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Dev Blog: Reprocess all the things!

First post First post First post
Author
Inspiration
#1341 - 2014-03-23 11:33:01 UTC  |  Edited by: Inspiration
Marcus Aurelijus wrote:
baltec1 wrote:
Marcus Aurelijus wrote:
If you actually read the post you would see thats not the point im making as well as i already got you covered in the first sentence. (Hey look at that- another powerblock-er who isnt satiesfied with already being able to outgun and outearn everybody else already Roll)


"yet ANOTHER! way where null sec based power block can outearn the lesser guys."


So what was that comment all about if not about null having an advantage and reason to mine and refine in null rather than high sec?



Why cant anyone post anything anymore whithout a goon pikinese yapping at their ankles?

The answer to your question is in the text itself. And its META to this partocular change.
Perhaps you need another bit of pre-chewing of the contained info: Reason to mine and refine in null....uhm logistics (one could make a point that moving ore isnt too difficult/expensive- its not difficult/expensive enough)? Doing other stuff than blob fighting?

Im already regretting posting again - it always ends the same.

However - we do have a post by someone who did some thinking..

Darkblad wrote:
[quote=Marcus Aurelijus]2) It goes against anything even remote logical universe/lore wise.
Consider the future vision of capsuleers gaining more control over the EVE universe. Consider the worried looking CONCORD guy looking even more worried in the next trailer.

Yep which is why i said i can understand if you upgrade some systems to a god-that-much-billions-hub in zero (smack in your blue space) i dont mind. Perfectly understable if you consider the annoying tendencies of capuleers in New Eden.

Thats not what is happening now. Anyone who plunks down a simpelpos with a simple reactor is already doing better then the these-systems-have-been-developed-for-hundres of-years empire systems (who if try and measureit out a bit should equal or overpower all but the largest null sec allianes in economic development of things...)


You lack real world experience, i can see it in your outrageous claims you gospel as facts and logic.

Heavy industry in RL is never placed within populated areas. Close by, yes...if it involved much labor, but at a safe distance! Both for logistical, safety and sometimes energy requirement reasons does it not make sense to expect heavily populated stations to have a lot of industrial power.

Let alone running the often dangerous processes with specialized equipment to get the highest yield. Any governed population with a say wouldn't allow it and would keep away commerce out of fear. Hell people even protest against experiments or changes to landscapes that are near 100% safe. If only for the inconveniences they might temporary experience.

The less regulated space is, and the more distance from many people, the more likely it is you find industry that can be potentially dangerous or damaging. It is not a hard concept to grasp. Why do you think China is so full of polluting factories? The people there have next to nothing to say about anything. It won't stay that way, these things have a predictable evolution.

I am serious!

Sgt Ocker
What Corp is it
#1342 - 2014-03-23 11:33:12 UTC
baltec1 wrote:
Salvos Rhoska wrote:
baltec1 wrote:
This change to refining means that mining in null for low ends is an attractive option and makes building things in null a lot eaiser. It also means we can import big volumes of minerals from high sec easier and for less cost which again, is going to be a big help for producing in null.


Doesnt this create a reverse impetus though?

At the same time as mining becomes more profitable and efficient in null, due to logistic ease of refining the ore at a higher efficiency locally, with less transport involved, the compression of high-sec ores and transporting those to the same high efficiency null refineries is also added.

Why not just continue mining in high-sec with alts in safety, compressing and shipping to null-sec refineries?


A 20% bonus to your income right on your doorstep is worth the risk.


Sov landlords are the only ones who "may" gain anything here.
Landlords install refining upgrades and renters request - landlords up the rent to pay for upgrades.
Win win with moderate outlay and no risk.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Inspiration
#1343 - 2014-03-23 11:48:43 UTC  |  Edited by: Inspiration
Sgt Ocker wrote:
baltec1 wrote:
Salvos Rhoska wrote:
baltec1 wrote:
This change to refining means that mining in null for low ends is an attractive option and makes building things in null a lot eaiser. It also means we can import big volumes of minerals from high sec easier and for less cost which again, is going to be a big help for producing in null.


Doesnt this create a reverse impetus though?

At the same time as mining becomes more profitable and efficient in null, due to logistic ease of refining the ore at a higher efficiency locally, with less transport involved, the compression of high-sec ores and transporting those to the same high efficiency null refineries is also added.

Why not just continue mining in high-sec with alts in safety, compressing and shipping to null-sec refineries?


A 20% bonus to your income right on your doorstep is worth the risk.


Sov landlords are the only ones who "may" gain anything here.
Landlords install refining upgrades and renters request - landlords up the rent to pay for upgrades.
Win win with moderate outlay and no risk.


Not true.

* This will free up manufacturing slots in HS now used to compress minerals into ammo and modules in the compression process.

* This will simplify the market for the miner who now can actually sell there ore to people why specialize in the next step of processing. This frees up their time training skills for compression and transportation, as well as time savings. Right now making ISK from mining requires to master the complete chain and involves nasty, time consuming logistics.

* High sec ICE miners get a boost too, they now can compress the ice, something which before they could not do. This makes moving ICE form high sec islands with no safe connection to a trade hub, more practical to mine.

* Any large industrialist (think freighters and the like) will enjoy more free slots, less hauling minerals. If mineral hauling was outsourced, this now probably not needed anymore. I remember my days i had to ferry like 20 freighters every week full of minerals between Jita and a system a few jumps out. Now this would take maybe 2-3 freighters.

There are some small downsides too, but nothing that cannot be overcome. EVE isn't suppose to be a static stale environment where everything is predictable all the time. That happens not even in RL, except for when your dead.

Stop looking at the downsides you experience if YOU change nothing in your routine. Because if you look at it that way, every change is a bad one, except if it is a plain boost to you, and not to others at the same time.

I am serious!

baltec1
Bat Country
Pandemic Horde
#1344 - 2014-03-23 12:09:27 UTC
Salvos Rhoska wrote:
baltec1 wrote:
A 20% bonus to your income right on your doorstep is worth the risk.


Yes, but null gets that 20% bonus regardless of where the ore/ice originates from.

Though there is an increased incentive to mine in null, that same time spent mining can also be spent instead in hauling compressed high-sec ore/ice for the same 20% bonus in null refineries.



The time to mine the stuff doesn't go away. Transport time and cash however does. A 20% bonus plus shorter logistics and less isk spent on that transport all factor in. We can be supplying front line battleships for 20 mil less than it costs to import them.


We have run the maths on this, mining in null is worth it after these changes.
Salvos Rhoska
#1345 - 2014-03-23 12:14:35 UTC  |  Edited by: Salvos Rhoska
baltec1 wrote:
The time to mine the stuff doesn't go away. Transport time and cash however does


The time to mine stuff goes away when you simply buy the ice/ore in high-sec (compressed or not) and ship that.

You still get the 20% increased yield upon arrival.

The time to mine is simply replaced by time in hauling, and its "faster" to buy a bulk of ice/ore (compressed or not) and move it, than it is to actually mine it.

By leveraging the increased refine yield, you can essentially eliminate the need to mine in the first place.

Someone else takes the time in mining (high-sec miners, essentially, as is current).
As long as the market can supply, you simply buy what they mine and refine it.
Takes you less time than mining it and you still get the 20% markup, without ever having to touch a single space rock.
When you pass a certain threshold, this is "more efficient" than spending time on mining yourself.
baltec1
Bat Country
Pandemic Horde
#1346 - 2014-03-23 12:20:46 UTC
Salvos Rhoska wrote:
baltec1 wrote:
The time to mine the stuff doesn't go away. Transport time and cash however does


The time to mine stuff goes away when you simply buy the ice/ore in high-sec (compressed or not) and ship that.

You still get the 20% increased yield upon arrival.

The time to mine is simply replaced by time in hauling, and its "faster" to buy a bulk of ice/ore (compressed or not) and move it, than it is to actually mine it.

By leveraging the increased refine yield, you can essentially eliminate the need to mine in the first place.



Mine stuff in highsec, transport from highsec to null station, transport from refinery to forge, transport to market

Mine in null next door to refinery, transport to refinery, transport from refinery to forge, transport to market.


Which one of these has lower costs and takes less time?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#1347 - 2014-03-23 12:29:40 UTC  |  Edited by: Rivr Luzade
baltec1 wrote:

Mine stuff in highsec, transport from highsec to null station, transport from refinery to forge, transport to market

Mine in null next door to refinery, transport to refinery, transport from refinery to forge, transport to market.


Which one of these has lower costs and takes less time?


Depends. If you can mine more Ore in High sec per hour than in 00 sec (safety first Roll, campers and constant interruption by roaming gangs are lovely, aren't they?), it can very well be possible that the first choice is faster than the second. All depends.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Salvos Rhoska
#1348 - 2014-03-23 12:30:54 UTC  |  Edited by: Salvos Rhoska
baltec1 wrote:
Mine stuff in highsec, transport from highsec to null station, transport from refinery to forge, transport to market

Mine in null next door to refinery, transport to refinery, transport from refinery to forge, transport to market.

Which one of these has lower costs and takes less time?


The first one takes more time.

But what takes less time than either one, is buying high-sec ice/ore (compressed or not) and hauling it to a null sec refinery for a 20% increase in yield.

When you do this in sufficient quantity, the amount you can move and refine for a 20% markup results in more total minerals for the same time spent than either of the above. This because the amount of ice/ore you can fit in a freighter multiplied by the time it takes to move it, becomes less than the time required to sit in a belt mining for that same amount of ore/ice. For lack of a better term, lets call this "Market Mining".

This was already happening before in the form of compressed gun shipments. Now it changes form to compressed ice/ore shipments, and has a higher total mineral yield than compressed guns did, due to the refining efficiency changes. So the same behavior as before, is to be expected hereafter, except the commodity being moved changes. This also was touted as one of the "reasons" that null actually mining its own space was considered unworthwhile. However, since this element is not being removed, is simply changing, and is now more efficient than gun compression hauling was, it stands to reason it will remain as a damper on null sec mining and become even more prevalent than it was before.

Furthermore, as to the point of this incentivising mining in null sec, that comes with the invariable rent cost.
The higher potential profits that a miner can hope for, if he has access to refining personally, are mitigated by the rent cost of having access to those facilities in the first place. To a net result that they may still just as well remain just as profitably in mining in high-sec in safety, selling to market, as they would doing so in null sec to a better refinery, but having to pay rent for the privilege.

All of this to the net result that it is infact manufacturing and refining which becomes more lucrative in null.
And that is well and fine and I totally support that.

But what this does not really incentivise much, once one perceives the implications of it all, is actual null mining.
The change is touted as a "incentive for miners to move to null, and for null to begin utilising its own resources", but I don't think that is actually what the changes enact to any substantial degree.

Ofc it is possible (and even something I personally would recommend if anyone cares about my noob perspective) for Corps operating in Null to devise their own internal incentive programs to help leverage this change so as to incentivise more miners and indys to make the move to Null, in the form of lowered rent for example in return for a guaranteed flow of minerals. The change itself however, I don't think provides much incentive.
Sgt Ocker
What Corp is it
#1349 - 2014-03-23 12:33:24 UTC
Inspiration wrote:
Sgt Ocker wrote:
baltec1 wrote:
Salvos Rhoska wrote:
baltec1 wrote:
This change to refining means that mining in null for low ends is an attractive option and makes building things in null a lot eaiser. It also means we can import big volumes of minerals from high sec easier and for less cost which again, is going to be a big help for producing in null.


Doesnt this create a reverse impetus though?

At the same time as mining becomes more profitable and efficient in null, due to logistic ease of refining the ore at a higher efficiency locally, with less transport involved, the compression of high-sec ores and transporting those to the same high efficiency null refineries is also added.

Why not just continue mining in high-sec with alts in safety, compressing and shipping to null-sec refineries?


A 20% bonus to your income right on your doorstep is worth the risk.


Sov landlords are the only ones who "may" gain anything here.
Landlords install refining upgrades and renters request - landlords up the rent to pay for upgrades.
Win win with moderate outlay and no risk.


Not true.

* This will free up manufacturing slots in HS now used to compress minerals into ammo and modules in the compression process.

* This will simplify the market for the miner who now can actually sell there ore to people why specialize in the next step of processing. This frees up their time training skills for compression and transportation, as well as time savings. Right now making ISK from mining requires to master the complete chain and involves nasty, time consuming logistics.

* High sec ICE miners get a boost too, they now can compress the ice, something which before they could not do. This makes moving ICE form high sec islands with no safe connection to a trade hub, more practical to mine.

* Any large industrialist (think freighters and the like) will enjoy more free slots, less hauling minerals. If mineral hauling was outsourced, this now probably not needed anymore. I remember my days i had to ferry like 20 freighters every week full of minerals between Jita and a system a few jumps out. Now this would take maybe 2-3 freighters.

There are some small downsides too, but nothing that cannot be overcome. EVE isn't suppose to be a static stale environment where everything is predictable all the time. That happens not even in RL, except for when your dead.

Stop looking at the downsides you experience if YOU change nothing in your routine. Because if you look at it that way, every change is a bad one, except if it is a plain boost to you, and not to others at the same time.

* Ore compression in highsec will come at a cost. Not every miner will have a pos, so yes ores will be sold rather than refined. This in turn adds another layer of cost to manufacturing, those buying ore and compressing it will want to make a profit.

*For maximum return ore will need to be shipped to nul for refining, this in itself is a good thing but again adds another layer of cost.
*Refining ore in empire will still be somewhat viable for those with max skills and standings but again the specialist Refiner will want to make a profit for the time taken to train those extra skills, another cost layer.

*My biggest bug with this change. In 1 paragraph the Rorqual became useful for compressing ore. In the very next it was once again relegated to "not the best option" by the ability to do highsec compression in a pos.

Nulsec is not all of a sudden going to become the industry backbone of eve due to these changes.
Alliances won't be spending hundreds of billions of isk upgrading stations.

Mining in Nulsec will still be one of the highest risk vs return income streams. High risk - mediocre return.
Interceptor bubble immunity and mining sites showing as anoms, means miners are at even higher risk than previously. You could to some extent give your miners time to warp out with a local spike by bubbling entry gates, that time is now down to, if your not aligned your dead.
If these changes are meant to get highsec miners and industrialists to move to nulsec and build for the masses, I think it will be a tremendous failure.

Miners will be affected little by these changes but the need to, haul - compress - haul - refine - haul - manufacture - haul to market, is all going to add costs.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

baltec1
Bat Country
Pandemic Horde
#1350 - 2014-03-23 12:34:52 UTC
Rivr Luzade wrote:
baltec1 wrote:

Mine stuff in highsec, transport from highsec to null station, transport from refinery to forge, transport to market

Mine in null next door to refinery, transport to refinery, transport from refinery to forge, transport to market.


Which one of these has lower costs and takes less time?


Depends. If you can mine more Ore in High sec than in 00 sec (safety first Roll), it can very well be possible that the first choice is faster than the second. All depends.


No it doesnt depend, A mack is a mack, they mine the same everywhere. Are you going to truthfully answer or are you just going to try and worm out of answering like you have been every other answer you dont like?



baltec1
Bat Country
Pandemic Horde
#1351 - 2014-03-23 12:37:52 UTC
Sgt Ocker wrote:

Miners will be affected little by these changes but the need to, haul - compress - haul - refine - haul - manufacture - haul to market, is all going to add costs.



No it wont, if anything mineral prices will fall. That trit you just bought in jita most likely has exchanged many hands already.
Sgt Ocker
What Corp is it
#1352 - 2014-03-23 12:38:08 UTC  |  Edited by: Sgt Ocker
baltec1 wrote:
Rivr Luzade wrote:
baltec1 wrote:

Mine stuff in highsec, transport from highsec to null station, transport from refinery to forge, transport to market

Mine in null next door to refinery, transport to refinery, transport from refinery to forge, transport to market.


Which one of these has lower costs and takes less time?


Depends. If you can mine more Ore in High sec than in 00 sec (safety first Roll), it can very well be possible that the first choice is faster than the second. All depends.


No it doesnt depend, A mack is a mack, they mine the same everywhere. Are you going to truthfully answer or are you just going to try and worm out of answering like you have been every other answer you dont like?

No they don't actually.. A mack in highsec can on an average day, out mine one in nul. He doesn't have to warp to a pos every time a neut enters system.

Quote:
baltec1
No it wont, if anything mineral prices will fall. That trit you just bought in jita most likely has exchanged many hands already.
How do you figure it will fall, are Goons going to upgrade all their refining stations for free? Are renters going to have their stations upgraded for free??
Is the ore and minerals going to be hauled for free?

Yes the Trit has changed hands many times 'and' each time it changes hands someone has to make a profit.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

baltec1
Bat Country
Pandemic Horde
#1353 - 2014-03-23 12:46:53 UTC
Sgt Ocker wrote:
How do you figure it will fall, are Goons going to upgrade all their refining stations for free? Are renters going to have their stations upgraded for free??
Is the ore and minerals going to be hauled for free?

Yes the Trit has changed hands many times 'and' each time it changes hands someone has to make a profit.


What makes you think we will be charging tax to our members? We like the idea of cheaper ships.

As for the price of trit, I dont think it will change much but if it does it will be down as the supply will be up thanks to low sec POS.
Ekaterina 'Ghetto' Thurn
Department 10
#1354 - 2014-03-23 12:51:42 UTC
baltec1 wrote:
Salvos Rhoska wrote:
baltec1 wrote:
The time to mine the stuff doesn't go away. Transport time and cash however does


The time to mine stuff goes away when you simply buy the ice/ore in high-sec (compressed or not) and ship that.

You still get the 20% increased yield upon arrival.

The time to mine is simply replaced by time in hauling, and its "faster" to buy a bulk of ice/ore (compressed or not) and move it, than it is to actually mine it.

By leveraging the increased refine yield, you can essentially eliminate the need to mine in the first place.



Mine stuff in highsec, transport from highsec to null station, transport from refinery to forge, transport to market

Mine in null next door to refinery, transport to refinery, transport from refinery to forge, transport to market.


Which one of these has lower costs and takes less time?


I'm not usually one to agree with viewpoints expressed by GSF but baltec1 does have a point. There has been a large campaign by the nullsec community to get better refining facilities for quite a while now. If the proposed changes are implemented it will be far more likely that the nullsec community will look to be far more self sufficient and complete more of the cycle within their own space. The majority are harping on about ferrying in compressed ore from high sec but they fail to realise the alternative.

Also on a separate note I haven't read all sixty-odd pages of comments (Yet.... ;) ) but is anyone mentioning that unrefined ore takes up more space than minerals in a freighters hold? This will be one of many possible costings to take into account for high sec miners to take into account if compressing ore in high sec becomes the predominant method.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Sgt Ocker
What Corp is it
#1355 - 2014-03-23 13:02:09 UTC
baltec1 wrote:
Sgt Ocker wrote:
How do you figure it will fall, are Goons going to upgrade all their refining stations for free? Are renters going to have their stations upgraded for free??
Is the ore and minerals going to be hauled for free?

Yes the Trit has changed hands many times 'and' each time it changes hands someone has to make a profit.


What makes you think we will be charging tax to our members? We like the idea of cheaper ships.

As for the price of trit, I dont think it will change much but if it does it will be down as the supply will be up thanks to low sec POS.
Ok so this works by your math.. At 50 bil a hit to upgrade stations, how many battleships do you need to build 20% cheaper to recoup the investment. Because your not getting cheaper ships until the upgrades are paid for.
I know goons have too much isk and waste a lot but 50bil?? That's close to paying for the next titan.

Seriously if you expect goon market wh*res to sell 20% cheaper than the next guy, I think your in for a nasty shock..

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Inspiration
#1356 - 2014-03-23 13:08:15 UTC  |  Edited by: Inspiration
Sgt Ocker wrote:
Inspiration wrote:

Not true.

* This will free up manufacturing slots in HS now used to compress minerals into ammo and modules in the compression process.

* This will simplify the market for the miner who now can actually sell there ore to people why specialize in the next step of processing. This frees up their time training skills for compression and transportation, as well as time savings. Right now making ISK from mining requires to master the complete chain and involves nasty, time consuming logistics.

* High sec ICE miners get a boost too, they now can compress the ice, something which before they could not do. This makes moving ICE form high sec islands with no safe connection to a trade hub, more practical to mine.

* Any large industrialist (think freighters and the like) will enjoy more free slots, less hauling minerals. If mineral hauling was outsourced, this now probably not needed anymore. I remember my days i had to ferry like 20 freighters every week full of minerals between Jita and a system a few jumps out. Now this would take maybe 2-3 freighters.

There are some small downsides too, but nothing that cannot be overcome. EVE isn't suppose to be a static stale environment where everything is predictable all the time. That happens not even in RL, except for when your dead.

Stop looking at the downsides you experience if YOU change nothing in your routine. Because if you look at it that way, every change is a bad one, except if it is a plain boost to you, and not to others at the same time.

* Ore compression in highsec will come at a cost. Not every miner will have a pos, so yes ores will be sold rather than refined. This in turn adds another layer of cost to manufacturing, those buying ore and compressing it will want to make a profit.

*For maximum return ore will need to be shipped to nul for refining, this in itself is a good thing but again adds another layer of cost.
*Refining ore in empire will still be somewhat viable for those with max skills and standings but again the specialist Refiner will want to make a profit for the time taken to train those extra skills, another cost layer.

*My biggest bug with this change. In 1 paragraph the Rorqual became useful for compressing ore. In the very next it was once again relegated to "not the best option" by the ability to do highsec compression in a pos.

Nulsec is not all of a sudden going to become the industry backbone of eve due to these changes.
Alliances won't be spending hundreds of billions of isk upgrading stations.

Mining in Nulsec will still be one of the highest risk vs return income streams. High risk - mediocre return.
Interceptor bubble immunity and mining sites showing as anoms, means miners are at even higher risk than previously. You could to some extent give your miners time to warp out with a local spike by bubbling entry gates, that time is now down to, if your not aligned your dead.
If these changes are meant to get highsec miners and industrialists to move to nulsec and build for the masses, I think it will be a tremendous failure.

Miners will be affected little by these changes but the need to, haul - compress - haul - refine - haul - manufacture - haul to market, is all going to add costs.



Never did I claim that mining in null will now suddenly blossom, i don't think it will (no change there). But you are being overly negative about the new layers of specialization and even seem to add mutual exclusive processing paths to make the list longer.

The point is, large producers will already have good standings for their faction and they will be the ones to put up raw ore buy orders. They can offer a better price then compression specialist middleman, meaning the chain with losses is not as long as you claim. Only null bear alts can undercut big producer prices. But economically hoarding minerals in null has its limit, and it is impractical to bring minerals back to high sec after that. There exists no mineral compression anymore.

What could happen is that null bears buy up ore, compress it, then ship it and produce stuff in null. There is a cap on how much they can produce per station in the form of manufacturing slots. Then they can bring back the end-products to high sec for sale. The price of exploitation of the better refining comes with several costs...compression, shipping, loss of available manufacturing capacity and shipping again. The last shipping part is next to free as it can be done in the same ships that pick up the compressed ore in the first place. Still there is time invested there and competitive priced modules is not bad for high sec i would say.

What we will see is likely these chains:

1. Miner does no compression -> Sells to nearby producer who does compression if hauling time makes that worth doing.

Short chain, least amount of losses, both parties benefit.


2. Miner does compression and hauls to hub -> Sells to null bears that ship it to take advantage in their outposts.

Compressed ore is likely to be available in hubs in huge amounts for the same reasons minerals are found there.
For the miner that always sold minerals in Jita these steps are easier then before, no more mineral balancing. Less volume to ship. The only downside...need of a pos, where before compression was done in stations. Upside, no need for manufacturing skills, nor station standings other then the point of sale (= more mobility)


As for the Rorqual, i agree it is an odd ship with ill defined use. Compression is certainly not its number one selling point anymore. As for clone bays, well, wouldn't a POS structure be more logical there too? Regardless of how changes will be implemented, needing Industrial "Siege" to be of any use is a big downside in my opinion. You can get close to the same with an Orca deploying a temporary Pos to do compression. A pos that is needed anyway to stay safe.

I am serious!

Ekaterina 'Ghetto' Thurn
Department 10
#1357 - 2014-03-23 13:10:58 UTC
Questions for CCP:

Is there going to be an official place on the F&I board to discuss these proposals or will this comments section be the official place to discuss the proposals ? Other OP's discussing the issues are beginning to be shut down by the ISD for vague reasons so I think the F&I board would be the best place to take the discussion.

Are CCP open to other ideas or amendments regarding the proposal or are the changes set in stone ? I'm personally not in favour of changing the name of refining to reprocessing as they are obviously different and most people are intelligent enough to realise this. We should not be taken for fools and I object to the insinuation that we all are. Minor point but we all have to take a stand somewhere.

I would also suggest, if you were considering it (And you probably are.), to not dumb down the skill requirement for using T2 mining crystals. There has to be objectives for people to work towards and we have had too much dumbing down of the game already in my humble opinion.

I would also suggest the change to the yield for reprocessing non ore & ice items remain as it is. This will preserve the sandbox element of the game and allow mission runners to fully utilise their loot if they choose to do so. It will also leave several methods available for manufacturers for and in null sec to enable them to make a choice. The current proposals as they stand limits choice and funnels everyone down a smaller variety of options.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

baltec1
Bat Country
Pandemic Horde
#1358 - 2014-03-23 13:13:16 UTC  |  Edited by: baltec1
Sgt Ocker wrote:
baltec1 wrote:
Sgt Ocker wrote:
How do you figure it will fall, are Goons going to upgrade all their refining stations for free? Are renters going to have their stations upgraded for free??
Is the ore and minerals going to be hauled for free?

Yes the Trit has changed hands many times 'and' each time it changes hands someone has to make a profit.


What makes you think we will be charging tax to our members? We like the idea of cheaper ships.

As for the price of trit, I dont think it will change much but if it does it will be down as the supply will be up thanks to low sec POS.
Ok so this works by your math.. At 50 bil a hit to upgrade stations, how many battleships do you need to build 20% cheaper to recoup the investment. Because your not getting cheaper ships until the upgrades are paid for.
I know goons have too much isk and waste a lot but 50bil?? That's close to paying for the next titan.

Seriously if you expect goon market wh*res to sell 20% cheaper than the next guy, I think your in for a nasty shock..



You havent seen our SRP bill this week.

60 bil investment is nothing when you look at the long term savings.
Freelancer117
So you want to be a Hero
#1359 - 2014-03-23 13:23:51 UTC  |  Edited by: Freelancer117
talking about reprocessing modules, there still seems to drop meta 0 loot from npc's; Sensor Backup Array(s)

I thought: all meta 0 modules would be gone from loot drops, and has to be Capsuleer madeCool

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

John Ustinov Donne
#1360 - 2014-03-23 13:26:00 UTC
Comrades, most of my fellow starter and intermediate rookies have not had their consciousness raised sufficiently to participate in this thread, therefore as a rookie I should like to offer my perspective which I think is coincident with theirs:

The subtle corollary of the Refining* amendments ie. to dislodge the parasitic capitalists of Highsec, is laudable; however I cannot support the changes as they stand as I foresee that the greatest burden of the changes will fall on the most disadvantaged of New Eden citizens, namely, Rookies.

At the moment, Rookies, of limited means and in NPC corps may refine to the best of their ability with 5/4/1, losing perhaps 2.5% thru imperfect standings. After the change, each ore commonly found in Highsec shall require further training of approx. 125hrs for V/Sc/Py/Pl and 250 hrs for O. The Highsec anomaly ores K/J/Hem require 250 hrs, and Hed 375. Thus, the average Rookie player with a smattering of +3/+2 implants who has already trained 5/4/1 will require another approx 31 days training in order to refine the belt-sourced ores - yet to an inferior degree to which they can presently. (The 4% implant is out of the reach of most Rookies, even if they know it exists, and so expensive as to require a jump clone which also will be out of the reach of the average NPC member Rookie). In order to have perfect refining for all Highsec ores, the average Rookie will need to spend a total of approx. 80 days training.

Established comrades may take these extra training times in their stride (esp. with powerful implants) - but they are a grave impost on Rookies who are scrabbling to acquire skills to be functional and safer in the hostile world of New Eden. In short, few Rookies will be able to achieve efficient levels of refining of even those ores which they mine themselves. They will necessarily give up profitability and market share to established players both in mineral sales and manufacturing. Their efforts to break out of the low-paid drudgery of mining will be thwarted, as will their efforts in exploring some of the other occupations New Eden offers.

Depending on the productivity of low/null sec in relation to total productivity, the increased yield there (of say, 15%) may cause further disadvantage to new comrades struggling to get ahead in New Eden. If it is appreciable, it will reduce the pull of minerals/ore from Highsec and depress prices. Already, many miners are exploited by long-term low-priced ore buy orders, and the fruits of their labours are appropriated by wealthy established rentiers and shipped to low/null sec. Some Rookies offer resistance to these exploiters and refine their own ore, selling their minerals directly or using them in manufacture - Comrades, this is about to be taken away and Rookies will be forced to into long term mining servitude!

Do not let a subjugated underclass of Rookies chained to rocks and competing with bots, be created! **






*'Reprocessing' as an umbrella term is a poor choice, imo. One may refine both ore and other things, and one may reprocess manufactured goods, but one may only reprocess ore that has already been processed at least once :/

** (( Obviously it won't be, 'cos if playing how they want to play is too onerous or efforts to progress are in vain, new players won't persist ))

((Suggestion: One possible amelioration to the excessive training time and disadvantage the change will cause new players
Skills:
Standard High Sec Ore Processing (x1) .... includes V/Sc/Py/Pl/O
Anomaly HIgh Sec Ore Processing (x3) ..... includes K/J/Hem/Hed ))