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Dev Blog: Reprocess all the things!

First post First post First post
Author
Mario Putzo
#1161 - 2014-03-22 03:59:57 UTC
heh heh heh you two back for more, must be time for a new CTA.

Also to the guy who said just increase mineral values of the items. That works somewhat, but if that is the case then obviously it isn't the minerals being acquired that is the problem.

They should just leave the skill at 5% per level, and remove the other bonuses. 50%>62.5% instead of 50%-55% seems a little more fair for the skill training requirements. Still negates the whole 100% reprocess (which is ridiculous in terms of production safe guarding).

Should never have been 100% anyway. 55% is just insulting to people who put time to train skills.

Doubling the value of minerals works too, but ultimately defeats the whole premise of "mineral compressing" conflict.
Mara Rinn
Cosmic Goo Convertor
#1162 - 2014-03-22 04:10:52 UTC
Querns wrote:
Gilbaron wrote:
Querns wrote:
The odds of getting the scrap metal reprocessing nerf reversed are almost infinitesimal. Having that safety net in place allows CCP far too much freedom in adjusting build materials and module sizes to have any chance of being reversed. It's non-negotiable.


there is absolutely nothing stopping CCP from simply doubling the minerals in meta 1-4 loot. there is a chance that part get's nerfed/fixed and i really hope they adjust it a bit. i need to know some better numbers before i made a definite statement (how much loot is actually reprocessed and how many minerals come from it)

This is probably the first legitimate fix to the problem I've seen, actually. If the space junk collection industry is something CCP wishes to preserve, this would be a great way to go about it, instead of kneejerking and calling for a complete reversal of the entire proposal.


As much as I benefit from the space junk recycling program, just remember that minerals from loot directly compete with a profession entirely based on producing minerals.

I'll resort to a WoW anecdote here: in Gnomeregan (the 'homeland" of the Gnomes, which has now been overrun by the Dark Iron Dwarves thanks to betrayal by the power-mad Gnomish leader Mekatorque) you can pick up "dirty objects". At a certain location within Gnomeregan you can put these "dirty items" into a washing machine, insert some coins, and out comes a cleaned object which will be a random item with random enchantments (sometimes a useless "grey" object, sometimes vendor trash, sometimes a green ring with decent stats).

I wonder if there's a similar possibility for salvaging: replace all the T1 loot with "metal scraps" which can then be "reprocessed" to produce random junk ranging from a few lumps of minerals through to high-end T1 salvage materials. Thus you can "restore" the value of the salvaging profession, remove the "mining with guns" aspect of NPC-shooting, and have a valuable specialist market for "salvage laundering".

As it stands, the most valuable missions in terms of contract salvaging are the ones that leave behind tags, the ones with a lot of loot such as Mordus Headhunters and Gone Berserk, and the ones that have lots of battleship wrecks to salvage (from a faction which tends to leave good salvage) such as Serpentis or Blood Raiders.

The immediate effect of the planned change to reprocessing is that contract salvagers like Pro Synergy are going to lose income simply because the loot that is collected will be worth less than it used to be. Until the market values estimates adjust, the missioners contracting tag-heavy salvage fields will be losing income to missioners contracting loot-heavy salvage fields (this is because Pro Synergy uses the market value estimate to calculate shares of the final haul value, rather than recording every single item collected for a particular mission-runner). So Pro Synergy will be in for a rough few weeks until the estimates adjust.

Thankfully CCP Soundwave is gone, so we won't face the spectre of salvage being purchasable with LP from the FW LP stores. At least that part of a salvager's income is relatively stable and secure.
Loraine Gess
Confedeferate Union of Tax Legalists
#1163 - 2014-03-22 04:13:46 UTC
Weaselior wrote:
Loraine Gess wrote:
And as an added benefit it becomes very lucrative to ship stuff to null to refine, then ship it right back to jita to sell. Goons for arbitrage, anyone?

fuel ain't free

nothing in highsec would be worth doing that, except in certain border stations with a freighter (and in those, drag bubble the freighter for some hilarious kills)





If highsec is balanced around the 50% refine (or 52% POS) base price, the increase in margin for, say, flipping ice becomes hilariously profitable. Using EC- as a border system, you need a jump in (should always be 100% safe) and one warp out to make it back to safety. As long as you scout your way out, you're perfectly safe if bubbles are kept cleared.



One of my previous pasttimes (and some of my associates' main income) involves buy orders for ice in highsec, which is then melted down and flipped for sell cost. My experience in 4-4 placed margins around 5-10%, with billions of turnover/day. Consider for a moment that that involved no moving. With a POS in muvolailen (the only system capable of anchoring that's within 1j of jita), you can now compress that to 3000blocks/JF, with plenty of room for fuel. Assuming typical profit remains in the 5-10% range, a T3 minmatar outpost gives a profit in the name of 20-30%*. That means I have to:

Put the bought **** into a freighter
Move it 1j to compress (instant)
Jump it to my border station, hopefully within 1 jump from Muv. If not, 2. Let's assume this costs 30, for 1 midpoint, 1 destination, 1 midpoint back, and then normal flying back to staging POS
Reprocess at ridiculous rates
Put into a new not-JF freighter, and move it into torrinos**
Contract it to Red Frog for movement back to Jita. Let's assume it has to be split into 2 loads (lol it won't) and costs 50m.



For all this I make up to 250m, sans 30m for fuel, then 50m for red frog... so say 170? Oh, and I can preposition ships and outsource a lot of it to make it go faster for me, and I can definitely do more than 1 freighter character a time, meaning I can scale my effort up...


I think it will be worthwhile. Hell, I think staging a 54% base refining POS in low will be worthwhile. Assuming someone else does not make a market of it, and prices stay stabilized around highsec refining rates.






*napkin math, I CBA to do the new formulas until they're finalized

**For my hypothetical EC- scenario
Gilbaron
The Scope
Gallente Federation
#1164 - 2014-03-22 04:16:13 UTC
i doubt there is a (serious) mineral compression conflict for meta 1-4 loot
Mal Nina
The Red Circle Inc.
Ministry of Inappropriate Footwork
#1165 - 2014-03-22 04:34:41 UTC
I own a rorqual and the only reason I had it was to compress the ore that was mined in the WH.


Then came change 1... Seems me ore sites no longer were hidden. Seems someone thought it was too much work to actually get skilled at scanning and to learn to scan. You could mine in a WH and hit Dscan when the probes showed up you ran. At least the null guys have local. Now in WHs there are no warning probes and no warning local. Consequence: Mining in WHs is basically suicide unless you have no WHs open into you. Guess what, mining basically stopped in our WH... well except that new guy that just lost his hulk due to the above.

Now this change... I love the new interface, don't get me wrong. I love the compression changes except for all that training I did so I could compress every ore out there. But... do I need a rorqual? Absolutely not! I have a 1.5 billion dollar paperweight sitting in my POS. If I ever mine again in my home I am setting up my refinery. after all I only compressed the ore so I could haul the ore out and refine it in a HS station that did far better than my refinery at the POS.

Seems with the new compression module to add to your POS the only use the rorqual had is gone. So CCP while you are giving me my money back for all those BPOs how about reimbursing me for the rorqual as well?



On to refining skills.

If the argument is that to be good at something you should have to skill it should apply to every way that you do something regardless of where you live. My skill 4s and 5s should mean something if I am refining ore at my POS. That investment in training should mean something important. It should provide me with an advantage over the guy that has no skill. Regardless of where you are and what you are using, when you use it, whether its an AB, a 150mm gun or mineral refining, your skills should give you an advantage over the guy without skills.

Querns
Science and Trade Institute
Caldari State
#1166 - 2014-03-22 04:48:33 UTC
Mal Nina wrote:
I own a rorqual and the only reason I had it was to compress the ore that was mined in the WH.


Then came change 1... Seems me ore sites no longer were hidden. Seems someone thought it was too much work to actually get skilled at scanning and to learn to scan. You could mine in a WH and hit Dscan when the probes showed up you ran. At least the null guys have local. Now in WHs there are no warning probes and no warning local. Consequence: Mining in WHs is basically suicide unless you have no WHs open into you. Guess what, mining basically stopped in our WH... well except that new guy that just lost his hulk due to the above.

Now this change... I love the new interface, don't get me wrong. I love the compression changes except for all that training I did so I could compress every ore out there. But... do I need a rorqual? Absolutely not! I have a 1.5 billion dollar paperweight sitting in my POS. If I ever mine again in my home I am setting up my refinery. after all I only compressed the ore so I could haul the ore out and refine it in a HS station that did far better than my refinery at the POS.

Seems with the new compression module to add to your POS the only use the rorqual had is gone. So CCP while you are giving me my money back for all those BPOs how about reimbursing me for the rorqual as well?



On to refining skills.

If the argument is that to be good at something you should have to skill it should apply to every way that you do something regardless of where you live. My skill 4s and 5s should mean something if I am refining ore at my POS. That investment in training should mean something important. It should provide me with an advantage over the guy that has no skill. Regardless of where you are and what you are using, when you use it, whether its an AB, a 150mm gun or mineral refining, your skills should give you an advantage over the guy without skills.


You still need a rorqual to provide mining bonuses. Not doing so is costing you hilarious amounts of isk/hr.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Loraine Gess
Confedeferate Union of Tax Legalists
#1167 - 2014-03-22 04:53:03 UTC
Loraine Gess wrote:
Weaselior wrote:
Loraine Gess wrote:
And as an added benefit it becomes very lucrative to ship stuff to null to refine, then ship it right back to jita to sell. Goons for arbitrage, anyone?

fuel ain't free

nothing in highsec would be worth doing that, except in certain border stations with a freighter (and in those, drag bubble the freighter for some hilarious kills)





If highsec is balanced around the 50% refine (or 52% POS) base price, the increase in margin for, say, flipping ice becomes hilariously profitable. Using EC- as a border system, you need a jump in (should always be 100% safe) and one warp out to make it back to safety. As long as you scout your way out, you're perfectly safe if bubbles are kept cleared.



One of my previous pasttimes (and some of my associates' main income) involves buy orders for ice in highsec, which is then melted down and flipped for sell cost. My experience in 4-4 placed margins around 5-10%, with billions of turnover/day. Consider for a moment that that involved no moving. With a POS in muvolailen (the only system capable of anchoring that's within 1j of jita), you can now compress that to 3000blocks/JF, with plenty of room for fuel. Assuming typical profit remains in the 5-10% range, a T3 minmatar outpost gives a profit in the name of 20-30%*. That means I have to:

Put the bought **** into a freighter
Move it 1j to compress (instant)
Jump it to my border station, hopefully within 1 jump from Muv. If not, 2. Let's assume this costs 30, for 1 midpoint, 1 destination, 1 midpoint back, and then normal flying back to staging POS
Reprocess at ridiculous rates
Put into a new not-JF freighter, and move it into torrinos**
Contract it to Red Frog for movement back to Jita. Let's assume it has to be split into 2 loads (lol it won't) and costs 50m.



For all this I make up to 250m, sans 30m for fuel, then 50m for red frog... so say 170? Oh, and I can preposition ships and outsource a lot of it to make it go faster for me, and I can definitely do more than 1 freighter character a time, meaning I can scale my effort up...


I think it will be worthwhile. Hell, I think staging a 54% base refining POS in low will be worthwhile. Assuming someone else does not make a market of it, and prices stay stabilized around highsec refining rates.






*napkin math, I CBA to do the new formulas until they're finalized

**For my hypothetical EC- scenario




Belated addendum to this post: A partner and me worked out the numbers. I was headmathing dark glitter (which refines to ~400m^3, larger than compressed). In this scenario we're working with highsec ices, which refine to ~90m^3, after these changes come into effect, even smaller than the compressed form at 100m^3.


Meaning muvolailen ---> Passari ---> EC-P8R should become a thing. Goons please build a minmatar outpost in EC-. Thank you.
Teslyn Sable
Shadowfire Enterprises
Rura-Penthe
#1168 - 2014-03-22 04:56:58 UTC
Mal Nina wrote:
I own a rorqual and the only reason I had it was to compress the ore that was mined in the WH.


Then came change 1... Seems me ore sites no longer were hidden. Seems someone thought it was too much work to actually get skilled at scanning and to learn to scan. You could mine in a WH and hit Dscan when the probes showed up you ran. At least the null guys have local. Now in WHs there are no warning probes and no warning local. Consequence: Mining in WHs is basically suicide unless you have no WHs open into you. Guess what, mining basically stopped in our WH... well except that new guy that just lost his hulk due to the above.

Now this change... I love the new interface, don't get me wrong. I love the compression changes except for all that training I did so I could compress every ore out there. But... do I need a rorqual? Absolutely not! I have a 1.5 billion dollar paperweight sitting in my POS. If I ever mine again in my home I am setting up my refinery. after all I only compressed the ore so I could haul the ore out and refine it in a HS station that did far better than my refinery at the POS.

Seems with the new compression module to add to your POS the only use the rorqual had is gone. So CCP while you are giving me my money back for all those BPOs how about reimbursing me for the rorqual as well?



This.

Our wormhole corps got their start by doing heavy asteroid mining in lower-end wormholes. It made us a lot of ISK to bootstrap us into bigger and better things. We don't do it as much as we used to, but we still do some mining.

Several of our pilots spent months of time training up to fly rorquals and compress ore in order to help with our mining operations, and now that all of that time has basically been invalidated. The mining boosts from the rorqual are only worth the fuel cost if you have a large mining fleet going so you can compress at the same time. For smaller mining fleets, a skilled booster with the (now much less expensive) mining foreman implant sitting in an Orca can boost just as effectively as a rorqual can, without burning fuel. With the previous change to ore sites, if we have the numbers to securely run a large mining operation, it's easier and more profitable for us just to go raid a nearby class 4 and do the sleeper sites and gas sites with combat ships and ventures instead. Now we won't even need the rorqual for compression, since we can just online an array at the POS and accomplish the same thing - with no skills needed.

What's going to be done to compensate people who skilled into rorquals and ore compression?

For that matter, what's going to be done to make the rorqual worth having again? It's an impressive ship, and it seems wrong to make it completely obsolete in this way. Something needs to be done to make the rorqual worth using.

If you want to give Rorquals a new role that gets them out of the POS, that's fine. But they need to be buffed considerably to make it worth the risk, since they can't defend themselves at all. A Rorqual in open space is a gigantic target, whether you're in a wormhole, lowsec, or nullsec. In their current state, we would never deploy one outside of a POS at all. Even if there was a reason to, we wouldn't do it without a support fleet to keep them alive and give them a chance to escape if we get jumped - they're just too expensive to risk without a fleet backing them.

Mal Nina
The Red Circle Inc.
Ministry of Inappropriate Footwork
#1169 - 2014-03-22 05:22:59 UTC  |  Edited by: Mal Nina
Boosts... lets see have to have the motor running to get that boost and that means that you have to buy then import the ice products into the WH which is just more freight that has to be moved. Orca works great at that when boosts are needed at a very nice price (free) Frankly mining is a sideline in the WH anyway. Just would like to see the ship actually have a function which makes it worthwhile again.

The bigger issue is skills and how they interact with these new plans.
Rain6637
GoonWaffe
Goonswarm Federation
#1170 - 2014-03-22 05:57:16 UTC  |  Edited by: Rain6637
why wouldn't you shut your holes down first



have you ever seen a rorqual spider tank in EFT? they're beasts, and with their drone bonus they're not defenseless.
Keltin
Sebiestor Tribe
Minmatar Republic
#1171 - 2014-03-22 06:10:40 UTC
Nope with these changes, and forcing people out into Null/Low whatever security status of the system. It's always about PVP to CCP and making the PVP crowd happy the fact is without high-sec industry (which this change affects in a 72% way) as I will no longer invest a single second of my time into industry. Not one second of my time, if you want me to PVP fine, but I'm not mining for an alliance, if that is what is demanded, then I just plain quit EVE. I'm not going to be a drone and do as CCP wants/commands. I enjoy a relaxed and casual atmosphere to a game, there is nothing casual and relaxed about the "Null-Sec" life. And with one Alliance capable of destroying all others out in "Null-Sec" why should we play along CCP? You have manipulated industry in the past (T2 miners anyone). We caught onto it at a late stage. And I quit for a long time after that I've come back and not bitter about what you forced us into. at that time.

This game proves that when the "power" is in the hands of a few there is absolute and complete corruption.

I do not care to be a part of your social experiment if you are "forcing" people into the "alliance" game. I will not play it. Thanks for your consideration CCP.
baltec1
Bat Country
Pandemic Horde
#1172 - 2014-03-22 06:31:32 UTC
Keltin wrote:
Nope with these changes, and forcing people out into Null/Low whatever security status of the system. It's always about PVP to CCP and making the PVP crowd happy the fact is without high-sec industry (which this change affects in a 72% way) as I will no longer invest a single second of my time into industry. Not one second of my time, if you want me to PVP fine, but I'm not mining for an alliance, if that is what is demanded, then I just plain quit EVE. I'm not going to be a drone and do as CCP wants/commands. I enjoy a relaxed and casual atmosphere to a game, there is nothing casual and relaxed about the "Null-Sec" life. And with one Alliance capable of destroying all others out in "Null-Sec" why should we play along CCP? You have manipulated industry in the past (T2 miners anyone). We caught onto it at a late stage. And I quit for a long time after that I've come back and not bitter about what you forced us into. at that time.

This game proves that when the "power" is in the hands of a few there is absolute and complete corruption.

I do not care to be a part of your social experiment if you are "forcing" people into the "alliance" game. I will not play it. Thanks for your consideration CCP.


So you are going to quit EVE because CCP are going to reward miners who live in riskier places with 20% more reward?

you do know that you will be earning the same as you do right now in highsec right? The only nerf happening is to junk loot which most people wont notice and is resulting in a slight buff for miners like you.

So you are going to quit for CCP giving you a little buff and finally rewarding you for taking risks outside of highsec?
Loraine Gess
Confedeferate Union of Tax Legalists
#1173 - 2014-03-22 06:33:29 UTC
Keltin wrote:
Nope with these changes, and forcing people out into Null/Low whatever security status of the system. It's always about PVP to CCP and making the PVP crowd happy the fact is without high-sec industry (which this change affects in a 72% way) as I will no longer invest a single second of my time into industry. Not one second of my time, if you want me to PVP fine, but I'm not mining for an alliance, if that is what is demanded, then I just plain quit EVE. I'm not going to be a drone and do as CCP wants/commands. I enjoy a relaxed and casual atmosphere to a game, there is nothing casual and relaxed about the "Null-Sec" life. And with one Alliance capable of destroying all others out in "Null-Sec" why should we play along CCP? You have manipulated industry in the past (T2 miners anyone). We caught onto it at a late stage. And I quit for a long time after that I've come back and not bitter about what you forced us into. at that time.

This game proves that when the "power" is in the hands of a few there is absolute and complete corruption.

I do not care to be a part of your social experiment if you are "forcing" people into the "alliance" game. I will not play it. Thanks for your consideration CCP.





Goodbye


I will be more than happy to fill the void you leave behind and harvest even greater profit
Keltin
Sebiestor Tribe
Minmatar Republic
#1174 - 2014-03-22 06:37:22 UTC
baltec1 wrote:
Keltin wrote:
Nope with these changes, and forcing people out into Null/Low whatever security status of the system. It's always about PVP to CCP and making the PVP crowd happy the fact is without high-sec industry (which this change affects in a 72% way) as I will no longer invest a single second of my time into industry. Not one second of my time, if you want me to PVP fine, but I'm not mining for an alliance, if that is what is demanded, then I just plain quit EVE. I'm not going to be a drone and do as CCP wants/commands. I enjoy a relaxed and casual atmosphere to a game, there is nothing casual and relaxed about the "Null-Sec" life. And with one Alliance capable of destroying all others out in "Null-Sec" why should we play along CCP? You have manipulated industry in the past (T2 miners anyone). We caught onto it at a late stage. And I quit for a long time after that I've come back and not bitter about what you forced us into. at that time.

This game proves that when the "power" is in the hands of a few there is absolute and complete corruption.

I do not care to be a part of your social experiment if you are "forcing" people into the "alliance" game. I will not play it. Thanks for your consideration CCP.


So you are going to quit EVE because CCP are going to reward miners who live in riskier places with 20% more reward?

you do know that you will be earning the same as you do right now in highsec right? The only nerf happening is to junk loot which most people wont notice and is resulting in a slight buff for miners like you.

So you are going to quit for CCP giving you a little buff and finally rewarding you for taking risks outside of highsec?


Refine Rates

20% not even close the refine value before and after, the after value with perfect refine is 28% of what it was previously. That's an 72% nerf for high-sec mining.

Where are people getting this "20%" this "risk vs reward" is not even a factor in this large of a nerf. Look at the actual numbers.
baltec1
Bat Country
Pandemic Horde
#1175 - 2014-03-22 06:44:18 UTC
Keltin wrote:
baltec1 wrote:
Keltin wrote:
Nope with these changes, and forcing people out into Null/Low whatever security status of the system. It's always about PVP to CCP and making the PVP crowd happy the fact is without high-sec industry (which this change affects in a 72% way) as I will no longer invest a single second of my time into industry. Not one second of my time, if you want me to PVP fine, but I'm not mining for an alliance, if that is what is demanded, then I just plain quit EVE. I'm not going to be a drone and do as CCP wants/commands. I enjoy a relaxed and casual atmosphere to a game, there is nothing casual and relaxed about the "Null-Sec" life. And with one Alliance capable of destroying all others out in "Null-Sec" why should we play along CCP? You have manipulated industry in the past (T2 miners anyone). We caught onto it at a late stage. And I quit for a long time after that I've come back and not bitter about what you forced us into. at that time.

This game proves that when the "power" is in the hands of a few there is absolute and complete corruption.

I do not care to be a part of your social experiment if you are "forcing" people into the "alliance" game. I will not play it. Thanks for your consideration CCP.


So you are going to quit EVE because CCP are going to reward miners who live in riskier places with 20% more reward?

you do know that you will be earning the same as you do right now in highsec right? The only nerf happening is to junk loot which most people wont notice and is resulting in a slight buff for miners like you.

So you are going to quit for CCP giving you a little buff and finally rewarding you for taking risks outside of highsec?


Refine Rates

20% not even close the refine value before and after, the after value with perfect refine is 28% of what it was previously. That's an 72% nerf for high-sec mining.

Where are people getting this "20%" this "risk vs reward" is not even a factor in this large of a nerf. Look at the actual numbers.


You missed the part where CCP said they are upping the amount of mi erals you mine. Miners are not losing anything and gaining up to 20% if they mine and refine in nul
Rain6637
GoonWaffe
Goonswarm Federation
#1176 - 2014-03-22 07:00:38 UTC
my momma always told me there will be industrialists who can do it faster and cheaper than me. so I decided not to be an industrialist.
Raiden MarkIV
Albatross 03-K64
#1177 - 2014-03-22 07:07:31 UTC  |  Edited by: Raiden MarkIV
So......

Are Minmitar stations going to get some re balancing to bring them inline with the bonuses given to the other stations?

The other stations got massive increases in office/production/research counts a while back where Minmitar a minimal increase because "They could do decent refining".

With this new patch all outposts will be "equal" at 50% refining on egg drop, so there is no reason to even drop a Minmitar station now if you are not planing on upgrading the station. Granted the increase to 60% at l3 upgrade is a nice perk...

But, out of the box **(Post Current Patch Proposal)**

Caldari Research Outpost

Refining: 50%
Manufacturing: 5
Booster Manufacturing: 10
Copying: 20
ME Research: 20
PE Research: 20
Invention: 20
Reverse Engineering: 30
Offices: 18

Amarr Factory Outpost

Refining: 50%
Manufacturing: 50
Booster Manufacturing: 20
Copying: 2
ME Research: 2
PE Research: 2
Offices: 16

Gallente Administrative Outpost

Refining: 50%
Manufacturing: 10
Booster Manufacturing: 20
Copying: 4
ME Research: 4
PE Research: 4
Invention: 2
Offices: 36


Minmatar Service Outpost

Refining: 50%
Manufacturing: 5
Offices: 10



We can see here.... Minmitar Outposts are not getting any love with this new patch....
In fact, they are becoming the worst outpost investment ever.

Why would we even place one of these when a POS can do refining w/o skills at L1 upgrade rates

Don't get me wrong this refining change is good,
But there needs to be some re balancing on the Minmitar Outposts now that they are not going to be the Refining kings of nullsec anymore.
They are now just marginally better than the rest of the outposts. with massive investment cost (something upwards of 70bil at current market rates) to get there.
Ispia Jaydrath
Reib Autonomous Industries
#1178 - 2014-03-22 07:08:46 UTC
Keltin wrote:
Refine Rates

20% not even close the refine value before and after, the after value with perfect refine is 28% of what it was previously. That's an 72% nerf for high-sec mining.

Where are people getting this "20%" this "risk vs reward" is not even a factor in this large of a nerf. Look at the actual numbers.



Wow. Forget the devblog, you didn't even read the link you used to try to prove your point.

Look at the batch size.
Anke Eyrou
Hades Sisters
#1179 - 2014-03-22 07:15:12 UTC
CCP Ytterbium wrote:
Dersen Lowery wrote:
Omnathious Deninard wrote:
I'm not sure I like changing all instances of Refining to Reprocessing.

It doesn't make sense to reprocess un-processed ore and ice.


Yeah, I'd say that anything having to do with raw materials should be Refining, and anything having to do with Scrapmetal Processing should be Reprocessing.

Other than that nit (and my reflexive aversion to insta-refining)? These look like an excellent set of changes.


Yes, that is one discussion we internally had as well. We tried to find a term that would encompess both reprocessing and refining, but with no avail.

The point of merging those two terms however is to make it clear it is the same process and station facility / service ( you can't reprocess both ores and materials at the same time at the moment, and both "reprocess" and "refining" are appearing under the Star Map under the "service" tab).


How about recycling?

I expect to get this post deleted or locked. So much for freedom of expression.

Georgiy Giggle
Senclave
Apocalypse Now.
#1180 - 2014-03-22 07:37:05 UTC  |  Edited by: Georgiy Giggle
I see many nice improvements, such as compression process and reprocessing UI. But also I see some bad things:

- You are boosting mining while nerfing reprocess output from modules and ships (It's very famous CCP's way of solving problems: we should not fix something, we should break, so other broken stuff would not look like broken).
- You nerfing minmatar outpost, so it won't be so juicy as now. Have a question: how will you boost other features of minmatar outpost instead? Or, how will you nerf (make it similar to other) other outposts to make a balance?

Not mastering proprieties, won't become firmly established. - Confucius