These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Team Avatar and the future of our prototype

First post First post First post
Author
Crasniya
The Aussienauts
#3501 - 2014-02-24 18:31:10 UTC
The Catch-22 is it's hard to introduce actual game mechanics before we even have a place we can interact with other people.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Little Dragon Khamez
Guardians of the Underworld
#3502 - 2014-02-24 21:54:12 UTC
Crasniya wrote:
The Catch-22 is it's hard to introduce actual game mechanics before we even have a place we can interact with other people.


True, but avatar content would lead to new forms of emergent game play that in turn may spawn new game mechanics.

Dumbing down of Eve Online will result in it's destruction...

Ai Shun
#3503 - 2014-02-24 22:05:51 UTC
Crasniya wrote:
The Catch-22 is it's hard to introduce actual game mechanics before we even have a place we can interact with other people.


This is why it needs to be funded separately from EVE Online and have the ability to both integrate with EVE and run as a standalone platform. Like Dust, but closer coupled / integrated to the EVE client as an option. (See here for a broader discussion on how it could work)

The benefits are that as a standalone, marketable entity it can have its own business plan, development direction and is more likely to be realised as viable. It also means it can be targeted at a wider audience and provides the needed enhancement to the concept of an EVE Universe, rather than just EVE Spaceships.

It is based on the premise that client side code sharing is possible, but anybody familiar with core Windows APIs will know it is Big smile
Flamespar
WarRavens
#3504 - 2014-02-25 06:54:11 UTC
The more I think of it, the more I think that being able to invite players would be an important first step.

Tech wise it would require the ability to have multiple avatars in the one environment (which we need)
It also allows me to show off all the limited edition ships that I have and you don't. :P
Would be a really immersive way to interview new recruits - "see that command ship floating in my hanger? Stick with us and one day you will be flying one."
Bagrat Skalski
Koinuun Kotei
#3505 - 2014-02-25 07:42:05 UTC
Who knows, maybe we will be playing WiS finally in a 10 years (!) and will see more than what there used to be - Caldari light marine - exceptional clone

I used Dust promo poster partially but could not find better lower part, so the feets are somewhat pixelated. Sad
DSpite Culhach
#3506 - 2014-02-25 16:20:23 UTC
if you're in a station controlled by navy factions and you have a negative sec status and a bounty, other hi sec status avatars can shoot you, ditto the other way around in low sec pirate stations.

Instant pew pew.

Lets stop people hiding in stations and shoot them while they are market trading in their CQ.

CCP could also sell CQ door locks with AURUM.

No? Well, screw you guys, these are great ideas.

I apparently have no idea what I'm doing.

Crasniya
The Aussienauts
#3507 - 2014-02-25 18:06:09 UTC
Flamespar wrote:
The more I think of it, the more I think that being able to invite players would be an important first step.

Tech wise it would require the ability to have multiple avatars in the one environment (which we need)
It also allows me to show off all the limited edition ships that I have and you don't. :P
Would be a really immersive way to interview new recruits - "see that command ship floating in my hanger? Stick with us and one day you will be flying one."


I've always said the easiest short-term development would be to right click on a guest in the station list and invite them to your quarters. And even then, I didn't think about the fact that despite there being no quarters customization yet, you would be able to show them different ships, which would be cool.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Stitcher
School of Applied Knowledge
Caldari State
#3508 - 2014-02-25 18:12:24 UTC
Any small, slow iteration has got to be better than stagnation, surely? We don't need a Jesus Feature based around Avatar content in the next expansion, but a little bit of extra avatar stuff creeping in here and there really would be very nice. More free clothing options and more stuff on the NeX may not sound like much, but if we build from there into having, say, a corp meeting room, or CQ customisation, and from there maybe we can accelerate into smuggling and heists and below-decks shootouts.

The point is, something small is better than nothing at all.

AKA Hambone

Author of The Deathworlders

Ai Shun
#3509 - 2014-02-25 18:37:55 UTC
Stitcher wrote:
Any small, slow iteration has got to be better than stagnation, surely? We don't need a Jesus Feature based around Avatar content in the next expansion, but a little bit of extra avatar stuff creeping in here and there really would be very nice. More free clothing options and more stuff on the NeX may not sound like much, but if we build from there into having, say, a corp meeting room, or CQ customisation, and from there maybe we can accelerate into smuggling and heists and below-decks shootouts.

The point is, something small is better than nothing at all.


They've already said that's not happening, haven't they? The only realistic way I can see (And have said for all the time we've been waiting since Incarna's mess) is to go for gold. Put something together that can stand in its own right with a business model and a plan.

Simply tacking on tidbits does not deliver enough to make it compelling for a wider audience and you need a wider audience to help pay the bills. The people that are already playing EVE and posting in this thread are ... well ... paying for EVE. As long as they pay for EVE they're not going to get WiS as the money is spent on EVE.
Stitcher
School of Applied Knowledge
Caldari State
#3510 - 2014-02-25 19:44:28 UTC
Oh I agree, I'd LIKE to see a major avatar-based expansion introducing all sorts of cool sandboxy gameplay to explore on foot.

But if it's a choice between nothing at all, and something small, then something small wins every time, right?

AKA Hambone

Author of The Deathworlders

Flamespar
WarRavens
#3511 - 2014-02-27 11:54:00 UTC
Stitcher wrote:
Oh I agree, I'd LIKE to see a major avatar-based expansion introducing all sorts of cool sandboxy gameplay to explore on foot.

But if it's a choice between nothing at all, and something small, then something small wins every time, right?


I dunno about you. But I would like something large enough so they don't have to come back to it for a while.
Little Dragon Khamez
Guardians of the Underworld
#3512 - 2014-02-27 23:17:33 UTC
Flamespar wrote:
Stitcher wrote:
Oh I agree, I'd LIKE to see a major avatar-based expansion introducing all sorts of cool sandboxy gameplay to explore on foot.

But if it's a choice between nothing at all, and something small, then something small wins every time, right?


I dunno about you. But I would like something large enough so they don't have to come back to it for a while.


When the eve tv show hits our screens and the folks at home get to see actors doing interesting things they might feel inclined to join the game. I can't help but feel they will be hideously disappointed when all they can is walk up the ramp to the hanger. CCP needs decent avatar content to tie everything together, such as the comic, the books, the tv show, dust and valkyrie.

Dumbing down of Eve Online will result in it's destruction...

Ai Shun
#3513 - 2014-02-27 23:22:29 UTC
Stitcher wrote:
But if it's a choice between nothing at all, and something small, then something small wins every time, right?


No, not for me. What we have now is "something small" and what has been the outcome of that? A large volume of animosity generated towards Avatar content for a number of players, it being the scape-goat for the Summer of Rage, a few melted video cards and the disappointment that comes when a feature is dropped.

I would honestly have nothing at all beyond input and feedback from their planning and the resources wasted on "something small" saved and used in something that delivers meaningful avatar content with an actual purpose.
DSpite Culhach
#3514 - 2014-02-28 10:14:49 UTC
Ok, slightly off at a tangent, but if we can control an entire ship and a whole stack of drones at the same time, could we not control a bipedal combat robot and NOT have to get out of pods and be really squishy in an easy to puncture suit surrounded by hard vacuum? It would be a "drone" of sort anyway.

If we have to do EVA it would make zero sense to me to abandon a cocoon of shields, armour and energy reinforced hull to step into thin metallic pajamas and what, look around a dead hull that's been floating in space for years?

I'd drag the whole thing back into the hanger of a Freighter, inject nerve gas, and come back in a week. Minimum. Then send in scout drones. And gas it again, just to be sure.

As much as an EVA idea is cool "in a minigame to play sense", it's a tad silly in an EVE sense, especially when players might have 50+ million isk clone bodies to put on the line during an EVA, the same thing would apply to "walking in stations" concepts, with 1 mill isk clone gankers doing Cloneageddons.

I apparently have no idea what I'm doing.

Mister Tuggles
Dickhead Corner
#3515 - 2014-02-28 10:56:37 UTC  |  Edited by: Mister Tuggles
While I absolutely love this idea, it will never happen. We all saw what happened when the lack luster Incarna expansion hit. People went up in arms, rioted, etc, etc. CCP would catch so much flack from the vocal minority of the player base for "wasting time" on anything other than flying in space that they would have the riots in Jita all over again.

Sadly, if CCP were to announce they are working on this the alliance lemmings will do what they are told by their higher ups. Even if they would enjoy the content they will riot, and protest, and throw **** on the walls just because their leaders tell them to do so.


WIS is not a bad idea. The emergent game play we could get for Eve would be a HUGE addition to the game. Just look at what they were able to prototype in what, 3 months? It would attract a much wider demographic of players, and generally be a great step for CCP, and Eve O in. I just wish people would move past the stagnation of the game in its current state, and allow CCP to do innovative things like this. And I say stagnant in the sense that we get very, VERY few meaningful additions to the game. The new deployables were one, WH's were another. I can't think of much else that we have gotten in my play time with Eve (on and off since 2006). Unless they pull the modular POS system out of their asses for the Summer expansion I feel it is going to be another disappointment.
Stitcher
School of Applied Knowledge
Caldari State
#3516 - 2014-02-28 14:52:40 UTC
So the trick to avoiding more riots is to make the next avatar-content expansion not lackluster.

People didn't object to the existence of human characters walking around, they objected to the way it was one room and a lot of expensive vanity items that didn't meaningfully contribute to the sandbox.

If any future EVE on Foot expansion did introduce content which contributed to the sandbox and fed into the space side of the game and was any good, the complainers would be quite rightly ignored.

AKA Hambone

Author of The Deathworlders

Prince Volcae
The Scope
Gallente Federation
#3517 - 2014-02-28 17:22:40 UTC
When we we be able to realy explore stations not just sleeper ones, why not also asteroids? Like the colonies all over the place.

De la mesure dont nous mesurons les autres nous serons mesurés.

Stitcher
School of Applied Knowledge
Caldari State
#3518 - 2014-02-28 17:34:39 UTC
I'm up for walking around anything so long as there's a resource to gather, ISK to be made, or people drawn there by those two things whom I can then shoot and whose resources and ISK I can then purloin.

AKA Hambone

Author of The Deathworlders

Varius Xeral
Doomheim
#3519 - 2014-02-28 17:46:15 UTC
Stitcher wrote:
So the trick to avoiding more riots is to make the next avatar-content expansion not lackluster.


After satisfactorily addressing the core mechanic issues of existing gameplay that are broken.

People were upset both because the avatar gameplay given was so bad and because the spaceship game was ignored for almost two years to make it. People will need to feel that the spaceship game has generally been properly addressed before they're prepared to see resources moved back to avatar gameplay, whatever the perceived outcome of the effort is.

Even more than simply going on past experience, I don't see how anyone can practically be trusted to make new gameplay when they're struggling to address glaring issues with their existing game(s).

Official Representative of The Nullsec Zealot Cabal

Janden Rynd
Science and Trade Institute
Caldari State
#3520 - 2014-02-28 21:46:14 UTC
Varius Xeral wrote:
Stitcher wrote:
So the trick to avoiding more riots is to make the next avatar-content expansion not lackluster.


After satisfactorily addressing the core mechanic issues of existing gameplay that are broken.



So, never then? There will always be issues that need improvement, and things that need fixing. Should CCP halt all new content indefinitely until the game reaches some impossible ideal of perfection? If that's the design philosophy you want to encourage, you will never see another new feature in this game, ever.

Developing new features while iterating and improving existing features in parallel is the best way for a live MMO to go. WIS just needs to be one of those features getting some iteration.