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Has suicide ganking become a problem? Empty freighters being ganked.

First post First post First post
Author
baltec1
Bat Country
Pandemic Horde
#941 - 2014-06-26 00:17:46 UTC
Organic Lager wrote:


Now the topic is about tightening restrictions on freighter ganking, something i personally know nothing about since i don't fly them or gank them. It's honestly a very small portion of the destruction of sand castles and no one (that i've seen) has said remove it, just to make it more cost restrictive to gank empty or unprofitable targets.


Always with the just one more nerf. You literally just got freighters buffed and ganking nerfed and now you want even more?

No, learn to protect yourself.
Kaarous Aldurald
Black Hydra Consortium.
#942 - 2014-06-26 00:17:48 UTC
Aalysia Valkeiper wrote:

Other than drones, what weapons do miners have to damage a ganker? I'm really interested in that answer.


What else do you possibly need? They fly paper thin ships.

Quote:

I don't start mining until my drone skills are over 3 million skill points and still find my vessels have no chance to escape even if they are maxxed tank.


Well, then you're doing something wrong. A Procurer can be ganked, but it takes about three times as much isk in Catalysts as it does to buy a Procurer. Even with **** skills, it can get beastly EHP.

Quote:

As for ganking (attacking the helpless and unarmed), I do consider that immature.


I can tell, it colors your thinking.


Quote:

But escorting is not as feasible in EvE and Q-ships are not possible.


Both of those statements are false.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

baltec1
Bat Country
Pandemic Horde
#943 - 2014-06-26 00:19:11 UTC  |  Edited by: baltec1
Aalysia Valkeiper wrote:


Where is the weapon to damage the opponent?


The untankable wrath that is concord . All you need to do is tank them until they arrive and that is very easy to do with a skiff.
Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#944 - 2014-06-26 00:20:09 UTC
baltec1 wrote:
Aalysia Valkeiper wrote:


But escorting is not as feasible in EvE and Q-ships are not possible.


Watch and learn


i didn't say it was Unfeasible. I said it wasn't as feasible. the amount of co-ordination and disipline involved doesn't happen near as often in EvE as you imply it does.
Kaarous Aldurald
Black Hydra Consortium.
#945 - 2014-06-26 00:20:49 UTC
Aalysia Valkeiper wrote:

Where is the weapon to damage the opponent?


If you wanted one, you should not have chosen to fly non combat ships.

Heck, even a hauler has guns(barges can't because for balance sake they lose that in order to fit strip miners), there are a few guys who specialize in killing people with haulers and such. But the real answer to your question is that not dying is how you win against gankers if you are going to insist on continuing to mine. The ship he linked will pretty much never die, it costs about two times as much isk to kill it as it actually costs.

The binary, immersion breaking magic space police will kill the ganker for you.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Organic Lager
Drinking Buddies
#946 - 2014-06-26 00:22:20 UTC
Kaarous Aldurald wrote:
Organic Lager wrote:

This thread is about are the gank rules to loose and in need of a bit of tightening? not everyone should play my way and if you don't you're doing it wrong and not actually having fun.


Oh, my God the irony.

Carebears saying the first quoted sentence is the same thing as them saying the second. This thread is exactly about one group trying to force the other to play their way.

The funny part is that shoe is precisely on the other foot of what you lot would like to claim.


I'm not for or against freighter ganking, i know nothing about it. No one is forcing anyone to play a certain way, if the rules are too lax giving one group too large an advantage over the other they should be tweaked. Change happens you grow and adapt, that is eve.
baltec1
Bat Country
Pandemic Horde
#947 - 2014-06-26 00:24:42 UTC  |  Edited by: baltec1
Aalysia Valkeiper wrote:
baltec1 wrote:
Aalysia Valkeiper wrote:


But escorting is not as feasible in EvE and Q-ships are not possible.


Watch and learn


i didn't say it was Unfeasible. I said it wasn't as feasible. the amount of co-ordination and disipline involved doesn't happen near as often in EvE as you imply it does.


You said Q-ship are not possible. That solo iteron V killed a battleship. This was before the buffs to haulers which has made them even better and the revamped deep space transports are downright nasty.

Haulers and mining barges are more than able to defend themselves. Christ, I used to hunt people in an iteron V. For a bit of nostalgia, if you look up issue 21 of the EON magazine (pages 48-56) you will find the 50 mil isk challenge. There were six ships that were picked to be showcased as good examples of pvp ships for 50 mil. To my amazement my litte iteron V got picked.
Organic Lager
Drinking Buddies
#948 - 2014-06-26 00:27:06 UTC
baltec1 wrote:
Organic Lager wrote:


Now the topic is about tightening restrictions on freighter ganking, something i personally know nothing about since i don't fly them or gank them. It's honestly a very small portion of the destruction of sand castles and no one (that i've seen) has said remove it, just to make it more cost restrictive to gank empty or unprofitable targets.


Always with the just one more nerf. You literally just got freighters buffed and ganking nerfed and now you want even more?

No, learn to protect yourself.


Man learn to read, for all i know freighters need a nerf. I was very wrong about suicide ganking against mission ships and freighters aren't even my field. All i was replying to was to not tell anyone how to play, even carebears.
Tippia
Sunshine and Lollipops
#949 - 2014-06-26 00:29:36 UTC  |  Edited by: Tippia
Organic Lager wrote:
In order to pvp someone has to make the ships, which could depending on how you look at it be an entirely pve activity.
The only way to look at it and make it “an entirely PvE activity” is to completely ignore reality. At no point are you pitted against any part of the environment — everything you do is done in competition with other players. It's PvP through and through.

Quote:
If you remove the pvp entirely players could still go out, mine and manufacture, bigger and bigger ships, mind you the game would be shallow and hugely unsuccessful.
It also wouldn't be multiplayer, but rather a part of the X series of games.

Quote:
Now if you remove the pve, mining and manufacturing, from the game, well the entire system ceases to exist.
If you remove the PvE, we have to rely on ship insurance as the only source of ISK, which is probably not enough to grease the market engine, and the economy would have to be barter-based. The system would still work, though — just be a fair bit more cumbersome.

Quote:
Which one is core?
The (PvP) market.
And again, no-one is saying that you have to take part in any particular activity. What we're saying that are not in full control of that choice — the activity may very well take part of you, irrespective of your wishes. Ignoring this very simple fact is indeed to play the game wrong. It is treating a multiplayer game as if there were no other players; it is treating the sandbox as if it didn't apply to those other players; and it is treating activities as if they existed in isolation from each other. All of those things are 100% wrong.

Again, it is just as possible to play a multiplayer sandbox wrong as it is any other type of game — in this case by trying to treat it as a single-player non-sandbox — and the whingers are frighteningly often doing exactly that. Their problems exist solely and entirely because they fail to play the game properly. There are really no two ways about it.

Quote:
It's honestly a very small portion of the destruction of sand castles and no one (that i've seen) has said remove it, just to make it more cost restrictive to gank empty or unprofitable targets.
…and there is absolutely no reason to impose such a restriction, especially since the goal is very blatantly to indirectly trying to remove it completely. As baltec1 puts it: “just one more nerf” is the constant cry no matter how many nerfs are being rolled out, and they have proven beyond any doubt that they will not stop with the inane mewling until it is gone. They're being dishonest, and they're being hypocrites by trying do exactly what they incorrectly accuse the gankers of doing. They keep trotting out lie after lie to “support” their fully disproven fantasies about the state of the game.
Remiel Pollard
Aliastra
Gallente Federation
#950 - 2014-06-26 00:30:42 UTC
Aalysia Valkeiper wrote:
Remiel Pollard wrote:

This already exists, the tools are already available to do exactly this. Learn to PVP, and you learn how to use those tools.

I've successfully defended against four suicide ganks on my alt, in a Covetor no less. Don't even try to tell me that you don't already have the tools you need.

I might also note that earlier, you stated explicitly that you refuse to train for PVP because it's immature. The when I pointed out that PVP is not immature, you backpedalled to some silly distinction about between PVP and ganking. Not only do I find this disingenuous, but it demonstrates poor understanding of PVP in general.

Well, you don't need to learn to gank to defend yourself from PVP as a miner, but it would certainly help you to understand how it works and what can be done to defend against it better. I don't call that immature, I call it understanding your enemies. Again, by refusing to learn to PVP, you cripple yourself, all for the sake of some misguided sense of moral superiority I imagine.


Other than drones, what weapons do miners have to damage a ganker? I'm really interested in that answer.


I already answered this. You learn to PVP, and you find out for yourself. That's your answer. What, you want me to hold your hand? This is EVE, not a themepark. If you showed a modicum of willingness to learn to PVP, someone might be willing to teach you.

Quote:
It is like the differance between the Germans and the royal navy in both world wars. The royal navy was considered honerable because they would fight ships designed to fight. Unfortunately, the german did not have the resources for that and resorted to the 'dishonorable' effect of attacking unarmed merchants. Eventually, (both times) the 'dishonorable' ganking was countered not only by escorting, but by Q-ships.


You really think the English were completely 'honourable' and without flaw? One word: Gallipoli, where they used Australian troops as cannon fodder in poorly coordinated attacks on the Turkish front line which despite terribad English strategic ability, the Australians still managed to take and win, but not without incredibly high losses of Australian and New Zealander lives because the English were too busy drinking tea to get their hands dirty.

And if it weren't for everyone else that came to help them, the British would have lost that war.

The real difference between gankers and their victims is the victims choose to be victims, they choose to be weak, they choose to explode and then they cry about it. Meanwhile, the gankers are enjoying the GAME by not turning it into a JOB where the bottom line matters. You talk about how much isk you make, and everyone that matters giggles a little because nobody that matters cares, nobody enjoying the game cares. When you play for the isk, you're working. When you play for fun, you're actually playing a game.

But let's make it about the isk for a minute - CODE. receives billions in donations each month. They are making more than you. Another reason to giggle when you talk about the pittance in comparison that you think is an achievement despite the ganking.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#951 - 2014-06-26 00:40:55 UTC
Kaarous Aldurald wrote:
Aalysia Valkeiper wrote:

Where is the weapon to damage the opponent?


If you wanted one, you should not have chosen to fly non combat ships.

Heck, even a hauler has guns(barges can't because for balance sake they lose that in order to fit strip miners), there are a few guys who specialize in killing people with haulers and such. But the real answer to your question is that not dying is how you win against gankers if you are going to insist on continuing to mine. The ship he linked will pretty much never die, it costs about two times as much isk to kill it as it actually costs.

The binary, immersion breaking magic space police will kill the ganker for you.


Yeah, Concord is the weapon I don't like relying on, but it is the real reason I still mine. I want to be constructive, not destructive. Mining and manufacturing gives me that ability. I can't solo mine in an unarmed ship unless I'm under concord, so I can't mine in low, null, or wormhole.

Give me an armed miner and I will probably be in low waiting for that unprepared ganker. Until then, don't expect me to leave high sec.

Why don't I join a player corp? I did with earlier characters and was abused and disrespected in each case (more than 20 corps, total). So, I gave up looking for a good corp and decided to stay solo.

I play solo and I'm happy with it. Sure, there are risks and disadvantages I must deal with, but I am doing so. I accepted it and I am playing.


Kaarous Aldurald
Black Hydra Consortium.
#952 - 2014-06-26 00:59:10 UTC
Aalysia Valkeiper wrote:
I can't solo mine in an unarmed ship unless I'm under concord, so I can't mine in low, null, or wormhole.



What? I ninja gas mine all the freaking time lately, ever since the Prospect came out. Hell this is my wormhole character and I put Mining Frigate 5 on my training plan once that ship came out, it's beast mode.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#953 - 2014-06-26 01:00:29 UTC  |  Edited by: Aalysia Valkeiper
Remiel Pollard wrote:


I already answered this. You learn to PVP, and you find out for yourself. That's your answer. What, you want me to hold your hand? This is EVE, not a themepark. If you showed a modicum of willingness to learn to PVP, someone might be willing to teach you.

You really think the English were completely 'honourable' and without flaw? One word: Gallipoli, where they used Australian troops as cannon fodder in poorly coordinated attacks on the Turkish front line which despite terribad English strategic ability, the Australians still managed to take and win, but not without incredibly high losses of Australian and New Zealander lives because the English were too busy drinking tea to get their hands dirty.

And if it weren't for everyone else that came to help them, the British would have lost that war.

The real difference between gankers and their victims is the victims choose to be victims, they choose to be weak, they choose to explode and then they cry about it. Meanwhile, the gankers are enjoying the GAME by not turning it into a JOB where the bottom line matters. You talk about how much isk you make, and everyone that matters giggles a little because nobody that matters cares, nobody enjoying the game cares. When you play for the isk, you're working. When you play for fun, you're actually playing a game.

But let's make it about the isk for a minute - CODE. receives billions in donations each month. They are making more than you. Another reason to giggle when you talk about the pittance in comparison that you think is an achievement despite the ganking.



You speak in terms of PvP and wonder why someone who doesn't want to PvP doesn't appeciate it?

I am well aware the British were not always honorable. That is, after all, why their empire collapsed.

NO COUNTRY has a history without fault.

My comparision was the tactics, not the nations. A good response to it would have been to point out the US did the very same thing to the japanese during WW2 and succeeded. The main reason for that success was the japanese didn't deploy an effective counter... escorts were rare and they used no Q-ships.

CODE? They're EvE's version of organized crime. Yes, they're successful and that's the entire point of EvE. I do not compare in any manner to them.

I enjoy the game and what I have done so far. I plan to and hope to do more.

I will learn, adapt, and continue to play (at least until my account expires in November). When I no longer enjoy EvE, I will leave the game to those who do.

You have a problem with that, it's not my problem.

EDIT: I've been offered lessons in Pvp before... by people more interested in getting their hands on some of the ships I have. It was amazing how fast they disappeared when I showed up in a destroyer for the lesson and told them I'd use that battleship after I learned to fight.
Maybe you can explain why it's preferable to learn PvP in an Armegeddon instead of a Dragoon.
Remiel Pollard
Aliastra
Gallente Federation
#954 - 2014-06-26 01:09:08 UTC
Aalysia Valkeiper wrote:


You have a problem with that, it's not my problem.


I have no problem with how you want to play the game.

I have a problem with when how you want to play results in your inevitable failure at the hands of other players playing how they want to play, and you come on here and call them 'immature' or beg CCP to nerf them and buff you, instead of actually doing something about it yourself.

You are no different from the others in this regard, you think I and others have a problem with how you play the game. We don't, we just take advantage of how you play the game, by ganking you when you go afk and/or fail to defend yourself. Some people just like explosions. I submit that if you have a problem with that, then it's not my problem.

Unless you make it one on the forums, and then we're both gonna have a problem.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Tauranon
Weeesearch
CAStabouts
#955 - 2014-06-26 01:14:08 UTC
Organic Lager wrote:


In order to pvp someone has to make the ships, which could depending on how you look at it be an entirely pve activity. If you remove the pvp entirely players could still go out, mine and manufacture, bigger and bigger ships, mind you the game would be shallow and hugely unsuccessful. Now if you remove the pve, mining and manufacturing, from the game, well the entire system ceases to exist. Which one is core? which is dependent on the other? In order to kick over a sand castle someone must first construct them, but in order to continue to construct someone must destroy what you have created. Both must exist in order for the game to work and just because one player would rather not take part in one half of the game does not mean he's doing it wrong, especially when he's admittedly tried the other side and doesn't enjoy it.



The EVE economy actually works entirely the other way. If there was no destruction, then all the veldspar that ever need be mined would already have been mined, and it wouldn't be worth mining at all, and all the veldspar miners would have then gone on and saturated the next resource until after 11 years (today), no resource would have any intrinsic value left at all.

There are truly ample survival tools in the game, if you decide that you personally don't want to pay the piper in that regard. I have lost 1 ship in null in 9 months, and purely down to be me doing dumb things with it, there was no actual need to lose it, it was not unavoidable. Surely given the tremendous restrictions on shooting your stuff in highsec, you can figure out how to use the tools that are good enough to survive in null, to survive in highsec.


Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#956 - 2014-06-26 01:19:43 UTC
Remiel Pollard wrote:
Aalysia Valkeiper wrote:


You have a problem with that, it's not my problem.


I have no problem with how you want to play the game.

I have a problem with when how you want to play results in your inevitable failure at the hands of other players playing how they want to play, and you come on here and call them 'immature' or beg CCP to nerf them and buff you, instead of actually doing something about it yourself.

You are no different from the others in this regard, you think I and others have a problem with how you play the game. We don't, we just take advantage of how you play the game, by ganking you when you go afk and/or fail to defend yourself. Some people just like explosions. I submit that if you have a problem with that, then it's not my problem.


You make a lot of sense.

Just remember I don't AFK. If I must leave my keyboard, I dock.

I play as I wish. Others take advantage if they find me. I get a new ship and play more. No problem to me, especially after they try to brag about their kill and I shrug at them while they brag. Boy, that p***es them off.

Yeah, the ones I call 'immature' are those who attack unarmed ships and want it to look like it's a wonderful achievement. When they discover it's not a case of tears for the player who lost the ship, they get all twisted out of shape.

I haven't asked for a nerf of the gankers, have I? All I asked for is a way to shoot back.
Remiel Pollard
Aliastra
Gallente Federation
#957 - 2014-06-26 01:20:51 UTC
Aalysia Valkeiper wrote:

I haven't asked for a nerf of the gankers, have I? All I asked for is a way to shoot back.



Then you are asking for something that already exists.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Capt Starfox
GoonWaffe
Goonswarm Federation
#958 - 2014-06-26 01:39:39 UTC  |  Edited by: Capt Starfox
Organic Lager wrote:
Capt Starfox wrote:

Aalysia Valkeiper wrote:


I know other players have more isk/ships, but my success without PvP should show it is NOT required.


You don't have to PvP, however it is the core purpose of this game; regardless if you don't want to that's your option, just don't get all upset when someone decides they want to PvP you.


PvP is not the "core" purpose of the game. This is a sandbox the core purpose is what ever you want it to be. Want to gank and be an outlaw in faction space; go for it. Want to mine astroids and open your own galactic manufacturing company; go for it. Want to take over all of the unclaimed space then declare war on the 4 major factions; go for it. Eve appeals to all sorts of players for all sorts of different reasons, so stop this nonsense about "you're playing wrong".

This thread is about are the gank rules to loose and in need of a bit of tightening? not everyone should play my way and if you don't you're doing it wrong and not actually having fun.


PvE is often times used to fuel PvP. Mining space rocks to build the spaceships and space ammo to supply a corp/alliance/coalition to field a fleet to grind some structures to create timers to create major space battles.

Or, replace grinding structures with highsec wardecs.

Some other forms of PvP that most highsec residents aren't aware of are market PvP and Forum PvP.

Also, no where in my post did I say anyone was playing the game wrong. However, I was pointing out, in my own words, that virtually every path in this video game ends or begins with PvP.

Abandon all hope ye who x up in fleet

Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#959 - 2014-06-26 01:59:00 UTC
Remiel Pollard wrote:
Aalysia Valkeiper wrote:

I haven't asked for a nerf of the gankers, have I? All I asked for is a way to shoot back.



Then you are asking for something that already exists.


Not for miners. And that's taking drones into account, which gankers do when they consider attacking miners.

Gankers attack miners knowing almost exactly what they need to kill the miner.

What I think is needed is a way miners can spring a trap and ambush the unwary ganker (who thinks he has a easy killmail coming).

The best way I see is to make combat rigs for the miners.

My idea (for the venture as an example):

one rig;
requires one small rig mount
requires 1200-1600 m3 of ore bay (thus, only miners can use)
provides one high slot for a small weapon
provides some shield, shield regen, capacitor, and/or capacitor regen

Note even three of this rig does not make the venture OP, but it does gives the Venture a chance to shoot back. It would be especially useful on the prospect since the prospect doesn't even have the venture's drone bay. Note also I did not include more drone use.
Remiel Pollard
Aliastra
Gallente Federation
#960 - 2014-06-26 02:01:52 UTC  |  Edited by: Remiel Pollard
Aalysia Valkeiper wrote:
Remiel Pollard wrote:
Aalysia Valkeiper wrote:

I haven't asked for a nerf of the gankers, have I? All I asked for is a way to shoot back.



Then you are asking for something that already exists.


Not for miners. And that's taking drones into account, which gankers do when they consider attacking miners.

Gankers attack miners knowing almost exactly what they need to kill the miner.

What I think is needed is a way miners can spring a trap and ambush the unwary ganker (who thinks he has a easy killmail coming).

The best way I see is to make combat rigs for the miners.

My idea (for the venture as an example):

one rig;
requires one small rig mount
requires 1200-1600 m3 of ore bay (thus, only miners can use)
provides one high slot for a small weapon
provides some shield, shield regen, capacitor, and/or capacitor regen

Note even three of this rig does not make the venture OP, but it does gives the Venture a chance to shoot back. It would be especially useful on the prospect since the prospect doesn't even have the venture's drone bay. Note also I did not include more drone use.


Yes, for miners. You are making the mistake of thinking that DPS is the only thing you have to fight with. You are making this mistake because you haven't learned anything about PVP. There are no new rigs required, you have all the tools you need. Now if you were actually interested in defending yourself, you'd learn to PVP. I've trained miners to defend themselves and they're sitting right now in T1 barges in lowsec, with Orca support, comfortably pecking away at more valuable ore than you give yourself access to.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104