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Null sec what chance does the little guy have

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Author
admiral root
Red Galaxy
#521 - 2014-02-16 15:01:45 UTC
Kaarous Aldurald wrote:
Infinity Ziona wrote:
Kaarous Aldurald wrote:

CCP needs to do it for me

Fixed it for you.


Oh, zing, that'll show me. Oh, my wounded pride.


Domination victory. P

No, your rights end in optimal+2*falloff

CaldariCitizen20923021
Doomheim
#522 - 2014-02-16 15:02:06 UTC  |  Edited by: CaldariCitizen20923021
"just get 35-40k people to follow you, how hard can it be, having 4-5 years to take sov is a valid game mechanic and we shouldn't change it"


Face it, in history large empires have crumbled because they expanded too much too far and forgot what they were built for and hired anyone they could (mercernaries, outsiders etc.), in EvE you can do all that with absolutely zero consequences, CFC can recruit every single person in EvE and it would not harm them one bit, sov null is completely ******** and is only used as false media coverage for CCP.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#523 - 2014-02-16 15:04:39 UTC
CaldariCitizen20923021 wrote:
"just get 35-40k people to follow you, how hard can it be, having 4-5 years to take sov is a valid game mechanic and we shouldn't change it"


thankyou for your input.
Kaarous Aldurald
Black Hydra Consortium.
#524 - 2014-02-16 15:06:06 UTC
CaldariCitizen20923021 wrote:
"just get 35-40k people to follow you, how hard can it be, having 4-5 years to take sov is a valid game mechanic and we shouldn't change it"



Because that's not what happened to the last sov dominating alliance, either?

But just because you hate this particular one is somehow a reason for CCP to intervene in the sandbox, and reset the progress that a group of players have earned over the years. Like the very fact of such a thing happening wouldn't be a deathknell for the game. Roll

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

admiral root
Red Galaxy
#525 - 2014-02-16 15:08:27 UTC
CaldariCitizen20923021 wrote:
"just get 35-40k people to follow you, how hard can it be, having 4-5 years to take sov is a valid game mechanic and we shouldn't change it"


No-one said it would be easy, and so what if it takes years to fully achieve the goal? Sounds like more excuses to me. Put up or shut up.

No, your rights end in optimal+2*falloff

CaldariCitizen20923021
Doomheim
#526 - 2014-02-16 15:21:59 UTC
Didn't say CCP should intervene and wipe out the "amazing progress" coalitions have done, but how can you claim it's a sandbox when all you can reply is put up or shut up, there is no freedom in null and you can only play the game in one way, either kiss ass and be a boot licker or somehow convince a director (which are mostly alts) to betray his alliance.

are you serious in what it would take years to achieve the goal? why would ANYONE want to take sov if it's going to take 5 years for it? and for what?

but thank your for ignoring the rest of my post, please prove again how valid and legit current game mechanics are where someone can have power projection over hundreds of systems and have no use for most of them, where the only threat to a coalition is another coalition of the same numbers, there's no outwitting or outsmarting the other just who amasses the greatest numbers.

Remind me in 3 years then when null is "vibrant" again and the same cycle repeats itself.
admiral root
Red Galaxy
#527 - 2014-02-16 15:28:45 UTC
CaldariCitizen20923021 wrote:
there is no freedom in null and you can only play the game in one way, either kiss ass and be a boot licker or somehow convince a director (which are mostly alts) to betray his alliance.


Or you can rally all the people who spew their hatred for successful nullsec groups all over the forum and you can lead them to victory. There's also NPC nullsec, where you could dazzle us with your diplomatic skills as you build a coalition to strike down the CFC with all of your hatred, completing your journey to the dark side.

No, your rights end in optimal+2*falloff

Kaarous Aldurald
Black Hydra Consortium.
#528 - 2014-02-16 15:30:16 UTC
Quote:
please prove again how valid and legit current game mechanics are where someone can have power projection over hundreds of systems and have no use for most of them,


So how about we buff nullsec, so it's worth holding those systems for any reason besides just planting the flag. Then people will have an incentive to try for it.

Because that's half the problem, you know. That a lot of it's really not worth the trouble of taking back.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

admiral root
Red Galaxy
#529 - 2014-02-16 15:33:27 UTC
Kaarous Aldurald wrote:
Quote:
please prove again how valid and legit current game mechanics are where someone can have power projection over hundreds of systems and have no use for most of them,


So how about we buff nullsec, so it's worth holding those systems for any reason besides just planting the flag. Then people will have an incentive to try for it.

Because that's half the problem, you know. That a lot of it's really not worth the trouble of taking back.


Adding incentives won't work for these people becuase it will still require ~effort~ to take and hold space.

No, your rights end in optimal+2*falloff

Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#530 - 2014-02-16 16:02:34 UTC
Kaarous Aldurald wrote:
Quote:
please prove again how valid and legit current game mechanics are where someone can have power projection over hundreds of systems and have no use for most of them,


So how about we buff nullsec, so it's worth holding those systems for any reason besides just planting the flag. Then people will have an incentive to try for it.

Because that's half the problem, you know. That a lot of it's really not worth the trouble of taking back.


Don't stop there. I'm tired of short-sighted "take a little off the top" balances.

The sov system has lacked any real inspiration or overall design goals since the get go. Null is repetitive boring **** in it's current iteration compared to what it could be.

It started out as a "just because" feature, and it's grown by CCP adding arbitrary mechanics that has left sov warfare a series of structure and timer checkboxes needing to be filled . It completely lacks any imagination or unique functional purpose.

You said it, for many there really isn't reason to give a **** about most of it...

and what is worse is that while mechanics might leave the value of any one particular 0.0 system as "take it or leave it" for a smaller guy (hell he can just go do the same thing in npc null or higher sec space)

the mechanics actually give incentive for large holdings by the king-of-the-hill, because it facilitates the one thing that keeps him king-of-the-hill.... to increase the networks that allow them to project their power.


Now this doesn't make that space worthless. Far from it. But worthless enough for enough where you start down a "can't beat em join em" game.

It's worthwhile to rent, but not to really fight for space
(even if you could compete against a largest entity that can appear on your doorstep as easily as they walk out their own front door) .

Impossible to be self-sufficient in, which again helps the big guys with the larger logistics routes/services and further leads to the 'get under the same large umbrella' reality that is null mentality.

We're essentially encouraging sov. monopolies when we should be doing the exact opposite. And yes, the value of a null system is huge to that. And I don't mean isk/hr, but functionality, features and content.

But it's only part of a multifaceted problem.

"The unending paradox is that we do learn through pain."

Kaarous Aldurald
Black Hydra Consortium.
#531 - 2014-02-16 16:10:03 UTC
Quote:
We're essentially encouraging sov. monopolies when we should be doing the exact opposite.


They shouldn't be encouraging anything except gameplay. Saying that "the exact opposite" should happen is literally saying that people aren't allowed to win too much.

And that's not what a sandbox game is.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#532 - 2014-02-16 16:16:40 UTC
admiral root wrote:
Kaarous Aldurald wrote:
Quote:
please prove again how valid and legit current game mechanics are where someone can have power projection over hundreds of systems and have no use for most of them,


So how about we buff nullsec, so it's worth holding those systems for any reason besides just planting the flag. Then people will have an incentive to try for it.

Because that's half the problem, you know. That a lot of it's really not worth the trouble of taking back.


Adding incentives won't work for these people becuase it will still require ~effort~ to take and hold space.


You can't incentivize someone into changing how they enjoy playing the game.
This is why the sec's shouldn't and can't be balanced against each other.

Bears will be bears, pirate will be arrr, and null will be null.

Don't try to turn one player type into another.
Won't work. EVER.
It's ice skating uphill.

Identify the shortcomings and imbalances in the mechanics might force someone who more enjoys one form of gameplay to reluctantly have to fall back on another

.... or cause a group to embrace a more passive and 'blue everyone' mentality where they might otherwise prefer stabbing people in the back and shooting them.

(which again all comes back to power projection, scaling things towards a pure 'numbers in your blob' game)

"The unending paradox is that we do learn through pain."

admiral root
Red Galaxy
#533 - 2014-02-16 16:20:57 UTC
Ninteen Seventy-Nine wrote:
You can't incentivize someone into changing how they enjoy playing the game.


We're not talking about changing people, we're talking about people who clearly want the space, they just don't want to do what's required to get it. They'd rather have CCP hand it to them.

Ninteen Seventy-Nine wrote:
This is why the sec's shouldn't and can't be balanced against each other.


Nonsense, of course they can be balanced against each other. The riskiest space (nullsec and wormhole space) should have the best rewards, but that's a different conversation. This is a thread about the so-called "little guy" getting in to nullsec, which is as easy as joining a nullsec corp / alliance.

No, your rights end in optimal+2*falloff

Doris Dents
Sebiestor Tribe
Minmatar Republic
#534 - 2014-02-16 16:23:23 UTC
Lots of dudes ITT who both want to turn owning sov space into a literal 24/7 job for us and want all the riches for themselves at little to no effort, preferably solo.

Would you like a pony too guys?
Lugalbandak
School of Applied Knowledge
Caldari State
#535 - 2014-02-16 16:29:15 UTC
NONE , but is that intended?

Im from 2006 and it haz been always couple of coaltion. Maybe cfc has no a eve record of sov. But so did the unstopple old NC(was in that coalition with other toon) , Remember late 2009 , suddenly and when you think about real quick it was over.

for me the dominion expansion fuuked a little bit my eve null sec experiance.
and went back for low sec , there is the fun(FOR ME)

Seeing the ammount of ppl in null sec and all the great battle wheter their pre arranged or not , there must be a lot of nerds happy with current 0.0 situation. Cause if you dont like the game you wouldnt play it riight? its a game for god sake.



The police horse is the only animal in the world that haz his male genitals on his back

La Nariz
Aliastra
Gallente Federation
#536 - 2014-02-16 17:13:49 UTC
Ninteen Seventy-Nine wrote:

You can't incentivize someone into changing how they enjoy playing the game.
This is why the sec's shouldn't and can't be balanced against each other.

Bears will be bears, pirate will be arrr, and null will be null.

Don't try to turn one player type into another.
Won't work. EVER.
It's ice skating uphill.

Identify the shortcomings and imbalances in the mechanics might force someone who more enjoys one form of gameplay to reluctantly have to fall back on another

.... or cause a group to embrace a more passive and 'blue everyone' mentality where they might otherwise prefer stabbing people in the back and shooting them.

(which again all comes back to power projection, scaling things towards a pure 'numbers in your blob' game)


Stealth "you want to force us out of highsec," no and yes you can encourage people to do things by nerfing and buffing things. Hence nerfing highsec is a good idea.

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Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#537 - 2014-02-16 17:22:20 UTC
Kaarous Aldurald wrote:
Quote:
We're essentially encouraging sov. monopolies when we should be doing the exact opposite.


They shouldn't be encouraging anything except gameplay. Saying that "the exact opposite" should happen is literally saying that people aren't allowed to win too much.

And that's not what a sandbox game is.


Development of the game and balance of it's mechanics is necessary and essential. When did it suddenly become an attack on the successful, or a threat to the "sandbox" spirit of the game?

Your confusing the ideal we pursue called "the sandbox" with it somehow being exclusive to our current state of the game or solely represented by the status quo.

A complete logical fallacy that ignores the reality:
the "sandbox" is nothing more than a collection of coded mechanics and variables that each dictate parameters, limits, interaction and everything else.


And I never said someone shouldn't be too successful, or that someone can win too much.
Not figuratively and certainly not literally. That just being juvenile.

What I have said is that we can project power too easily and too far. That there should be upper limits on in-game facilitation of organizational size. (you tell me, should we make it easier or harder to be a 30,000 person entity?)

Making the game more competitive and thus potentially more inclusive isn't an attack on anything or anyone. It's just common sense balance.

That no one constellation or system matters too much when all of space is instantly within reach (to attack or defend) is a problem.
No where in here is "winning too much" or "destroy the sandbox!"

"The unending paradox is that we do learn through pain."

Kaarous Aldurald
Black Hydra Consortium.
#538 - 2014-02-16 17:29:44 UTC
Quote:
And I never said someone shouldn't be too successful, or that someone can win too much.


Yeah, you did.

Quote:
We're essentially encouraging sov. monopolies when we should be doing the exact opposite.


Idk what you think "exact opposite" means, but the rest of us heard "we should be actively discouraging any sov monopoly".

Which means that you think there is such a thing as winning too much. You've outright said it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#539 - 2014-02-16 17:31:43 UTC
La Nariz wrote:


Stealth "you want to force us out of highsec," no and yes you can encourage people to do things by nerfing and buffing things. Hence nerfing highsec is a good idea.[/quote]

I've got plenty of words you can quote from. No need to construct strawman interpretations.

Who wants to force who out of highsec?
I live in low sec, I don't understand.

"The unending paradox is that we do learn through pain."

Kaarous Aldurald
Black Hydra Consortium.
#540 - 2014-02-16 17:33:30 UTC
Quote:
(you tell me, should we make it easier or harder to be a 30,000 person entity?)


Easier. Having to use out of game means and metagaming to identify your own allies is indicative of a failure of game mechanics.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.