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Potential Idea for Discussion: Delaying signature appearance for K162s

First post First post First post
Author
Maduin Shi
MAGA Inc
#761 - 2014-04-03 05:22:18 UTC
Anhenka wrote:
Rain6637 wrote:

those rocks were never meant to fit through the openings of the system, and I imagine CCP would like for there to be as much loss in wormholes as there is ISK, and then some. I'm pretty sure that's what this change is about.


CCP is smarter than that. They may have made a bunch of really stupid decisions in the past but they are bright enough not to look at the most dangerous area, hardest to access, hardest logistics area of space and go "Hm, let's make it so that people lose more money than they are likely to make in this space"


C1's and C2's are already there buddy, especially C2's since they require minimum 50 - 70 mil BC hull to farm. If you get unlucky with the nanoribbon drops and your fleet takes losses to ganks, you'll lose more money than you make.

Even if you didn't take losses you'd be better off spamming risk-free L4's in highsec. Better isk/hr/effort and no need to put up a staging POS. Or you can get on the bandwagon and "farm" (gank) other site runners, since it would seem that sooner or later they'll never see you coming Roll
Erutpar Ambient
The Scope
Gallente Federation
#762 - 2014-04-03 07:05:38 UTC
First i want to preface that i believe that Effort and Experience should play a pivotal role in threat/force projection AND Risk mitigation.

That being said, I believe that there is no room for brick walls (such as a blind fold timer) that will undermine these ideas. The problem that the Sensor Overlay revamp caused a balance shift in the favor of risk mitigation was merely an oversight. There definitely should be care to not attempt a fix with a polar shift in the favor of threat/force projection.

There seems to be a history of polar shift nerfs and buffs that turn the game upside down.
Examples:
Nos nerf - went from OP to nOPe then rebalanced eventually to usable standards
Drake nerf - went from most used to most ridiculed ship
Rifter - T1 frig buff pass nerfed the rifter's comparative viability
Drone Poo Nerf - Quite literally a nerf that turned the game upside down. Drone Regions went from the most to the least valuable space.

CCP Fozzie wrote:

The delay could take a few potential forms, either a set timer of a couple minutes, a timer that has random elements or even one that is variable depending on the amount of mass that passes through the wormhole.


What you could do of course is reverse the damage done by the Sensor Overlay by a significant amount. I would suggest that K162 signatures not even show up on the Overlay until 25 to 50% of their lifetime has elapsed.

Now on the other hand, diligence should be rewarded, even if it is not in full. By that i mean, allow the signature to be detected by probes immediately upon spawn. However the scan difficulty should be great enough that it is not immediately locatable but the scan difficulty decreases constantly over the life of the wormhole and the transfer of mass.

This would, first of all, allow diligent players to have a hand in their own risk management by knowing an exit wormhole exists. However it still allows the uncertainty and danger that you want to add to the WH environment by not allowing them to find or explore it immediately.

Does this hit all bases?
DetKhord Saisio
Seniors Clan
#763 - 2014-04-03 17:36:27 UTC
Oska Rus wrote:
And admit it that we all are in wormholes because of sleeper loot.
Ofc. From what I heard over the years, sleeper loot has tanked mostly due to reduced T3 demand but also increased nanoribbon supply. With so many WH empty of active occupants, I would guess the day-trippers or suitcase-orca-alt players is the cause. Benefits of living out of a pos may need some love.
Swirler
DELAINEN SYNDICATE
#764 - 2014-04-06 17:46:28 UTC
You want to shake up things in wormholes?

How about you make them better, not worse.

You stole planetary mining from players; first advertising it as a way for individual players to have a chance to match the isk power of players that had control of the few moons in the game, then you took the PI away from us by integrating it into alliance sovereignty warfare, their tax system, and then enslaved the prices to CCPs arbitrary base prices. PI was another good idea for players, but like the rest, washed away by CCP greed.

Wormhole life is a *****, its hard enough to get sufficient people to live in a dark cave lit only by the match of probes, now you want to cut a hole in the wall, and let the boogie men in while allowing them to do it with out making a sound. For what purpose?

To shake things up? Just be honest, you want to shake wormhole denizens out, or at least shake the isk out of their wallets, because they are getting far too rich in there.

Your own ignorance of wormhole action speaks volumes of how CCP is only after the wallet.

The time and dedication that WH residents put into making all that isk, the hugely expensive assets that have to be brought to bare in C5s to finish sites, and the extremely long training times they have to endure to be able to do that, is challenge enough, not to mention being cut off from the rest of the dynamic events in eve, and normal logistical life lines. It's a hard choice to make to live in a WH and commit to what it requires to be successful.

Ask the wormhole players if they want to be ganked in WHs w/o any warning at all, we all say no.

Wormholes have been in the game for years, yet the technology has stagnated, nothing new have you introduced to actually help the players that have followed this hard road of eve-life.

CCP, come up with some ideas to help WH players, instead of hurt them. We have enough hurt coming from player enemies as it is.

Introduce some new tech to eve, some new weapons, to generate some new tactics. The game is really stale with the lack of change.

CCP IDEA - DISAPPROVED.
Fox Troy
State War Academy
Caldari State
#765 - 2014-04-07 17:00:02 UTC
CCP are you serious? There is enough dangers in WH. The idea to make delay at detecting k162 it's discrimination of WH-players, you don't let them any chance to save themself.
You think that there is not enough pvp in WH? You are wrong.
I can't say from all, but i say from me and my corp - we will quit from WH. And as 5-year WH-player i say that i don't want to play a game where i can't do that i want.

If CCP think that it's to easy to play if we see k162 when it appears then let back mechanics of probe-detecting.

CCP IDEA - DISAPPROVED.

Excuse me by my english.
MadbaM
Viziam
Amarr Empire
#766 - 2014-04-07 18:40:50 UTC
Fox Troy wrote:
CCP are you serious? There is enough dangers in WH. The idea to make delay at detecting k162 it's discrimination of WH-players, you don't let them any chance to save themself.
You think that there is not enough pvp in WH? You are wrong.
I can't say from all, but i say from me and my corp - we will quit from WH. And as 5-year WH-player i say that i don't want to play a game where i can't do that i want.

If CCP think that it's to easy to play if we see k162 when it appears then let back mechanics of probe-detecting.

CCP IDEA - DISAPPROVED.

Excuse me by my english.


The last ship you lost in W-space was 4 months ago, yea WH to scary to much PVP. In fact and you say you have lived in WH's 5 years. you have lost 21 ships

Most of those losses are PVE drakes non worth over 100mill, the most expensive loss you have in 5 years is a 600mill orca, i estimate you have lost no more than 1.3bill in PVP losses. Care to let us know how much isk you have made during the same period.

I can make in ISK SOLO 1.3bill in 2 days, and your looses stretch over 5 years. WH very scary and so in favor of PVP CCP please fix we loosing to much isk!!
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#767 - 2014-04-08 12:48:43 UTC
Or maybe pre Odyssey he kept probes out and kept and eye on incoming sigs, hence limiting his losses. You know, working for intel and the such, which is how it should be.

Also, this changes more than the just pve now. With this change, I could effectively seed caps in someones system. and the wormhole would never show up for the targets, because I've killed it jumping in 3 dreads.

Basically, I am not understanding the philosophy of "lets fix what's not broken" that happened with Odyssey. Put it all back how it used to be, which rewarded players with initiative and doomed the lazy.

No trolling please

Rroff
Antagonistic Tendencies
#768 - 2014-04-09 18:02:48 UTC
MadbaM wrote:
Fox Troy wrote:
CCP are you serious? There is enough dangers in WH. The idea to make delay at detecting k162 it's discrimination of WH-players, you don't let them any chance to save themself.
You think that there is not enough pvp in WH? You are wrong.
I can't say from all, but i say from me and my corp - we will quit from WH. And as 5-year WH-player i say that i don't want to play a game where i can't do that i want.

If CCP think that it's to easy to play if we see k162 when it appears then let back mechanics of probe-detecting.

CCP IDEA - DISAPPROVED.

Excuse me by my english.


The last ship you lost in W-space was 4 months ago, yea WH to scary to much PVP. In fact and you say you have lived in WH's 5 years. you have lost 21 ships

Most of those losses are PVE drakes non worth over 100mill, the most expensive loss you have in 5 years is a 600mill orca, i estimate you have lost no more than 1.3bill in PVP losses. Care to let us know how much isk you have made during the same period.

I can make in ISK SOLO 1.3bill in 2 days, and your looses stretch over 5 years. WH very scary and so in favor of PVP CCP please fix we loosing to much isk!!


Mind some people are just cautious and/or PVP more on alts than their original mains (not that I've been that active over the last year or so but for instance 90% of my recent PVP is on another character).
Pook600
Ranger Industries
The Rogue Consortium
#769 - 2014-04-09 19:52:49 UTC
Serendipity Lost wrote:
So far it's roughly falling out as follows:

If you normally roam / roll holes in a 20+ t3 fleet then you are for it.
If you don't normally roam / roll holes in a 20+ t3 fleet then you are against it.

If you have a 20 man plexing fleet you are for it.
If you don't have a 20 man plexing fleet you are against it.

So Fozzie, I guess it's about wether you are pro big corp/alliance or pro small guys eeking out a living in wh space.

Feel free to let us know where you stand.




Nailed it.....
Kynric
Sky Fighters
Rote Kapelle
#770 - 2014-04-09 21:19:36 UTC  |  Edited by: Kynric
Pook600 wrote:
Serendipity Lost wrote:
So far it's roughly falling out as follows:

If you normally roam / roll holes in a 20+ t3 fleet then you are for it.
If you don't normally roam / roll holes in a 20+ t3 fleet then you are against it.

If you have a 20 man plexing fleet you are for it.
If you don't have a 20 man plexing fleet you are against it.

So Fozzie, I guess it's about wether you are pro big corp/alliance or pro small guys eeking out a living in wh space.

Feel free to let us know where you stand.




Nailed it.....

Wrong on both counts from Sky Syndicates point of view. We roll in 20+ man t3 fleets and mostly can't be troubled to kill sleepers yet we are against hiding k162s from probes.

A return to the pre - odyssey onboard scanner would be welcome.
BlknTan
Pator Tech School
Minmatar Republic
#771 - 2014-04-12 02:02:31 UTC
Don't make this change, it caters purely to players in higher class wormholes. I love rage rolling my holes with the best of them looking for targets, but this would be stupid OP for the aggressors.
dragko
The Devil's Rejected
#772 - 2014-04-12 02:13:45 UTC
Clearly C5 and C6 would love to have an easier time with logistics and I completely understand that. But seriously you want to live in big man space live in big man space. If I am actively scanning in system there should be no impedance on my ability to detect what is clearly there.
bad acidtrip
Angels Around
#773 - 2014-04-12 02:25:59 UTC  |  Edited by: bad acidtrip
CCP IDEA - DISAPPROVED.



shouldn't of made scanning so easy.
Little Dragon Khamez
Guardians of the Underworld
#774 - 2014-04-12 22:17:47 UTC
bad acidtrip wrote:
CCP IDEA - DISAPPROVED.



shouldn't of made scanning so easy.


Spot on. Exploration on easy mode is the source of the problem. It's not even challenging for noobs and the sense of discovery is gone.

fix exploration and the wormhole problem will fix itself.

Dumbing down of Eve Online will result in it's destruction...

Arya Regnar
Darwins Right Hand
#775 - 2014-04-14 17:11:28 UTC
This wouldn't make ganking much easier for small systems since there's still the delay on cloak after jumpcloak.
In larger systems on the other hand...

EvE-Mail me if you need anything.

Anize Oramara
WarpTooZero
#776 - 2014-04-19 02:35:21 UTC
The interesting thing about the history of WHs is that any change to eve, any change at all that has even the slightest, tiniest effect on wormholes tends to makes WH space worse.

It's a case of anything that CCP touches, makes WH space worse. Even if they dont mean to change WH space in any way, it still effects WH space in a negative way. Every suggestion for making WH space better doesn't involve anything new at all, merely UNDOING changes CCP has already made. That speaks volumes.

Now CCP wants to actively, DIRECTLY make changes to WH space.

Yea how about we start small CCP and prove that you can make changes to WH space without making it worse.

And yes, WH peeps might seem like they have no respect for CCP and seem a tad hostile and prone to rejecting many changes but that's merely because they are a product of the harshest and most difficult (esp form a logistics pov) space to live in. Also suffering from all those unintended changes and being ignored breeds a level of contempt.

Now you can either leave them alone or put on your big boy pants and do something that will benefit ALL of WH space. I figure you really only have one good shot at this so make it a good one 'k.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

MadbaM
Viziam
Amarr Empire
#777 - 2014-04-19 09:22:43 UTC  |  Edited by: MadbaM
Anize Oramara wrote:
a product of the harshest and most difficult (esp form a logistics pov) space to live in.


That's the argument you fail to properly consider, WH space is currently risk free if you have the slightest idea how to run your operation. And even the null blocks have worked out how to operate in complete safety.

That is what is fueling the purposed changes. WH space is less risk than null sec with twice the isk rewards.
Anize Oramara
WarpTooZero
#778 - 2014-04-20 05:43:23 UTC  |  Edited by: Anize Oramara
MadbaM wrote:
Anize Oramara wrote:
a product of the harshest and most difficult (esp form a logistics pov) space to live in.


That's the argument you fail to properly consider, WH space is currently risk free if you have the slightest idea how to run your operation. And even the null blocks have worked out how to operate in complete safety.

That is what is fueling the purposed changes. WH space is less risk than null sec with twice the isk rewards.

All those evictions where people lose hundreds of billion isk or all those escalation fleets lost are a figments of our imagination?

Also don't even start on logistics comparison with null with titan bridges and jump freighters right on top of stations etc. etc.

Null is EASY to live in even if a lot of ships are lost there, WH space is HARD to live in so not a lot of people live there meaning there isn't the same huge fleet fights you find in null.

CCP needs to make it better (not necessarily easier) to live in WH space, this will increase ACTIVITY meaning more pew pew.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Little Dragon Khamez
Guardians of the Underworld
#779 - 2014-04-20 09:40:55 UTC
Have it that star gates scan systems relaying the signature information to on board survey scanners/computers etc.
There are no gates in wormholes so no signatures will automatically appear on the survey scanner. Thus wormholes well be places where there's no free data on k162s or any other sigs.

Effectively this puts wormholes back where they were prior to oddysey and can easily be supported by the lore etc.

Dumbing down of Eve Online will result in it's destruction...

Andre Coeurl
Embers Children
#780 - 2014-04-21 02:09:28 UTC
As a long time Wh-space resident I consider this proposal not carefully thought out, both on the grounds of logics (if a signature is there, it must be scannable the moment it's there) and on the ground of balance (giving another advantage to the group rolling the Wh doesn't make any sense).

The logics are obvious, and ignoring it makes no sense but on grounds of the current signature check being "too easy".
Anyway, better solutions for this problem are abundant and pretty easy too... just turn scanning again into an activity which needs some preparation, as it used to be when signatures would only appear with scan probes, so it may be done by making it mandatory to have a specific module fitted on the ship, it may be connected to skills, it may even be done by using active probes again (no shame recognizing a change needs to be rolled back).

Regarding balance, well, it's obvious to anyone with Wh experience too...
Whenever a group of players is rolling a Wh they're ready for PVP, while the people on the other side of the incoming WH may be doing a number of other things, which very often is PVE since, guess what, even people living in WH space need to earn their pay, so the group cycling has the surprise factor on their side already.
On top of that, in C5 and C6 class systems doing PVE means having multiple capitals locked at sites in triage-siege mode, so add a prefect "sitting duck" factor for maximum gank fun.
Is there any other place in Eve where PVE is more committing than this? I can't think of any.
Do attackers really need more than that? I doubt they can earnestly say so.

I ask to the people defending this potential change, because they may seriously hope they'll have more kills out of it and not just because it's a ganker's wet dream, if they have considered how very few of their potential targets would decide to just roll over and stay in WH space to hand out those kills to them :)
While PVP groups keep telling everyone how C5 and C6 systems aren't giving them enough fights, if this change is ever going live they'll have even fewer as no small groups in their right mind will keep living in high level systems... I would only stay if I have a 40-men fleet active when doing PVE.
In this scenario people who cycle their statics will just punch into empty systems 9 times out of 10, and when they'll find somebody it will be an alt corp doing PI and gas mining... how interesting Wh life will become then!