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[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration

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Noxisia Arkana
Deadspace Knights
#261 - 2014-01-17 15:59:29 UTC
Inserting generic rage.

I also think this is unnecessary. It wasn't like people were jumping into dreads left and right before.

It would be nice to hear some of the thought process behind this dread nerf. What situation does this prevent?
Michael Harari
Genos Occidere
HYDRA RELOADED
#262 - 2014-01-17 16:11:33 UTC
Noxisia Arkana wrote:

I also think this is unnecessary. It wasn't like people were jumping into dreads left and right before.


Yes, its not like the largest coalition in the game was recently told to train everyone for naglafar.
Mag's
Azn Empire
#263 - 2014-01-17 16:12:35 UTC
Well at least Fozzie has replied in this thread, regarding the badly thought out nerf and discussed changing it.

Edit: Damn sorry, wrong thread. Oops

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

James Amril-Kesh
Viziam
Amarr Empire
#264 - 2014-01-17 16:18:39 UTC
Michael Harari wrote:
Noxisia Arkana wrote:

I also think this is unnecessary. It wasn't like people were jumping into dreads left and right before.


Yes, its not like the largest coalition in the game was recently told to train everyone for naglafar.

I have it on good authority Mittens did so because of their stellar tracking.

Enjoying the rain today? ;)

Ravcharas
Infinite Point
Pandemic Horde
#265 - 2014-01-17 16:25:04 UTC
Isn't this going to add to the lag, swapping burnt out modules for fresh ones?
Faxanadu Phantasm
Magister Mortalis.
#266 - 2014-01-17 16:26:26 UTC
As much as I dont really LIKE this change, it does actually allow for more tracking than before, IF you overheat... and you can do that as long as you want IF you accept the burden associated with that (lots of paste/spare modules)

So i mean, if we really want the extra tracking then ya, I guess we need to overheat

This expands on this idea of dynamic fitting mid-fight i guess

I guess thats good, it creates more degrees of separation between ok pilots and great pilots

but like... most pilots are not legendary pilots so it would probably be better if the change was made in a way that wasnt presented as a slap in the face to most people who dont see the change the way it was envisioned.

People are emotional and emotional people do silly things, like play other games..

So my constructive criticism would be...

Yes the people only think they know what they want, so you should give them what they need and not what they want.... BUT in doing so, please put some extra thought into how that can be achieved without alienating us? We love you, you should love us... dont slap us in the face and tell us its cake. or just ignore us... something is wrong if its come to that!

I believe that if a change towards a desired ideal cannot be made in a way that is widely accepted by the community as a positive change, then the end result certainly was not achieved with an appropriate means. (Whether the change improves game is a separate issue)

This means you need to go back to the drawing board, please. Give us a new module or new mechanic that still produces the desired result instead...

Give us something that we can be excited about that also moves the game in the direction you want it to go.
James Amril-Kesh
Viziam
Amarr Empire
#267 - 2014-01-17 16:30:36 UTC
Faxanadu Phantasm wrote:
As much as I dont really LIKE this change, it does actually allow for more tracking than before, IF you overheat... and you can do that as long as you want IF you accept the burden associated with that (lots of paste/spare modules)

Really? Did you see the part where you have to overheat two tracking computers just to get the same effect as before?

Enjoying the rain today? ;)

Zarnak Wulf
Task Force 641
Empyrean Edict
#268 - 2014-01-17 16:30:54 UTC
I can't wait till they actually get to the cap/ supercap rebalance. This rage **** is hilarious.
Faxanadu Phantasm
Magister Mortalis.
#269 - 2014-01-17 16:36:19 UTC
James Amril-Kesh wrote:
Faxanadu Phantasm wrote:
As much as I dont really LIKE this change, it does actually allow for more tracking than before, IF you overheat... and you can do that as long as you want IF you accept the burden associated with that (lots of paste/spare modules)

Really? Did you see the part where you have to overheat two tracking computers just to get the same effect as before?



I dunno.. what is it like 1.5%? yea its negligible but more is more and like i said, if you want more... you do more..

its whatever man

More effort more result

wholely negligible either way you go....

Really the biggest effect the change will have is the magnitude of the slap in the face the community receives as far as im concerned...
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#270 - 2014-01-17 16:38:10 UTC
Zarnak Wulf wrote:
I can't wait till they actually get to the cap/ supercap rebalance. This rage **** is hilarious.


It'll be hilarious when the optimal and falloff of capital blasters is halved.
Noxisia Arkana
Deadspace Knights
#271 - 2014-01-17 17:05:44 UTC  |  Edited by: Noxisia Arkana
Forget it.


The dreads have a niche role. This further reduces the roles they would be useful for.
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#272 - 2014-01-17 17:22:43 UTC  |  Edited by: Komodo Askold
Well guys, it's a 5% decrease, not 10% or more...

If you want to hit a subcap with that, you're probably already webbing and target painting it, which means you wouldn't notice much of a difference, unless you're moving or exchanging shots with another cap, and one of you or both are moving. It's not like they just got tracking-disrupted.

I think capital escalations wil still be very viable. Just remember to web and paint, as you should be doing already.

Yeah it's not a very welcome change, and is indeed a nerf, but I don't think it's the end of the world.

EDIT: after reading the other new topics about overheating... Well. With TP's not achieving their current levels without being overheated, Capital Turrets' ability to blap subcaps will indeed be reduced (don't know exactly how much) unless overheating something, which is indeed a nerf. On the other hand, overheating both things will give a buff, since overheated TP's will be above their current levels.
Not sure how much these changes will be liked. I personally would like a skill/module/rig that reduces heat damage (although T3's already have that).
I wonder what would happen if Capital Turrets didn't get their tracking bonus when overheated... Would that end the need for this nerf?
Aleksander Calt
Seele Corp
#273 - 2014-01-17 18:27:23 UTC  |  Edited by: Aleksander Calt
I will just leave this here: you can always increase both the signature radius of all capitals by 5% and the signature resolution (and explosion radius) of all xl weapons.

This way, keeping the current tracking value, dreads wont be able to track subcapitals, just as fozzie seems to want, but will be able to actually benefit from the new overheated tcs when trying to shoot other capitals while not being worse at that without two overheated tcs. Side effect is that any weapon smaller than xl will be hitting even easier capital ships but I dont think they ever had trouble with that. That aside, if you really dont mind missing subcaps this could be the way to go.
CCP Fozzie
C C P
C C P Alliance
#274 - 2014-01-17 18:32:56 UTC  |  Edited by: CCP Fozzie
Ok I'm done my meetings for the day, time for a longer reply post.

Firstly, thanks to everyone who has posted constructive feedback in this thread so far.

I also want to quickly clear up a few misunderstandings that I have been seeing in this thread, as well as on twitter and in evemails from some of you.

This proposal is for a 5% reduction in capital gun tracking. This is not reducing the tracking to 5% of their current value, which would be a 95% reduction and would indeed be a terrible idea. To make sure we're on the same page, here's the numbers (formatting isn't great, but I expect you can see the point):
typeName OldTrackingSpeed NewTrackingSpeed
Dual Modal Giga Pulse Laser I 0.0040512 0.00384864
Dual Giga Modal Laser I 0.002296875 0.002182031
Dual Giga Pulse Laser I 0.0040512 0.00384864
Dual Giga Beam Laser I 0.002296875 0.002182031
Limited Mega Ion Siege Blaster I 0.0046 0.00437
Dual 1000mm 'Scout' Accelerator Cannon 0.001925 0.00182875
Dual 1000mm Railgun I 0.001925 0.00182875
Ion Siege Blaster Cannon I 0.0046 0.00437
Quad 3500mm Gallium Cannon 0.0018 0.00171
6x2500mm Heavy Gallium Repeating Cannon 0.00437 0.0041515
6x2500mm Repeating Cannon I 0.00437 0.0041515
Quad 3500mm Siege Artillery I 0.0018 0.00171

Secondly, we have never suggested nerfing Tracking Computers along with this change. Tracking Computers are receiving the ability to overheat and are not losing any of their base strength, which is a straight buff. I think some people have been confused by the similarity in names between Tracking Disruptors (which are receiving a decrease to base strength in this proposal) and Tracking Computers, which will always be as good or better than before.

Thirdly, for anyone who hasn't noticed the update to the EW thread; we are not going forward with the originally proposed reduction in the base strength of Target Painters. They will keep the same base values and get the ability to overheat after Rubicon 1.1.


Now, let's talk about this change in particular.
I can understand why some people feel this change is coming out of left field, especially if their particular playstyle happens to be in areas where dreadnaughts are not seen as often.
The initial trigger for thinking about making this change came from concerns raised about how the Tracking Computer buff would affect the area of the game where tracking fit Dreadnaughts are at their strongest, in wormhole PVP. This caused us to do some thinking about the specific interactions at play, and we determined that although the effect of the overheating change would be fairly minor, we could play it safe and make a fairly minor maintenance change to capital turrets at the same time.

That's exactly what this change is, a minor maintenance tweak. Making small, contained changes more rapidly is a very good method of balancing as you can fine tune attributes into the best possible state and watch the results without as many secondary effects. This change (as well as several of the other balance changes I announced yesterday) fall into that small contained iteration category.

It appears there are many people who seem to believe that this 5% will somehow crush Dreadnaughts or significantly decrease their use. I disagree, but I also welcome everyone to test these changes for themselves when SISI is next updated. As proven many times before, we are always open to adjusting or canceling proposed changes based on good solid feedback.

I think after people try out these changes they'll find that their old uses for Dreadnaughts all continue to apply. There is no magical threshold that 5% tracking can cross to make Dreads useless. There's no hidden trap within the tracking formula that makes the turrets in the game act differently than an informed player should expect. This will simply be a small (generally less than 5%) reduction in average applied damage when not using heated TCs, and a small increase in average applied damage for the players who push the limits with their tactics and fittings.

If you could blap webbed players with your Moros before, you'll still be able to do it.
If you could farm sleeper escalations using supported dreads before, you'll still be able to do it.
If you could burn down a bounced supercarrier with your dread hotdrop before you'll still be able to do it.
If you could alpha an orbiting Archon with your Omegafleet Nags before you'll still be able to do it.
If you could hit those Omegafleet Nags with your titan guns before you'll still be able to do it.
If you could mine veldspar with your Revelation before you'll still be able to do it.

I think you will all find that this change results in pretty much the same gameplay as before, and only serves as a very slight reduction in total effectiveness compared to the status quo. If you discover differently on SISI or potentially later on TQ, let us know in a calm and reasoned manner and we'll always be very open to reevaluating these kinds of attributes.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#275 - 2014-01-17 18:36:27 UTC
CCP Fozzie wrote:

If you could blap webbed players with your Moros before, you'll still be able to do it.


Fix when?
Destoya
Habitual Euthanasia
Pandemic Legion
#276 - 2014-01-17 18:37:49 UTC  |  Edited by: Destoya
I love how people still arent getting the point that you can keep a stack of tracking computers in your dread, constantly overheat them, and then swap them out when they burn. Repair cost isn't much compared to guzzling strong drop/frentix all day, and what you end up is a net boost to tracking dreads.

Titans wont notice the change since everything that their guns actually damage is either a capital or a structure; the state of titans is an easy place to build your complaint around but the turth is that titan guns have the same level of uselessness as before.

(Sorry wormholers, the 5% nerf to tracking is far less important than the 5% nerf to null bounties, so you get screwed even less than the rest of us.)
Isbariya
State War Academy
Caldari State
#277 - 2014-01-17 18:38:34 UTC
While you're at it, care to buff the phoenix a bit or capital missles in general ?
Altrue
Exploration Frontier inc
Tactical-Retreat
#278 - 2014-01-17 18:41:40 UTC
TrouserDeagle wrote:
CCP Fozzie wrote:

If you could blap webbed players with your Moros before, you'll still be able to do it.



Yeah sadly :D

Also I can understand why they didn't change Dread blapping yet... See how much reaction a -5% reduction AND the possibility to buff if to +2% for a limited time have made players react.

If they happened to nerf dread blapping... Oh my god, people would KILLTHEMSELVES ! Ugh
Yet it wouldn't be worse than a Phoenix Lol

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Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#279 - 2014-01-17 18:42:34 UTC
Isbariya wrote:
While you're at it, care to buff the phoenix a bit or capital missles in general ?

This is a buff for the Phoenix--the Phoenix isn't getting its tracking nerfed.
Vincent Athena
Photosynth
#280 - 2014-01-17 18:51:28 UTC
"If you could mine veldspar with your Revelation before you'll still be able to do it."

Excellent

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