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[Future Release] Removing Wh systems from the map/kills EVE API

First post First post
Author
CCP FoxFour
C C P
C C P Alliance
#581 - 2014-05-12 16:59:05 UTC
Salpun wrote:
Will we be getting the all kill reports end point for Kronos?


The all kills thing was a "thing we are thinking about" type of proposal. We have had great feedback from the community about that, especially at Fanfest, and have lots more thinking to do. At this time no work is being done on that.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Sven Viko VIkolander
In space we are briefly free
#582 - 2014-05-12 17:01:36 UTC
CCP FoxFour wrote:
Salpun wrote:
Will we be getting the all kill reports end point for Kronos?


The all kills thing was a "thing we are thinking about" type of proposal. We have had great feedback from the community about that, especially at Fanfest, and have lots more thinking to do. At this time no work is being done on that.


Dang I was really hoping that would come with Kronos, too =[
Pertuabo Enkidgan
Center for Advanced Studies
Gallente Federation
#583 - 2014-05-12 17:17:53 UTC
Andski wrote:
Finarfin wrote:
I do wonder why it took CCP 5 years to come to the conclusion that this is not intended design but I have to agree with the change. WH space is not nearly mysterious enough and the NPC kill API never made much sense to me.


perhaps because the guy who led the design and development of wormhole space left the company years ago

What do you mean? Torfi Olafsson is still here, wasn't he in charge?
Querns
Science and Trade Institute
Caldari State
#584 - 2014-05-12 17:31:41 UTC
CCP FoxFour wrote:
Hello again,

I hope you all had a wonderful weekend. I said that the game design department would have another review of this proposal here on Monday, and that meeting has come and gone.

The conclusions of the meeting, and having talked to the CSM9, is that we WILL be removing WHs from the kills endpoint. This means that NPC, pod, and ship kill counts for WH systems will no longer be available from the EVE API.

This is a change that should hopefully ship with Kronos.

We do appreciate all of the feedback provided on this topic as we work on the goal of creating a balanced hunter/hunted environment.

This is good to hear. I'm glad that you guys were able to stand your ground on consistency within the API despite the thread's apoplexy.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Alundil
Rolled Out
#585 - 2014-05-12 17:45:09 UTC
CCP FoxFour wrote:
Hello again,

I hope you all had a wonderful weekend. I said that the game design department would have another review of this proposal here on Monday, and that meeting has come and gone.

The conclusions of the meeting, and having talked to the CSM9, is that we WILL be removing WHs from the kills endpoint. This means that NPC, pod, and ship kill counts for WH systems will no longer be available from the EVE API.

This is a change that should hopefully ship with Kronos.

We do appreciate all of the feedback provided on this topic as we work on the goal of creating a balanced hunter/hunted environment.


In other words tip the balance further in favor of the 'hunted' for now since it was already difficult to catch them.... Amirite?

A feedback thread was created (though it appears pretty obvious that the decision had already been made).
So this change happens in Kronos.
At what point is there any work done about actually balancing between the 'hunters and the hunted'? As this change places that even further out of balance than it currently is.

I'm right behind you

SwagYolo420
Rogue Inferno.
Pandemic Horde
#586 - 2014-05-12 18:08:07 UTC
Captain StringfellowHawk
Forsaken Reavers
#587 - 2014-05-12 18:17:22 UTC
Alundil wrote:
CCP FoxFour wrote:
Hello again,

I hope you all had a wonderful weekend. I said that the game design department would have another review of this proposal here on Monday, and that meeting has come and gone.

The conclusions of the meeting, and having talked to the CSM9, is that we WILL be removing WHs from the kills endpoint. This means that NPC, pod, and ship kill counts for WH systems will no longer be available from the EVE API.

This is a change that should hopefully ship with Kronos.

We do appreciate all of the feedback provided on this topic as we work on the goal of creating a balanced hunter/hunted environment.


In other words tip the balance further in favor of the 'hunted' for now since it was already difficult to catch them.... Amirite?

A feedback thread was created (though it appears pretty obvious that the decision had already been made).
So this change happens in Kronos.
At what point is there any work done about actually balancing between the 'hunters and the hunted'? As this change places that even further out of balance than it currently is.


Stop Being a Bad PVPer, Use Intel, Use cloaky Ships, Plenty of ways to get kills in a WH without having to set Logon Traps or be an all around Terrible PVPer. Go back to the days BEFORE all the Third Party apps did the work for you and rise above being a Pubbie level PVPer. It's oh so amazing how the carebears hold the advantage and get more kills in WH space while the oh so Elite WH PVP corps fill the tear jars being delivered to BOB.
Alundil
Rolled Out
#588 - 2014-05-12 18:25:16 UTC
Captain StringfellowHawk wrote:


Stop Being a Bad PVPer, Use Intel, Use cloaky Ships, Plenty of ways to get kills in a WH without having to set Logon Traps or be an all around Terrible PVPer. Go back to the days BEFORE all the Third Party apps did the work for you and rise above being a Pubbie level PVPer. It's oh so amazing how the carebears hold the advantage and get more kills in WH space while the oh so Elite WH PVP corps fill the tear jars being delivered to BOB.


I don't do logon traps (nor does my corp).
I've been in wh-space since Apocrypha dropped.
I, and others, simply disagree with the changes because there is currently no "balance" between hunter/hunted as has been pointed out numerous times.


Perhaps stop being an insulting prick and realize that a disagreement isn't "tears" regardless of what you want the narrative to be.

Disagreement <-- Not tears
"....unsubbing 'x' accounts over blah blah blah" <-- Tears

L2reason

I'm right behind you

CivilWars
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#589 - 2014-05-12 18:34:43 UTC
Captain StringfellowHawk wrote:
Alundil wrote:
CCP FoxFour wrote:
Hello again,

I hope you all had a wonderful weekend. I said that the game design department would have another review of this proposal here on Monday, and that meeting has come and gone.

The conclusions of the meeting, and having talked to the CSM9, is that we WILL be removing WHs from the kills endpoint. This means that NPC, pod, and ship kill counts for WH systems will no longer be available from the EVE API.

This is a change that should hopefully ship with Kronos.

We do appreciate all of the feedback provided on this topic as we work on the goal of creating a balanced hunter/hunted environment.


In other words tip the balance further in favor of the 'hunted' for now since it was already difficult to catch them.... Amirite?

A feedback thread was created (though it appears pretty obvious that the decision had already been made).
So this change happens in Kronos.
At what point is there any work done about actually balancing between the 'hunters and the hunted'? As this change places that even further out of balance than it currently is.


Stop Being a Bad PVPer, Use Intel, Use cloaky Ships, Plenty of ways to get kills in a WH without having to set Logon Traps or be an all around Terrible PVPer. Go back to the days BEFORE all the Third Party apps did the work for you and rise above being a Pubbie level PVPer. It's oh so amazing how the carebears hold the advantage and get more kills in WH space while the oh so Elite WH PVP corps fill the tear jars being delivered to BOB.

Tell me more about this 1337 WH PVP found in Fountain and Providence.

Hidden Fremen liked your forum post:

Jack Miton liked your forum post:

Meytal
Doomheim
#590 - 2014-05-12 18:37:12 UTC
Thank you for allowing this discussion and pretending to listen to our concerns. In the end, even though you chose to do what you were already planning to do anyway, we at least were able to amuse ourselves with ideas to allow a more active approach to obtaining this information.

Thanks again!
HTC NecoSino
Suddenly Carebears
#591 - 2014-05-12 19:00:26 UTC
CCP FoxFour wrote:
Hello again,

I hope you all had a wonderful weekend. I said that the game design department would have another review of this proposal here on Monday, and that meeting has come and gone.

The conclusions of the meeting, and having talked to the CSM9, is that we WILL be removing WHs from the kills endpoint. This means that NPC, pod, and ship kill counts for WH systems will no longer be available from the EVE API.

This is a change that should hopefully ship with Kronos.

We do appreciate all of the feedback provided on this topic as we work on the goal of creating a balanced hunter/hunted environment.



Did you happen to view my counter-development idea, Glimpse Probes?

I think this would be a very fair compromise and should be fairly easy to implement since all of the threads are already present, they just need to be tied back together.
Alundil
Rolled Out
#592 - 2014-05-12 19:00:39 UTC
Meytal wrote:
Thank you for allowing this discussion and pretending to listen to our concerns. In the end, even though you chose to do what you were already planning to do anyway, we at least were able to amuse ourselves with ideas to allow a more active approach to obtaining this information.

Thanks again!



Perhaps this might help in future (hopefully not far distant) when CCP gets around to looking at "balance"
System Occupancy Surveillance

I'm right behind you

Winthorp
#593 - 2014-05-12 19:03:05 UTC  |  Edited by: Winthorp
CCP FoxFour wrote:
Hello again,

I hope you all had a wonderful weekend. I said that the game design department would have another review of this proposal here on Monday, and that meeting has come and gone.

The conclusions of the meeting, and having talked to the CSM9, is that we WILL be removing WHs from the kills endpoint. This means that NPC, pod, and ship kill counts for WH systems will no longer be available from the EVE API.

This is a change that should hopefully ship with Kronos.

We do appreciate all of the feedback provided on this topic as we work on the goal of creating a balanced hunter/hunted environment.


How can you even remotely type that with a straight face, there is no balance now with the hunter/hunted, The instant sig overlay lets them know we are coming before we even enter their WH.

And now when we jump into a WH apart from seeing a forcefield we will have no other Intel on the residents, if you think we will bother continuing to scan down 30-40 WH long chains your are very misguided, we just wont bother now as it's impossible to monitor.

This change you want to make is as unbalanced as Fozzies fix to the sig delay, hows that going by the way Fozzie.............................................................................................................................................................................................................................................................................................. < Many Ellipsis for the extreme sarcasm i have.
unimatrix0030
University of Caille
Gallente Federation
#594 - 2014-05-12 19:23:40 UTC
Captain StringfellowHawk wrote:


Stop Being a Bad PVPer, Use Intel, Use cloaky Ships, Plenty of ways to get kills in a WH without having to set Logon Traps or be an all around Terrible PVPer. Go back to the days BEFORE all the Third Party apps did the work for you and rise above being a Pubbie level PVPer. It's oh so amazing how the carebears hold the advantage and get more kills in WH space while the oh so Elite WH PVP corps fill the tear jars being delivered to BOB.

Bah, you cleacly never scanned for targets after oddesy, thanks to the instant spawning of sigs, your targets are already inside the posshield before you even can push the d-scan button.
And 95% of the people fully scan their hole before they start anything so no surprising them there.
So the only way to get anyone is getting in there before they wake up.
Now try motivating 20 people after waiting for a week to wait for your targets to get active.... .
This change will make that there will be a lot less of player interaction since the hunters now don't have any chance of catching people.
Seeing most killboards , the big alliances have one big skirmish a month.
With this change ontop of the instant sig thingy there is only 3 ways left to get pvp catching one of the 5% that doesn't scan enough, a big skirmish that looks more like an arranged fight and evictions.
And bait, no one takes bait in w-space unless they are one of the 5%.
So kill will probably be 0.0 roams and scout you instantly blow up.


No local in null sec would fix everything!

unimatrix0030
University of Caille
Gallente Federation
#595 - 2014-05-12 19:40:32 UTC
Mournful Conciousness wrote:

I would argue that the reason that c1-c3 w-space is empty is because c4-c6 corps (like mine and many others) ruthlessly murder anyone we find in w-space.

c1-c3 holes tend to attract PVEers (on the whole) who are the easiest to attack without risk.

I would not be surprised if the majority of c1-c3 residents are tired of being slaughtered to the sound of the maniacal cackling of prepubescent teenagers who take out their unfulfilled desire for recognition in the real world on the weak and defenceless, and have left to seek an easier fortune elsewhere.

C5-c6 dwellers don't kill that much in c1-c4 space and even less evictions/extorsions.
Even in narwhals we only like 4-5 time tried an eviction in c1-c4 wormholes.
Of that even 2 of wich we were defeated.
Evictions were rare even in narwhals, because no one like pos bashing.

You might have a point about killing pods, but i think at least 75% will just get out and not return.
The problem is though were are there still places to encounter people in w-space?
When ragerolling c5/c6 you can only get the capitals in sites that are still in siege.
Or the very unlikly derp.
When scouting out the chain, you can get the guys rolling if you are lucky(hard to bump in a covert ops scout) or if they got stuck on the wrong side of the hole.
Then the ocasional visit of a large entity(pray that you have enough people online when that happens).
Maybe a PI runner, maybe a scout jumping in.
Evictions.
So that was the possbile encounters in c5/c6 space.
Bascily if you activly search for pvp you find it once every 3 days.

Maybe c1-c4 is different due to being harder to roll the hole.
Maybe we should start hunting there or start mass evictions just to make a point.... .

No local in null sec would fix everything!

Meytal
Doomheim
#596 - 2014-05-12 21:00:56 UTC
Mass evictions won't work. You may set the occupants back a little while, prevent them from farming for a night or so, but any intelligent entity logs their caps off in safe spots when they finish for the night. You won't get much for your effort. Meanwhile, you have placed a significant burden on your guys for very little reward, unless the target is a satisfying eviction. Those are rare. A confirmed CCP player eviction would be nice, but it's blindingly obvious they barely know what W-space is let alone live there.

You can still find targets, and you can still get decent fights, but it's not necessarily easy. You have to carefully escalate the fight, not showing too much of your hand before your targets throw more ships at you. Bears and Null groups won't fight. You'll have to catch them by surprise, which will now be virtually impossible compared to the ease in which they can avoid combat. But hunters do still take bait -- we almost always take bait, win or lose -- so if you are careful, you can get a nice fight out of it that isn't always decided before you engage warp.

But on the whole, W-space is now like Nullsec in that it is easier to avoid combat there than it is in Hisec while still doing something useful.

What's next? Supercaps? Constructable star gates? Stations and docking games?
Kalel Nimrott
Caldari Provisions
#597 - 2014-05-12 22:32:56 UTC
Why did you even bothered creating Wspace if you guys hate it so much.

Bob Artis, you will be missed.

O7

Aryth
GoonWaffe
Goonswarm Federation
#598 - 2014-05-12 23:49:51 UTC
Kalel Nimrott wrote:
Why did you even bothered creating Wspace if you guys hate it so much.


When CCP creates the new region of space watch it end up how they wished wormholes had. Just imagine how redheaded you will feel then.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Dramaticus
State War Academy
Caldari State
#599 - 2014-05-12 23:50:00 UTC
Guys I'm not getting 'good fights' spoon fed to me any longer clearly this is cause for outrage

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

Scarecrow Tivianne
The Hostile Work Environment Agency
#600 - 2014-05-13 00:48:48 UTC
Oh look, goons, because goons have a valid view of WH space.

You blue doughnut eating bees wouldn't know 'good fights' if it bit you on the arse.

Alcoholocaust's leading AU/EU TZ Diplo / Punching Bag / FC / Window Licker