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Dev Blog: Reprocess all the things!

First post First post First post
Author
Doctor Beldrulf
Phoenix Investments
#1141 - 2014-03-22 01:40:17 UTC  |  Edited by: Doctor Beldrulf
stoicfaux wrote:
Can we get the pre-reqs for training the Scrapmetal Processing reduced?

Refinery Efficiency V and Metallurgy V as pre-reqs seems a bit excessive now that "all refining skills and implants will now only affect ore and ices" i.e. scrapmetal is a now a "lesser" value skill that shouldn't require two ore-centric Vs to train.


Why not just remove scrapmetal processing from the game and refund those of us all of the prereq skillpoints plus scrapmetal 5? It is blatantly obvious that scrapmetal processing is a worthless skill now.
Loraine Gess
Confedeferate Union of Tax Legalists
#1142 - 2014-03-22 01:43:18 UTC
Doctor Beldrulf wrote:
stoicfaux wrote:
Can we get the pre-reqs for training the Scrapmetal Processing reduced?

Refinery Efficiency V and Metallurgy V as pre-reqs seems a bit excessive now that "all refining skills and implants will now only affect ore and ices" i.e. scrapmetal is a now a "lesser" value skill that shouldn't require two ore-centric Vs to train.


Why not just remove scrapmetal processing from the game and refund those of us all of the prereq skillpoints plus scrapmetal 5? It is blatantly obvious that scrapmetal processing is a worthless skill now.




It's still perfectly viable for arbitage. Is it worthless for PVEers who collect loot? Not at all, but their income from it does get reduced by about half (depending on how min prices move). And why is that such a huge problem? The loot portion of PVE activities is minimal.
admiral root
Red Galaxy
#1143 - 2014-03-22 01:43:32 UTC
Doctor Beldrulf wrote:
For those of us who went through the long process of training scrapmetal processing, and all of its prerequisites, and having gone through the standing grind for an npc corp to get some benefit out of reprocessing crappy loot, you are telling us that we wasted our time and that we should have trained something else. Thanks.


No, you trained it and got benefit from it so I don't see how you can consider that to be wasted time. You'll continue to get benefit from it, too, albeit with lesser resulting minerals. You'll still come out ahead of other people who haven't trained the skill or ground the standings as much as you.

No, your rights end in optimal+2*falloff

Jagoff Haverford
Royal Amarr Institute
Amarr Empire
#1144 - 2014-03-22 02:13:16 UTC
Now that things have degenerated into the standard "High Sec vs. Null Sec" and "GRRRR Goons" debate that we've had a thousand times, it may be too late to offer any productive suggestions.

But let me try anyway. I think there might be a way for salvagers to retain their income streams, while still controlling (player-manufactured) mineral compression.

The reason for the nerf to scrapmetal reprocessing, apparently, is that things got too far out of hand with mineral compression. This mostly had to do with player-produced T1 items (425mm rails, etc.). These items are being manufactured in large amounts, due almost exclusively to the fact that they can be reprocessed into more minerals (volume wise) than they occupy in a cargo hold.

As far as I know, however, none of these items drop from rats when they are killed. To be sure, some items like meta 1-4 425mm hybrids are dropped. And these things must be pretty good for mineral compression, since they tend to sell rather well. But the key thing is that almost nothing that drops from rats can be player-manufactured.

This is particularly true for metal scraps. These things were introduced to the loot tables when meta 0 items were removed. There is no way for players to manufacture metal scraps; they can only be obtained by looting rats. They also are incredibly useful as compressed minerals. A single metal scrap currently occupies the space of just a single unit of Tritanium (0.01 m3), but -- with today's perfect refining -- can be reprocessed into 500 units of Tritanium. In fact, even with the proposed nerf to reprocessing, they are going to be remain a source of amazing mineral compression.

Now, I admit that I haven't thought this through in every way, but what if metal scraps got a big buff to compensate for the loss in refining efficiency?

Let's say that more scraps dropped. Let's say that different kinds of scraps got introduced, with different variations being compressed versions of other minerals other than Tritanium. The types of scraps that dropped could vary depending on security status and location of the kill (basically, the same kinds of minerals that could be mined in that location). And let's further say that the mineral amounts were buffed so that the best refiners, with the best equipment and implants, could still obtain today's 500:1 compression ratios (or some other appropriate ratio) with these scraps.

If these scraps were the only source of deeply compressed minerals, they would be worth quite a bit to the salvager who went out and collected them. Because they can't be manufactured, they would only be available from salvaging, so salvaging would remain a "thing". They would never account for enough minerals to maintain any kind of heavy production line, so mining would still be needed. And CCP would be able to adjust the loot tables and drop rates as needed to maintain balance.

Meanwhile meta 1-4 items would continue to drop, and would be salvaged. But they would be hit with the same reprocessing nerf that player-produced items have, and would only be useful as actual meta 1-4 modules, and not as a source of minerals.

I freely admit that this idea probably has problems that I have not considered. But it seems a way to retain powerful value in looting and salvaging as professions, while limiting the ability of players to intentionally compress minerals into manufactured items.

I welcome any and all comments that tear this idea apart or (even better yet) improve upon it.
Loraine Gess
Confedeferate Union of Tax Legalists
#1145 - 2014-03-22 02:16:33 UTC
Jagoff Haverford wrote:
Now that things have degenerated into the standard "High Sec vs. Null Sec" and "GRRRR Goons" debate that we've had a thousand times, it may be too late to offer any productive suggestions.

But let me try anyway. I think there might be a way for salvagers to retain their income streams, while still controlling (player-manufactured) mineral compression.

The reason for the nerf to scrapmetal reprocessing, apparently, is that things got too far out of hand with mineral compression. This mostly had to do with player-produced T1 items (425mm rails, etc.). These items are being manufactured in large amounts, due almost exclusively to the fact that they can be reprocessed into more minerals (volume wise) than they occupy in a cargo hold.

As far as I know, however, none of these items drop from rats when they are killed. To be sure, some items like meta 1-4 425mm hybrids are dropped. And these things must be pretty good for mineral compression, since they tend to sell rather well. But the key thing is that almost nothing that drops from rats can be player-manufactured.

This is particularly true for metal scraps. These things were introduced to the loot tables when meta 0 items were removed. There is no way for players to manufacture metal scraps; they can only be obtained by looting rats. They also are incredibly useful as compressed minerals. A single metal scrap currently occupies the space of just a single unit of Tritanium (0.01 m3), but -- with today's perfect refining -- can be reprocessed into 500 units of Tritanium. In fact, even with the proposed nerf to reprocessing, they are going to be remain a source of amazing mineral compression.

Now, I admit that I haven't thought this through in every way, but what if metal scraps got a big buff to compensate for the loss in refining efficiency?

Let's say that more scraps dropped. Let's say that different kinds of scraps got introduced, with different variations being compressed versions of other minerals other than Tritanium. The types of scraps that dropped could vary depending on security status and location of the kill (basically, the same kinds of minerals that could be mined in that location). And let's further say that the mineral amounts were buffed so that the best refiners, with the best equipment and implants, could still obtain today's 500:1 compression ratios (or some other appropriate ratio) with these scraps.

If these scraps were the only source of deeply compressed minerals, they would be worth quite a bit to the salvager who went out and collected them. Because they can't be manufactured, they would only be available from salvaging, so salvaging would remain a "thing". They would never account for enough minerals to maintain any kind of heavy production line, so mining would still be needed. And CCP would be able to adjust the loot tables and drop rates as needed to maintain balance.

Meanwhile meta 1-4 items would continue to drop, and would be salvaged. But they would be hit with the same reprocessing nerf that player-produced items have, and would only be useful as actual meta 1-4 modules, and not as a source of minerals.

I freely admit that this idea probably has problems that I have not considered. But it seems a way to retain powerful value in looting and salvaging as professions, while limiting the ability of players to intentionally compress minerals into manufactured items.

I welcome any and all comments that tear this idea apart or (even better yet) improve upon it.



As for the scraps


Either 1) The value is too low to incentivize salvaging

or 2) The output is so high that we return to "mining with guns", a la drone regions
Gilbaron
The Scope
Gallente Federation
#1146 - 2014-03-22 02:50:21 UTC
i made a spreadsheet, it may or may not be useful for the discussion:

https://docs.google.com/spreadsheet/ccc?key=0AmeSjuDVQf0TdF9QTnpRVUJrMUVna0tKY3pkTjZ0dVE&usp=sharing

(you need to make a copy to change values)

it's supposed to show you how much ore you need to refine in order to pay for your investment.
Mario Putzo
#1147 - 2014-03-22 02:56:56 UTC
In regards to scraps, most people running missions to generate minerals are more interested in the more expensive less readily available things like Noxium and Morphite. Which scraps do not yield but other modules do.

Maybe if nullsec alliances actually mined their fields of ore and marketed the minerals the outrageous price jump from highsec based minerals to nullsec based minerals wouldn't encourage so much reprocessing.

I think that reprocessing could use a tweak but the up to 45% reduction is ridiculous. It doesn't fix any apparent problems, other than making self sustained players have to invest more time into the shittiness that is PVE. However 100% is ridiculous as well, and doesn't serve a purpose in market risk (make something it doesn't sell so reprocess try something else).

CCP should really consider not such a drastic change. A lot of Low Sec people are going to be pissed off, and many Nullsec people who live without SRP as well.
Rain6637
GoonWaffe
Goonswarm Federation
#1148 - 2014-03-22 03:20:51 UTC
wormholers who had a rorqual or wanted a rorqual are still interested in a rorqual for the boosts, and a rorqual is still more valuable than a dread or carrier to them.
Querns
Science and Trade Institute
Caldari State
#1149 - 2014-03-22 03:24:26 UTC
The odds of getting the scrap metal reprocessing nerf reversed are almost infinitesimal. Having that safety net in place allows CCP far too much freedom in adjusting build materials and module sizes to have any chance of being reversed. It's non-negotiable.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Gilbaron
The Scope
Gallente Federation
#1150 - 2014-03-22 03:27:51 UTC  |  Edited by: Gilbaron
Querns wrote:
The odds of getting the scrap metal reprocessing nerf reversed are almost infinitesimal. Having that safety net in place allows CCP far too much freedom in adjusting build materials and module sizes to have any chance of being reversed. It's non-negotiable.


there is absolutely nothing stopping CCP from simply doubling the minerals in meta 1-4 loot. there is a chance that part get's nerfed/fixed and i really hope they adjust it a bit. i need to know some better numbers before i made a definite statement though (how much loot is actually reprocessed and how many minerals of what type come from it)
Querns
Science and Trade Institute
Caldari State
#1151 - 2014-03-22 03:30:47 UTC
Gilbaron wrote:
Querns wrote:
The odds of getting the scrap metal reprocessing nerf reversed are almost infinitesimal. Having that safety net in place allows CCP far too much freedom in adjusting build materials and module sizes to have any chance of being reversed. It's non-negotiable.


there is absolutely nothing stopping CCP from simply doubling the minerals in meta 1-4 loot. there is a chance that part get's nerfed/fixed and i really hope they adjust it a bit. i need to know some better numbers before i made a definite statement (how much loot is actually reprocessed and how many minerals come from it)

This is probably the first legitimate fix to the problem I've seen, actually. If the space junk collection industry is something CCP wishes to preserve, this would be a great way to go about it, instead of kneejerking and calling for a complete reversal of the entire proposal.

It only took 63 pages, too. This is probably a new record.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Gospadin
Bastard Children of Poinen
#1152 - 2014-03-22 03:32:30 UTC
Querns wrote:
Gilbaron wrote:
Querns wrote:
The odds of getting the scrap metal reprocessing nerf reversed are almost infinitesimal. Having that safety net in place allows CCP far too much freedom in adjusting build materials and module sizes to have any chance of being reversed. It's non-negotiable.


there is absolutely nothing stopping CCP from simply doubling the minerals in meta 1-4 loot. there is a chance that part get's nerfed/fixed and i really hope they adjust it a bit. i need to know some better numbers before i made a definite statement (how much loot is actually reprocessed and how many minerals come from it)

This is probably the first legitimate fix to the problem I've seen, actually. If the space junk collection industry is something CCP wishes to preserve, this would be a great way to go about it, instead of kneejerking and calling for a complete reversal of the entire proposal.

It only took 63 pages, too. This is probably a new record.


Kind of pissed I didn't think of it 62 pages ago.
Querns
Science and Trade Institute
Caldari State
#1153 - 2014-03-22 03:34:08 UTC
Gospadin wrote:
Querns wrote:
Gilbaron wrote:
Querns wrote:
The odds of getting the scrap metal reprocessing nerf reversed are almost infinitesimal. Having that safety net in place allows CCP far too much freedom in adjusting build materials and module sizes to have any chance of being reversed. It's non-negotiable.


there is absolutely nothing stopping CCP from simply doubling the minerals in meta 1-4 loot. there is a chance that part get's nerfed/fixed and i really hope they adjust it a bit. i need to know some better numbers before i made a definite statement (how much loot is actually reprocessed and how many minerals come from it)

This is probably the first legitimate fix to the problem I've seen, actually. If the space junk collection industry is something CCP wishes to preserve, this would be a great way to go about it, instead of kneejerking and calling for a complete reversal of the entire proposal.

It only took 63 pages, too. This is probably a new record.


Kind of pissed I didn't think of it 62 pages ago.

No kidding -- you and me both.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Gilbaron
The Scope
Gallente Federation
#1154 - 2014-03-22 03:36:42 UTC
:)
Loraine Gess
Confedeferate Union of Tax Legalists
#1155 - 2014-03-22 03:46:09 UTC
And as an added benefit it becomes very lucrative to ship stuff to null to refine, then ship it right back to jita to sell. Goons for arbitrage, anyone?
Weaselior
GoonWaffe
Goonswarm Federation
#1156 - 2014-03-22 03:48:28 UTC
Loraine Gess wrote:
And as an added benefit it becomes very lucrative to ship stuff to null to refine, then ship it right back to jita to sell. Goons for arbitrage, anyone?

fuel ain't free

nothing in highsec would be worth doing that, except in certain border stations with a freighter (and in those, drag bubble the freighter for some hilarious kills)

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Querns
Science and Trade Institute
Caldari State
#1157 - 2014-03-22 03:48:49 UTC
Loraine Gess wrote:
And as an added benefit it becomes very lucrative to ship stuff to null to refine, then ship it right back to jita to sell. Goons for arbitrage, anyone?

By stuff, do you mean space junk? Scrap metal refines are the same efficiency everywhere.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Mara Rinn
Cosmic Goo Convertor
#1158 - 2014-03-22 03:52:04 UTC  |  Edited by: Mara Rinn
Weaselior wrote:
Loraine Gess wrote:
And as an added benefit it becomes very lucrative to ship stuff to null to refine, then ship it right back to jita to sell. Goons for arbitrage, anyone?

fuel ain't free

nothing in highsec would be worth doing that, except in certain border stations with a freighter (and in those, drag bubble the freighter for some hilarious kills)


20% of the value of a hauler full of compressed ores is worth the fuel cost of hauling, no?

Even better, you haul junk rich in low ends to null sec, then haul junk rich in high ends back to hi sec. No more deadheads. Now you know why Minmatar ships are built out of scrap metal: because the Minmatar specialise in scrap metal arbitrage. Why convert the metal into junk to store in a spaceship hold when you can convert the metal into a junk spaceship?
Cathrianne
Industrix Manufacturing and Extraction
#1159 - 2014-03-22 03:54:10 UTC
That's all fine and good. When can we reprocess POS modules again?
Cathrianne
Industrix Manufacturing and Extraction
#1160 - 2014-03-22 03:55:02 UTC  |  Edited by: Cathrianne
nice lag spike double post please delete this one.