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Dev blog: Researching, the Future

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Author
CCP Phantom
C C P
C C P Alliance
#1 - 2014-04-28 14:33:51 UTC  |  Edited by: CCP Phantom
With Summer 2014 we are introducing major changes to Industry in EVE Online; this includes blueprints and research.

The maybe biggest change is the introduction of a ten-step system to blueprint research and a cap of maximum 10 research steps at both material and time research. Of course currently research blueprints will be transitioned accordingly. Additionally the base copy time of blueprints will be the same as the base manufacturing time.

Read all about these exciting improvement and changes in CCP Greyscale's latest blog Researching, the Future!

We most welcome your constructive feedback.

CCP Phantom - Senior Community Developer

Altrue
Exploration Frontier inc
Tactical-Retreat
#2 - 2014-04-28 14:35:14 UTC  |  Edited by: Altrue
Sweet!

Gameplay devblog!

Strap in!

Edit: Nice changes, more simplification and more efficiency. Can't wait for the two final devblogs.

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Weaselior
GoonWaffe
Goonswarm Federation
#3 - 2014-04-28 14:41:47 UTC
I assume that research that starts now, and ends after the expansion, will likewise be converted this way when it comes out (e.g. converted to the 'new' ME that makes it as good as before)?

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#4 - 2014-04-28 14:44:04 UTC
man i gotta say this is a VAST improvement: no longer will we have to explain to people that a bpo that's ME200 is basically the same as one that's ME 20, not 10x better. I will have to do the math though on how best to exploit the changeover :v:

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

RaTTuS
BIG
#5 - 2014-04-28 14:47:58 UTC
I welcome our new ME / PE / TE level overlords !

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Ultimate Tales
Caldari Provisions
Caldari State
#6 - 2014-04-28 14:48:47 UTC
Maby fix FW? maby ban tonz of bots what we reported? 2 weeks they are farming 24h per day, we killed them many times, reported, I made petition and CCP stil dont care... Already you killed FW, you are in right way for kill entire game...

Tam Althor
Commonwealth Industries
#7 - 2014-04-28 14:48:51 UTC
Ok, seeing as you want us to build from bpc's, how about adjusting the maximum number of runs allowed on capital component bpc's?
Grendell
Technologies Unlimited
#8 - 2014-04-28 14:48:57 UTC
Some nice changes here.

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Mashie Saldana
V0LTA
WE FORM V0LTA
#9 - 2014-04-28 14:49:04 UTC  |  Edited by: Mashie Saldana
Here I was hoping we would be able to research blueprint copies for better ME/TE.

Still glad we can max out prints in a realistic timeframe now.
CCP Punkturis
C C P
C C P Alliance
#10 - 2014-04-28 14:50:51 UTC
Weaselior wrote:
man i gotta say this is a VAST improvement: no longer will we have to explain to people that a bpo that's ME200 is basically the same as one that's ME 20, not 10x better. I will have to do the math though on how best to exploit the changeover :v:


oh my you're a fast reader Big smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Yuki Kasumi
Some names are just stupid
#11 - 2014-04-28 14:51:08 UTC
The devblog states that battleships will be rank 60. Does this mean that researching a battleship blueprint to rank 10 on the new system would take 3d * 60 = 180d?
Destoya
Habitual Euthanasia
Pandemic Legion
#12 - 2014-04-28 14:54:36 UTC
Well that was quick
mechtech
Ice Liberation Army
#13 - 2014-04-28 14:55:02 UTC  |  Edited by: mechtech
edit: I missed the paragraph telling us that invention will remain the same. Great to hear! However if there are any related changes to the invention outcomes, we'd love to know!

And on another note, amazing changes. I seriously couldn't imagine that it was possible to streamline Eve's convoluted R&D system so well. Great job, really. R&D will play a major force in the market for the foreseeable future. Each 1% counts for a lot!
Nam Dnilb
Universal Frog
#14 - 2014-04-28 14:59:57 UTC
CCP Punkturis wrote:
Weaselior wrote:
man i gotta say this is a VAST improvement: no longer will we have to explain to people that a bpo that's ME200 is basically the same as one that's ME 20, not 10x better. I will have to do the math though on how best to exploit the changeover :v:


oh my you're a fast reader Big smile


Being a part of "grr goons"™ he obviously knew >everything< even before Greyscale started writing the dev blog.
Celia Therone
University of Caille
Gallente Federation
#15 - 2014-04-28 15:00:35 UTC
What happens with bpos that are currently perfect out of the box, like many small rigs? Are they going to get 10 levels of research before being listed as perfect which all don't actually do anything to help?

I wish you the best converting existing bpos to the new system and trying to satisfy the criteria of no bpos getting worse and better bpos still being better. I suggest scotch. Actually Mautai would be better. Renowned as the liquor that tastes better coming up than it did going down it should put you in a fine mood for what's to come. :)
Magic Crisp
Amarrian Micro Devices
#16 - 2014-04-28 15:02:42 UTC
Regarding the maxruns, please do NOT change the current effective limits on BPOs. Currently we can install unlimited number of jobs from maxrun BPOs as far as it fits into 30d. If you don't know why, then think of things like nanite pastes. maxrun is 15, producers are manufacturing them in batches of multiple thousands. If you still fail to see this, please try to manufacture 10K runs of nanite paste per week, using 15run jobs.

Please take extreme care on whatever you ruin.
Master Flakattack
Royal Amarr Institute
Amarr Empire
#17 - 2014-04-28 15:03:05 UTC
Definitely liking this. Would have liked it even more had it come before the removal of slots in high-sec but oh well.
Lena Lazair
Ministry of War
Amarr Empire
#18 - 2014-04-28 15:05:51 UTC
Quote:
This would mean that ME/TE 1 become ME 5%/TE 10%, ME/TE 5-9 become ME 9%/TE 18%, and anything over ME/TE 10 currently move to ME 10%/TE 20%.


So if I have a blueprint with ME 4 that is currently perfect under the existing system, it will now require days/weeks to re-perfect it? That seems really odd.

What I expected to see is that the perfect ME/TE for any given blueprint be calculated, and then blueprints transitioned to the new system based on a ratio between their current number and the perfect number. E.g. if I have a blueprint at ME 4, and a perfect ME would be 5, then I'm at 0.8 and should get an ME 8% (or TE 16%) on the new blueprint.

Obviously you won't be able to go with a 100% perfect value as the upper end for a lot of things, since many blueprints have ridiculous upper-ends on that scale, but some reasonable margin would probably make most people happy (e.g. 95% or 98% being the "perfect" ME used to scale the top end of the ratio).
Ulrich Cadalene
Ulrich Cadalene Corp
#19 - 2014-04-28 15:08:07 UTC
Are we going to see a decryptor rebalance as well or they'll just stay at the same equivalent me/te levels?
Weaselior
GoonWaffe
Goonswarm Federation
#20 - 2014-04-28 15:11:03 UTC
I THINK i've done the math here correctly but I'm not positive, could you confirm for the ME levels not listed (ME 2-4) for the conversion, they correspond to:

Current ME2 = future ME 6%
Current ME3 = future ME 7%
Current ME4 = future ME 8%

(obviously this is assuming the 10% waste bpos)

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

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