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Team Avatar and the future of our prototype

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Silent Rambo
Orion Positronics
#3421 - 2014-02-06 19:16:20 UTC
Flamespar wrote:

It's always a surprise what promises CCP decides to keep and which ones it's hopes we forget.

Now please excuse me whilst I go enjoy my modular POS after doing some ring mining with the new direct X 11 effects, I think I may even drop by the 10 year vet station to catch up with mates in a player establishment and play with some custom paint jobs for my ship.

Oh wait...

But at least we got a monument .. right ... right?


There are so many awesome idea that they could do and have even put work into and then just ******* scrap. It wears on my patience to see a game with infinite potential be run like this. They don't want to touch the spaghetti code because that's totally going to magically change later. Good foresight there. Why make the system better when you could procrastinate and get nothing done? A project gets 80% done? Scrap the whole damn thing, why iterate on something when you can just start from scratch.

You really think someone would do that? Just log into EvE and tell lies?

Seras Victoria Egivand
Republic University
Minmatar Republic
#3422 - 2014-02-06 19:23:04 UTC
Silent Rambo wrote:
Flamespar wrote:

It's always a surprise what promises CCP decides to keep and which ones it's hopes we forget.

Now please excuse me whilst I go enjoy my modular POS after doing some ring mining with the new direct X 11 effects, I think I may even drop by the 10 year vet station to catch up with mates in a player establishment and play with some custom paint jobs for my ship.

Oh wait...

But at least we got a monument .. right ... right?


There are so many awesome idea that they could do and have even put work into and then just ******* scrap. It wears on my patience to see a game with infinite potential be run like this. They don't want to touch the spaghetti code because that's totally going to magically change later. Good foresight there. Why make the system better when you could procrastinate and get nothing done? A project gets 80% done? Scrap the whole damn thing, why iterate on something when you can just start from scratch.



Up untel star citizen gets released and a few other games they have 0 competition in the market.. Wonder how there going to fair when they actually have to be viable again... Not comparing EvE to wow but they went though the same issues Ya Rift might not have been a wow killer but GW2 Rift TSW and other mmos picked away at there user base because they cant seem to evolve.. Same principle applies.
Silent Rambo
Orion Positronics
#3423 - 2014-02-06 19:38:08 UTC
Seras Victoria Egivand wrote:


Up untel star citizen gets released and a few other games they have 0 competition in the market.. Wonder how there going to fair when they actually have to be viable again... Not comparing EvE to wow but they went though the same issues Ya Rift might not have been a wow killer but GW2 Rift TSW and other mmos picked away at there user base because they cant seem to evolve.. Same principle applies.


Im honestly not afraid of star citizen. It isn't even out yet and people have thrown money at it, it could be terrible in practice. Its selling an idea right now, and ideas vs. reality can be very different. I agree though if somehow the actual implement all the things they talk about then EvE will have some decently stiff competition, at least for highsecers moving away from EvE. Id love to see PLEX prices when all the people that actual sell them leave the game lol.

You really think someone would do that? Just log into EvE and tell lies?

Seras Victoria Egivand
Republic University
Minmatar Republic
#3424 - 2014-02-06 19:47:51 UTC
Silent Rambo wrote:
Seras Victoria Egivand wrote:


Up untel star citizen gets released and a few other games they have 0 competition in the market.. Wonder how there going to fair when they actually have to be viable again... Not comparing EvE to wow but they went though the same issues Ya Rift might not have been a wow killer but GW2 Rift TSW and other mmos picked away at there user base because they cant seem to evolve.. Same principle applies.


Im honestly not afraid of star citizen. It isn't even out yet and people have thrown money at it, it could be terrible in practice. Its selling an idea right now, and ideas vs. reality can be very different. I agree though if somehow the actual implement all the things they talk about then EvE will have some decently stiff competition, at least for highsecers moving away from EvE. Id love to see PLEX prices when all the people that actual sell them leave the game lol.



Hence why i said until... They could bomb it we dono Pre release and proto type are different then production code. If they do pull it off your right... Funny part is people give us crap about wanting wis or say we dont know what eve is about or go play that game. In truth it would be much easier to do that then us trying to reason or convince ccp to implement features and fix game mechanics we want.. We do try to reason and make post's about it trying to reason with them and are vocal about it because we do care.... If we didn't we would just quietly leave.
Ashlar Vellum
Esquire Armaments
#3425 - 2014-02-06 21:23:56 UTC
Seras Victoria Egivand wrote:
Funny part is people give us crap about wanting wis or say we dont know what eve is about or go play that game. In truth it would be much easier to do that then us trying to reason or convince ccp to implement features and fix game mechanics we want.. We do try to reason and make post's about it trying to reason with them and are vocal about it because we do care.... If we didn't we would just quietly leave.

And what kind of features and game mechanics do "we" want exactly?
Flamespar
WarRavens
#3426 - 2014-02-06 21:32:06 UTC
Ashlar Vellum wrote:
Seras Victoria Egivand wrote:
Funny part is people give us crap about wanting wis or say we dont know what eve is about or go play that game. In truth it would be much easier to do that then us trying to reason or convince ccp to implement features and fix game mechanics we want.. We do try to reason and make post's about it trying to reason with them and are vocal about it because we do care.... If we didn't we would just quietly leave.

And what kind of features and game mechanics do "we" want exactly?


Modular POS with customisable interiors.

Dangerous derelicts to explore.

These would he make me very happy.
Sura Sadiva
Entropic Tactical Crew
#3427 - 2014-02-06 22:39:44 UTC
Ashlar Vellum wrote:
And what kind of features and game mechanics do "we" want exactly?


Modular POS with customisable interiors.
Dangerous derelicts to explore.
FW AVA missions
POS sabotage/stealing/hacking in hostile POS/POCOS
Gambling games
WiS/AVA items all craftable and fully part of the EVE production system.
Tysun Kane
Republic Military School
Minmatar Republic
#3428 - 2014-02-06 22:57:15 UTC
Sura Sadiva wrote:
Ashlar Vellum wrote:
And what kind of features and game mechanics do "we" want exactly?


Modular POS with customisable interiors.
Dangerous derelicts to explore.
FW AVA missions
POS sabotage/stealing/hacking in hostile POS/POCOS
Gambling games
WiS/AVA items all craftable and fully part of the EVE production system.



+1
Markku Laaksonen
School of Applied Knowledge
Caldari State
#3429 - 2014-02-06 23:26:08 UTC
CCP Bayesian wrote:
Generally though I'd of liked to have some rhyme and reason to layouts so you could enter a structure or ship and know what area you were in and have a good likelihood of knowing where you wanted to go in relation to it.


I'm all in favor of this. I know game play > realism and blah blah blah, but something that really stands out to me (in a bad way) is when I'm in some building or spaceship or whatever setting and going through the level thinking "This layout makes no damn sense."

DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/

EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy

Little Dragon Khamez
Guardians of the Underworld
#3430 - 2014-02-07 00:03:59 UTC
Ashlar Vellum wrote:
And what kind of features and game mechanics do "we" want exactly?


Modular POS with customisable interiors.
Dangerous derelicts to explore.
FW AVA missions
POS sabotage/stealing/hacking in hostile POS/POCOS
Gambling games
WiS/AVA items all craftable and fully part of the EVE production system.
Mining based on large roids of mixed ores that you have scan down.
A version of mining that uses a modified hacking mini game to get the best yield.

Dumbing down of Eve Online will result in it's destruction...

Ashlar Vellum
Esquire Armaments
#3431 - 2014-02-07 17:58:11 UTC
Sura Sadiva wrote:
Ashlar Vellum wrote:
And what kind of features and game mechanics do "we" want exactly?

Modular POS with customisable interiors.
Dangerous derelicts to explore.
FW AVA missions
POS sabotage/stealing/hacking in hostile POS/POCOS
Gambling games
WiS/AVA items all craftable and fully part of the EVE production system.

Good, your post should be stickyed or something.

Few more questions:

Are we talking about CQ customisable: like this couch should be here or there or POS/POCOS customisable: like layout of security floors, production floors, storage floors etc.?
What is AVA?
By saying "fully part of the EVE production system" you mean craftable and destructible?

Little Dragon Khamez wrote:
Modular POS with customisable interiors.
Dangerous derelicts to explore.
FW AVA missions
POS sabotage/stealing/hacking in hostile POS/POCOS
Gambling games
WiS/AVA items all craftable and fully part of the EVE production system.
Mining based on large roids of mixed ores that you have scan down.
A version of mining that uses a modified hacking mini game to get the best yield.

Yes, but I was asking about WiS related things only.
And actually we had this "mining based on large roids of mixed ores that you have to scan down" before Odyssey happened.
Little Dragon Khamez
Guardians of the Underworld
#3432 - 2014-02-08 01:05:32 UTC  |  Edited by: Little Dragon Khamez
Ashlar Vellum wrote:
Sura Sadiva wrote:
Ashlar Vellum wrote:
And what kind of features and game mechanics do "we" want exactly?

Modular POS with customisable interiors.
Dangerous derelicts to explore.
FW AVA missions
POS sabotage/stealing/hacking in hostile POS/POCOS
Gambling games
WiS/AVA items all craftable and fully part of the EVE production system.

Good, your post should be stickyed or something.

Few more questions:

Are we talking about CQ customisable: like this couch should be here or there or POS/POCOS customisable: like layout of security floors, production floors, storage floors etc.?
What is AVA?
By saying "fully part of the EVE production system" you mean craftable and destructible?

Little Dragon Khamez wrote:
Modular POS with customisable interiors.
Dangerous derelicts to explore.
FW AVA missions
POS sabotage/stealing/hacking in hostile POS/POCOS
Gambling games
WiS/AVA items all craftable and fully part of the EVE production system.
Mining based on large roids of mixed ores that you have scan down.
A version of mining that uses a modified hacking mini game to get the best yield.

Yes, but I was asking about WiS related things only.
And actually we had this "mining based on large roids of mixed ores that you have to scan down" before Odyssey happened.


yes, but we haven't seen it materialising in the game yet, much like ring mining. As for avatar content you could always walk about on the asteroid and find the best place to plant charges, but my main point was that people who support avatar content also want to see improvements to the flying in space part of the game. As a virtual citizen of new eden I want to see game play expand in all directions. Eve is actually all about people, which is why it needs avatar game play in order to represent those people. People are not spaceships, spaceships are just a tool for the character to use. Clearly ships are important but how can they be more important than the people flying them?

Dumbing down of Eve Online will result in it's destruction...

Flamespar
WarRavens
#3433 - 2014-02-10 05:54:10 UTC
That's something that incarna was meant to help address. CCP wants players to see ships as tools, rather than as themselves, so that they will be less risk adverse.
Crasniya
The Aussienauts
#3434 - 2014-02-13 21:18:01 UTC
Flamespar wrote:
That's something that incarna was meant to help address. CCP wants players to see ships as tools, rather than as themselves, so that they will be less risk adverse.


Interestingly though, on the far other end, DUST mercenaries see their clones as mere tools, rather than as themselves. Incarna design EVE side heavily personalizes your clone, to the level that you won't see your clone as just a tool. Which... it is.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Little Dragon Khamez
Guardians of the Underworld
#3435 - 2014-02-13 22:42:13 UTC
Crasniya wrote:
Flamespar wrote:
That's something that incarna was meant to help address. CCP wants players to see ships as tools, rather than as themselves, so that they will be less risk adverse.


Interestingly though, on the far other end, DUST mercenaries see their clones as mere tools, rather than as themselves. Incarna design EVE side heavily personalizes your clone, to the level that you won't see your clone as just a tool. Which... it is.


dust is not fully developed yet, and dust clones don't have faces, all they can pick is a combat frame/body suit which naturally enough makes it easier to disassociate your clone from you the player/character.

Dumbing down of Eve Online will result in it's destruction...

Crasniya
The Aussienauts
#3436 - 2014-02-13 22:54:07 UTC
I'd love DUST to get the Carbon character creator. Sadly, it'd murder the PS3 quite violently.

But the interesting notion is that EVE players as well, really should view their clones are just tools.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Flamespar
WarRavens
#3437 - 2014-02-14 05:27:55 UTC
Crasniya wrote:
I'd love DUST to get the Carbon character creator. Sadly, it'd murder the PS3 quite violently.

But the interesting notion is that EVE players as well, really should view their clones are just tools.


We'll they could use it to allow players to do their own Portraits at least.
Lipbite
Express Hauler
#3438 - 2014-02-14 17:27:59 UTC
WoD development is being re-animated. There is hope to see WiS before 2030 \o/ Maybe even before 2020 - but that would be too much to wish...
Rhes
Brutor Tribe
Minmatar Republic
#3439 - 2014-02-14 17:29:24 UTC
Lipbite wrote:
WoD development is being re-animated. There is hope to see WiS before 2030 \o/ Maybe even before 2020 - but that would be too much to wish...

LOL

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Teinyhr
Ourumur
#3440 - 2014-02-14 17:35:23 UTC
Crasniya wrote:
But the interesting notion is that EVE players as well, really should view their clones are just tools.


The human body in general is "just a tool", irregardless if you are a Dust merc, Pod pilot or a baseliner, if you want to get all technical about it. I don't see capsuleer clones as mere tools, but I'm not saying that other pilots aren't allowed to view theirs as such.