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Team Avatar and the future of our prototype

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Author
Baby ChuChu
Ice Cream Asylum
#3481 - 2014-02-21 12:36:49 UTC
You make a good point. I was just sorta thinking of a bigger CQ as a tiny stepping stone to actual content though. Like, "while part of the team is finishing up gambling (or whatever the content may be), we'll roll out this small slice for a month or two and make sure it runs smooth and works on as many systems as possible etc etc. After we can guarantee it won't blow up your computer after that 1-2 month testing period, then we'll roll out the actual content the rest of the team has been working on." Sorta like how Star Citizen or some of the games on Steam early access operate.

i guess my problem is, just based on what we have now, I don't exactly trust them to jump straight to actual content without some public testing of smaller steps along the way. If they could do it and make it good, then I'm all for it though.
Chinwe Rhei
Syn Interstellar
#3482 - 2014-02-21 13:48:15 UTC
Actually the captain's quarters wasn't designed completely without a function and i prefer to use it over the ship view since my computer can handle it fine.
The center of the quarters is that big display, which has no equivalent elsewhere, and as a sort of "interactive television" feed it has a lot of potential. You get the latest news ticker for storyline news, you get market quotes, you get notified of incursions, you see wanted posters for the people with big bounties and you see the profiles of new players you might want to recruit. You even see soveragnity changes.
Everything is clickable and brings up the relevant infromation. Sure you could web search all this stuff but it brings it to you live.

As a way of letting new players know what's going on it's not bad, and if the content was less repetitive it could be better. The first small thing i'd like to see in CQ is to be able to see EvE TV on there when it's live and maybe stream some other CCP or community EvE related videos sometime.
Stitcher
School of Applied Knowledge
Caldari State
#3483 - 2014-02-21 15:21:06 UTC  |  Edited by: Stitcher
Chinwe Rhei wrote:
As a way of letting new players know what's going on it's not bad, and if the content was less repetitive it could be better. The first small thing i'd like to see in CQ is to be able to see EvE TV on there when it's live and maybe stream some other CCP or community EvE related videos sometime.


Now there's an idea. Just call up a field, enter the name of a Twitch channel, and have that appear in your CQ.

I mean sure, it'd be easier just to log out and watch the stream in your web browser of choice, but it'd be a fun little feature.

Playing EVE online and using the CQ screen to watch somebody ELSE play EVE online? Entertainingly pointless, if nothing else.

AKA Hambone

Author of The Deathworlders

Stitcher
School of Applied Knowledge
Caldari State
#3484 - 2014-02-21 15:24:21 UTC
Flamespar wrote:
So if CCP were to do a single iteration on avatars, would would be the minimum first step?

Being able to invite other players to your CQ for example?


Being able to generate some resource that is useful to the spaceships side of the game, even if that resource is just ISK accumulated by running a casino in Jita.

AKA Hambone

Author of The Deathworlders

Hal Morsh
Doomheim
#3485 - 2014-02-21 16:20:53 UTC  |  Edited by: Hal Morsh
Stitcher wrote:
Flamespar wrote:
So if CCP were to do a single iteration on avatars, would would be the minimum first step?

Being able to invite other players to your CQ for example?


Being able to generate some resource that is useful to the spaceships side of the game, even if that resource is just ISK accumulated by running a casino in Jita.



You see? Corp run establishments are a perfect example of what we need.

Jita casinos. HELL IT EVEN FITS WITH THE LORE! Just so long as it isn't actually in Jita local as we don't need more in Jita local. Maybe caldari casino?

It keeps things like a local in station area from being stupidly over crowded and provides a viable mechanic to prevent this.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Flamespar
WarRavens
#3486 - 2014-02-22 02:54:05 UTC
I'm liking the emotes they have in DayZ . Simple ones like waving hi , giving the middle finger, or signalling acceptance. It's a really good way of signalling intent to another player in a potentially hostile situation.
Lipbite
Express Hauler
#3487 - 2014-02-22 03:57:47 UTC
Baby ChuChu wrote:
I was just sorta thinking of a bigger CQ

It took almost 6 months for CCP to add +3 CQs after initial Minmatar room was introduced. Biggers CQs will require restoration of "Team Avatar" and maybe a year of work. Just to create bigger jail cells. When CCP will be able to add anything actually interesting there will be 2 more competing space sandbox games available - with avatars and procedural planets (i.e. endless exploration). Not to mention there is already spaceship game available with decent avatar gameplay.
Baby ChuChu
Ice Cream Asylum
#3488 - 2014-02-22 04:54:42 UTC  |  Edited by: Baby ChuChu
Lipbite wrote:
Baby ChuChu wrote:
I was just sorta thinking of a bigger CQ

It took almost 6 months for CCP to add +3 CQs after initial Minmatar room was introduced. Biggers CQs will require restoration of "Team Avatar" and maybe a year of work. Just to create bigger jail cells. When CCP will be able to add anything actually interesting there will be 2 more competing space sandbox games available - with avatars and procedural planets (i.e. endless exploration). Not to mention there is already spaceship game available with decent avatar gameplay.


And again I say when I brought up the idea of a bigger CQ, I did not mean it as some sort of a be all end all solution. Someone asked the question what is the minimum they should do as a first step to making meaningful avatar gameplay and I gave my answer. I don't want them to roll out bigger CQs then do nothing for 6 months to a year while they work on more content. Like I said in my post, the idea behind my answer is that they would roll out bigger CQs (I guess I should have used the word "environments" instead because people are getting way to hung up on the whole CQ thing...) while the rest of the team is finishing up actual content to put into them

I was just answering the question and to me a much bigger, better optimized environment sounds like an infinitely better first step compared to jumping headfirst into a gargantuan avatar content patch that will miraculously also run completely smooth. If CCP could do that though and do it right, then by all means, they should obviously go ahead with that instead.
Tomiko Kawase
Perkone
#3489 - 2014-02-22 10:54:11 UTC  |  Edited by: Tomiko Kawase
The first step they would need to take is building a plan to add something meaningful to EVE. They should have a design doc detailing exactly what WiS would provide as a gameplay experience. This means not designing alternate means of what is already available in game such as providing a spatial neocom. CCP needs to create gameplay (hopefully nowhere in the vicinity of an actual station). The last prototyped modules they were working on before the team was axed is the correct direction to move. Expanding exploration and adding combat to avatar based gameplay is exactly the right direction. Docking into a derelict space station to explore is what WiS needed to head towards.

Start with a blueprint and build up from that. Get some models built in Unity and go from there. It's unfortunate Team Avatar started going down the right road way too late.

CQ is a logical evolution after avatar-based gameplay actually has a place in the game. Building nothing first costs a ton of development time while not really providing any content.
Little Dragon Khamez
Guardians of the Underworld
#3490 - 2014-02-22 10:58:17 UTC
I want a map room and a tactical room so fleet commanders and interested parties can see how engagements/battles are going remotely if they are in fleet, with good scouting they may be able to dictate the outcome more effectively behind the lines, combined with twitch streaming this might be awesome.

Dumbing down of Eve Online will result in it's destruction...

Hal Morsh
Doomheim
#3491 - 2014-02-23 03:16:49 UTC
I am sitting in station just wondering. What should I do right now.

I feel like I could enjoy gambling another player for some isk, instead of tossing it into a lotto machine on a random website. You could tell me to go play some Iphone app if I wanted to gamble. But that wouldn't have to do with eve so I wouldn't be interested.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Ivy greene
Deep Core Mining Inc.
Caldari State
#3492 - 2014-02-23 04:07:31 UTC
I wonder if firearms/armor would have to be manufactured/purchased for these treks?!?!? I can't wait start going on "away missions" Pirate

I've been told I'm somewhat famous, no idea why...

http://themittani.com/features/alod-you-cannot-jump-here

Little Dragon Khamez
Guardians of the Underworld
#3493 - 2014-02-23 10:29:47 UTC
another simple step would be allowing us to go down the steps in the CQ to the pod gantry. It all looks complete down there so I don't see why we can't go down there. The avatar seems to have no problem with steps in the CQ so it cant be an animation problem.

Dumbing down of Eve Online will result in it's destruction...

Hal Morsh
Doomheim
#3494 - 2014-02-23 18:26:29 UTC  |  Edited by: Hal Morsh
Yea I read the EVE comic just now. It has people sitting at a table discussing things. I have been in corporation meetings with a private channel. A whole room to sit in with others would be nice.

And in the future when virtual reality is advanced, eve still wont have avatar gameplay will it.

I do have to say though, that bartender guy in the comic had an awesome man beard? When will we get some of those?

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Irya Boone
The Scope
#3495 - 2014-02-24 02:25:12 UTC
So making a comic WITH PEOPLEEEEEEEE in it doing things with their legs .and arms

So hypocrit from ccp... where is the it's spaceship game .... etc etc how should have been a comic with only Ships in it :)

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Flamespar
WarRavens
#3496 - 2014-02-24 04:00:41 UTC
Baby ChuChu wrote:
Lipbite wrote:
Baby ChuChu wrote:
I was just sorta thinking of a bigger CQ

It took almost 6 months for CCP to add +3 CQs after initial Minmatar room was introduced. Biggers CQs will require restoration of "Team Avatar" and maybe a year of work. Just to create bigger jail cells. When CCP will be able to add anything actually interesting there will be 2 more competing space sandbox games available - with avatars and procedural planets (i.e. endless exploration). Not to mention there is already spaceship game available with decent avatar gameplay.


And again I say when I brought up the idea of a bigger CQ, I did not mean it as some sort of a be all end all solution. Someone asked the question what is the minimum they should do as a first step to making meaningful avatar gameplay and I gave my answer. I don't want them to roll out bigger CQs then do nothing for 6 months to a year while they work on more content. Like I said in my post, the idea behind my answer is that they would roll out bigger CQs (I guess I should have used the word "environments" instead because people are getting way to hung up on the whole CQ thing...) while the rest of the team is finishing up actual content to put into them

I was just answering the question and to me a much bigger, better optimized environment sounds like an infinitely better first step compared to jumping headfirst into a gargantuan avatar content patch that will miraculously also run completely smooth. If CCP could do that though and do it right, then by all means, they should obviously go ahead with that instead.


You know, given that Dust514 uses the same captains quarters for it's mercs. Why not get the Dust team to design some upgraded quarters that could be shared across games.

I would pay real dollars for a bigger quarters.
Crasniya
The Aussienauts
#3497 - 2014-02-24 05:12:48 UTC
Flamespar wrote:
You know, given that Dust514 uses the same captains quarters for it's mercs. Why not get the Dust team to design some upgraded quarters that could be shared across games.

I would pay real dollars for a bigger quarters.


DUST team has nowhere the dev/art team size as EVE. They use the same quarters as EVE because then they don't have to develop their own.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Baby ChuChu
Ice Cream Asylum
#3498 - 2014-02-24 05:37:43 UTC  |  Edited by: Baby ChuChu
Flamespar wrote:


You know, given that Dust514 uses the same captains quarters for it's mercs. Why not get the Dust team to design some upgraded quarters that could be shared across games.

I would pay real dollars for a bigger quarters.


The entire DUST team should be working on DUST right now. I mean i like the game and everything, but I think anyone who plays it can agree there is plenty of room for improvement. Eve could always use some improvement too, but I don't think the DUST team can afford to branch out much right now.

That and I regret ever bringing up CQs because I feel like we're still getting hung up on those when my idea was more so on what they would mean in the grand scheme of things for Eve "tech"/the game engine and all that jazz.
Flamespar
WarRavens
#3499 - 2014-02-24 05:49:15 UTC
Baby ChuChu wrote:
Flamespar wrote:


You know, given that Dust514 uses the same captains quarters for it's mercs. Why not get the Dust team to design some upgraded quarters that could be shared across games.

I would pay real dollars for a bigger quarters.


The entire DUST team should be working on DUST right now. I mean i like the game and everything, but I think anyone who plays it can agree there is plenty of room for improvement. Eve could always use some improvement too, but I don't think the DUST team can afford to branch out much right now.

That and I regret ever bringing up CQs because I feel like we're still getting hung up on those when my idea was more so on what they would mean in the grand scheme of things on a technical level rather than them in and of themselves.


Nah. It's ok discussing this stuff. It's fun.
Commissar Kate
Kesukka
#3500 - 2014-02-24 14:15:29 UTC
I don't think there is anyway a larger CQ would be a good start, maybe later on but not right now.

There is gonna have to be ways to make ISK and/or shooting people first before anyone accepts WiS as a serious game mechanic, then it would be time to add the fluff stuff.