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Rich men in EVE

First post First post
Author
Dinsdale Pirannha
Pirannha Corp
#41 - 2014-07-01 01:54:00 UTC
Organic Lager wrote:
Dinsdale Pirannha wrote:
Alavaria Fera wrote:
30b is maybe enough for a supercarrier and training a character (but if you buy character, needs a lot more).

You need like... 110bil for one of the very rare (due to being expensive) titans. That's why our alliance only has three or four ... dozens.


According to the well-informed metric given by Aryth, 50bil is only space middle class.


50 billion?

LOL. If you live in null sec, and are worth less than 100 billion, you are doing it oh so wrong.
45M / hour (after 15% tax) in an AFKtar, 3 hours/ day, 6 days a week = 800 M, plus who knows how many escalations. And let's not forget an SRP that actually your profit from the more ships that you lose.

So easily 1 billion a week, more like 3-4 billion / week, with good escalation drops.


3 hours a day for 2 straight years is the average? Damn you have high standards


You factor in escalation drops, null sec makes far more than 2 billion per week, so that comes down to 50 weeks.
I am low-balling all those numbers.
James Amril-Kesh
Viziam
Amarr Empire
#42 - 2014-07-01 01:54:30 UTC
This title is sexist.

Enjoying the rain today? ;)

Tippia
Sunshine and Lollipops
#43 - 2014-07-01 01:56:50 UTC
Dinsdale Pirannha wrote:
You factor in escalation drops, null sec makes far more than 2 billion per week, so that comes down to 50 weeks.
What data do you have to support this?

And so what? It's not like it's out of line with what you get from all other parts of space.
Arkady Romanov
Whole Squid
#44 - 2014-07-01 02:03:33 UTC
Dinsdale Pirannha wrote:
You factor in escalation drops, null sec makes far more than 2 billion per week, so that comes down to 50 weeks.
I am low-balling all those numbers.


Well then apparently I am super space poor. All total assets and ISK across all of my accounts brings me to just shy of 7 billion.

Even with our ridiculously generous SRP I would be lucky to net 1 billion per month.

For reference, I am a grown man with a full time job and family responsibilities. I have at most, 8 ish hours per week (mostly on the weekends) to play. My situation is not uncommon for a line member.


Whole Squid: Get Inked.

James Amril-Kesh
Viziam
Amarr Empire
#45 - 2014-07-01 02:05:50 UTC  |  Edited by: James Amril-Kesh
Derp.

Enjoying the rain today? ;)

Arkady Romanov
Whole Squid
#46 - 2014-07-01 02:07:33 UTC
James Amril-Kesh wrote:
45m an hour for an AFKtar? Holy **** you're delusional.


Me or Dinsdale? I'm pretty sure I know the answer, but just for clarity's sake.

Whole Squid: Get Inked.

James Amril-Kesh
Viziam
Amarr Empire
#47 - 2014-07-01 02:12:44 UTC
Arkady Romanov wrote:
James Amril-Kesh wrote:
45m an hour for an AFKtar? Holy **** you're delusional.


Me or Dinsdale? I'm pretty sure I know the answer, but just for clarity's sake.

I meant Dinsdale. I misinterpreted "per hour" to mean "per tick". Actually 45m per hour isn't too far off. So that was a dumb post.

Enjoying the rain today? ;)

Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#48 - 2014-07-01 02:16:22 UTC  |  Edited by: Antihrist Pripravnik
Let's now see some of the previous examples of getting super rich. All of them are based on the assumption that you know the game well and are almost religiously following devblogs and patch notes.

CCP changes and balances things regularly. A change can bring enormous profit opportunities if you know the game well and are able to act in time. This is something that you should do yourself because whenever there's a change in the game, there are a lot of speculations from either players that don't see a bigger picture or players who purposefully make speculations in order to artificially pump the prices up for their own personal benefit. There's also a risk of CCP changing things between the first devblog and the actual implementation, for which I will provide an example.

Example #1 - Technetium spike: Although ancient history for some, this example is perfect for showing what knowing the game and following the changes can do. Many people, primarily the OP of the linked thread, got insanely rich on Technetium when the mechanics and distributions changed. The Technetium bottleneck existed for years and major nullsec wars were waged because of it. The best thing about it was that Technetium output was static - there is a fixed amount of moons in the game that produce fixed amount of technetium per month. And even that fixed amount could be lower in certain times because of wars, causing even higher price spikes. Profit margins were measured in hundreds if not thousands of percents.

Example #2 - Nocxium spike : Nocxium is a fairly common material that can be found even in highsec belt ores like Pyroxeres (Caldari and Amarr space). However, a big part of the Nocxium was coming from Rogue Drone loot farmed in Drone regions (Cobalt Edge, Oasa,...). Some time ago, CCP decided to remove loot from rogue drones and replace it with bounties, since rogue drones did not have bounties at all. That created a fairly decent shortage of minerals, primarily Nocxium. Players who stockpiled Nocxium before or very shortly after the announcement of removal of drone loot have seen hundreds of percents of profit in a short amount of time.

Example #3 - Trade goods spike : Before Tyrannis expansion, we didn't have Planetary interaction. Some of the materials, like Coolants and Water, were already present in the game, but obtained in another way. There was a mini-game with NPC controlled trading which involved these general commodity items. The mini-game worked like this (example on Water):
- NPCs were selling a certain amount of Water in some stations for a semi-fixed price. The only increase in price was made by the fixed game algorithm - if you buy out all of the water in one station, the price will increase. Prices were reset once in a couple of days at downtime;
- NPCs were buying a certain amount of Water in stations that are usually 5-15 jumps away from the stations that were selling Water. The buy price was slightly higher than the sell price, so you could play as a low level no risk trader with NPC controlled prices;
Additional influx of these items was through killing highsec convoys (those NPC industrial ships you see in front of most of the stations in higsec).
In addition to materials like Water and Coolants, POS modules did not have blueprints and were also sold by NPC entities. Tyrannis changed all that by introducing Planetary Interaction. Water price jumped immediately by ~300% and pretty much stayed there. Other materials have seen even bigger profit margins.

Example #4 - Freighter rigs (or how there is a risk to get burned by CCP, even if your calculations are correct): Just before the latest release (Kronos) there was a devblog and an official discussion in "Features & Ideas" section of the forums that was suggesting rigs for freighters. Naturally, if rigs were added to freighters, the demand for salvage materials would decently increase making prices jump. Certain materials for Tech 2 rigs could be identified as bottlenecks in manufacturing, so the prices started to rise as soon as the idea was posted by CCP. However, the solution was not good enough and based on the feedback from the community, rigs were ditched as an idea and replaced with current implementation of low slots. Those who invested in salvage materials saw the prices plummet and got burned by the change of plans.
James Amril-Kesh
Viziam
Amarr Empire
#49 - 2014-07-01 02:20:48 UTC
But still it's not like it's hard to reach 45m per hour doing L4 missions. And if you're getting less than 60 running vanguards you're doing something seriously wrong.

Enjoying the rain today? ;)

Jenn aSide
Worthless Carebears
The Initiative.
#50 - 2014-07-01 02:27:51 UTC
Dinsdale Pirannha wrote:
Organic Lager wrote:
Dinsdale Pirannha wrote:
Alavaria Fera wrote:
30b is maybe enough for a supercarrier and training a character (but if you buy character, needs a lot more).

You need like... 110bil for one of the very rare (due to being expensive) titans. That's why our alliance only has three or four ... dozens.


According to the well-informed metric given by Aryth, 50bil is only space middle class.


50 billion?

LOL. If you live in null sec, and are worth less than 100 billion, you are doing it oh so wrong.
45M / hour (after 15% tax) in an AFKtar, 3 hours/ day, 6 days a week = 800 M, plus who knows how many escalations. And let's not forget an SRP that actually your profit from the more ships that you lose.

So easily 1 billion a week, more like 3-4 billion / week, with good escalation drops.


3 hours a day for 2 straight years is the average? Damn you have high standards


You factor in escalation drops, null sec makes far more than 2 billion per week, so that comes down to 50 weeks.
I am low-balling all those numbers.


High Sec Incursion HQ sites, 31 mil per site plus 7k CONCORD LP (selling at 1000 isk per lp is another 7 mil). so call it 38 mil per site. A good (read shiny as in ISN of TVP Elite) fleet can do 4 of those in an hour. 152 mil.

2 hours of High Sec incursions in a shiney fleet: 304 mil per hour. x7 days, thats 2.1 bil. 8.4 bil in a month, spending LESS time fiollowing tags and shooting sanshas while being protected by 11 logi ships AND CONCORD than you would flying an 'afktar' in Goons space while being killed all the time by roamin ceptor fleets.

A less shiney fleet can still pull you 6-7 bil isk in less time than the null sec pilot will be making a slight bit more.

But thanks for confirming that high-endhigh sec isk making activity is wildly unbalanced with the rest of the game.
Arkady Romanov
Whole Squid
#51 - 2014-07-01 02:35:14 UTC
Frankly, so is moderate level highsec income activities given the inherent lack of risk of being killed or otherwise interrupted while doing it (except in the rare cases a CODE ganker turns up).

Whole Squid: Get Inked.

Dinsdale Pirannha
Pirannha Corp
#52 - 2014-07-01 02:39:33 UTC
James Amril-Kesh wrote:
But still it's not like it's hard to reach 45m per hour doing L4 missions. And if you're getting less than 60 running vanguards you're doing something seriously wrong.


Yeah, but that is for an afktar, and after taxes of roughly 15%. I think most ticks are around 20 M, so I lowballed it a bit.
You know full well that the true number, especially when you include escalation drops, can be, and is, far higher for an active player.

But the original post was what is "rich"?

It is a moving number, but given that your dear leader stated he wanted everyone to have an alt in a super cap (2 state of goonians ago, I think?), 100 billion in assets and cash is small potatoes for null sec.
Alavaria Fera
GoonWaffe
#53 - 2014-07-01 02:41:44 UTC  |  Edited by: Alavaria Fera
Jenn aSide wrote:
Dinsdale Pirannha wrote:
Organic Lager wrote:
Dinsdale Pirannha wrote:
Alavaria Fera wrote:
30b is maybe enough for a supercarrier and training a character (but if you buy character, needs a lot more).

You need like... 110bil for one of the very rare (due to being expensive) titans. That's why our alliance only has three or four ... dozens.


According to the well-informed metric given by Aryth, 50bil is only space middle class.


50 billion?

LOL. If you live in null sec, and are worth less than 100 billion, you are doing it oh so wrong.
45M / hour (after 15% tax) in an AFKtar, 3 hours/ day, 6 days a week = 800 M, plus who knows how many escalations. And let's not forget an SRP that actually your profit from the more ships that you lose.

So easily 1 billion a week, more like 3-4 billion / week, with good escalation drops.


3 hours a day for 2 straight years is the average? Damn you have high standards


You factor in escalation drops, null sec makes far more than 2 billion per week, so that comes down to 50 weeks.
I am low-balling all those numbers.


High Sec Incursion HQ sites, 31 mil per site plus 7k CONCORD LP (selling at 1000 isk per lp is another 7 mil). so call it 38 mil per site. A good (read shiny as in ISN of TVP Elite) fleet can do 4 of those in an hour. 152 mil.

2 hours of High Sec incursions in a shiney fleet: 304 mil per hour. x7 days, thats 2.1 bil. 8.4 bil in a month, spending LESS time fiollowing tags and shooting sanshas while being protected by 11 logi ships AND CONCORD than you would flying an 'afktar' in Goons space while being killed all the time by roamin ceptor fleets.

A less shiney fleet can still pull you 6-7 bil isk in less time than the null sec pilot will be making a slight bit more.

But thanks for confirming that high-endhigh sec isk making activity is wildly unbalanced with the rest of the game.

Man highsec sounds so great. Gevlon goblin was right, we'd be there if we hadn't been so throughly indoctrinated from the time we started playing eve...

Er anyway, since nullsec is still the safest and best-est, evemail me if you want to try our rental program with your corp.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Dinsdale Pirannha
Pirannha Corp
#54 - 2014-07-01 02:41:55 UTC
Jenn aSide wrote:
Dinsdale Pirannha wrote:
Organic Lager wrote:
Dinsdale Pirannha wrote:
Alavaria Fera wrote:
30b is maybe enough for a supercarrier and training a character (but if you buy character, needs a lot more).

You need like... 110bil for one of the very rare (due to being expensive) titans. That's why our alliance only has three or four ... dozens.


According to the well-informed metric given by Aryth, 50bil is only space middle class.


50 billion?

LOL. If you live in null sec, and are worth less than 100 billion, you are doing it oh so wrong.
45M / hour (after 15% tax) in an AFKtar, 3 hours/ day, 6 days a week = 800 M, plus who knows how many escalations. And let's not forget an SRP that actually your profit from the more ships that you lose.

So easily 1 billion a week, more like 3-4 billion / week, with good escalation drops.


3 hours a day for 2 straight years is the average? Damn you have high standards


You factor in escalation drops, null sec makes far more than 2 billion per week, so that comes down to 50 weeks.
I am low-balling all those numbers.


High Sec Incursion HQ sites, 31 mil per site plus 7k CONCORD LP (selling at 1000 isk per lp is another 7 mil). so call it 38 mil per site. A good (read shiny as in ISN of TVP Elite) fleet can do 4 of those in an hour. 152 mil.

2 hours of High Sec incursions in a shiney fleet: 304 mil per hour. x7 days, thats 2.1 bil. 8.4 bil in a month, spending LESS time fiollowing tags and shooting sanshas while being protected by 11 logi ships AND CONCORD than you would flying an 'afktar' in Goons space while being killed all the time by roamin ceptor fleets.

A less shiney fleet can still pull you 6-7 bil isk in less time than the null sec pilot will be making a slight bit more.

But thanks for confirming that high-endhigh sec isk making activity is wildly unbalanced with the rest of the game.


Keep dreaming. Keep pulling high spots, under optimal conditions, while I low ball what an afk null player can do. Good comparison.
Tippia
Sunshine and Lollipops
#55 - 2014-07-01 02:48:33 UTC
Dinsdale Pirannha wrote:
Keep dreaming. Keep pulling high spots, under optimal conditions, while I low ball what an afk null player can do. Good comparison.

Do you have any data to support this? Oh, and if he's not allowed to pull high spots under optimal conditions, why are you?
Michael Ruckert
Hohere Kavallerie-Kommando
#56 - 2014-07-01 03:18:13 UTC
What's refreshing about EVE is unlike Care Bears in the Real World, 99% of those who play don't whine about the 1 Percenters here.

"No matter how well you perform there's always somebody of intelligent opinion who thinks it's lousy." - Laurence Olivier

Elizabeth Norn
Nornir Research
Nornir Empire
#57 - 2014-07-01 04:27:24 UTC
Dinsdale Pirannha wrote:

Look, if you have to ask, you are not even in the league.
There are players now worth over 10 trillion.
That number is based solely on the concentration of wealth as we have seen more and more null sec income being created, and it flowing through the hands of a small amount of players. These players can skim just a tiny fraction of that cash flow and it is still an enormous amount they are pocketing.

I personally know at least one trillionaire trader with links to null sec, and another trillionaire who runs incursions and mines, but 12 hours a day, every day, for many many years. I also know someone who is in PL and personally owns 18 moons. Their income is insane, and must be closing in on a trillion.

And these three are not even heavy hitters in the scheme of the null sec pyramids.


And I know a couple who are unaffiliated with any major group, and likely don't even have time to fly to null sec.

Dinsdale Pirannha wrote:

50 billion?

LOL. If you live in null sec, and are worth less than 100 billion, you are doing it oh so wrong.
45M / hour (after 15% tax) in an AFKtar, 3 hours/ day, 6 days a week = 800 M, plus who knows how many escalations. And let's not forget an SRP that actually your profit from the more ships that you lose.

So easily 1 billion a week, more like 3-4 billion / week, with good escalation drops.


I don't think people who think like this get very rich at all, certainly not enough to have made it worth their time based on ISK alone, unless they really enjoy seeing the ISK pile up. Eighteen hours a week for over two years, doing the same complexes over and over, just to afford a Titan?

I've made a fair amount of money and the only time I can remember setting foot in null sec in the last year and a half resulted in losing 100m, two empty pods and over a bil of potential profit, I should've just hired Black Frog from the comfort of my CQ ;). I'm pretty sure how I earnt my ISK would've been impossible in null sec too, since there isn't much of a public market for BPOs on contracts.
Alavaria Fera
GoonWaffe
#58 - 2014-07-01 04:38:38 UTC
Elizabeth Norn wrote:
Dinsdale Pirannha wrote:

50 billion?

LOL. If you live in null sec, and are worth less than 100 billion, you are doing it oh so wrong.
45M / hour (after 15% tax) in an AFKtar, 3 hours/ day, 6 days a week = 800 M, plus who knows how many escalations. And let's not forget an SRP that actually your profit from the more ships that you lose.

So easily 1 billion a week, more like 3-4 billion / week, with good escalation drops.


I don't think people who think like this get very rich at all, certainly not enough to have made it worth their time based on ISK alone, unless they really enjoy seeing the ISK pile up. Eighteen hours a week for over two years, doing the same complexes over and over, just to afford a Titan?

I've made a fair amount of money and the only time I can remember setting foot in null sec in the last year and a half resulted in losing 100m, two empty pods and over a bil of potential profit, I should've just hired Black Frog from the comfort of my CQ ;). I'm pretty sure how I earnt my ISK would've been impossible in null sec too, since there isn't much of a public market for BPOs on contracts.

The idea of someone ratting into a titan is pretty silly, unless you're multiboxing like mad.

And then you'll end up feeding people tons of killmails until they start watchlisting your ishtar/carrier alts. You there, you know who you are that loses carriers like there's no end to them.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alex Grison
Grison Universal
#59 - 2014-07-01 04:49:52 UTC
Grison finance lessons anyone?

yes

jack1974
Federal Navy Academy
Gallente Federation
#60 - 2014-07-01 04:51:19 UTC
The Rich get Richer Cool

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