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Has suicide ganking become a problem? Empty freighters being ganked.

First post First post First post
Author
Li Quiao
Imperial Academy
Amarr Empire
#1041 - 2014-07-01 20:15:24 UTC
Belt Scout wrote:
you sleep, you....uhh.....ummm.....uhhhhhhhhhhh.

OK, nevermind.

Big smile


Missing the obvious.

You sleep, you weep.
Tippia
Sunshine and Lollipops
#1042 - 2014-07-01 20:22:03 UTC
Gavin Dax wrote:
Re ganking specifically - I checked evekill, saw a number of freighters ganked with full bulkheads in 0.5 and <500 mil in cargo. Only 20 catalysts were used for the ganks. This is a joke.
How is it a joke that 20 people can kill 1? I suppose the fact that they needed 20 is a bit of a joke — it doesn't seem entirely reasonable that they have to be that numerous.
Jonah Gravenstein
Machiavellian Space Bastards
#1043 - 2014-07-01 20:38:47 UTC  |  Edited by: Jonah Gravenstein
Gavin Dax wrote:
CCP Falcon wrote:
Some men just want to watch the world burn.

There's space for us all in New Eden.


Re ganking specifically - I checked evekill, saw a number of freighters ganked with full bulkheads in 0.5 and <500 mil in cargo. Only 20 catalysts were used for the ganks. This is a joke. 25 mil cost to gank a 1+ bil ISK freighter, supposedly *designed* and fit for cargo transport/tank? Even if the gank fails, the gankers only lose 25 mil and a bit of sec status.
Some freighters got ganked, how many of them were AFK, how many could have gone around Aufay?
More importantly.
How many didn't get ganked? How many of these went around Aufay? How many were actually at the keyboard?

Suicide ganking takes a small bite out of total freighter traffic, probably only a few percent. Redfrog are one of the biggest haulers, even with their traffic volumes, they failed to complete just 0.12% of their contracts last year, some of which was probably due to suicide gankers.

25 mill for 20 Catalysts?
Would love to see this fit, @ ~1M each for the hulls that leaves 250k each for fittings Roll

For freighter ganking I would assume T2 fit Catalysts, at 10M each. The value of the ship being ganked has no, and never should have any, effect on how much it costs to gank it. Regardless of cost a group of players working together should always be able to take it down. ISK tanking is a terrible idea.

Quote:
On top of this, the gankers are alts. There is literally no way to decent way to fight back.
So what if they're alts? I have specialised alts, you probably do too.

Planning ahead would be a good way to fight back, use the map, use DotLan and killboards, get someone to scout, scout on an alt. Sailing blindly into a choke point, or somewhere like Aufay recently, in a freighter is not a plan.

Quote:
In RL, if you want to "watch the world burn" that's fine, but it's a risky business. In EVE, you're right at home.
That's the point of playing a game like Eve, you have the freedom to watch it burn, or to fuel the fire, if you want to.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Gavin Dax
Sebiestor Tribe
Minmatar Republic
#1044 - 2014-07-01 20:57:34 UTC
Tippia wrote:
Gavin Dax wrote:
Re ganking specifically - I checked evekill, saw a number of freighters ganked with full bulkheads in 0.5 and <500 mil in cargo. Only 20 catalysts were used for the ganks. This is a joke.
How is it a joke that 20 people can kill 1? I suppose the fact that they needed 20 is a bit of a joke — it doesn't seem entirely reasonable that they have to be that numerous.


The cost is out of balance Tippia. You can't ignore cost and only look at pilot numbers. It should not be possible to gank a +1 billion ISK hull, especially one supposedly design for transport, so cheaply. Unless you want to cater to one group in EVE that is.

It's pretty obvious that this is imbalanced. There is literally no situation where the pilot being ganked has the last laugh. Even if the gank fails the gankers' loss is negligible. This just makes for a bad game (unless, as I said you're part of the "watch the world burn" demographic) and doesn't make much sense.
baltec1
Bat Country
Pandemic Horde
#1045 - 2014-07-01 21:01:54 UTC
Gavin Dax wrote:
Tippia wrote:
Gavin Dax wrote:
Re ganking specifically - I checked evekill, saw a number of freighters ganked with full bulkheads in 0.5 and <500 mil in cargo. Only 20 catalysts were used for the ganks. This is a joke.
How is it a joke that 20 people can kill 1? I suppose the fact that they needed 20 is a bit of a joke — it doesn't seem entirely reasonable that they have to be that numerous.


The cost is out of balance Tippia. You can't ignore cost and only look at pilot numbers. It should not be possible to gank a +1 billion ISK hull, especially one supposedly design for transport, so cheaply. Unless you want to cater to one group in EVE that is.

It's pretty obvious that this is imbalanced. There is literally no situation where the pilot being ganked has the last laugh. Even if the gank fails the gankers' loss is negligible. This just makes for a bad game (unless, as I said you're part of the "watch the world burn" demographic) and doesn't make much sense.


Balancing tank on isk cost is the single worst thing you could possibly do.
Jonah Gravenstein
Machiavellian Space Bastards
#1046 - 2014-07-01 21:07:49 UTC
Gavin Dax wrote:


The cost is out of balance Tippia. You can't ignore cost and only look at pilot numbers. It should not be possible to gank a +1 billion ISK hull, especially one supposedly design for transport, so cheaply.
Cost isn't a part of the balance equation, nor should it be. Teamwork thrown at an objective > money thrown at an objective, which generally holds true in real life too.


In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Benny Ohu
Royal Amarr Institute
Amarr Empire
#1047 - 2014-07-01 21:13:20 UTC
Gavin Dax wrote:
It should not be possible to gank a +1 billion ISK hull, especially one supposedly design for transport, so cheaply.

why not
baltec1 wrote:
Balancing tank on isk cost is the single worst thing you could possibly do.

i think that if there was a balance based on spent isk, it'd be between the isk spent on defending the hull versus the isk spent on attack. not the isk of the hull itself. there'd also be a balance between the total effort spent on the attack versus the effort spent defending, which is probably more important.
Gavin Dax
Sebiestor Tribe
Minmatar Republic
#1048 - 2014-07-01 21:18:55 UTC
Jonah Gravenstein wrote:

...snip...


Looking at the fits in more detail, there were a few 10 mil ISK catalysts, but most were 2 mil ISK fits. You're right the 25 mil figure was too low, it probably was around 100 mil spread over 20 pilots to gank a freighter with reinforced bulkheads.

Even if this was 200 mil it wouldn't matter, the number is still too low. It should *at least* cost the same amount as the hull cost to gank a freighter. On top of this, that cost is spread out over the ganker pilots, whereas the freighter pilot takes the full hit.

Re alts - I don't understand how you think gank alts are good for the game, but ok. The point is there is no way to "win" against gankers. If that doesn't scream "broken" then I don't know what does. Scouting, etc. can save you from being ganked, yes, but so what? Scouting is a hassle and boring, no one should have to do that unless they're moving something expensive in HS (if they lose a cheap ship, they should at least be able to take satisfaction in the fact that the gankers lost a lot more than they did). And even so, just because you scout the gankers doesn't mean you won, it just means you didn't lose.

Jonah Gravenstein wrote:

That's the point of playing a game like Eve, you have the freedom to watch it burn, or to fuel the fire, if you want to.


Yeah, but little freedom for those who want to put out the fire. Not everyone is like you. But too bad for them, right? Find another game? They will.
Tippia
Sunshine and Lollipops
#1049 - 2014-07-01 21:22:00 UTC  |  Edited by: Tippia
Gavin Dax wrote:
The cost is out of balance Tippia.
Cost is not a balancing factor. This has been proven time and time again in every game where it has been attempted (even in EVE, where this flawed thinking gave us supercaps, which remain a balancing ballache to this day). Again, if anything is out of balance it is the fact that it takes 20 people to kill 1.

Quote:
It should not be possible to gank a +1 billion ISK hull, especially one supposedly design for transport, so cheaply.
Why not? Why should the value of the hull make any difference in how easily you can kill it?

Quote:
It should *at least* cost the same amount as the hull cost to gank a freighter.
No, never. What you're describing is a recipe for an utterly disastrous lack of balance in every regard.
Gavin Dax
Sebiestor Tribe
Minmatar Republic
#1050 - 2014-07-01 21:22:07 UTC
What? Cost shouldn't matter? What's the reason for that exactly? lol

Think armored car in RL transporting money. It only has 2 guys in it. Surely, 20 guys should be able to take that NP right? Should be easy...
Benny Ohu
Royal Amarr Institute
Amarr Empire
#1051 - 2014-07-01 21:23:50 UTC
Benny Ohu wrote:
Gavin Dax wrote:
It should not be possible to gank a +1 billion ISK hull, especially one supposedly design for transport, so cheaply.

why not
baltec1 wrote:
Balancing tank on isk cost is the single worst thing you could possibly do.

i think that if there was a balance based on spent isk, it'd be between the isk spent on defending the hull versus the isk spent on attack. not the isk of the hull itself. there'd also be a balance between the total effort spent on the attack versus the effort spent defending, which is probably more important.

uh, by 'isk spent' i really mean the quality of the assets put on the field, which is usually reflected by the market value but not always. or the total quality of the assets that will influence the outcome of the encounter. i don't think the freighter's value counts because its death or survival is the object of the pvp encounter, not the asset fielded to affect the encounter? i'd count the modules fitted as a defensive measure, or a defensive fleet's hull prices.

i'm not sure i'm explaining this right
Gavin Dax
Sebiestor Tribe
Minmatar Republic
#1052 - 2014-07-01 21:24:46 UTC
Tippia wrote:
Why should the value of the hull make any difference in how easily you can kill it?


Why should the value of the hull make any difference in the DPS it can do? Or the tank that it has?
Tippia
Sunshine and Lollipops
#1053 - 2014-07-01 21:26:44 UTC  |  Edited by: Tippia
Gavin Dax wrote:
What? Cost shouldn't matter? What's the reason for that exactly?
Because it has exactly two results: massive imbalance and making almost everything in the game obsolete. Because if cost determines capability, you've reduced the game to a single stat — wallet size.

Quote:
Think armored car in RL
No, think the armoured can in a game. It should take a single (very cheap, disposable, and near-universally available) rocket launcher to take it out. Or better yet, think a bulk hauler in space game. It should take a single pirate ship to steal the entire load.

Gavin Dax wrote:
Tippia wrote:
Why should the value of the hull make any difference in how easily you can kill it?

[Incomprehensible blubbering noises]
Answer the question: Why should the value of the hull make any difference in how easily you can kill it?
baltec1
Bat Country
Pandemic Horde
#1054 - 2014-07-01 21:27:02 UTC  |  Edited by: baltec1
Gavin Dax wrote:
What? Cost shouldn't matter? What's the reason for that exactly? lol

Think armored car in RL transporting money. It only has 2 guys in it. Surely, 20 guys should be able to take that NP right? Should be easy...


My Favourite Megathron is worth a minimum of 1-2 trillion isk.

Why in gods name should I have something with more tank than entire supercapital fleets and the firepower of 1000-2000 titans??
Benny Ohu
Royal Amarr Institute
Amarr Empire
#1055 - 2014-07-01 21:27:36 UTC
Gavin Dax wrote:
Tippia wrote:
Why should the value of the hull make any difference in how easily you can kill it?


Why should the value of the hull make any difference in the DPS it can do? Or the tank that it has?

it doesn't. Straight
Gully Alex Foyle
The Scope
Gallente Federation
#1056 - 2014-07-01 21:33:37 UTC
Gavin Dax, how much ISK do you think is necessary to kill a freighter in low/null/wh?

Yeah, a couple of million max if the freighter is alone.

Your argument is flawed beacause you think highsec should be safe. It isn't.

CONCORD is there to avoid 23/7 ganks to anything that moves, not to protect an afk freighter.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Jonah Gravenstein
Machiavellian Space Bastards
#1057 - 2014-07-01 21:42:32 UTC  |  Edited by: Jonah Gravenstein
Gavin Dax wrote:
Even if this was 200 mil it wouldn't matter, the number is still too low. It should *at least* cost the same amount as the hull cost to gank a freighter.
Why?

Quote:
Re alts - I don't understand how you think gank alts are good for the game, but ok.
They are good for the game, they remove items from the game, those items have to be replaced, which is where miners, industrialists and haulers come in. They're a part of what drives the economy, you can't just ignore that fact or remove them from the equation.

Quote:
The point is there is no way to "win" against gankers. If that doesn't scream "broken" then I don't know what does. Scouting, etc. can save you from being ganked, yes, but so what? Scouting is a hassle and boring, no one should have to do that unless they're moving something expensive in HS (if they lose a cheap ship, they should at least be able to take satisfaction in the fact that the gankers lost a lot more than they did). And even so, just because you scout the gankers doesn't mean you won, it just means you didn't lose.
Not losing is by definition winning. If you manage to avoid gankers by scouting ahead then you do win, not dying because you planned ahead is as much PvP as shooting you in the face because you didn't.

Quote:

Yeah, but little freedom for those who want to put out the fire. Not everyone is like you. But too bad for them, right? Find another game? They will.
If you want to put out fires, find ways to put them out, same as the gankers have found ways to light them.

You also assume too much, I'm a highsec bear not a suicide ganker, I do a bit of mining, I mission, I trade, I occasionally build stuff and I sell BPCs. Suicide gankers help to drive the market for minerals, certain modules and BPCs, some of which I trade in.

Gavin Dax wrote:
What? Cost shouldn't matter? What's the reason for that exactly? lol

Think armored car in RL transporting money. It only has 2 guys in it. Surely, 20 guys should be able to take that NP right? Should be easy...
lol Armoured cars get knocked off by much smaller groups, $100 RPG Rocket + $200 Launcher is probably a great tin opener.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Kaarous Aldurald
Black Hydra Consortium.
#1058 - 2014-07-01 21:48:10 UTC
Gavin Dax wrote:
[

Re ganking specifically - I checked evekill, saw a number of freighters ganked with full bulkheads in 0.5 and <500 mil in cargo. Only 20 catalysts were used for the ganks. This is a joke. 25 mil cost to gank a 1+ bil ISK freighter, supposedly *designed* and fit for cargo transport/tank? Even if the gank fails, the gankers only lose 25 mil and a bit of sec status.


If it's a joke, you're the one making it. I would LOVE to see the fit that enables 20 catalysts to gank a freighter for only 25 mil total cost.

I know it doesn't exist, because you were lying to try and dredge sympathy for your point because it can't stand based on actual facts.


Quote:

On top of this, the gankers are alts. There is literally no way to decent way to fight back. In RL, if you want to "watch the world burn" that's fine, but it's a risky business. In EVE, you're right at home.


No, in EVE it's called smart gameplay. Autopiloting, by the way, is a good example of stupid gameplay.

Stupid gameplay should be punished.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

KnowUsByTheDead
Sunlight...Through The Blight.
#1059 - 2014-07-01 21:51:05 UTC
50+ pages on the metaphysics and morality of freighter ganking.

Ganking still continues to happen.

The EvE servers continue to tick.

A CCP community rep has addressed their stance on the matter.

And, lo and behold, the world continues to spin.

I think EvE "working as intended" has answered the OP.

/thread

/moonwalks out

/makes more courier contracts

:smug:

Big smileCoolPirate

*Side Note*

Somehow saying "I told you so" to those who bleated for years "Y U NO GIVE ME FITZ FOR FREIGHTERS!!!!!!!111!!!!111oneone" doesn't really cut it, lol.

Roll

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

baltec1
Bat Country
Pandemic Horde
#1060 - 2014-07-01 22:08:05 UTC
KnowUsByTheDead wrote:


Somehow saying "I told you so" to those who bleated for years "Y U NO GIVE ME FITZ FOR FREIGHTERS!!!!!!!111!!!!111oneone" doesn't really cut it, lol.

Roll



I had so much fun saying that when they realised they were getting a nerf for the new fittings. Like always they have not learned their lesson.