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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

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Mirthander Kane
Legion's Ruin
#741 - 2014-05-18 09:54:54 UTC  |  Edited by: Mirthander Kane
Suggestion: Allow repackaging and auto-stacking of modules in containers/station containers
Keywords: UI, modules, repackaging
Note: Ease of use/quality of life, as currently you have to move all unpackaged modules out of containers to station inventory, repackage, move back to containers, stack all.

Suggestion: Allow auto-repackaging AND auto-stacking of modules when unfitted from ships
Keywords: UI, modules, repackaging, stacking
Note: Ease of use/quality of life, currently you have to constantly repackage and re-stack all modules in station inventory after you made ship fitting changes - gets really frustrating if you make a lot of fitting changes and like your inventory to be neat... (gets worse when modules are stored in containers as mentioned above)

Suggestion: highlight damaged modules that are in station (note: this is for non-fitted modules in station inventory)
Keywords: modules, heat damage, repackaging
Note: ease of use - trying to repackage a lot of modules when one or 2 has heat damage is frustrating as you don't know which modules have damage

Suggestion: 'cooldown' timer for modules with reactivation delay (eg. bomb launchers/cloak)
Keywords: UI, cooldown, modules
Note: some modules have a reactivation delay, such as bomb launchers, cloaking devices, MJD, etc. They do not show this timer on the modules, so you have to keep clicking them to get the delay timer notification popup. Let these modules have a visible timer on the module (like the new weapon module reload timer you are making for Kronos; see https://www.youtube.com/watch?v=MvXsh6WC0vM)

Suggestion: Allow different overview settings (and bracket profiles) to be applied to D-Scan
Keywords: UI, D-Scan
Note: improvement - currently you can only apply the active overview setting to D-Scan. Add a dropdown so you can select which overview you want to apply to D-Scan - including which bracket profiles apply to D-Scan (eg. be able to still show friendly ship brackets in space, but exclude them from D-Scan results)

Suggestion: after scanning signatures in a system to 100%, keep these sigs in 'memory' so that docking/jumping does not wipe these identified sigs in your scanner
Keywords: UI, probe scanner, signatures
Note: ease of use - currently the probed signature is lost when you jump or dock, so you have to bookmark them. If the identified/scanned down signatures are kept in memory, you can just open probe scanner again and warp to them later.

Suggestion: please allow switching of characters from within game
Keywords: Launcher, UI, character selection
Note: ease of use - currently you have to completely log out of the game and log back in through the launcher to login a different character on the same account. We need to be able to simply 'log out' or 'switch character' and see the character selection screen.

edit:
Suggestion: Show drone control range on fitting window
Keywords: UI, drones
Note: ease of use - currently drone control range is not shown anywhere ingame - manual calculation is required. maybe it can be shown on fitting window stats?

Suggestion: change inertia modifier on fitting window to show align time, or add a stat to show align time
Keywords: UI, navigation
Note: ease of use - if it is not compared to a ship with the exact same mass/agility the stat is useless. Rather show align time, or failing that, at least add a tooltip on mouseover to show current align time - will be much more useful stat and can actually be compared.
Tipa Riot
Federal Navy Academy
Gallente Federation
#742 - 2014-05-18 10:25:11 UTC
Suggestion:

When saving a ship's fit include (maybe optional) module position, loaded charges and settings (e.g. repper auto-reload off, drone groupings/folder, etc.). This would make ship cloning much easier and less micro-management intensive. Simple save master ship contents/state once, restore it to new ship with 1xclick (adv. allow batch).

I'm my own NPC alt.

snorkle25
Interstellar Ventures LLC
#743 - 2014-05-18 19:18:33 UTC  |  Edited by: snorkle25
Some things that have been bugging me:

1. Lack of a 3D scale on both the tactical overlay and the system star map. There are the spheres for weapons/targeting/etc but no range scale for up/down. Adding this would be a HUGE improvement. Also a velocity vector of some type would be awesome!!

2. The new route features in space is neat, but I'd rather be able to see my local bookmarks. If they showed up in a similar manner to anoms and signatures and we're interact-able this would be really great for real time visualization.

3. Fittings: I'd like to be able to edit fits. With all the rebalancing, of which I'm mostly a HUGE fan, I have a lot of old fits that need to be tweaked and it's a giant pain to have to delete, edit and re-save every single one. There is a reason why tools like EFT exist and it's because the eve fitting tool does not lend itself well to experimentation since you have to buy every little thing. If fittings made on Sisi and the other test servers could be saved to the same place as tranquility fitting that would go a long way towards improving this. Then players could experiment with new mods and fits without having to buy tons of mods and crap on tranquility.

4. Drones: much like how guns and mods show states real time in space drones should reflect their current stats based on pilot skills and active modules. For instance, in my Domi, I would like to be able to see with the tool tip how changing out scripts on my omni-directional tracking links is effecting my sentry drone range and tracking. Currently I can only see how these effect the drones in my drone bay with a right-click-> show info. Not only is this cumbersome but also time consuming.

The fitting window should show drone stats in a better way. For instance, if you have drones out it should give you a break down of your CURRENT drone damage and control range, vis the drones in your drone bay that your not using. And this should be shown as a breakdown of total DPS, even if it's only my mousing over the DPS portion. The fitting window should also show drone control range and possibly drone tracking speed and drone speed under MWD.

Last, the tactical overlay should show drone control range and also drone optimal range and falloff. Since we have ships where drone damage is their primary (and possibly only) damage source it's about time that the tactical overlay shows them the same type info that it shows for other weapon systems.
Jur Tissant
Garoun Investment Bank
Gallente Federation
#744 - 2014-05-18 21:25:53 UTC  |  Edited by: Jur Tissant
Suggestion: Allow the Epithal to carry command centers
Keywords: Planetary interaction, Epithal
Note: Strictly speaking they aren't planetary commodities, but the Epithal is a PI hauler and should be able to perform this PI function without having to sacrifice low or rig slots. Plus, if you want to get several command centers to a system you have to use a separate hauler altogether. An solution alternative would be to make a ~8,000 m3 hold just for command centers.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#745 - 2014-05-19 20:23:30 UTC  |  Edited by: Templar Dane
It would be nice if you could search for particular ship types in your hangar windows...........

Like say if I have a lot of ships and I want to browse my HACs, I could type "heavy assault" or "hac".
Ayumi Shekki
Thee Almitee Ones
#746 - 2014-05-19 20:54:13 UTC
Unrigging Ships,

remove rigs from ships, with out destroying them

having a skill added, unrigging
Yongtau Naskingar
Yongtau Naskingar Corporation
#747 - 2014-05-20 09:01:31 UTC
Suggestion: Allow fitting linking and saving from the "Fitting" tab on the "Show info" for fitted ships (in your assets for example)
Keywords: UI, fitting
Note: ATM you have to fly to your ship and board it to link the fit, even though the information on fitted modules is right there. Related image: http://cdn1.eveonline.com/www/newssystem/media/65860/1/fitting-before-after.png
Mara Rinn
Cosmic Goo Convertor
#748 - 2014-05-20 10:20:14 UTC  |  Edited by: Mara Rinn
Suggestion: Can we please have the tick-box for dismissing the "you are about to enter lowsec" warning be linked to the ship that we're flying, just like the "orbit distance" and "keep at range distance" settings?

Keywords: lowsec, warnings, settings, UI

Discussion: When I'm piloting my blockade runner, I'm usually going through lowsec.

When I'm piloting my freighter or mission-running battleship, I'm usually trying to avoid lowsec.
Mirthander Kane
Legion's Ruin
#749 - 2014-05-20 11:17:10 UTC
Suggestion: Give more info (or even flavour text) to drones on their description tab, especially sentry drones.
b]Keywords[/b]: UI, drones
Note: ease of use, new player experience - looking at drone descriptions gives almost no information to pilots. 'Light Scout Drone' or 'Sentry Drone' is not a valid description. Please add a bit more detail to make these descriptions relevant. Since sentry drones are very different from the regular combat drones, they especially need some expanded descriptions to let (new) pilots know what they are and how they differ.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#750 - 2014-05-20 20:49:32 UTC
Suggestion: Put in some kind of indicator on show info, to show when ship/skill bonuses are being applied.
Keywords: UI
Note: If I show info on a module on my ship, I see it with bonuses from the ship and my skills. (gas harvester I on a venture shows 20m3 yield). If I do a show info from the market, I see the base stats.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Kaea Astridsson
Hoplite Brigade
Ushra'Khan
#751 - 2014-05-21 08:43:07 UTC
Suggestion: Add same dropdown menu on character portraits as in the Character Info tab.
Keywords: UI
Note: Show contracts, among other options are not included in the dropdown menu produced by right-clicking other characters in a channel.

Get on Comms, or die typing.

Chagatai Chinua
Garoun Investment Bank
Gallente Federation
#752 - 2014-05-21 09:20:46 UTC
Suggestion: fitting management key binding should close the fitting management window when it is active
Keywords: UI
Note: I have bound a keystroke to open the fitting management window. Unlike most of the other windows, pressing the same keystroke again while the fitting management window is active (on top) does not dismiss it. That would nice, I like to quickly close windows with their keystrokes and having to stop and go for the mouse is unlovely.
Harvey James
The Sengoku Legacy
#753 - 2014-05-21 22:00:40 UTC
could we please be able to move around ships in the ship hangar window and make it persistent please .. aswell as ship class option for reordering them..??

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Winter Archipelago
Autumn Industrial Enterprises
#754 - 2014-05-22 00:34:13 UTC  |  Edited by: Winter Archipelago
When in a station and setting your medical clone's location, please add a new group at the top, "Current Station," that contains only the station you are currently in.
Harvey James
The Sengoku Legacy
#755 - 2014-05-22 01:20:20 UTC
how about more characters allowed for naming your ship .. i hate you come up with a name and the last few letters get cut off :(

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#756 - 2014-05-22 16:31:42 UTC
how about having the option to shrink icons a bit .. looking through your item hangar can get a bit annoying when you have hundreds of mods too look through..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

per
Terpene Conglomerate
#757 - 2014-05-22 20:17:44 UTC  |  Edited by: per
simple session timer after jumping through gate telling us time time is left for uncloak (my stopwatch getting really old)
Mara Rinn
Cosmic Goo Convertor
#758 - 2014-05-23 04:16:03 UTC
Allow corporations to take a percentage of all sales made "for corp".

Allow corporations to take a percentage of all (profits of) sales made by members.
Mara Rinn
Cosmic Goo Convertor
#759 - 2014-05-23 04:17:08 UTC
Steve Ronuken wrote:
Suggestion: Put in some kind of indicator on show info, to show when ship/skill bonuses are being applied.
Keywords: UI
Note: If I show info on a module on my ship, I see it with bonuses from the ship and my skills. (gas harvester I on a venture shows 20m3 yield). If I do a show info from the market, I see the base stats.


This sounds like a situation where tool tips would actually be useful =)
Mara Rinn
Cosmic Goo Convertor
#760 - 2014-05-23 23:34:38 UTC
Suggestion: When docking, have station Inventory window open up to the same tab it was open to when last undocking
keywords: UI, inventory

Note: if I have the station hangar open in one station, for example to load cargo into a ship, I would like it open at the next station. I already have the "Active Ship" window opening by default at stations, so there's no reason to have the ship's cargo hold displayed twice. The "Active Ship" window doesn't show the station hangar tab since it only shows holds and bays on the active ship.