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Has suicide ganking become a problem? Empty freighters being ganked.

First post First post First post
Author
Mara Pahrdi
The Order of Anoyia
#1401 - 2014-07-06 22:15:40 UTC
Sentamon wrote:
3) No safe areas in high security for criminals that destroyed too many ships or people that don't fight back.

Fixed it for you.

Oh wait, we already have that. Nothing to do here for CCP.

Remove standings and insurance.

Lady Areola Fappington
#1402 - 2014-07-06 22:20:13 UTC
Mara Pahrdi wrote:
Sentamon wrote:
3) No safe areas in high security for criminals that destroyed too many ships or people that don't fight back.

Fixed it for you.

Oh wait, we already have that. Nothing to do here for CCP.


Damn CCP and their mechanic fixing time machine. They only use it to troll good poasters like this.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Mallak Azaria
Caldari Provisions
Caldari State
#1403 - 2014-07-06 22:36:29 UTC  |  Edited by: Mallak Azaria
Somewhere, very early in this thread, I detailed a valid mechanic & even showed a video of how to plow through any system with your slow freighter & prevent ganks, the very same mechanic that people have been using for years tio avoid freighter ganks. It is unsurprising to see that 50 pages onward people still haven't clued in.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Blaze Haginen
Doomheim
#1404 - 2014-07-07 12:49:54 UTC
Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#1405 - 2014-07-07 12:59:33 UTC
Blaze Haginen wrote:
http://www.youtube.com/watch?v=-AC1Ow_y250

Nice video.SmileBig smile

Anyway, the thread was originally about empty freighters Blink
Toriessian
Helion Production Labs
Independent Operators Consortium
#1406 - 2014-07-07 13:46:45 UTC
I should start flying freighters or ganking freighters. I have nothing to contribute to one of the better threadnaughts of the year.

Every day I'm wafflin!

Kal Murmur
Lazortits
#1407 - 2014-07-07 13:51:51 UTC
So just to summarize.. Highsec carebears should be spending far more time and effort while they carry out some of the most mind-numbingly boring tasks in Eve such as spending 3 hours flying a freighter or staring at an ice field until they go insane? Every high sec mining op should include the same precautions as a low sec roam but without any of the actual fun bits?

On top of which any new players to the game should immediately familiarize themselves with the entire range of Eve mechanics, check here and all major ganking forums, and generally fly like a vet before they undock, or else they deserve to just be killed endlessly?

The reason Highsec used to be (fairly) safe was because the rewards in Highsec are generally low. If someone wants to sit and mine Veldspar until their eyes bleed, then let them get on with it. Just remove all L4's/useful anomalies from highsec, so if carebears want to make ISK in any kind of efficient manner they have to start moving out into low/null. Making Highsec actively dangerous is just stupid, it's going to scare off new people and grind the small industrial corps into the dirt.

Please stop trying to make Eve a game where everyone plays the same, it's really boring.
Ramona McCandless
Silent Vale
LinkNet
#1408 - 2014-07-07 13:55:42 UTC
Kal Murmur wrote:
So just to summarize.. Highsec carebears should be spending far more time and effort while they carry out some of the most mind-numbingly boring tasks in Eve such as spending 3 hours flying a freighter or staring at an ice field until they go insane? Every high sec mining op should include the same precautions as a low sec roam but without any of the actual fun bits? .


Sorry whut

Please explain how flying manually takes MORE time than autopiloting?

How is mining safely ANYTHING like a roam?

Are you on crack?

What is the captial of Paris?

Is my dinner ready yet?

WHERE ARE MY KEYS?!

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

De'Veldrin
Republic University
Minmatar Republic
#1409 - 2014-07-07 14:02:30 UTC
Ramona McCandless wrote:
Kal Murmur wrote:
So just to summarize.. Highsec carebears should be spending far more time and effort while they carry out some of the most mind-numbingly boring tasks in Eve such as spending 3 hours flying a freighter or staring at an ice field until they go insane? Every high sec mining op should include the same precautions as a low sec roam but without any of the actual fun bits? .


Sorry whut

Please explain how flying manually takes MORE time than autopiloting?

How is mining safely ANYTHING like a roam?

Are you on crack?

What is the captial of Paris?

Is my dinner ready yet?

WHERE ARE MY KEYS?!


1. Flying manually obviously takes more time because they have to pay attention instead of randomly rickrolling people on the Hello Kitty Online forums. (Is rickrolling still a thing?).
2. Mining safely is like a roam because you'd have support ships and scouts and the ability to GTFO before things go too badly.
3. Not right now, but I can't speak for anyone else in the thread.
4. Paris, France or Paris, Texas? You need to be specific.
5. I burned it. Sorry. Oops
6. In my pants.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Tippia
Sunshine and Lollipops
#1410 - 2014-07-07 14:05:23 UTC
Kal Murmur wrote:
So just to summarize..
Yes, that's a pretty accurate summary of the uninformed myths that some highseccers like to perpetuate, even though there's next to nothing in the game to suggest any of it would ever be true.
Ramona McCandless
Silent Vale
LinkNet
#1411 - 2014-07-07 14:07:16 UTC
De'Veldrin wrote:


1. Flying manually obviously takes more time because they have to pay attention instead of randomly rickrolling people on the Hello Kitty Online forums. (Is rickrolling still a thing?).
2. Mining safely is like a roam because you'd have support ships and scouts and the ability to GTFO before things go too badly.
3. Not right now, but I can't speak for anyone else in the thread.
4. Paris, France or Paris, Texas? You need to be specific.
5. I burned it. Sorry. Oops
6. In my pants.


1. Apparently it is, yes. Though its SOOO annoying, especially to us old crones who were around when Rick was actually popular that stupid song was on the radio ALL. THE. TIME.
2. Pff next you will be sayin a roam needs scouts, support or even an FC!
3. I thought it was a requirement around here
4. Plaster of Paris
5. Thats ok, carbon is good for the bones
6. Ah they are your endowment? Ok, well Ill need em to get back in my CQ soon.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Benny Ohu
Royal Amarr Institute
Amarr Empire
#1412 - 2014-07-07 14:15:41 UTC  |  Edited by: Benny Ohu
Kal Murmur wrote:
So just to summarize.. Highsec carebears should be spending far more time and effort while they carry out some of the most mind-numbingly boring tasks in Eve such as spending 3 hours flying a freighter or staring at an ice field until they go insane? Every high sec mining op should include the same precautions as a low sec roam but without any of the actual fun bits?

Highsec carebears should spend as much time and effort, while they carry out the tasks they want to do, as are necessary to complete the task without losing their ship (assuming they don't want to lose it), within the boundaries of the ingame rules. The members of any highsec mining op that gets ganked, after they did not include precautions that might have defended against that gank, do not deserve to complain.

Kal Murmur wrote:
On top of which any new players to the game should immediately familiarize themselves with the entire range of Eve mechanics, check here and all major ganking forums, and generally fly like a vet before they undock, or else they deserve to just be killed endlessly?


New players are protected from the harsher parts of EVE Online while they're doing the tutorials. Each loss they suffer after that is a learning experience, as it is with every other player. They are treated as every other player in EVE Online is treated. And any player who plays poorly cannot expect to win against players who play well.

Kal Murmur wrote:
The reason Highsec used to be (fairly) safe was because the rewards in Highsec are generally low. If someone wants to sit and mine Veldspar until their eyes bleed, then let them get on with it. Just remove all L4's/useful anomalies from highsec, so if carebears want to make ISK in any kind of efficient manner they have to start moving out into low/null. Making Highsec actively dangerous is just stupid, it's going to scare off new people and grind the small industrial corps into the dirt.
No. Why would anyone want to force someone out of highsec if they don't want to leave? I don't see any evidence of people leaving because of the possibility of aggression in highsec. I do see a lot of people who enjoy doing level fours in highsec. I do see that most industry has been done in highsec, despite the existence of highsec aggression, for ten years. Not 'ground into the dirt'.

Kal Murmur wrote:
Please stop trying to make Eve a game where everyone plays the same, it's really boring.

Well, that's an excellent reason to keep highsec as it is. It support a diverse array of playstyles.
Kal Murmur
Lazortits
#1413 - 2014-07-07 14:40:06 UTC
Benny Ohu wrote:
Highsec carebears should spend as much time and effort, while they carry out the tasks they want to do, as are necessary to complete the task without losing their ship (assuming they don't want to lose it), within the boundaries of the ingame rules. The members of any highsec mining op that gets ganked, after they did not include precautions that might have defended against that gank, do not deserve to complain.


Because you want to change how highsec has been for the last decade in a self entitled crusade to 'create content' and make other people play the way you want them to play, right? The law of unintended consequences is going to end up biting someone in the ass, the only thing to be seen is whether it's the gankers or CPP who take the damage.

Benny Ohu wrote:
New players are protected from the harsher parts of EVE Online while they're doing the tutorials. Each loss they suffer after that is a learning experience, as it is with every other player. They are treated as every other player in EVE Online is treated. And any player who plays poorly cannot expect to win against players who play well.


The first couple of weeks playing is generally player vs game not player vs player. Winning is managing to overcome the already high bar to entry and getting to grips with the often unintuitive and unfriendly game mechanics. All that's happening now is that bar is being pushed higher and higher as highsec gets even more dangerous. Now what do you think might happen as a result?

Benny Ohu wrote:
No. Why would anyone want to force someone out of highsec if they don't want to leave? I don't see any evidence of people leaving because of the possibility of aggression in highsec. I do see a lot of people who enjoy doing level fours in highsec. I do see that most industry has been done in highsec, despite the existence of highsec aggression, for ten years. Not 'ground into the dirt'.


The game always encouraged people to move out to low / null, that's why the rewards for doing so are so much higher. At the same time people have always been able to stay if they are willing to accept lower rewards and grind. I've just come back after a break and being an industrialist in high sec has become a lot harder in my absence. Freighters are much less safe, mining is a lot less safe. If you're a ganker that that's awesome news, you get to have lots more fun. If you're an industrialist that's really bad news, and you're going to have a lot less fun.

Benny Ohu wrote:
Well, that's an excellent reason to keep highsec as it is. It support a diverse array of playstyles.


Highsec always did support a diverse array of playstyles. The current gank epidemic just reduces that diversity by making some professions increasingly boring to the point where people just can't be bothered any more. The sad thing is that if it drives away subs CCP will inevitably nerf ganking more, and that will really suck. It's just a shame that people can't do things in moderation instead of everyone jumping on whatever bandwagon happens to be rolling past at the moment.
Ramona McCandless
Silent Vale
LinkNet
#1414 - 2014-07-07 15:00:50 UTC
Kal has been in the game long enough to remember when Gankers did NOT announce their plans on Blogs and in local

Did NOT tell you how to avoid being killed

And did NOT display their credentials for gankery in their bios

Kal has also been in the game long enough to know that you watch D-Scan and Local and dont Autopilot because these are sensible things to do.

So, please, oh 2009 Kal, tell us what has changed so dramatically?

(Except for the things that have made ganking HARDER in high sec?)

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#1415 - 2014-07-07 15:21:13 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.


26. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.



Also, in the general style of this thread, any 'No You!' directed at the above stated will be considered discussing forum moderation. In other words: Yes Me!

ISD Ezwal Community Communication Liaisons (CCLs)

Benny Ohu
Royal Amarr Institute
Amarr Empire
#1416 - 2014-07-07 15:22:01 UTC
Kal Murmur wrote:
Benny Ohu wrote:
Highsec carebears should spend as much time and effort, while they carry out the tasks they want to do, as are necessary to complete the task without losing their ship (assuming they don't want to lose it), within the boundaries of the ingame rules. The members of any highsec mining op that gets ganked, after they did not include precautions that might have defended against that gank, do not deserve to complain.


Because you want to change how highsec has been for the last decade in a self entitled crusade to 'create content' and make other people play the way you want them to play, right?

Nothing would change. What I wrote above is exactly how EVE Online has worked for ten years. If you want to do something, you take what measures that are appropriate to increase your chances of being able to complete your goal. If you do not take what precautions are necessary to avert danger, you cannot expect to avoid that danger.

Quote:
The first couple of weeks playing is generally player vs game not player vs player. Winning is managing to overcome the already high bar to entry and getting to grips with the often unintuitive and unfriendly game mechanics. All that's happening now is that bar is being pushed higher and higher as highsec gets even more dangerous. Now what do you think might happen as a result?

Highsec is not getting more dangerous.

Quote:
The game always encouraged people to move out to low / null, that's why the rewards for doing so are so much higher. At the same time people have always been able to stay if they are willing to accept lower rewards and grind. I've just come back after a break and being an industrialist in high sec has become a lot harder in my absence. Freighters are much less safe, mining is a lot less safe. If you're a ganker that that's awesome news, you get to have lots more fun. If you're an industrialist that's really bad news, and you're going to have a lot less fun.

Freighters are safer than they've ever been. Mining is safer than it's ever been.


Quote:
Highsec always did support a diverse array of playstyles. The current gank epidemic just reduces that diversity by making some professions increasingly boring to the point where people just can't be bothered any more. The sad thing is that if it drives away subs CCP will inevitably nerf ganking more, and that will really suck. It's just a shame that people can't do things in moderation instead of everyone jumping on whatever bandwagon happens to be rolling past at the moment.

There is no gank epidemic. It's good that you've accepted that ganking has been nerfed and I appreciate your disapproval of further nerfs.
Tippia
Sunshine and Lollipops
#1417 - 2014-07-07 15:45:40 UTC  |  Edited by: Tippia
Kal Murmur wrote:
Because you want to change how highsec has been for the last decade in a self entitled crusade to 'create content' and make other people play the way you want them to play, right?
Where has he suggested anything of the kind? Oh, and over the last decade, highsec hasn't exactly been the same all along — it changes, just like every other part of the game. If it doesn't, it quickly becomes stale.

Quote:
Highsec always did support a diverse array of playstyles. The current gank epidemic just reduces that diversity by making some professions increasingly boring to the point where people just can't be bothered any more.
What gank epidemic?

If there was a gank epidemic going on, we'd see tons of mission-runner ganks in popular systems as opposed to maybe half a dozen or so a few years ago, right? Oh…. Yeah, no. Or maybe that's just a Caldari thi… ah, no.

If there was a gank epidemic going on, freighters would be dying by the bucket-load, especially in and around Jita or on the Perimeter gate and in the chokepoints. But no. Or maybe everyone has moved to using JFs so that's why… no, not that either.

But surely, industrials must be exploding all over the place? Not so much in highsec. Transports then? Lol noLol.

Barges, you say? Yes, some of them die, but it's not exactly a highsec problem and they're almost universally crapfit. Exhumers show a similar pattern.

The simple fact is: there is no gank epidemic. It's a myth. A lie. A complete non-issue that only exists because people are stupid and/or don't take precautions.

Quote:
The problem now isn't 'OMG people in highsec are DYING!', it's that a load of low skill plebs are popping too many miners and freighters and as a result making carebearing less fun for the considerable number of people who actually enjoy it.
No, the problem is that none of this is actually happening but people lie through their teeth to make it seem like it does. All the precautions you scoff at work. They have worked for years and they work now. The reason we know they work is because they don't show up on the killboards in any volume and because ganking is ridiculously low as it becomes harder and harder to gank, requiring the gankers to pick easer and easier targets in order to actually by successful.
Ramona McCandless
Silent Vale
LinkNet
#1418 - 2014-07-07 15:50:42 UTC
Tippia wrote:

The simple fact is: there is no gank epidemic. It's a myth. A lie. A complete non-issue that only exists because people are stupid and/or don't take precautions......
All the precautions you scoff at work. They have worked for years and they work now. The reason we know they work is because they don't show up on the killboards in any volume and because ganking is ridiculously low as it becomes harder and harder to gank, requiring the gankers to pick easer and easier targets in order to actually by successful.


This. A thousand times this in letters ten feet tall all around the Governor's Palace.

I KNOW this is true because I have alts and friends and slaves who all "carebear".

And they haven't lost a ship in MONTHS

Why?

Because they DONT make themselves VICTIMS

They aren't cows and sheep

They are elephants and hippos and anklyosaurs

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Kal Murmur
Lazortits
#1419 - 2014-07-07 15:51:02 UTC
Ramona McCandless wrote:
Yup, RPing is clearly not to be tolerated in an MMORPG


Personally I think it should be an executable offense, but hey ho.

Ramona McCandless wrote:
Two factors;

1) Because "a load of low skill plebs" continously are able to think around the difficulties (or lack of them) presented by the terrible CONCORD mechanics.


No, a couple of people find the way around the obstacles and then a load of low skill plebs copy them.

Ramona McCandless wrote:
Either way, neither are evidence of your "ganking epidemic". Its pretty telling that you need these things explained to you.


Please go and check zkillboard as suggested above, and then come back and admit that suicide ganking has absolutely exploded in popularity over the last 2-3 years.
Tippia
Sunshine and Lollipops
#1420 - 2014-07-07 15:54:33 UTC
Kal Murmur wrote:
Please go and check zkillboard as suggested above, and then come back and admit that suicide ganking has absolutely exploded in popularity over the last 2-3 years.

Suicide ganking has been absolutely imploded over the last 2–3 years. Some systems that saw multiple specific ganks daily now see as many kills in a month.

Explosions tend to go in the opposite direction.