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Dev Blog: Reprocess all the things!

First post First post First post
Author
Darin Vanar
Federal Navy Academy
Gallente Federation
#2041 - 2014-05-16 00:55:37 UTC
I don't think we are talking about the same things here.

If I am a trader, and I am just looking at the market, leaving aside logistics.

Your Arkonor, is 20 times more valuable to me, than Kernite.

I mean, that's what the table that I was referring to, was illustrating, price per unit, of ore.

Not m3.

I don't care if it took the Veldspar guy three times faster to mine his ore, by the time you get one refinable batch.

When you are at the market, you pay the price per unit, not price for m3.

That's all I was saying, to illustrate a point, not discussing mining profitability and how much harder it is, or easier to mine is, in the various spaces. That's a different can of worms.
mynnna
State War Academy
Caldari State
#2042 - 2014-05-16 01:34:40 UTC
Darin Vanar wrote:
I don't think we are talking about the same things here.

If I am a trader, and I am just looking at the market, leaving aside logistics.

Your Arkonor, is 20 times more valuable to me, than Kernite.

I mean, that's what the table that I was referring to, was illustrating, price per unit, of ore.

Not m3.

I don't care if it took the Veldspar guy three times faster to mine his ore, by the time you get one refinable batch.

When you are at the market, you pay the price per unit, not price for m3.

That's all I was saying, to illustrate a point, not discussing mining profitability and how much harder it is, or easier to mine is, in the various spaces. That's a different can of worms.


And your point is utterly wrong and completely useless when it comes to the actual value of mining. Congratulations?

Member of the Goonswarm Economic Warfare Cabal

Mos7Wan7ed
Hardcore Industries
#2043 - 2014-05-16 05:52:38 UTC  |  Edited by: Mos7Wan7ed
CCP Ytterbium wrote:
Omnathious Deninard wrote:
I might have missed it, but do starbase refining arrays now take skills into consideration?


Not for now, but they have been changed in such a way they give you 52 / 54% yield reprocess as if you had perfect skills, so that is a huge incentive to use them if you don't have all skills / implants trained. Ice will also be affected by it (no more 100% reprocess for ice in Starbase Reprocessing Arrays).

This may change later on though.


With the buff to compression making it instant, the compression array so you no longer need a Rorqual, and more compressed ore fitting in to your cargohold, you have made it easier then ever to move the compressed ore to a station. Why in the world would you be willing to stick it in a Reprocessing Array and only get back 52-54%. You would have to be a mad man.

At lease Medium Intensive Refining Array will get new life after the patch. I think I'll buy some while they are cheap before they become useful. Assuming anyone actually makes them.

The price looks like it might be inflated already.

(Update) Material cost on an un-researched BPO puts it at 32 Million but is sitting at 44 Million. So, something like 38% markup at the moment...
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2044 - 2014-05-16 09:24:31 UTC
Mos7Wan7ed wrote:
CCP Ytterbium wrote:
Omnathious Deninard wrote:
I might have missed it, but do starbase refining arrays now take skills into consideration?


Not for now, but they have been changed in such a way they give you 52 / 54% yield reprocess as if you had perfect skills, so that is a huge incentive to use them if you don't have all skills / implants trained. Ice will also be affected by it (no more 100% reprocess for ice in Starbase Reprocessing Arrays).

This may change later on though.


With the buff to compression making it instant, the compression array so you no longer need a Rorqual, and more compressed ore fitting in to your cargohold, you have made it easier then ever to move the compressed ore to a station. Why in the world would you be willing to stick it in a Reprocessing Array and only get back 52-54%. You would have to be a mad man.

At lease Medium Intensive Refining Array will get new life after the patch. I think I'll buy some while they are cheap before they become useful. Assuming anyone actually makes them.

The price looks like it might be inflated already.

(Update) Material cost on an un-researched BPO puts it at 32 Million but is sitting at 44 Million. So, something like 38% markup at the moment...


People are misunderstanding.

The 52/54% is the base percentage. Not the final percentage. In the same way most NPC stations are 50% base.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Darin Vanar
Federal Navy Academy
Gallente Federation
#2045 - 2014-05-16 09:43:34 UTC  |  Edited by: Darin Vanar
mynnna wrote:
Darin Vanar wrote:
I don't think we are talking about the same things here.

If I am a trader, and I am just looking at the market, leaving aside logistics.

Your Arkonor, is 20 times more valuable to me, than Kernite.

I mean, that's what the table that I was referring to, was illustrating, price per unit, of ore.

Not m3.

I don't care if it took the Veldspar guy three times faster to mine his ore, by the time you get one refinable batch.

When you are at the market, you pay the price per unit, not price for m3.

That's all I was saying, to illustrate a point, not discussing mining profitability and how much harder it is, or easier to mine is, in the various spaces. That's a different can of worms.


And your point is utterly wrong and completely useless when it comes to the actual value of mining. Congratulations?


Except that I wasn't discussing the value of mining, but the highsec refining nerf, and the array of skills needed for a new player to refine that Veldspar if they want to sell it relative to the actual depth of the mining system.

That this system is so closely related with other game systems (actual mining value), is not a can of worms that I myself opened. I, myself, am a trader, and I used my perspective as a trader in valuing ore per unit. A new player will likely do the same thing when they open the market window. That is neither inaccurate, or deceptive, it just doesn't take into account the actual mining profession. As I said, this isn't about mining.

I know, you will say, a new player is better off selling rocks, and that is right, but it's not okay when that is forced onto the entire space. You don't want to do that forever, especially when you want to branch into industry and also mine your own ore. That you are not cost effective producing local minerals, is right there a huge cost sink before you think about taking an item to market, because other minerals have to be imported from null. Now we can't refine our own local minerals, in our own space, because that will mean on the bill of materials for highsec minerals, you will accept a -10% ME, competing against products coming out of nullsec. Highsec refining is just simply not cost efficient, even with max skills and an implant, which takes away fundamental freedoms from the space itself, freedoms that we now currently enjoy.

That is another added wrinkle.

Is there no other way to boost null sec industry than to turn the entire highsec space into a labor space that churns rocks to be funneled into null? I don't believe that. You are the CSM, please try to work something out with CCP, that works well for both parties here, if we can't count on you, who do we turn to? Team Unicorns who made those tooltips? What are they going to do, tooltip my name to my name?

Think about the implication of these changes, for all of us. Because it seems, no one else at CCP seems to.
Nedly Stark
ARAZ Engineering
#2046 - 2014-05-16 15:21:37 UTC
I love mining in high sec, it's about all I want to do in this game, no more - no less. I think it's fun to fill up my charon full of dense veldspar and spacefreight it to jita to be sold on the market. I've been suicide ganked only 2 or 3 times but I don't mind it, it's part of the game. If it were to happen often like it might in low or null sec, i'd probably change my entire mining routine or i might just not mine at all.
Hedion's oracle
Naari LLC
#2047 - 2014-05-17 13:36:01 UTC
Nedly Stark wrote:
I love mining in high sec, it's about all I want to do in this game, no more - no less. I think it's fun to fill up my charon full of dense veldspar and spacefreight it to jita to be sold on the market. I've been suicide ganked only 2 or 3 times but I don't mind it, it's part of the game. If it were to happen often like it might in low or null sec, i'd probably change my entire mining routine or i might just not mine at all.


Yes, the new player retention aspects for this are awesome.........that's a joke BTW.

Error: Working As intended

Maldiro Selkurk
Radiation Sickness
#2048 - 2014-05-17 14:50:27 UTC
For a single player (like myself) or even for some smaller corps maintaining a POS even in highsec is going to be cost inefficient. How about making the Orca an ore compressor that can only compress highsec ores (so it doesnt take away from Rorqual compression).

That way we small guys can be a part of the new compressed ores market. Otherwise, we are probably going to be losing a lot of income to ore compressing middle men.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

xCassiopiax
Naari LLC
#2049 - 2014-05-17 16:52:10 UTC
Darin Vanar wrote:
mynnna wrote:
Darin Vanar wrote:
I don't think we are talking about the same things here.

If I am a trader, and I am just looking at the market, leaving aside logistics.

Your Arkonor, is 20 times more valuable to me, than Kernite.

I mean, that's what the table that I was referring to, was illustrating, price per unit, of ore.

Not m3.

I don't care if it took the Veldspar guy three times faster to mine his ore, by the time you get one refinable batch.

When you are at the market, you pay the price per unit, not price for m3.

That's all I was saying, to illustrate a point, not discussing mining profitability and how much harder it is, or easier to mine is, in the various spaces. That's a different can of worms.


And your point is utterly wrong and completely useless when it comes to the actual value of mining. Congratulations?


Except that I wasn't discussing the value of mining, but the highsec refining nerf, and the array of skills needed for a new player to refine that Veldspar if they want to sell it relative to the actual depth of the mining system.

That this system is so closely related with other game systems (actual mining value), is not a can of worms that I myself opened. I, myself, am a trader, and I used my perspective as a trader in valuing ore per unit. A new player will likely do the same thing when they open the market window. That is neither inaccurate, or deceptive, it just doesn't take into account the actual mining profession. As I said, this isn't about mining.

I know, you will say, a new player is better off selling rocks, and that is right, but it's not okay when that is forced onto the entire space. You don't want to do that forever, especially when you want to branch into industry and also mine your own ore. That you are not cost effective producing local minerals, is right there a huge cost sink before you think about taking an item to market, because other minerals have to be imported from null. Now we can't refine our own local minerals, in our own space, because that will mean on the bill of materials for highsec minerals, you will accept a -10% ME, competing against products coming out of nullsec. Highsec refining is just simply not cost efficient, even with max skills and an implant, which takes away fundamental freedoms from the space itself, freedoms that we now currently enjoy.

That is another added wrinkle.

Is there no other way to boost null sec industry than to turn the entire highsec space into a labor space that churns rocks to be funneled into null? I don't believe that. You are the CSM, please try to work something out with CCP, that works well for both parties here, if we can't count on you, who do we turn to? Team Unicorns who made those tooltips? What are they going to do, tooltip my name to my name?

Think about the implication of these changes, for all of us. Because it seems, no one else at CCP seems to.


You made some eloquent arguments, but they fall on deaf ears when talking to Null Sec CSMs. Point being that this Reprocessing change has a two fold purpose , drive miners into null to serve the current S#*t lords there, the other to kill High Sec Market competition, basically a CCP social engineering scheme and most will fall for it hook, line and sinker.
Nedly Stark
ARAZ Engineering
#2050 - 2014-05-18 01:51:49 UTC
Hedion's oracle wrote:
Nedly Stark wrote:
I love mining in high sec, it's about all I want to do in this game, no more - no less. I think it's fun to fill up my charon full of dense veldspar and spacefreight it to jita to be sold on the market. I've been suicide ganked only 2 or 3 times but I don't mind it, it's part of the game. If it were to happen often like it might in low or null sec, i'd probably change my entire mining routine or i might just not mine at all.


Yes, the new player retention aspects for this are awesome.........that's a joke BTW.


..Hows that a joke?
JanSVK
Deep Core Mining Inc.
Caldari State
#2051 - 2014-05-18 10:50:08 UTC
It probably has been mentionend before and I just didn't catch it. Still.

With the reprocessing changes 425mm mineral compression is no longer viable. The new feature is Ore compression with the same compression ration.

My question is. How I am I suposed to use the low-sec, 0.0 reprocessing bonuses/advantages if I in the end end up with minerals I can not compress and as a result can not get to empire effectively.





Khadann
Deep Core Mining Inc.
Caldari State
#2052 - 2014-05-18 11:38:19 UTC
WO this looks awsome. I am just concerned as hell about grinding through the max rep for several NPS corps :s
Sgt Ocker
What Corp is it
#2053 - 2014-05-19 00:30:33 UTC
JanSVK wrote:
It probably has been mentionend before and I just didn't catch it. Still.

With the reprocessing changes 425mm mineral compression is no longer viable. The new feature is Ore compression with the same compression ration.

My question is. How I am I suposed to use the low-sec, 0.0 reprocessing bonuses/advantages if I in the end end up with minerals I can not compress and as a result can not get to empire effectively.

1; Ore compression ratio is slightly less that of 425mm
2; I think you seriously got this backwards. You compress ore in NUL take it to Jita and sell. Or, you buy ore locally in nul compress it, move it to your outpost and reprocess it to build.

I suppose you will be able to try and sell minerals in Nul but unless you are selling them in outposts with lots of manufacturers, you probably won't sell much.
Transporting minerals to highsec to sell... Who would bother?
With a couple of exceptions, it will be better to haul compressed ore and reprocess in highsec.


mynnna
Bad attitude,
lacking ability to understand another's point of view,
over critical and rude,
no real contribution to the conversation just straightforward insults

And sadly due to the Goon Alt army, representing the player base for a year. This is going to be a bad year for CSM.
At least the CSM everyone Loves to Hate has been identified early.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

JP Boirelle
The Scope
Gallente Federation
#2054 - 2014-05-19 05:41:18 UTC  |  Edited by: JP Boirelle
So the new high sec compression modules can compress Ore AND Minerals?

I read the blog twice and it doesn't seem to say you can compress Minerals in them...

Edit: "Note: the Compression Array may only contain ores and ices."
Sgt Ocker
What Corp is it
#2055 - 2014-05-19 06:30:24 UTC
JP Boirelle wrote:
So the new high sec compression modules can compress Ore AND Minerals?

I read the blog twice and it doesn't seem to say you can compress Minerals in them...

Edit: "Note: the Compression Array may only contain ores and ices."

Not sure who you are responding to here, I don't in recent posts at least see where anyone suggested you could compress minerals.

It was actually suggested by someone that mineral compression might be good, about 80 pages back. But, doing that only ends up with 425mm rail mineral compression on a larger scale.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

JanSVK
Deep Core Mining Inc.
Caldari State
#2056 - 2014-05-19 07:19:35 UTC
Sgt Ocker wrote:

1; Ore compression ratio is slightly less that of 425mm
2; I think you seriously got this backwards. You compress ore in NUL take it to Jita and sell. Or, you buy ore locally in nul compress it, move it to your outpost and reprocess it to build.

I suppose you will be able to try and sell minerals in Nul but unless you are selling them in outposts with lots of manufacturers, you probably won't sell much.
Transporting minerals to highsec to sell... Who would bother?
With a couple of exceptions, it will be better to haul compressed ore and reprocess in highsec.


There is a huge number of hi-sec manufacturers and these need minerals (Daily 10 - 20 bil of tritanium is traded in jita). So now with the reprocessing change and lower yeld on refining in empire espetially low end minerals (tritanium, pyerite) will become more expensive in empire as a result. Am I correct?
JP Boirelle
The Scope
Gallente Federation
#2057 - 2014-05-19 07:30:18 UTC
JanSVK wrote:
Sgt Ocker wrote:

1; Ore compression ratio is slightly less that of 425mm
2; I think you seriously got this backwards. You compress ore in NUL take it to Jita and sell. Or, you buy ore locally in nul compress it, move it to your outpost and reprocess it to build.

I suppose you will be able to try and sell minerals in Nul but unless you are selling them in outposts with lots of manufacturers, you probably won't sell much.
Transporting minerals to highsec to sell... Who would bother?
With a couple of exceptions, it will be better to haul compressed ore and reprocess in highsec.


There is a huge number of hi-sec manufacturers and these need minerals (Daily 10 - 20 bil of tritanium is traded in jita). So now with the reprocessing change and lower yeld on refining in empire espetially low end minerals (tritanium, pyerite) will become more expensive in empire as a result. Am I correct?


And IMO an increase in cost of Compressed and Uncompressed Ore too as many people will still be compressing for Low/Null industy operations
Krom Thomson
Jumpbridg
#2058 - 2014-05-21 07:28:22 UTC
CCP Ytterbium wrote:
Ms Michigan wrote:
::Slow clap::


I read this dev blog...and I am still in disbelief. Everything looks ::cough:: Awesome.

I think you actually managed to get this one right out of the gate.

For years it never occurred to me that reprocessing could have been made better. This dev blog exceeded my expectations and I am glad to hear it will fix many other problems in EVE. The UI interface looks amazing and worthwhile.



QuestionAm I right to assume, people can actually reprocess ore in a Wormhole now too without loss?Question

Holy $hit if that is correct. Now with increased risks mining in a WH, you can actually have something to balance it out. Awesome.


One more question:

"A character that has perfect skills / standings who reprocesses at a 50% station with all skills maxed but without the 4% implant will have 2.8% less reprocessed minerals than currently. Again, that is an intended behavior, as we want players to invest in reprocessing to get the most out of it."

QuestionDoes this mean that you will HAVE To use implants to get 100%?Question

If so I disagree with this philosophy as the rest of the game does not work this way. I.e. People use implants mostly to make up for skills lacking and then sometimes to take it to 105% - not to get to 100%.

Please reconsider if that is the case...it is immersion breaking imho.

Thanks for a great dev blog and new summer feature though. My crew will really be looking forward to this.


You will need the 4% reprocessing implant if you want to reach the old rates yes. We also discussed the point you mention, but in the end we didn't want to increase reprocessing rates for high-security NPC stations, and as such counted the implant as base for the change.


SO then you admit that your favoring null sec over high sec?
Omega Flames
Caldari Provisions
Caldari State
#2059 - 2014-05-22 02:17:51 UTC
i know im coming in a bit late to this discussion (just came back to eve from a hiatus) i do agree completely with the propossed changes thou i would like to see the terms refine and reprocess kept separate as they are currently. I personally like to know that if i pick the refine option then im only using the ore type items and makes quick refining that much easier and less mistake prone and clearly marks which skills are for refining and which for reprocessing.
Chic Botany
Doomheim
#2060 - 2014-05-23 15:21:19 UTC  |  Edited by: Chic Botany
Is there a definitive list of refining values yet, I saw the image on the devblog and then someone said they'd buffed a few ores, but the image on the devblog is the same one as before.

I went back a few pages, but dang 103 pages is a threadnought :)

And also, the images don't have any values for Mercoxit Roll