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[Rubicon 1.1] Omnidirectional Tracking Links

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Moor Deybe
Science and Trade Institute
Caldari State
#201 - 2014-01-22 02:03:48 UTC  |  Edited by: Moor Deybe
Firstly, many thanks to stoicfaux (see post #162) for his spreadsheet for some accurate figures.
That gave me some ranges to perform tests at, because the in game GUI gives no help whatsoever in determining optimal etc.

I've just spent 3 hours on SISI in a Dominix with the new scripted Omnidirectional Tracking Links, doing Drone Hordes and other Drone Anomalies. I did these same anomalies recently with the curent Omnidirectional Tracking Links when testing out the new ESS module.

Well as expected, the Dominix is now a very different ship indeed!

Whereas before, the Dominix did these sites without too much trouble as long as you picked your targets correctly, the Drone Horde was a bit too much now for the new Dominix, because with the large range reduction on the Gardes, it got overwhelmed somewhat by the advancing Drone Battleships and their incoming DPS.

Using the EM curators against the drones (as that is their weakness), I was able to complete the sites, because the Curators have decent range still, but they're only 650 DPS (and that's with 4 Drone Damage Amplifiers) which in comparison to the 800 DPS Thermal Gardes, is a big drop.

Lets just say it was a more tedious affair and not much fun.Cry

It was interesting to see the Curators track better, but to be honest I usually blap frigates well before they're close enough to warp scramble, so that was of marginal use, and with the Dominix being mainly immobile (unless you want to leave your sentries behind), in PVE, the NPC rats tend to be coming straight at you so the loss in optimal range is a big hit compared to a slight gain in tracking which make little difference when the rats traversal is pretty low anyway.

I tried a few different fittings and tactics but there's no getting away from the difference a massive range reduction like that makes Sad

I'd say if your PVP/PVE use of the Dominix was using mainly Garde's for the Thermal damage then start looking for another ship as the reduction in range on the highest DPS drones was very limiting, however, if you find yourself using Bouncers, Curators or Wardens then you might well not be too dismayed at the changes.

I'm off to look for a BP original for Rattlesnake, Dominix and Ishtar dust covers, I feel there's an opportunity to make some ISK.
Dinsdale Pirannha
Pirannha Corp
#202 - 2014-01-22 14:22:36 UTC
Moor Deybe wrote:
Firstly, many thanks to stoicfaux (see post #162) for his spreadsheet for some accurate figures.
That gave me some ranges to perform tests at, because the in game GUI gives no help whatsoever in determining optimal etc.

I've just spent 3 hours on SISI in a Dominix with the new scripted Omnidirectional Tracking Links, doing Drone Hordes and other Drone Anomalies. I did these same anomalies recently with the curent Omnidirectional Tracking Links when testing out the new ESS module.

Well as expected, the Dominix is now a very different ship indeed!

Whereas before, the Dominix did these sites without too much trouble as long as you picked your targets correctly, the Drone Horde was a bit too much now for the new Dominix, because with the large range reduction on the Gardes, it got overwhelmed somewhat by the advancing Drone Battleships and their incoming DPS.

Using the EM curators against the drones (as that is their weakness), I was able to complete the sites, because the Curators have decent range still, but they're only 650 DPS (and that's with 4 Drone Damage Amplifiers) which in comparison to the 800 DPS Thermal Gardes, is a big drop.

Lets just say it was a more tedious affair and not much fun.Cry

It was interesting to see the Curators track better, but to be honest I usually blap frigates well before they're close enough to warp scramble, so that was of marginal use, and with the Dominix being mainly immobile (unless you want to leave your sentries behind), in PVE, the NPC rats tend to be coming straight at you so the loss in optimal range is a big hit compared to a slight gain in tracking which make little difference when the rats traversal is pretty low anyway.

I tried a few different fittings and tactics but there's no getting away from the difference a massive range reduction like that makes Sad

I'd say if your PVP/PVE use of the Dominix was using mainly Garde's for the Thermal damage then start looking for another ship as the reduction in range on the highest DPS drones was very limiting, however, if you find yourself using Bouncers, Curators or Wardens then you might well not be too dismayed at the changes.

I'm off to look for a BP original for Rattlesnake, Dominix and Ishtar dust covers, I feel there's an opportunity to make some ISK.


So the ship is ruined, losing about 20% effective DPS.
And that was with a ship that has an inherent range bonus to start with, where the range nerf is mitigated.
Imagine how much worse it will be for ships that have no inherent 37.5% range bonus to start with.
They will be completely finished, like the Gila, Rattlesnake, Proteus, Geddon, Prophecy, Myrmidon, etc

Chalk up another "balanced by fozzie" game mechanic, all because a bunch of PvP'ers whined.

Moor Deybe
Science and Trade Institute
Caldari State
#203 - 2014-01-22 16:24:33 UTC
yeah pretty much runied IMHO.

I didn't want it to be so as this character has millions of skill point in drones, but even with all the relevant Drone skills at V and Gallente Battleship at V, I felt like I was in a BattleCruiser trying to do a level 4 Security Mission.

With no ability to speed tank (sentries) I was actually in structure at one point fighting in the new Garde optimal range, and that was with 3 Omnidirectional Tracking Links scripted for range, whereas the "old" Dominix was capable and fun.

I hope people have more luck with their favourite drone ships Cry
Andrea Keuvo
Rusty Pricks
#204 - 2014-01-22 16:28:48 UTC
Moor Deybe wrote:
yeah pretty much runied IMHO.

I didn't want it to be so as this character has millions of skill point in drones, but even with all the relevant Drone skills at V and Gallente Battleship at V, I felt like I was in a BattleCruiser trying to do a level 4 Security Mission.

With no ability to speed tank (sentries) I was actually in structure at one point fighting in the new Garde optimal range, and that was with 3 Omnidirectional Tracking Links scripted for range, whereas the "old" Dominix was capable and fun.

I hope people have more luck with their favourite drone ships Cry


Fozzie needs to quit being lazy and just finish all of his gameraping nerfs on all remaining ships/modules in the next release. How long does it really take to copy the stats of some existing ship/module and paste it to another. I'm really getting sick of training skills to level 5 only to have the train rendered useless by him nerfing something 3 months later.
stoicfaux
#205 - 2014-01-22 19:19:59 UTC
Moor Deybe wrote:
I've just spent 3 hours on SISI in a Dominix with the new scripted Omnidirectional Tracking Links, doing Drone Hordes and other Drone Anomalies. I did these same anomalies recently with the curent Omnidirectional Tracking Links when testing out the new ESS module.

Well as expected, the Dominix is now a very different ship indeed!

Whereas before, the Dominix did these sites without too much trouble as long as you picked your targets correctly, the Drone Horde was a bit too much now for the new Dominix, because with the large range reduction on the Gardes, it got overwhelmed somewhat by the advancing Drone Battleships and their incoming DPS.

Using the EM curators against the drones (as that is their weakness), I was able to complete the sites, because the Curators have decent range still, but they're only 650 DPS (and that's with 4 Drone Damage Amplifiers) which in comparison to the 800 DPS Thermal Gardes, is a big drop.

I am somewhat dubious about that Dominix claim. I know you actually tested it on SiSi, but something seems wrong.

Curators have only 81.25% the DPS of Gardes:
* bouncer 87.5%
* curator 81.25%
* warden 75.0%

However, the Alvus Queen has EHP of X versus damage type:
* EM 27,231
* Expl 53,455
* Kin 39,250
* Therm 31,810

Divide the EHP by 800 DPS for Gardes, 700 for Bouncers, 650 for Curators, and 600 for Wardens to get the rough Time to Kill (TTK):
* EM 27,231 / 650 = ~42s
* Expl 53,455 / 700 = ~76s
* Kin 39,250 / 600 = ~65s
* Therm 31,810 / 800 = ~40s
This does NOT take any shield/armor regeneration into account.

42 seconds for EM versus 40 seconds for Thermal is a volley difference (plus shield/armor regen.) In theory, you should have been able to use Curators at long range and Gardes at short/medium range with a minimal loss in TTK (up to ~10% longer-ish.)

If anything, Garde DPS is probably a bit too high for PvE given how many NPCs have thermal as a secondary weakness. Meaning, with the high DPS of Gardes, it normally better to use Gardes on "thermal as a secondary weakness" NPCs instead using a Warden or Curator against the NPC's primary weakness.

For example, for the kinetic weak Guristas Pith Eliminator, the TTKs are:
Curator: 47,058 / 650 = ~72s
Bouncer: 35,306 / 700 = ~50s
Warden: 24,393 / 600 = ~41s
Garde: 28,664 / 800 = ~36s

Gardes (36s) are noticeably better than Wardens (41s).


I can understand why Gardes are getting the biggest nerf (i.e. range nerfed,) but it looks like swapping between Warden/Curators at long range and Gardes at long range shouldn't translate into a huge nerf.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Morrigan LeSante
Perkone
Caldari State
#206 - 2014-01-22 19:37:26 UTC  |  Edited by: Morrigan LeSante
Don't Pith BS favour long orbits though? Likely outside many un-hull-bonused gardes effective range.

I just can't reconcile the gutting of drone hulls that aren't sentry range bonused. Can you imagine trying to effectively use any other drone with a rattler? Even a DNI?

I have some stuff to sell, it would seem.

Edit: it's actually VERY reminiscent of the HML nerf where the real issue (at the time) were a couple of hulls. But I can't honestly see them rebalancing all other drone hulls after this.
Novah Soul
#207 - 2014-01-22 19:55:15 UTC
Morrigan LeSante wrote:

I have some stuff to sell, it would seem.


Same here, already taken care of =/

A man is known by the quality of his friends. - Lex Luthor

stoicfaux
#208 - 2014-01-22 20:10:36 UTC
Morrigan LeSante wrote:
Don't Pith BS favour long orbits though? Likely outside many un-hull-bonused gardes effective range.

Yes, but they're well within the 75km optimal of Wardens. (Which actually becomes 60km due to drone control range issues.) (Pith BS don't orbit any further out than 54km last I checked.)

Quote:
I just can't reconcile the gutting of drone hulls that aren't sentry range bonused. Can you imagine trying to effectively use any other drone with a rattler? Even a DNI?

The hulls aren't being gutted. Gardes are being gutted.
Unbonused sentries base ranges:
Garde: 30km + 12km
Bouncer: 60km + 42km
Warden: 75km + 30km
Curator: 52.5km + 30km
Gardes may be short ranged, but NPCs primarily weak to thermal have kinetic as a secondary weakness.

Ergo, range on unbonused hulls isn't the problem. The problem is that we've been spoiled by long range, fast tracking, high DPS Gardes.


Quote:
Edit: it's actually VERY reminiscent of the HML nerf where the real issue (at the time) were a couple of hulls. But I can't honestly see them rebalancing all other drone hulls after this.

Not quite the same. Gardes on bonused hulls are akin to the HML problem. However, Bounces/Wardens/Curators have long range even on unbonused hulls. Again, hulls aren't the problem, Gardes are the problem.

=/

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Morrigan LeSante
Perkone
Caldari State
#209 - 2014-01-22 20:32:41 UTC  |  Edited by: Morrigan LeSante
Remember it's not just the range, the tracking has taken a serious hit too. I've used sentries with no tracking bonuses and they're only any use for bigass slow targets at long ranges - to get any sort of range projection, tracking tanks. It's the kind of thing that looks awesome in EFT but blows in the field.

I'm considering that non drone hulls can have issues hitting smaller stuff etc and need to use lights drones and whatnot - but when those lights are out, the big guns keep firing - or they manually mitigate angluar/transversal. Point is - with a static "shoot me, I can't move hull"...one wonders what the point is and why not just hop on the lolrauderfacetank bandwagon Evil
Nash MacAllister
Air
The Initiative.
#210 - 2014-01-22 20:33:18 UTC  |  Edited by: Nash MacAllister
stoicfaux wrote:
Again, hulls aren't the problem, Gardes are the problem.


That depends on the situation. I am looking for optimals in the 100km - 120km range with still decent dps and tracking. With an unbonused hull, the changes to the Omni's make Wardens just about the only option which gives you anemic dps due to the drone, damage type, and tracking reduction. I may be spoiled with Bouncers atm, but the change still penalizes the non-bonused hulls too severely. "Fix" the problem-creating hulls, not the drones.

Yes, if you have to ask yourself the question, just assume we are watching you...

Batelle
Federal Navy Academy
#211 - 2014-01-22 21:02:59 UTC  |  Edited by: Batelle
stoicfaux wrote:
Morrigan LeSante wrote:

I just can't reconcile the gutting of drone hulls that aren't sentry range bonused. Can you imagine trying to effectively use any other drone with a rattler? Even a DNI?

The hulls aren't being gutted. Gardes are being gutted.
Unbonused sentries base ranges:
Garde: 30km + 12km
Bouncer: 60km + 42km
Warden: 75km + 30km
Curator: 52.5km + 30km
Gardes may be short ranged, but NPCs primarily weak to thermal have kinetic as a secondary weakness.

Ergo, range on unbonused hulls isn't the problem. The problem is that we've been spoiled by long range, fast tracking, high DPS Gardes.



Emphasis mine. Also worth noting that EM-enemies are also weak to thermal secondarily (and bouncers have good range and good dps for expl weak enemies). Us being spoiled by ultra-high dps gardes at insane ranges is mostly a result of the bonuses given to the ishtar/dominix, as well as scope rigs being unpenalized. I don't particularly consider it an effect of omnilinks themselves, but that's the first step they've taken to address what is apparently a problem in CCP's eyes.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

stoicfaux
#212 - 2014-01-22 21:05:53 UTC
Nash MacAllister wrote:
stoicfaux wrote:
Again, hulls aren't the problem, Gardes are the problem.


That depends on the situation. I am looking for optimals in the 100km - 120km range with still decent dps and tracking. With an unbonused hull, the changes to the Omni's make Wardens just about the only option which gives you anemic dps due to the drone, damage type, and tracking reduction. I may be spoiled with Bouncers atm, but the change still penalizes the non-bonused hulls too severely. "Fix" the problem-creating hulls, not the drones.

How many gun battleships can match 600 DPS with optimals of 100+km? The range bonused Rokh and Apoc can with faction ammo and faction damage mods. I'm just not seeing why non-range bonused sentry drones should be on par with range bonused gun battleships.

I hate to admit it, but sentries aren't balanced, don't make sense in terms of lore and "realism," are hobbled with an out of date drone control range mechanic, etc.. Sentries need a balance pass, especially since drones have gone from a "secondary" weapon system to a primary weapon on a lot more hulls nowadays.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Notorious Fellon
#213 - 2014-01-22 21:12:02 UTC
So happy that I trained up 90 days worth of skills to enhance my Geddon sentry fun.
Also very happy that my two Rattles will now collect dust.
My Domis, Gilas, Navy Vexor and Ishtar also get slapped.

So awesome that this impacts 50% of all my primary pilot's ships in an un-fun way.

We should be increasing fun, not decreasing it.

Does anyone consider this change FUN? I don't.

If the issue was Gardes at long ranges, why didn't you just drop base range on Gardes? Then it wouldn't have screwed over the Navy Vexor, Ishtar, Gila, etc. with the cap garbage, nor would it have screwed the L5 mission runners (what few of them that did exist).

Why are we not fixing drone assist? Why are OMNI's a priority over infinite drone assist abuse?

Crime, it is not a "career", it is a lifestyle.

Nash MacAllister
Air
The Initiative.
#214 - 2014-01-22 21:14:54 UTC  |  Edited by: Nash MacAllister
stoicfaux wrote:
Nash MacAllister wrote:
stoicfaux wrote:
Again, hulls aren't the problem, Gardes are the problem.


That depends on the situation. I am looking for optimals in the 100km - 120km range with still decent dps and tracking. With an unbonused hull, the changes to the Omni's make Wardens just about the only option which gives you anemic dps due to the drone, damage type, and tracking reduction. I may be spoiled with Bouncers atm, but the change still penalizes the non-bonused hulls too severely. "Fix" the problem-creating hulls, not the drones.

How many gun battleships can match 600 DPS with optimals of 100+km? The range bonused Rokh and Apoc can with faction ammo and faction damage mods. I'm just not seeing why non-range bonused sentry drones should be on par with range bonused gun battleships.

I hate to admit it, but sentries aren't balanced, don't make sense in terms of lore and "realism," are hobbled with an out of date drone control range mechanic, etc.. Sentries need a balance pass, especially since drones have gone from a "secondary" weapon system to a primary weapon on a lot more hulls nowadays.


Point 1: Because non-sentry gun ships can move...

Point 2: What you say may be true, but unless you effect change to address the so called issues on ALL drone ship hulls, then it is just a poorly enacted swipe to fix a much bigger issue. Assuming CCP will continue a course of significant and well planned drone changes is one heck of an assumption.

EDIT: But I definitely applaud the effort you have put in to your analysis. It has been very beneficial to continuing this discussion based on numbers and versus solely performance assumptions. I for one will be doing additional testing on Sisi to understand the in-game consequences of these proposed changes, not just the theoretical math aspect.

Yes, if you have to ask yourself the question, just assume we are watching you...

Omnathious Deninard
University of Caille
Gallente Federation
#215 - 2014-01-22 21:15:29 UTC
Hopefully all drones get a decent balance pass soon, get there HP into balanced in all areas rather than the bulk being in hull, fix heavy drones.

If you don't follow the rules, neither will I.

Morrigan LeSante
Perkone
Caldari State
#216 - 2014-01-22 21:21:06 UTC  |  Edited by: Morrigan LeSante
stoicfaux wrote:
Nash MacAllister wrote:
stoicfaux wrote:
Again, hulls aren't the problem, Gardes are the problem.


That depends on the situation. I am looking for optimals in the 100km - 120km range with still decent dps and tracking. With an unbonused hull, the changes to the Omni's make Wardens just about the only option which gives you anemic dps due to the drone, damage type, and tracking reduction. I may be spoiled with Bouncers atm, but the change still penalizes the non-bonused hulls too severely. "Fix" the problem-creating hulls, not the drones.

How many gun battleships can match 600 DPS with optimals of 100+km? The range bonused Rokh and Apoc can with faction ammo and faction damage mods. I'm just not seeing why non-range bonused sentry drones should be on par with range bonused gun battleships.

I hate to admit it, but sentries aren't balanced, don't make sense in terms of lore and "realism," are hobbled with an out of date drone control range mechanic, etc.. Sentries need a balance pass, especially since drones have gone from a "secondary" weapon system to a primary weapon on a lot more hulls nowadays.


Why only a gunboat? Missile hulls are more than capable. Also drones are destroyable, guns are not. That said the entire notion of comparing them to guns is flawed from the outset - until such time as a "drone" attaches to the hull and works as a modular weapon consuming ammo, cant be destroyed, can be overheated and has working implants...but then we could rename them...guns. Cry


Your second paragraph is probably right, but in all honestly just spanking the only really viable (big boat) drone system with significant nerfs and nothing to compensate is just.....saywhatnow? And I'd not stop at sentries, the whole thing needs addressing properly. Hell there's also the "one slot less" for droneboats to consider too.
Arsine Mayhem
Doomheim
#217 - 2014-01-22 22:33:11 UTC
Andrea Keuvo wrote:

I loled at you noticing the copy + paste aspect of this change. The last 2-3 expansions have been 90% copy and paste of existing crap or variable changes in the database.


That and the fact that there has been only 1 expansion in this game. Wormhole systems.

Throwing a few objects in a game hardly classifies as an expansion.
Hasikan Miallok
Republic University
Minmatar Republic
#218 - 2014-01-22 22:35:50 UTC  |  Edited by: Hasikan Miallok
Seems like the two slot paper tank Dominix that shoot with Bouncers at 150km will still work, though sadly those fits are the semi-AFK ones that people regularly complain about.

The rattler has been dead in the water for at least a year, this is just the last nail in the coffin.

The biggest losers here are probably the new players from the last 6 months or so that have been devoting most of their SP to drones working towards getting their first Domi.
Arsine Mayhem
Doomheim
#219 - 2014-01-22 22:36:48 UTC
stoicfaux wrote:

How many gun battleships can match 600 DPS with optimals of 100+km? The range bonused Rokh and Apoc can with faction ammo and faction damage mods. I'm just not seeing why non-range bonused sentry drones should be on par with range bonused gun battleships.

I hate to admit it, but sentries aren't balanced, don't make sense in terms of lore and "realism," are hobbled with an out of date drone control range mechanic, etc.. Sentries need a balance pass, especially since drones have gone from a "secondary" weapon system to a primary weapon on a lot more hulls nowadays.


And you see them so widely used cause they are so overpowered.
Arsine Mayhem
Doomheim
#220 - 2014-01-22 22:40:03 UTC
Hasikan Miallok wrote:
Seems like the two slot paper tank Dominix that shoot with Bouncers at 150km will still work, though sadly those fits are the semi-AFK ones that people regularly complain about.

The rattler has been dead in the water for at least a year, this is just the last nail in the coffin.

The biggest losers here are probably the new players from the last 6 months or so that have been devoting most of their SP to drones working towards getting their first Domi.


Meh, I quit for the 7 years it took them to fix the font problem of dec 05. My account is set to expire every month for just such an occasion.