These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Team Avatar and the future of our prototype

First post First post First post
Author
45thtiger 0109
Pan-Intergalatic Business Community
#3561 - 2014-03-27 23:42:43 UTC
Hal Morsh wrote:
Crasniya wrote:
Thread fell too far back on GD. Issue has been fixed.



Until CCP says "STATION WALKING!!!" We aren't getting Wi$.


Or WIS "WALKING IN SHIPS" Example like Clear Skies.

Don't forget about that one LolP

**You Have to take the good with the bad and the bad with the good.

Welcome to EvE OnLiNe**

Tomiko Kawase
Perkone
#3562 - 2014-03-28 00:35:54 UTC
How about never using the words "walking in [ ]" ever again. I don't think anyone wants a boring method of movement in a game. Maybe the first step in overcoming this hurdle is getting away from what failed in the past.

How about "living in space" as a more broad term, or something like that. I just feel like we shouldn't touch "WiS" with a ten-foot pole.
Goa Chai
Doomheim
#3563 - 2014-03-28 00:54:49 UTC  |  Edited by: Goa Chai
Bagrat Skalski wrote:
Post your CQ images personalized in GIMP or Photoshop. Share your ideas with others. It's all what we can do now.
You mean like this? Cool
Soulpirate
Caldari Provisions
Caldari State
#3564 - 2014-03-28 03:27:29 UTC
Tomiko Kawase wrote:
How about never using the words "walking in [ ]" ever again. I don't think anyone wants a boring method of movement in a game. Maybe the first step in overcoming this hurdle is getting away from what failed in the past.

How about "living in space" as a more broad term, or something like that. I just feel like we shouldn't touch "WiS" with a ten-foot pole.


How about "People in space" or "Space Citizens" or something like that?

This would open up lots of areas the game could expand to, like avatar fps in stations and on planets, or maybe even walking around our ships that we are flying, maybe take an actual look at the cargo in the cargo hold, or just man the tail turret while your friend pilots the ship and another friend mans the deep space scan for pirates. Oh! Oh! and if WE are the pirates we could even board other player ships and take their stuff.

Think of all the things avatars could bring to a space sim. Guess we can only dream. Sad
Doc Fury
Furious Enterprises
#3565 - 2014-03-28 03:31:56 UTC
Soulpirate wrote:
Tomiko Kawase wrote:
How about never using the words "walking in [ ]" ever again. I don't think anyone wants a boring method of movement in a game. Maybe the first step in overcoming this hurdle is getting away from what failed in the past.

How about "living in space" as a more broad term, or something like that. I just feel like we shouldn't touch "WiS" with a ten-foot pole.


How about "People in space" or "Space Citizens" or something like that?

This would open up lots of areas the game could expand to, like avatar fps in stations and on planets, or maybe even walking around our ships that we are flying, maybe take an actual look at the cargo in the cargo hold, or just man the tail turret while your friend pilots the ship and another friend mans the deep space scan for pirates. Oh! Oh! and if WE are the pirates we could even board other player ships and take their stuff.

Think of all the things avatars could bring to a space sim. Guess we can only dream. Sad



Maybe you should call any expansion of the Captain's Closet: "Bonus Room".

There's a million angry citizens looking down their tubes..at me.

Flamespar
WarRavens
#3566 - 2014-03-28 04:43:12 UTC
There's a new Star Citizen video in which a 5 man dev team talk about the modular room system they are building for the game.

5 people.

The good thing about star citizen is that it's going to cause a lot of people to start asking "why can't we do this in EVE?"
Bagrat Skalski
Koinuun Kotei
#3567 - 2014-03-28 13:32:52 UTC
Crasniya
The Aussienauts
#3568 - 2014-03-28 17:42:25 UTC
Flamespar wrote:
There's a new Star Citizen video in which a 5 man dev team talk about the modular room system they are building for the game.

5 people.

The good thing about star citizen is that it's going to cause a lot of people to start asking "why can't we do this in EVE?"


And bear in mind, people have given Star Citizen $40 million dollars to let them walk around and inside their ships in a hangar with no gameplay. CCP is leaving money on the table here.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Herzog Wolfhammer
Sigma Special Tactics Group
#3569 - 2014-03-28 17:46:05 UTC  |  Edited by: Herzog Wolfhammer
Tomiko Kawase wrote:
How about never using the words "walking in [ ]" ever again. I don't think anyone wants a boring method of movement in a game. Maybe the first step in overcoming this hurdle is getting away from what failed in the past.

How about "living in space" as a more broad term, or something like that. I just feel like we shouldn't touch "WiS" with a ten-foot pole.




I vote for "Fighting in stations". Cool


Seriously, I think this could take off IF there was more interaction and we separated the avatar aspect from the PLEX aspect. Such as it could be, a player who does not have an active plex could still hang around in a station and stay in touch, but just not have any skill que, or contracts, fly any ships, etc. It would keep those who have to un-sub in contact. It could also help those who don't have time to even fly (it happens) but at the least need some interaction with other "people". On doing that I would then open up MT for Aurum, detaching it from PLEX so those people who are on a downtime in the gaming habits can still play space Barbie at the least but stay in touch with corpies.

A clear line between space ship life (PLEX, subs, no "golden ammo", not P2W, no MT, etc) and station life (go ahead with MT but don't require sub or plex to be there) could go a long way and the station side would be monetized as other MMOs are now. If it were up to me (TM) I would be trying to enjoy the best of both worlds.

Bring back DEEEEP Space!

Crasniya
The Aussienauts
#3570 - 2014-03-28 20:00:38 UTC
Herzog Wolfhammer wrote:
Seriously, I think this could take off IF there was more interaction and we separated the avatar aspect from the PLEX aspect. Such as it could be, a player who does not have an active plex could still hang around in a station and stay in touch, but just not have any skill que, or contracts, fly any ships, etc. It would keep those who have to un-sub in contact. It could also help those who don't have time to even fly (it happens) but at the least need some interaction with other "people". On doing that I would then open up MT for Aurum, detaching it from PLEX so those people who are on a downtime in the gaming habits can still play space Barbie at the least but stay in touch with corpies.


I actually really like this, it's a good financial justification for it. Players who keep connected with things are more likely to resubscribe. There's issues I foresee though. It would be hard to justify not being able to purchase or sell things on the market without a "pilot's license", but I doubt CCP wants unsubbed players screwing with the economy. And allowing people to do market PvP without being subbed would actually cause a bunch of people to unsub and play unsubbed. ;)

Herzog Wolfhammer wrote:
A clear line between space ship life (PLEX, subs, no "golden ammo", not P2W, no MT, etc) and station life (go ahead with MT but don't require sub or plex to be there) could go a long way and the station side would be monetized as other MMOs are now. If it were up to me (TM) I would be trying to enjoy the best of both worlds.


Whether players like it or not, microtransactions will inevitably affect space. That's simply a reality of the game industry players will have to learn to live with one way or the other. The important distinction is that it not provide any advantage over non-AUR methods, and that it doesn't break the economic model of non-microtransaction things.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Flamespar
WarRavens
#3571 - 2014-03-30 09:09:17 UTC
I don't understand why people freak out about micro-transactions so much, since everything that is in the NeX store can be brought for ISK through the in-game market anyway.

Little Dragon Khamez
Guardians of the Underworld
#3572 - 2014-03-30 13:05:35 UTC
Ana Criid wrote:
Crasniya wrote:
Jian Mira wrote:
I really think we need some new clothes for the Avatar's not much of a selection...

any thoughts?


I know they were trying to go with this "unique New Eden style", but realistically, a lot of people would pay good money for some more conventional designs. A good straight-up tuxedo, for example. They can still be space materials, but some of the styles CCP went with are just wacky.



You think current EvE style is wacky? Does no one remember what the old avatars looked liked?... there is nothing 'wacky' about 99.9% of our current wardrobe.
It's just vaguely futuristic jackets, boots and friggin t-shirts.
Current eve clothes are way too conventional already as it is... We need some proper spacey designs. >:P


Yeah the old stuff was true sci fi, anyone remember the Gallente plastic transparent clothing options and the amarr headdresses and veils, not to mention the really striking makeup and tattoo options. They should be working hard at bringing all of that back to the new character generator.

Dumbing down of Eve Online will result in it's destruction...

Crasniya
The Aussienauts
#3573 - 2014-03-30 18:51:31 UTC
Those options would be great, sure. But a lot of the AUR-purchased clothes are just outright ugly. Whether they're scifi or not, they'd make more money with a few things that match today's sense of style.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Ashlar Vellum
Esquire Armaments
#3574 - 2014-03-30 22:34:59 UTC  |  Edited by: Ashlar Vellum
Herzog Wolfhammer wrote:

I vote for "Fighting in stations". Cool

Seriously, I think this could take off IF there was more interaction and we separated the avatar aspect from the PLEX aspect. Such as it could be, a player who does not have an active plex could still hang around in a station and stay in touch, but just not have any skill que, or contracts, fly any ships, etc. It would keep those who have to un-sub in contact. It could also help those who don't have time to even fly (it happens) but at the least need some interaction with other "people". On doing that I would then open up MT for Aurum, detaching it from PLEX so those people who are on a downtime in the gaming habits can still play space Barbie at the least but stay in touch with corpies.

A clear line between space ship life (PLEX, subs, no "golden ammo", not P2W, no MT, etc) and station life (go ahead with MT but don't require sub or plex to be there) could go a long way and the station side would be monetized as other MMOs are now. If it were up to me (TM) I would be trying to enjoy the best of both worlds.

And if you have this "station life" in a separate client then you have a winner imho.

Flamespar wrote:
I don't understand why people freak out about micro-transactions so much, since everything that is in the NeX store can be brought for ISK through the in-game market anyway.

Because by players for players is better, no? Then of course there is all this indestructible thing.

Little Dragon Khamez wrote:
Yeah the old stuff was true sci fi, anyone remember the Gallente plastic transparent clothing options and the amarr headdresses and veils, not to mention the really striking makeup and tattoo options. They should be working hard at bringing all of that back to the new character generator.

Old stuff was more of a retro-futurism, but all of sudden CCP decided to go all trendy and went with minimalism which is a lot of sci-fi games/movies do nowadays. Sad things really.

Crasniya wrote:
Those options would be great, sure. But a lot of the AUR-purchased clothes are just outright ugly. Whether they're scifi or not, they'd make more money with a few things that match today's sense of style.

They kind of are "today's sense", one of the dresses is from Dior 2013 winter/autumn collection.
Little Dragon Khamez
Guardians of the Underworld
#3575 - 2014-03-30 22:57:35 UTC
I think the incarna clothing items are converted assets from wod, which was designed to attract female gamers by having high fashion clothing options from today's catwalks.

Dumbing down of Eve Online will result in it's destruction...

Nikitinka
Anamnescence
#3576 - 2014-03-30 23:02:21 UTC
Maybe if WoD ever gets off the ground, they can use a similar sort of engine for public stations- not that we'd be QUITE as supernaturally strong as vampires, but clones could be amped up, I'd guess :P

Plus, a lot of people in stations are just normal humans living there- remember that- we'd still be god-like Big smile

And high-intensity fist/knife/gunfights would be AWESOME (albeit taxing on graphics :P)
Ashlar Vellum
Esquire Armaments
#3577 - 2014-03-31 14:48:41 UTC
Little Dragon Khamez wrote:
I think the incarna clothing items are converted assets from wod, which was designed to attract female gamers by having high fashion clothing options from today's catwalks.

I doubt that they are literally converted from wod they did hire Harpa for concepts and most of the clothing we see now in game was done by von Cotta, but thing about high fashion clothing designed to attract female gamers was probably on CCP's mind.

I still wonder if CCP wanted to go with high fashion for capsuleers why they didn't go with crazy cool one like this.
Flamespar
WarRavens
#3578 - 2014-04-06 06:04:08 UTC
Not much in the CSM minutes about avatars (or anything else for that matter).

An update to the NeX store, with some possible new racial clothing options and colors, that's about it.
Crasniya
The Aussienauts
#3579 - 2014-04-07 14:57:19 UTC
Want to see someone completely upstage CCP's beloved character creator?

BOOM: https://www.youtube.com/watch?v=4TP4L1vHfpk

As CCP leaves these projects under-maintained, newer, better studios just roll on over every accomplishment they've made.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Arduemont
Rotten Legion
#3580 - 2014-04-08 09:45:08 UTC
Crasniya wrote:
Want to see someone completely upstage CCP's beloved character creator?

BOOM: https://www.youtube.com/watch?v=4TP4L1vHfpk

As CCP leaves these projects under-maintained, newer, better studios just roll on over every accomplishment they've made.


Thank you. I hadn't heard of Black Desert until you linked that. That's going on my list of games to watch. Looks fantastic and unlike a lot of super hyped-games that one is already in open beta (in Korea I think).

Plus, it looks like from a 'Player Created Content' perspective that is has more going for it as well. No instances, one open world (or possibly multiple servers), working housing market with completely customizable unique buildings (completely, as in furnish it however the hell you want), which can be set up as businesses.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf