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[Kronos] Pirate Faction Cruisers

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Author
Lloyd Roses
Artificial Memories
#741 - 2014-04-09 15:44:29 UTC
Would be pretty sweet if the ashimmu's webbing bonus would still be up for debate :(
I mean, especially given the longrangewebs, shouldn't the slotlayout allow for armor/shieldtanking equally? Not lore-wise, no - but from a gameplay-perspective should be interesting. Like 4/5/6 instead of 5/4/6, given you'd have big troubles already getting 5 med neuts into the highs while armortanking. Small tweak to the per-neut-amount and the crowd is back to kissin' feet ;)

Ashimmu had a great trademark-feeling with that closerange superwebs / neut-combo, switching it to the currently proposed might work (like the geddon played out very fine), but doesn't look at all as if it would.

The Gila-revamp appears to be largely depending on the new moa/eagle/onyx/gila-hull you surely want to release this summer \o/
Hannott Thanos
Squadron 15
#742 - 2014-04-09 15:46:09 UTC  |  Edited by: ISD Ezwal
Flyinghotpocket wrote:

*Snip* Please refrain from personal attacks. ISD Ezwal.
right now the ashimmu does its role just fine. without the 90% web everything will just burn away. 2 medium armor reps? you cant be serious that wont last in any serious fight. RIGHT NOW the ashimmu is fine with 2 1600's 5 medium neuts and 1 or 2 90% webs. its perfect for switching off logi chains as we speak. the proposed change will make it useless. as all targets will litterly afterburner away from it. it has to sacrafice 2 mids for webs just to hold down a logi.

o yeah 2 reps? so what is that like 600 dps tank under links? so 2 vexor navy's will just kill you.


Two ships can kill one, color me surprised....

Webs are useless because every player in the game only fit ab's and drift away before you can kill them. This is true for every ship.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

X Gallentius
Black Eagle1
#743 - 2014-04-09 16:07:53 UTC
I think players will start jamming/td'ing/other ewar'ing Gila drones.
Iorga Eeta
Hekatonkheires Industries
#744 - 2014-04-09 16:10:52 UTC
Bertrand Butler wrote:
http://i.imgur.com/wvynW0r.png



Thanks!

So, it looks like the Augmented Hammerhead launched from the Gila will have about 30K EHP, give or take. The Valkyrie about 18K EHP with a 5.3Km/s MWD speed.

I'm having trouble reading the damage output though. Is it showing 950 dps from the Augmented Hammerheads or is that the damage with both the drones and the missiles overheated?
Xequecal
Ministry of War
Amarr Empire
#745 - 2014-04-09 16:20:35 UTC
Howard Atkins wrote:
Great job ruining the Gila. The only fun drone boat that had enough drone bay to bring all those useful little helpers (5 shield/armor/hull repair drones, salvage drones, light-med-heavy-sentry DPS drones in flavours). You could fly in high, low and 0.0 without refitting and adapt (<= people here like that word) to situations by bringing a drone pool.

Way to CCPee all over a ship that, for a change, actually works good in the game, again. And don't get me started on Ishtars.



It's currently pretty much strictly worse than the Ishtar. That's not true with this new version.
Draco Knight
Imperial Academy
Amarr Empire
#746 - 2014-04-09 16:40:56 UTC
Hello Rise

I hope you will see this suggestion.
If you really want to make the ashimmu and Blood Raider line unique check this out.

---

ASHIMMU

Amarr Cruiser Bonus:
20% bonus to Energy Vampire effectiveness and range (was 15% bonus to Energy Vampire and Energy Neutralizer effectiveness)

Minmatar Cruiser Bonus:
20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness)

Role Bonus:
100% bonus to Medium Energy Turret Damage
note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level


Slot layout: 6H, 3M(-1), 6L(+1); 3 turrets, 0 launchers
Fittings: 1300 PWG(-120), 350 CPU
Defense (shields / armor / hull) : 2325 / 2950(+325) / 2325
Capacitor (amount / recharge / cap per second) : 1850(+20) / 530000(-7500) / 3.49
Mobility (max velocity / agility / mass / align time): 208(+33) / .58 / 11010000 / 5.01s
Drones (bandwidth / bay): 0(-10) / 0(-10)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+10km) / 340 / 7(+1)
Sensor strength: 19
Signature radius: 130

---

Nos ranges 20%
T2/Meta4 range 25,2km
Meta8 range 30km
Best Meta13 range 39km

Web ranges 20%
T2/Meta4 range 20km (26km overheated)
Meta9 range 28km (36km)
Best Meta9 range 30km (39km)

Point ranges
T2 range 24km (28km)
Meta7 range 28km (36km)
Best Meta8 range 30km (39km)

Scorch range 28km

---

Adjust capacitor and capacitor recharge level so it is not infinite stable(even after the nos buff), but should be stable running guns, mwd, point, web and 1 or 2 ancillary armor reppers.
Scraped 1 med slot for 1 additional low (instead of the 1 high slot you took away)
Dronebay scraped. Cannot have it all.

Should be treated as a support ship, able to put pressure on target's speed and capacitor from range with low damage output.
Enjoy and accept the new role, imo it looks really fun!!!
Spugg Galdon
Federal Navy Academy
Gallente Federation
#747 - 2014-04-09 17:11:27 UTC
you guys saying the Ashimu needs a Nos range bonus realise that deadspace Nos modules exist right? Cause an A-Type Nos gets 19.5km range. You want the range, use a Corpum Type Nos.
Jenn aSide
Worthless Carebears
The Initiative.
#748 - 2014-04-09 17:14:26 UTC  |  Edited by: Jenn aSide
Xequecal wrote:
Howard Atkins wrote:
Great job ruining the Gila. The only fun drone boat that had enough drone bay to bring all those useful little helpers (5 shield/armor/hull repair drones, salvage drones, light-med-heavy-sentry DPS drones in flavours). You could fly in high, low and 0.0 without refitting and adapt (<= people here like that word) to situations by bringing a drone pool.

Way to CCPee all over a ship that, for a change, actually works good in the game, again. And don't get me started on Ishtars.



It's currently pretty much strictly worse than the Ishtar. That's not true with this new version.


I predict that if the Gila changes stay the same, people are going to cry serious foul in the summer the 1st time a 100 man buffer tanked/smallish signature Gila fleet lands and throws 200 super drones (that are hard to bomb/smartbomb and impossible to outrun unless you're in a frigate) and 400 launchers worth of thermal missiles at an enemy fleet.

I hereby request CCP make any drones launched from the new Gila have this for their animation. It will make streaming very interesting.
Harvey James
The Sengoku Legacy
#749 - 2014-04-09 17:15:31 UTC
Ashimmu
- needs T2 Neuts/Nos too be buffed

Gila
- should lose a highslot
- reduce the drone bonus a little
- its mass is too low , making it faster than it should be for a combat cruiser (its much faster than the ishtar)
- gallente bonus is still weird move some of the drone bonus to it and move missile bonus to caldari as a second bonus

Vigilant
- webs need a nerf 90% is just wrong for balance i think 70% webs should be max allowed would prefer 60% mind
- add a web strength skill so it matches other powerful e-war

Cynabal
- Angel line still lack any real identity .. a token warp speed role bonus isn't enough
- stronger projectile bonuses are needed .. falloff especially
-ISIS and i think there lore says they are shield tankers .. omni tanking just overlaps with minnie too much
- why so much drone capacity? .. dramiel has highest drone bandwidth .. bizzare.
- so many nerfs but not in the right places and is unfocused..
- nerf armour HP, reduce sig radius, buff its projectile bonuses.. maybe add a mwd bonus

Phantasm
- more cap needed
- less armour HP for a stronger tracking bonus perhaps?
- smaller sig

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Lord Echon
Star-Crossed Enterprises
#750 - 2014-04-09 17:31:52 UTC
I fly the Cynabal but I do not mind the nerf that much. What I do mind is the fact that the Cynabal (and the other Angel ships) lack a unique bonus to distinguish them, similar to what the other pirate factions are getting. This should be a high priority in the upcoming revamp.
JEFFRAIDER
THIGH GUYS
#751 - 2014-04-09 17:42:48 UTC
HEY

RISE

NICE JOB ON THESE I'M HYPED FOR THEM. ESPECIALLY NICE JOB ON THE CYNABAL'S NEW WARP SPEED. THAT IS FREAKING NICE. CAN YOU MAKE THAT THE ANGEL THING? LIKE MAKE DRAM WARP LIKE INTY (BUT NOT BE BUBBLE IMMUNE) AND MAKE MACHARIEL WARP LIKE FAST CRUISER? OK THANKS SORRY FOR ALL CAPS BUT I'M #PUMPED

#THUGLIFE
Xequecal
Ministry of War
Amarr Empire
#752 - 2014-04-09 17:48:15 UTC  |  Edited by: Xequecal
http://i.imgur.com/NpWi1Ux.png

I'm still maintaining that stuff like this is ridiculous. That's a lot of tank and dps for a cruiser, and you can't do this on an Ishtar. Oh, and before someone jumps on me, those two faction mods are not expensive.
Jenn aSide
Worthless Carebears
The Initiative.
#753 - 2014-04-09 17:51:55 UTC
Xequecal wrote:
http://i.imgur.com/NpWi1Ux.png

I'm still maintaining that stuff like this is ridiculous. That's a lot of tank and dps for a cruiser, and you can't do this on an Ishtar. Oh, and before someone jumps on me, those two faction mods are not expensive.


If one is smart, one will invest heavily in Halo and low grade Halo implants. I'm not at home yet but my eft suggests that 100mn Gilas might end up being a thing lol.
Loridia Jade
Ghost Operations Tactical Unit
#754 - 2014-04-09 18:46:43 UTC  |  Edited by: ISD Ezwal
CCP Rise wrote:
I'm back!

========================================================================================

CYNABAL

Gallente Cruiser Bonus:
10% bonus to Medium Projectile Turret falloff

Minmatar Cruiser Bonus:
10% bonus to Medium Projectile Turret damage

Role Bonus:
25% bonus to Medium Projectile Turret rate of fire
note: This ship has increased warp speed and acceleration


Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers
Fittings: 980 PWG(-120), 335 CPU(-15)
Defense (shields / armor / hull) : 2330 / 2300(-25) / 2065
Capacitor (amount / recharge / cap per second) : 1415 / 490000(-1250) / 2.88
Mobility (max velocity / agility / mass / align time): 263(+6) / .45(-.0045) / 9047000(+200000) / 5.64s
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 47km(+2km) / 390(-33) / 7
Sensor strength: 18(+2)
Signature radius: 115(+5)

Look forward to hearing from you o/


*Snip* Please refrain from personal attacks. ISD Ezwal.


Gila is Crap... Sure on Paper, Drone DPS looks nice, but how practical do you think 2 drones are? I get why CCP is leaning this direction... Reduce lag, but a swarm of Drones is what makes them intimidating and effective because it's difficult to focus fire... With just 2 drones out per ship, focus fire on Drones becomes much easier.

Vigilant... *Sigh* What's up with Nerfing fitting Capabilities? I thought Faction stuff altogether made fitting stuff out EASIER?

Ashimmu - while I get the Web range thing, I'd think you should keep the web effectiveness and double rhe neut range. I like the slot swap of high to low, but then u lose a neut/nos = bad. I would suggest, with your proposed slot exchange, drop a turret, but bump Laser Dmg to 150%. Then u have the better Dmg, room for 2 neuts 1 nos, and for goodness sake give it some fitting room!

Phantasm looks interesting *Snip* Please refrain from personal attacks. ISD Ezwal.

~~~~~~~~~~~~ Show with the Hand, Deliver with the Mouth, Steal with the Eyes; Tempt fate not, for therein lay a dark surprise.

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#755 - 2014-04-09 18:59:57 UTC
Jenn aSide wrote:
Xequecal wrote:
http://i.imgur.com/NpWi1Ux.png

I'm still maintaining that stuff like this is ridiculous. That's a lot of tank and dps for a cruiser, and you can't do this on an Ishtar. Oh, and before someone jumps on me, those two faction mods are not expensive.


If one is smart, one will invest heavily in Halo and low grade Halo implants. I'm not at home yet but my eft suggests that 100mn Gilas might end up being a thing lol.


If you fit a 100mn AB you won't be fitting much else.
KatanTharkay
Federal Navy Academy
Gallente Federation
#756 - 2014-04-09 19:55:45 UTC
Cynabal (and the rest of the angel line): why not give them a bonus to point range (gallente) and falloff (minmatar) and make them the ultimate kiter faction? Or a bonus to damps range to help with kiting at closer ranges(normal point) and get better damage projection at the same time? Or you could toy with giving them TP, trtracking & ROF bonuses and turn them into fast arty kiters. ☺
PinkKnife
The Cuddlefish
Ethereal Dawn
#757 - 2014-04-09 19:57:08 UTC  |  Edited by: PinkKnife
Quote:
Part of how I justified the weird bonus set is by looking at how it performs as a simple MWD/shield skrimisher, which it does quite well.


What? Seriously? Do you ever, or have you ever bothered to actually fly any of these ships?

Great at least Angels have some reason to actually fly them. There's no reason to fly a Sansha boat. It's just a ****** shield zealot with more cap problems, and a slower top speed, that can't even sig tank because lol shields.

I should have known the ships that are never flown would continue to be never flown.

Serpentis, sure keep the web bonus we think/admit is broken.
Angels, sure get a unique warp speed buff in addition to your superb combat ability
Guristas, Here, have ridiculously powerful drones
Sisters, Here have covert ops cloak, woo.

Sansha, uhh, you're ******. Here have a useless AB bonus that makes you slower than any MWD cruiser who might be chasing you. And a signature that's still bigger than any other AB cruiser, and a weak tracking bonus so you can't even orbit your own targets and apply full damage. Cool story bro. At least you're interesting and unique! Roll
Shtu Lix
Ministry of War
Amarr Empire
#758 - 2014-04-09 20:27:07 UTC
KatanTharkay wrote:
Cynabal (and the rest of the angel line): why not give them a bonus to point range (gallente) and falloff (minmatar) and make them the ultimate kiter faction?


+50% warp disruptor range role bonus would be much better than warp speed bonus and will not disrupt the PVE uses for this ship. It will help with not needing to fit an expensive faction point to an expensive dull ship (considering the changes to the other pirate ships and the boring warp speed bonus).
Promiscuous Female
GBS Logistics and Fives Support
#759 - 2014-04-09 20:32:28 UTC
Shtu Lix wrote:
KatanTharkay wrote:
Cynabal (and the rest of the angel line): why not give them a bonus to point range (gallente) and falloff (minmatar) and make them the ultimate kiter faction?


+50% warp disruptor range role bonus would be much better than warp speed bonus and will not disrupt the PVE uses for this ship. It will help with not needing to fit an expensive faction point to an expensive dull ship (considering the changes to the other pirate ships and the boring warp speed bonus).

except everyone will still fit the RF warp disruptor on account of it being cheap and taking less than half the CPU of a T2 warp disruptor

A 54km point on a cruiser that is as fast and agile as most frigates and is custom-designed to murder said frigates seems pretty broken to me
Promiscuous Female
GBS Logistics and Fives Support
#760 - 2014-04-09 20:34:43 UTC
That is before bonuses, too