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Player Features and Ideas Discussion

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CCP karkur - you're our only hope - new Little Things

First post First post First post
Emerald Placide
Nobody in Local
Of Sound Mind
#761 - 2014-05-25 01:30:32 UTC
I'm not quite sure how to resolve this, exactly, but I wish some of the settings in the settings tab of the market were easier to find. I guess what I mean is actually that I had no idea what kinds of useful settings were in there, so I didn't make use of them. This is probably a little thing development-wise, but I'm not sure how to do it design-wise.

For a practical suggestion, can you make "mark my orders" default to on instead of off? I feel like this is never not a net gain for people, and, if it is something they don't like, they can turn it off.
Maru Sha
The Department of Justice
#762 - 2014-05-25 06:24:07 UTC  |  Edited by: Maru Sha
Suggestion: replace "jump to first DEV post" button with "Jump to next DEV post"
Keywords: forum, navigation
Note: offer support for player forum navigation to developer reponses
The "Jump to first Dev post" doesn't really help if a discussion is going on and you want to jump to the next response by a developer within one thread. The only option which is available now, from my understanding, is using the search function for dev posts and then typing in the title of the thread you are interested in. A button on the top part of a thread, which gets you to the next post (or page) by a developer, would be very helpful (imagine how much important information is "lost" because a dev response is hidden in a threadnought on page 72 of 90).

Edit: I've been told that this functionality is already available, but it's hidden. Find the first message by a developer, then click on the blue bar at his character portrait and it will take you to the next developer message. Now, if you just could change it the way I described it above, it would be obvious to everyone. Thanks.
Black Canary Jnr
Higher Than Everest
#763 - 2014-05-25 13:34:23 UTC  |  Edited by: Black Canary Jnr
Suggestion: Fix/ improve the import/ Export of overviews.

Keyword: overview, import, export, colortags, User interface, UI

Notes: Import / export does not cover background and colourtags

Picture the scenario, you get home from work and log into EVE. You want to get PVPing and are looking forward to some fights with your favorite FC and buddies. As soon as the client loads you notice something is wrong, your local chat has pictures of people at the side and the font is too big. Your overview is reset, it's likely all you little channels that you chat to friends have disappeared into oblivion. All your hard work of careful measuring out the overview boxes is undone and you're left with the standard EVE UI. Disaster!

This scenario happens to me far too often, it's a real killer and makes me want to log off and play something else. Even with the current overview import/ export functions it's still 15 minutes of fiddling to get back to where you were and it'll never quite be the same.

My suggestion for a 'little thing' is to improve the import/ export functions so they include your colour tag and background settings, as the current import function gives you a horrible white overview and is still a pain in the arse to fix, which should be the purpose of the import/ export overview settings in the first place. All it should take it 1 click to get back to where you were so that's what i'd like to see to improve Eves gameplay so we can get pewpewing instead of fiddling with menus :)

I believe garpa UI does this already, or so i am told ( i only found out about this today after the umpteenthoverview reset), so it should be codable. Why not bring this function to EVE itself so people who don't know about, or want to download a third party app, can benefit?
Ilandrin Yona
#764 - 2014-05-25 21:53:37 UTC
Very long thread. My apologies if this was already suggested.

I was thinking it would be nice and convenient if a little green check mark could be made to appear by the mission name on the upper left drop down menu header once the mission objective is complete. This would be a nice quick visual indicator so we don't have to bring up the mission details just to verify we completed the objective.

Obviously not a big deal, but that's why I mentioned in this thread for little things. :)

... ..... ....... ... ..... ....... ... ..... ....... ... ..... ....... ... ..... .......

My Eve Biography:

Ilandrin Yona

Tribal Liberation Force
Minmatar Republic
#765 - 2014-05-25 22:49:05 UTC
Would be great if (1) the client remembered the size and positioning of EVEmail message windows that open on double-click and (2) the Notes app had 'undo' feature.
Nicen Jehr
The Scope
Gallente Federation
#766 - 2014-05-26 06:06:11 UTC
Change "Make Active" to "Board Ship" and move it above "Get Repair Quote"
Spugg Galdon
Last Rites.
Villore Accords
#767 - 2014-05-26 08:26:24 UTC
Have the R-Click in space menu highlight where you are.


I'm at asteroid belt 4-2

That belt would appear highlighted in the R-Click menu so I don't have to carefully hover over it to see that's where I am.

(I know it tells me in the top left but I'd like the R-Click menu to tell me too)
So you want to be a Hero
#768 - 2014-05-26 10:52:20 UTC
Skill training continuationCool

When you have 2 or 3 alts on one account,

and a skill plan is completed on your current alt that is training but that has no new skill planned afterwards,

the skill plan that is paused on another alt on that account, with the highest sp of those alts that has a paused skill plan,

unpauzes and continues the skill plan that is set, untill the skill plan is completed or the account expires,

this continues till all pauzed skill plans on all alts on one account are completed or the account expires.

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

Hakaari Inkuran
State War Academy
Caldari State
#769 - 2014-05-26 14:00:40 UTC  |  Edited by: Hakaari Inkuran
Suggestion: Display tracking speed in degrees/sec in addition to rad/sec
Keywords: overview, modules, tracking speed

Note: rad/sec is an inferior method of measurement as the human mind deals better with whole numbers than decimals and fractions

For the love of GOD can we have tracking speed displayed in terms of degrees/sec in the gun info screen? Rad/sec is nice and all but. Come on. Please? Just show both measurements.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#770 - 2014-05-26 14:04:38 UTC
Suggestion: DNA export of ships by button or dropdown menu item on the fitting window/save fitting display
keywords: UI, fitting,dna
note: Right now you can fiddle with a dropped fitting. Other than that, it's not possible to get the DNA format from the client.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Jinn Aideron
#771 - 2014-05-26 15:09:07 UTC
  • Suggestion: Azimuth/Altitude direction readout
  • Keywords: tactical overlay, ui, mockup, dscan,
  • Note: Today all bearings and orientation in space are horribly vague guesswork
  • ---
  • Difficulty: text field of already client-side available information
  • Benefits: all manual navigation in space, hunting, probing, team play
  • Drawbacks: might need to be toggleable (overhead), or in a separate mini-window (like FPS)

  • Tried to narrow dscan from 15° to 5°?
    Tried to MJD anywhere with accuracy?
    Tried to communicate WHERE someone went in more exact terms than 'up' or 'down'?

    Our space ships live in a sphere. Tactical overlay provides 4 horizontal directions, camera limitations provide an idea of 'up' or 'down'. Other than that, it's everyone's guess.

    Players can make educated guesses, halves, quarters of right angles. Some poking around a center spot with ever smaller dscan angles. But it's tedious, and frustratingly inexact.

    Please, please, please, allow us a live camera angle readout.

    Azimuth / Altitude is time-proven in navigation and astronomy. And easily understood. (Azimuth, in pictures, Wikipedia)

    The sphere is already there, our ship at the center, the information is there, the camera tie-in with dscan is already there -- simply allow client software to show it.
    This will double as N,E,S,W indicator.

    Here is a mockup with UI integrated read out on top, or in, alternatively, an FPS-alike dedicated window.

    Stealth deletes are bad.

    Jinn Aideron
    #772 - 2014-05-26 15:17:23 UTC
  • Suggestion: "add location" window remembers position
  • Keywords: ui, window
  • Note: window spawns anew center screen every time
  • ---
    More important things are happening center screen which are obscured time and time again.

    Stealth deletes are bad.

    Maldiro Selkurk
    Radiation Sickness
    #773 - 2014-05-26 16:57:35 UTC  |  Edited by: Maldiro Selkurk
    Suggestion: Change asteroid scanner to show volume of ore and not quantity.

    Reason: the cycle is based on volume and not quantity so I have a chart in front of me for each type of ore since i have to convert the quantity to a volume to know when to stop the cycle.

    Example of problem:

    If im mining scordite and the the scanner tells me that 9195 units remaining then i stop the cycle at 35%.

    If im mining plagioclase on the other hand and the quantity is 9195 units remaining i need to stop the cycle at 80%.

    If this change is made:

    For X volume of ore the point I need to stop the cycle will always be Y% (regardless of which ore i am mining).

    Yawn,  I'm right as usual. The predictability kinda gets boring really.

    Tipa Riot
    Federal Navy Academy
    Gallente Federation
    #774 - 2014-05-26 17:16:14 UTC
    Suggestion: add current skill lvl info to all tooltips of skills.

    When browsing ships and fittings you get the training time displayed for skills not having the sufficient lvl - very helpful, but most times you barely have the required skills and want to check what to improve. For that it would be great if all skill tooltips note the current level I have. Today I have to double-click on each skill and go back and forth.

    I'm my own NPC alt.

    Komodo Askold
    Strategic Exploration and Development Corp
    Silent Company
    #775 - 2014-05-26 20:13:26 UTC
    Posted this on the old topic, got recommended to post here.

    - Replace the "Map" button at the Neocom menu with a "Maps" one that splits into "System map" and "Star map" when hovered by the mouse, just like the Business button splits into Contracts, Market, etc. Having to change maps through the Map window can be quite tedious, specially when you don't remember where did you put it last time.

    - Allow to un-target by Crtl+click, in the same way we can target with that combination. To avoid unwanted untargeting by a missed click, perhaps Crtl+right click for example? It's tedious to have to select and click the untarget button each time you want to...
    Uriel Paradisi Anteovnuecci
    Itsukame-Zainou Hyperspatial Inquiries Ltd.
    Arataka Research Consortium
    #776 - 2014-05-26 20:18:52 UTC
    Fix the clipping of the eyepatch in characters' eyebrows- I love it but I can't stand the clipping What?
    Swiftstrike Incorporated
    #777 - 2014-05-26 20:36:33 UTC
    "Unlock all Targets" button

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    Jess Mastriani
    Brave Newbies Inc.
    Brave Collective
    #778 - 2014-05-26 21:14:37 UTC
    color code broadcast history
    Keywords: ui, fleet, color coding
    Alexei Stryker
    Council of Stellar Erections
    #779 - 2014-05-27 08:42:42 UTC
    Save the ISK amount I paid for an item in the item itself. If I mouse over for the market price, it would then calculate how much ISK I would get if I sell the item.
    Raw Matters
    Blind Berserker
    Valkyrie Alliance
    #780 - 2014-05-27 11:18:35 UTC
    • Suggestion: Allow to pin/unpin items in cargohold.
    • Keywords: ui, items, pin
    More detailed description here:

    The idea is to allow us to pin/unpin items in our inventory. A pinned item cannot be moved out of cargo or stacked together with other items to prevent accidental removal/stacking of items like ammunition, probes, containers, and so on. A pinned item however can be loaded, used or activated via right-click as always, but not repackaged, reprocessed or trashed.