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Null sec what chance does the little guy have

First post First post
Author
Pinky Hops
Caldari Provisions
Caldari State
#281 - 2014-02-14 16:26:35 UTC  |  Edited by: Pinky Hops
Kimmi Chan wrote:
And it's on again.


No, it isn't.

This thread is about the chances of new entities springing up that actually have a fighting chance of holding sov.

Nothing at all to do with missions.

Jenn aSide wrote:
It's funny (and pitiful) that you keep trying to coin a word and no one is buying lol. Now excuse me, I need to concentrate on making my isk in Lanngisi, which is smack dab in the middle of SAFESEC.


It's only because "blue donut" sounds better and is an older term. It also lends an air of sickening completion to the entire thing.
La Nariz
Aliastra
Gallente Federation
#282 - 2014-02-14 16:28:16 UTC
Pinky Hops wrote:
La Nariz wrote:
Pinky Hops wrote:

You actually argued my own point for me. Thanks. Lol

Do you see now why I asked La Ngjdirhg to link the dev blogs he considered relevant?


Until you can prove that your opinion is formed on fact and data we can talk until then I hope the scientists hurry up with that cure.


Now I know how Bill Nye felt arguing with that creationist the other week.

The only way to "prove" that "my opinion is formed on fact and data" would be to admit you are right before we started.

You probably have your own separate special definitions of what a "fact" is that is entirely different from what everybody else considers it to be, again, just like that creationist guy.


No it would be to answer the questions Tippia posed to you in that 150 page thread which you tried and failed to sidestep.

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Dinsdale Pirannha
Pirannha Corp
#283 - 2014-02-14 16:32:58 UTC
Jenn aSide wrote:
Dinsdale Pirannha wrote:
Man, here we go again.

I hope CCP shuts down this thread asap, given goons are derailing the thread again about ISK / hour.

Bottom line, CCP has the numbers about how much money is made where.
They see who owns the titans, who does not.
They see the ISK / tick for everyone.


THIS is hilarious.

They also had the numbers for incursions, and armor tanking in incursions. And omnidirectional tracking links. And marauders (and their web bonuses), and Empire LP.

You complained about all of that and so much more. You are known for complaining.

And now, somehow, magically, because "ccp has the numbers" they are suddenly right about it.

ROFL.

Think you for posting a post that I am going to link for every time you say anything about a CCP action they don't like. You really shouldn't be complaining, because they have the numbers .



Of course, let's edit out the portion about how I believe that CCP will wreck high sec, regardless of what is posted in this thread. CCP has already presented the changes to the CSM for the summer release.

And when I rail against a change, it is usually in the F&I section, when CCP is still debating the change, and asking for input (not that it really matters with most of the dev's).

This thread, is just another propaganda campaign to run in parallel with what is already coming down the pipe.
Jenn aSide
Soul Machines
The Initiative.
#284 - 2014-02-14 16:36:59 UTC
Pinky Hops wrote:
Kimmi Chan wrote:
And it's on again.


No, it isn't.

This thread is about the chances of new entities springing up that actually have a fighting chance of holding sov.

Nothing at all to do with missions.


Back to the main point, high sec being too good (please resist your simplistic "they said high sec is better" BS for just a sec) kills one of the reasons (economic gain) that people would have for going to null sec. High Sec is part of the problem (but not the whole problem, a problem you resist seeing because of you tendency to oversimplify complex issues.

People can make more isk in null sec than high sec. Anoms are better than missions. But the fact that you can easily make more than you need in high sec means that it doesn't matter than null is "better", in the exact same way that low sec incursions are better than high sec incurions yet almost no one fools with low sec incursions and high sec incursions get roflstomp farmed.


--

Infinity Ziona has a guide in the missions forum about ninja plexing in null and how you can makle 10 to 20 bil a month doing that. I posted a reply to him in another thread (not wanting to derail his guide) about how you could make nearly as much in the same month doing incursions and high sec missions (9 to 12 bil) without nearly as much hassle and with only one account (his ninja'ing guide recommends multiple accounts).

9 bil is enough to plex his 10 accounts and have isk left over. There is no 'need' top do what he does in null, only a desire to have fun. But need is an important component in getting people to take risks.

This is why high sec being too good puts a damper on null sec. Without the ease of high sec isk, at least some of those greedy high sec bears would be forming a space voltron to go out and get some of that null cash and this could put some pressure on null alliances to nothings differently. But they aren't because they just don't have to, they can either stay in empire or RENT null.

Jenn aSide
Soul Machines
The Initiative.
#285 - 2014-02-14 16:44:46 UTC
Dinsdale Pirannha wrote:
Jenn aSide wrote:
Dinsdale Pirannha wrote:
Man, here we go again.

I hope CCP shuts down this thread asap, given goons are derailing the thread again about ISK / hour.

Bottom line, CCP has the numbers about how much money is made where.
They see who owns the titans, who does not.
They see the ISK / tick for everyone.


THIS is hilarious.

They also had the numbers for incursions, and armor tanking in incursions. And omnidirectional tracking links. And marauders (and their web bonuses), and Empire LP.

You complained about all of that and so much more. You are known for complaining.

And now, somehow, magically, because "ccp has the numbers" they are suddenly right about it.

ROFL.

Think you for posting a post that I am going to link for every time you say anything about a CCP action they don't like. You really shouldn't be complaining, because they have the numbers .



Of course, let's edit out the portion about how I believe that CCP will wreck high sec, regardless of what is posted in this thread. CCP has already presented the changes to the CSM for the summer release.

And when I rail against a change, it is usually in the F&I section, when CCP is still debating the change, and asking for input (not that it really matters with most of the dev's).

This thread, is just another propaganda campaign to run in parallel with what is already coming down the pipe.


The truth isn't propaganda. The truth is that EVE is interconnected and an imbalance in one place affects others. In this case, High sec being too good and safe for isk making contributes to null sec being good only for 'gudfights', renting and blobbing. if there were lots of 'little guys' ninja ratting in null because it was worth it , the null alliances you hate would have stability problems and security concerns.

But you're all to short sighted to see that.

You and your ilk can see that when the imbalance is something from outside high sec, but when it comes from inside high sec you turn into the super high sec conservative party and turn a blind eye to something that hurts you people as much as it hurts the rest of the game.
Pinky Hops
Caldari Provisions
Caldari State
#286 - 2014-02-14 16:56:48 UTC  |  Edited by: Pinky Hops
Jenn aSide wrote:
Pinky Hops wrote:
Kimmi Chan wrote:
And it's on again.


No, it isn't.

This thread is about the chances of new entities springing up that actually have a fighting chance of holding sov.

Nothing at all to do with missions.


Back to the main point, high sec being too good (please resist your simplistic "they said high sec is better" BS for just a sec) kills one of the reasons (economic gain) that people would have for going to null sec. High Sec is part of the problem (but not the whole problem, a problem you resist seeing because of you tendency to oversimplify complex issues.

People can make more isk in null sec than high sec. Anoms are better than missions. But the fact that you can easily make more than you need in high sec means that it doesn't matter than null is "better", in the exact same way that low sec incursions are better than high sec incurions yet almost no one fools with low sec incursions and high sec incursions get roflstomp farmed.


--

Infinity Ziona has a guide in the missions forum about ninja plexing in null and how you can makle 10 to 20 bil a month doing that. I posted a reply to him in another thread (not wanting to derail his guide) about how you could make nearly as much in the same month doing incursions and high sec missions (9 to 12 bil) without nearly as much hassle and with only one account (his ninja'ing guide recommends multiple accounts).

9 bil is enough to plex his 10 accounts and have isk left over. There is no 'need' top do what he does in null, only a desire to have fun. But need is an important component in getting people to take risks.

This is why high sec being too good puts a damper on null sec. Without the ease of high sec isk, at least some of those greedy high sec bears would be forming a space voltron to go out and get some of that null cash and this could put some pressure on null alliances to nothings differently. But they aren't because they just don't have to, they can either stay in empire or RENT null.



This post isn't all that bad if you take out the random and pointless insults.

I think the blame is misplaced, though. You claim they don't go into null because they don't "have to."

However, the kind of player who doesn't have any characters or alts in null isn't going to be forced into null economically. You aren't going to be able to do that.

You might as well try to force a miner into nullsec. Good luck.

The only way to lure them in would be with fun.
admiral root
Red Galaxy
#287 - 2014-02-14 16:59:28 UTC
Pinky Hops wrote:
However, the kind of player who doesn't have any characters or alts in null isn't going to be forced into null economically. You aren't going to be able to do that.

You might as well try to force a miner into nullsec. Good luck.

The only way to lure them in would be with fun.


I've never seen anyone credible say they want to force anyone to go to nullsec.

No, your rights end in optimal+2*falloff

Pinky Hops
Caldari Provisions
Caldari State
#288 - 2014-02-14 17:03:51 UTC  |  Edited by: Pinky Hops
admiral root wrote:
Pinky Hops wrote:
However, the kind of player who doesn't have any characters or alts in null isn't going to be forced into null economically. You aren't going to be able to do that.

You might as well try to force a miner into nullsec. Good luck.

The only way to lure them in would be with fun.


I've never seen anyone credible say they want to force anyone to go to nullsec.


Jenn's argument is basically that if the relative economic incentives were higher (for instance by nerfing highsec), a large number of players who never previously played in null, would start playing in null.

Or in other words, a form of economic persuasion. "Force" might be too harsh a word - but my point stands.

I don't see it happening.

At best, what I see happening is the highsec alts of nullsec players would move to nullsec - but that's not the same as new players moving to nullsec. They'd also just join the same tired coalitions already there P.
La Nariz
Aliastra
Gallente Federation
#289 - 2014-02-14 17:04:10 UTC
Part of the biggest problem seems to be people not willing to do what it takes. We've already seen two examples of people not willing to play politics or participate in diplomacy in the zone specifically designed for it. This could be minimized too if you give people a reason to want nullsec space, like economic incentives, that you could get by nerfing highsec.

Sure the leader takes a hit to their own pride and submits to someone more powerful or agrees to take a deal that doesn't leave them with the better part of the bargain but, it gets them into nullsec and to a starting point. Everyone has to start out somewhere and you won't get to be a power player right from the start.

I see this mindset in highsec a lot though where after awoxing someone they outright refuse to negotiate with me which gets more of them killed. Instead of reasoning with me or bargaining when I say 250,000,000.00 isk and I'll drop corp or give me a medal they decide to spew profanity at me. For more examples look at any interaction between highsec miners and CODE., there are very reasonable and economically sound bargains being made yet probably <~1% of the miners will actually take the good deal and instead will resist which further hurts their own position.

I'm not really sure what causes this but, perhaps the NPE needs to be adjusted, maybe during the NPE the newbie needs to be give something of value, be allowed to have something of value to fly and have a scripted engagement where they get cornered by a more powerful force which requires them to negotiate giving up some of that value to have their valuable ship survive. If they act stubborn they get the chance to fight it out which it would result in the destruction of that ship but, if they try to give up some of the value they were given that ship gets to live and the npcs that cornered them join them further on in the tutorial.

I think it would help get people to consider the idea that negotiation might be a good thing instead of something to be avoided at all cost because reasons.

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samualvimes
Brothers At Arms
#290 - 2014-02-14 17:05:35 UTC
admiral root wrote:
Pinky Hops wrote:
However, the kind of player who doesn't have any characters or alts in null isn't going to be forced into null economically. You aren't going to be able to do that.

You might as well try to force a miner into nullsec. Good luck.

The only way to lure them in would be with fun.


I've never seen anyone credible say they want to force anyone to go to nullsec.



Seconded

My combat character was the only one ever worth being in null.

What we want really is that my industry alt/invention alt/ incursion alt/ missions alt have a reason to be moved into null as well.

Null sec people DO NOT want to force anyone to come to null. We just want to stop being forced to stay in hi-sec because it's better than null when everything is taken into account.

If you've never tried PvP in EvE it's quite possible you've missed out on one of the greatest rushes available in modern gaming.

Pinky Hops
Caldari Provisions
Caldari State
#291 - 2014-02-14 17:07:11 UTC
samualvimes wrote:
admiral root wrote:
Pinky Hops wrote:
However, the kind of player who doesn't have any characters or alts in null isn't going to be forced into null economically. You aren't going to be able to do that.

You might as well try to force a miner into nullsec. Good luck.

The only way to lure them in would be with fun.


I've never seen anyone credible say they want to force anyone to go to nullsec.



Seconded

My combat character was the only one ever worth being in null.

What we want really is that my industry alt/invention alt/ incursion alt/ missions alt have a reason to be moved into null as well.

Null sec people DO NOT want to force anyone to come to null. We just want to stop being forced to stay in hi-sec because it's better than null when everything is taken into account.


Then have we not strayed off the topic?

I don't think the established nullsec alliances having more of their characters moved to nullsec has to do with much.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#292 - 2014-02-14 17:07:36 UTC
Tippia wrote:
Sarah Nalelmir wrote:
Its sad that CFC are allowed to own so much of Null. There should be a limit on what can be cvlaimed by a particular corp/alliance.
No, there really shouldn't be. The only sad part is that so everyone lets them own so much.


To be fair, sov mechanics are stacked against any smaller independent entity.

I would love, when they do balance sov, to have a use it or easily lose it system. For example, if you don't use a system you get no RF timers on your IHUB's & Stations, thereby enabling the system to fall from a single attack.

The tricky part is defining system "use". We have 2 indexes that show ratting and mining activity, and could easily form a basis for this new mechanic. However, these are very limited, as you can use a system for much, much more than that ratting and mining: Industry, Logistics, PvP, PI, S&I, and more.
admiral root
Red Galaxy
#293 - 2014-02-14 17:09:34 UTC
Pinky Hops wrote:
Jenn's argument is basically that if the relative economic incentives were higher (for instance by nerfing highsec), a large number of players who never previously played in null, would start playing in null.

Or in other words, a form of economic persuasion. "Force" might be too harsh a word - but my point stands.

I don't see it happening.

At best, what I see happening is the alts of highsec players would move to nullsec - but that's not the same as new players moving to nullsec.


People would have incentive to go to nullsec if they're willing to trade risk for reward, which is as it should be. That's not the same as forcing them to go.

As for the nullsec alts being able to go home, that's what many seem to want. If other players want to join the party because risk and reward have been fixed, that'd be awesome, too.

No, your rights end in optimal+2*falloff

La Nariz
Aliastra
Gallente Federation
#294 - 2014-02-14 17:12:43 UTC
Gizznitt Malikite wrote:

To be fair, sov mechanics are stacked against any smaller independent entity.

I would love, when they do balance sov, to have a use it or easily lose it system. For example, if you don't use a system you get no RF timers on your IHUB's & Stations, thereby enabling the system to fall from a single attack.

The tricky part is defining system "use". We have 2 indexes that show ratting and mining activity, and could easily form a basis for this new mechanic. However, these are very limited, as you can use a system for much, much more than that ratting and mining: Industry, Logistics, PvP, PI, S&I, and more.


Yeah no timers is a bad thing because it means we can steamroll half the galaxy over night especially because of the nullsec depopulation being caused by highsec. If anything your idea would further encourage renting because it would mean we have to stuff renters in every system.

The best idea I've seen is nerfing highsec and changing sov to be based on multiple objectives so you have to split forces. However I haven't seen a good idea that does the second part of that well.

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Pinky Hops
Caldari Provisions
Caldari State
#295 - 2014-02-14 17:15:02 UTC
La Nariz wrote:
Part of the biggest problem seems to be people not willing to do what it takes. We've already seen two examples of people not willing to play politics or participate in diplomacy in the zone specifically designed for it. This could be minimized too if you give people a reason to want nullsec space, like economic incentives, that you could get by nerfing highsec.

Sure the leader takes a hit to their own pride and submits to someone more powerful or agrees to take a deal that doesn't leave them with the better part of the bargain but, it gets them into nullsec and to a starting point. Everyone has to start out somewhere and you won't get to be a power player right from the start.

I see this mindset in highsec a lot though where after awoxing someone they outright refuse to negotiate with me which gets more of them killed. Instead of reasoning with me or bargaining when I say 250,000,000.00 isk and I'll drop corp or give me a medal they decide to spew profanity at me. For more examples look at any interaction between highsec miners and CODE., there are very reasonable and economically sound bargains being made yet probably <~1% of the miners will actually take the good deal and instead will resist which further hurts their own position.

I'm not really sure what causes this but, perhaps the NPE needs to be adjusted, maybe during the NPE the newbie needs to be give something of value, be allowed to have something of value to fly and have a scripted engagement where they get cornered by a more powerful force which requires them to negotiate giving up some of that value to have their valuable ship survive. If they act stubborn they get the chance to fight it out which it would result in the destruction of that ship but, if they try to give up some of the value they were given that ship gets to live and the npcs that cornered them join them further on in the tutorial.

I think it would help get people to consider the idea that negotiation might be a good thing instead of something to be avoided at all cost because reasons.


You keep talking about the economic incentives of living in null.

You do not, however, talk about the economic incentives of trying to stake a claim to your own sov. I don't see any incentive to do that.

Anything I would gain from that, I could gain just as easily and with less effort by joining an established group that has thousands of players set blue to myself.

And this is what the OP was really talking about. "Do you have a chance?"

The answer is no - but not because it's impossible to rally forth with thousands of players - but because it's pointless.

Again - all those people who could have started a new group could just join an existing group and get all the same crap with much less effort.

The only thing that would prompt the creation of a new group would be fun - not economics.
La Nariz
Aliastra
Gallente Federation
#296 - 2014-02-14 17:17:20 UTC
Pinky Hops wrote:
La Nariz wrote:
Part of the biggest problem seems to be people not willing to do what it takes. We've already seen two examples of people not willing to play politics or participate in diplomacy in the zone specifically designed for it. This could be minimized too if you give people a reason to want nullsec space, like economic incentives, that you could get by nerfing highsec.

Sure the leader takes a hit to their own pride and submits to someone more powerful or agrees to take a deal that doesn't leave them with the better part of the bargain but, it gets them into nullsec and to a starting point. Everyone has to start out somewhere and you won't get to be a power player right from the start.

I see this mindset in highsec a lot though where after awoxing someone they outright refuse to negotiate with me which gets more of them killed. Instead of reasoning with me or bargaining when I say 250,000,000.00 isk and I'll drop corp or give me a medal they decide to spew profanity at me. For more examples look at any interaction between highsec miners and CODE., there are very reasonable and economically sound bargains being made yet probably <~1% of the miners will actually take the good deal and instead will resist which further hurts their own position.

I'm not really sure what causes this but, perhaps the NPE needs to be adjusted, maybe during the NPE the newbie needs to be give something of value, be allowed to have something of value to fly and have a scripted engagement where they get cornered by a more powerful force which requires them to negotiate giving up some of that value to have their valuable ship survive. If they act stubborn they get the chance to fight it out which it would result in the destruction of that ship but, if they try to give up some of the value they were given that ship gets to live and the npcs that cornered them join them further on in the tutorial.

I think it would help get people to consider the idea that negotiation might be a good thing instead of something to be avoided at all cost because reasons.


You keep talking about the economic incentives of living in null.

You do not, however, talk about the economic incentives of trying to stake a claim to your own sov. I don't see any incentive to do that.

Anything I would gain from that, I could gain just as easily and with less effort by joining an established group that has thousands of players set blue to myself.

And this is what the OP was really talking about. "Do you have a chance?"

The answer is no - but not because it's impossible to rally forth with thousands of players - but because it's pointless.

Again - all those people who could have started a new group could just join an existing group and get all the same crap with much less effort.

The only thing that would prompt the creation of a new group would be fun - not economics.


I won't discuss anything with you until you can prove you can discuss things honestly and that your opinion can be changed by fact/data.

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Benny Ohu
Royal Amarr Institute
Amarr Empire
#297 - 2014-02-14 17:18:00 UTC
Pinky Hops wrote:
They'd also just join the same tired coalitions already there P.

making space worth living in and fighting over including ratting and industry is part of the solution of incentivising nullsec alliances to live in and fight over the space


but some people repeatedly deny the problem, misrepresent the argument and make attacks at the intentions of the people talking about the problems facing npc/sov null vOv
Kaarous Aldurald
Black Hydra Consortium.
#298 - 2014-02-14 17:25:12 UTC
La Nariz wrote:
Part of the biggest problem seems to be people not willing to do what it takes. We've already seen two examples of people not willing to play politics or participate in diplomacy in the zone specifically designed for it. This could be minimized too if you give people a reason to want nullsec space, like economic incentives, that you could get by nerfing highsec.

Sure the leader takes a hit to their own pride and submits to someone more powerful or agrees to take a deal that doesn't leave them with the better part of the bargain but, it gets them into nullsec and to a starting point. Everyone has to start out somewhere and you won't get to be a power player right from the start.

I see this mindset in highsec a lot though where after awoxing someone they outright refuse to negotiate with me which gets more of them killed. Instead of reasoning with me or bargaining when I say 250,000,000.00 isk and I'll drop corp or give me a medal they decide to spew profanity at me. For more examples look at any interaction between highsec miners and CODE., there are very reasonable and economically sound bargains being made yet probably <~1% of the miners will actually take the good deal and instead will resist which further hurts their own position.



You know? The last couple awoxes I have pulled off, it was the same thing. No acknowledging the superior position of the other player, just vitriol and trying to bullshit me that a 5,000 man merc alliance will hound me until the end of my days.

But if they would just show some freaking humility, some small willingness to eat a little crow, it wouldn't have to end in tears. But it's very rarely the case that they actually bother to talk to me besides questioning my parentage.

As for why, here is something my dad told me once. "I shouldn't have to" is one of the most dangerous things humans tell themselves. It leads to being intellectually dishonest with yourself, and that's a dark road to be walking down.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kimmi Chan
Tastes Like Purple
#299 - 2014-02-14 17:27:59 UTC
Kaarous Aldurald wrote:
You know? The last couple awoxes I have pulled off, it was the same thing. No acknowledging the superior position of the other player, just vitriol and trying to bullshit me that a 5,000 man merc alliance will hound me until the end of my days.

But if they would just show some freaking humility, some small willingness to eat a little crow, it wouldn't have to end in tears. But it's very rarely the case that they actually bother to talk to me besides questioning my parentage.

As for why, here is something my dad told me once. "I shouldn't have to" is one of the most dangerous things humans tell themselves. It leads to being intellectually dishonest with yourself, and that's a dark road to be walking down.


Psychopath! P

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

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admiral root
Red Galaxy
#300 - 2014-02-14 17:28:01 UTC
Kaarous Aldurald wrote:
You know? The last couple awoxes I have pulled off, it was the same thing. No acknowledging the superior position of the other player, just vitriol and trying to bullshit me that a 5,000 man merc alliance will hound me until the end of my days.


Maybe they have powerful friends in nullsec, or worse, The Prototype.

No, your rights end in optimal+2*falloff