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[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration

First post First post
Author
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#361 - 2014-01-27 16:15:38 UTC
Mag's wrote:
Kagura Nikon wrote:
For god sake peopel. THe ffect is MINIMAL!! And you make a huge storm about it.. no wonder they ignore the community. If the reaction was proportionate then they might pay attention.

Anyone that said that this ruins dreads and titans basically got his name on an ignore list by Fozzie and Rise... because know they know they cannot pay attention to those people.

Yes it a nerf. but it is the less crippling nerf I ever saw on the last 10 years of eve.
It's not the nerf per se, it's the reason for it that gets peoples goat.
It's the logic that tells them to nerf the tracking, because of a few WH systems and the chance that dreads get used there and the chance again, that they over heat and gain more than before.......

But isn't the point of over heating to gain more for a short period and the chance of burn out? If the gain in those systems is so over the top, then reduce the gain had from over heat instead. Or, shock horror, reduce the bonus to those systems. I and others, simply have issues with the logic shown here.

I understand the need for balance, but expected better.

What with this and the whole ESS debacle, we seem to have the old CCP attitude returning. It's that, that will drive people away.


My god man.

This. Absolutely this.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Vincintius Agrippa
Crimson Serpent Syndicate
#362 - 2014-01-29 04:40:36 UTC
Asuka Solo wrote:
Mag's wrote:
Kagura Nikon wrote:
For god sake peopel. THe ffect is MINIMAL!! And you make a huge storm about it.. no wonder they ignore the community. If the reaction was proportionate then they might pay attention.

Anyone that said that this ruins dreads and titans basically got his name on an ignore list by Fozzie and Rise... because know they know they cannot pay attention to those people.

Yes it a nerf. but it is the less crippling nerf I ever saw on the last 10 years of eve.
It's not the nerf per se, it's the reason for it that gets peoples goat.
It's the logic that tells them to nerf the tracking, because of a few WH systems and the chance that dreads get used there and the chance again, that they over heat and gain more than before.......

But isn't the point of over heating to gain more for a short period and the chance of burn out? If the gain in those systems is so over the top, then reduce the gain had from over heat instead. Or, shock horror, reduce the bonus to those systems. I and others, simply have issues with the logic shown here.

I understand the need for balance, but expected better.

What with this and the whole ESS debacle, we seem to have the old CCP attitude returning. It's that, that will drive people away.


My god man.

This. Absolutely this.


Maybe its the fact that ccp makes these threads and utterly ignores them if no one agrees that pisses people off.
Only YOU can prevent internet bullying!
Mag's
Azn Empire
#363 - 2014-01-29 07:22:47 UTC
Vincintius Agrippa wrote:
Asuka Solo wrote:
Mag's wrote:
It's not the nerf per se, it's the reason for it that gets peoples goat.
It's the logic that tells them to nerf the tracking, because of a few WH systems and the chance that dreads get used there and the chance again, that they over heat and gain more than before.......

But isn't the point of over heating to gain more for a short period and the chance of burn out? If the gain in those systems is so over the top, then reduce the gain had from over heat instead. Or, shock horror, reduce the bonus to those systems. I and others, simply have issues with the logic shown here.

I understand the need for balance, but expected better.

What with this and the whole ESS debacle, we seem to have the old CCP attitude returning. It's that, that will drive people away.


My god man.

This. Absolutely this.


Maybe its the fact that ccp makes these threads and utterly ignores them if no one agrees that pisses people off.
That would be a large part of the old CCP attitude I mentioned. It didn't work well for them then and history has a habit of repeating itself, if lessons are ignored.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

IDGAD
The Scope
Gallente Federation
#364 - 2014-01-29 07:35:41 UTC
Mag's wrote:

Maybe its the fact that ccp makes these threads and utterly ignores them if no one agrees that pisses people off.
That would be a large part of the old CCP attitude I mentioned. It didn't work well for them then and history has a habit of repeating itself, if lessons are ignored.[/quote]

After reading several patch note threads and seeing numerous features launched, I've noticed this trend too. But I think your reasoning could use a bit of refining. It seems the reason CCP ignores these changes is because they prod around and gather information from the CSM and players, and with that information they create what they think will be a good change/addition to the game. When these changes are put in place, CCP stands their ground and does not let the public backlash sway their decision. This is because if they gave in and changed things back, that would let the players know that if enough people complained, the masses could get what they want.

It's kind of funny but in a nutshell if the majority of the game is against something, CCP won't do anything in fear of it hindering their further "experimentation" or "long term vision". It's a little like a dictatorship posing as a democracy since they claim they listen to our feedback.
Mournful Conciousness
TOHA Heavy Industries
Blades of Grass
#365 - 2014-01-29 09:26:24 UTC  |  Edited by: Mournful Conciousness
IDGAD wrote:
Mag's wrote:

Maybe its the fact that ccp makes these threads and utterly ignores them if no one agrees that pisses people off.
That would be a large part of the old CCP attitude I mentioned. It didn't work well for them then and history has a habit of repeating itself, if lessons are ignored.

After reading several patch note threads and seeing numerous features launched, I've noticed this trend too. But I think your reasoning could use a bit of refining. It seems the reason CCP ignores these changes is because they prod around and gather information from the CSM and players, and with that information they create what they think will be a good change/addition to the game. When these changes are put in place, CCP stands their ground and does not let the public backlash sway their decision. This is because if they gave in and changed things back, that would let the players know that if enough people complained, the masses could get what they want.

It's kind of funny but in a nutshell if the majority of the game is against something, CCP won't do anything in fear of it hindering their further "experimentation" or "long term vision". It's a little like a dictatorship posing as a democracy since they claim they listen to our feedback.


Having worked with games and client server software development for many years I have a different take.
Changing stuff takes ages and lots of hard work. The changes we demand are mainly sensible, but there are only so many developers.

Solution:
augment the dev team by making the game software open source.

Effects:
1. geometrically increase the availability of an enthusiastic programmers and artists.
2. sh*t gets done fast, ccp can trial it on the dev server within the day

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Andrea Keuvo
Rusty Pricks
#366 - 2014-01-29 13:20:58 UTC  |  Edited by: Andrea Keuvo
IDGAD wrote:

After reading several patch note threads and seeing numerous features launched, I've noticed this trend too. But I think your reasoning could use a bit of refining. It seems the reason CCP ignores these changes is because they prod around and gather information from the CSM and players, and with that information they create what they think will be a good change/addition to the game. When these changes are put in place, CCP stands their ground and does not let the public backlash sway their decision. This is because if they gave in and changed things back, that would let the players know that if enough people complained, the masses could get what they want.

It's kind of funny but in a nutshell if the majority of the game is against something, CCP won't do anything in fear of it hindering their further "experimentation" or "long term vision". It's a little like a dictatorship posing as a democracy since they claim they listen to our feedback.



Part of the problem I think is CCP is waiting way too long to put proposed changes into F&I forum for feedback. Like by the time they make it here they have already spent a good chunk of dev time on these sh*t changes and they are vested in them. So when the player feedback is negative they ignore/dig in/stick fingers in their ears.

Instead of doing this they should post early on in F&I "here are 40 changes we are considering for the next patch, help us narrow down what is good and what is a waste of our time" and get player feedback on them before they have wasted their time coding.

And yes, as a customer, nothing pisses me off more than them posting a change here which to me indicates they are looking for a discussion and feedback, and then 100% ignoring the discussion and feedback.

No changes should ever be posted here 1 week or less before patch date. The absolute worst changes in the last 3 patches have been dumped on us in this manner and its getting very old, very fast. Fozzie is the biggest offender here but superfriends and the ESS really gave him a run for his money this time.
Aftershock2100
Globaltech Industries
#367 - 2014-01-30 11:04:42 UTC
-1 Do not want
ihcn
Life. Universe. Everything.
Clockwork Pineapple
#368 - 2014-01-30 19:02:36 UTC
The dreadlover tears in this thread are delicious. Cry, cry and feed me.