main. Creates game content right there.
Mallak Azaria
Caldari Provisions
Caldari State
#1539 - 2014-07-08 03:15:17 UTC
Gavin Dax wrote:
Kaarous Aldurald wrote:
Arkady Romanov wrote:
Can we reset RAZOR now? Pretty please?


That would be fun to see.


Over a disagreement about HS ganking balance on the forum with one member of RAZOR? That would be an epic article on the mittani lol.

+1 for reasons to post using your main. Creates game content right there.


There's content & then there's us purging Tenal & renting it out.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Kaarous Aldurald
Black Hydra Consortium.
#1540 - 2014-07-08 03:17:10 UTC
Gavin Dax wrote:
Kaarous Aldurald wrote:
Arkady Romanov wrote:
Can we reset RAZOR now? Pretty please?


That would be fun to see.


Over a disagreement about HS ganking balance on the forum with one member of RAZOR? That would be an epic article on the mittani lol.

+1 for reasons to post using your main. Creates game content right there.


Well, if it were me, I'd do so merely to make the point to RZR to police their members.

If I were your alliance executor you'd be red after five posts on this thread.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.