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[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration

First post First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#181 - 2014-01-17 05:28:08 UTC
Jack Tronic wrote:
Meanwhile carriers and domi sentry blobs get to roam free with the broken drone assist mechanic and the drone negative damage bug that allows you to instapop ships.

I'm sure they're working to fix it. They know about it for one (a CSM rep said so) and it wouldn't really get a thread, just a mention in the notes of whatever patch fixes it.

Enjoying the rain today? ;)

Spc One
The Chodak
Void Alliance
#182 - 2014-01-17 06:20:59 UTC
CCP Fozzie wrote:

In Rubicon 1.1 the tracking speed of all Capital Turrets will decrease by 5%.

only 5% ?
You need to do it like 40% .. it will be better this way so XL guns can be even more useless.
Straight
Jasmine Assasin
The Holy Rollers
#183 - 2014-01-17 06:34:02 UTC
gascanu wrote:
you guys just don't get it, do you?
this is ccp way of trying to boost the Phoenix Blink;

p.s. by nerfing all other dreads to the phoenix lvl



If that's the case then they still have a lot of work ahead of them.
Aebe Amraen
Dreddit
Test Alliance Please Ignore
#184 - 2014-01-17 06:42:55 UTC
Here's another way to look at the tracking nerf: Link.

Given a dreadnaught that does an average of 10,000 dps under ideal conditions--this is the number that EFT/EveHQ/Pyfa will give you as the dps--this is the amount of dps lost after the 5% tracking nerf, varying with the target's radial velocity. It peaks just below 1, where you are losing about 3.6% of your paper DPS due to the nerf (4331 dps pre-nerf, 3975 dps post-nerf).

TL;DR: The 5% tracking nerf never makes you lose more than 3.6% of your paper dps.
DocWeed's youknowwut
Dazed N' Confused
#185 - 2014-01-17 06:50:08 UTC
The fact that both the CFC and N3/PL are both going OMFGWTF R U DERING CCP?!?!?!?!? has me concerned
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#186 - 2014-01-17 07:08:21 UTC
CCP Phantom wrote:
I would like to remind everyone to please stay constructive. It is of course valid to ask for the reasons of a change, nothing wrong with that! Constructive feedback is always welcome.



We ARE being constructive with our feedback - you're just sending it to the wrong department.

The 'thought process' behind this is, to say the least, incomprehensible, and has the appearance of being completely arbitrary.

So, yeah, we'd kinda like to know where Fozzie got the idea that this was necessary, 'cause, sure as hell, none of us can conceive of it.
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#187 - 2014-01-17 07:09:57 UTC
Aebe Amraen wrote:
Here's another way to look at the tracking nerf: Link.

Given a dreadnaught that does an average of 10,000 dps under ideal conditions--this is the number that EFT/EveHQ/Pyfa will give you as the dps--this is the amount of dps lost after the 5% tracking nerf, varying with the target's radial velocity. It peaks just below 1, where you are losing about 3.6% of your paper DPS due to the nerf (4331 dps pre-nerf, 3975 dps post-nerf).

TL;DR: The 5% tracking nerf never makes you lose more than 3.6% of your paper dps.


And now that the EFT-warrior crowd has been heard from...
James Amril-Kesh
Viziam
Amarr Empire
#188 - 2014-01-17 07:31:36 UTC
DocWeed's youknowwut wrote:
The fact that both the CFC and N3/PL are both going OMFGWTF R U DERING CCP?!?!?!?!? has me concerned

But the CFC totally bribed CCP to make this change none of us asked for.

Enjoying the rain today? ;)

Mr Hyde113
#189 - 2014-01-17 07:42:10 UTC  |  Edited by: Mr Hyde113
What is the point of this? There are so many other things like fixing the Phoenix or buffing the Revelation up that you could be spending your time on and you waste your time with this?

This is unnecessary and doesn't improve the game at all.



In summary: NONONONONONONONONO!
DocWeed's youknowwut
Dazed N' Confused
#190 - 2014-01-17 07:59:57 UTC
James Amril-Kesh wrote:
DocWeed's youknowwut wrote:
The fact that both the CFC and N3/PL are both going OMFGWTF R U DERING CCP?!?!?!?!? has me concerned

But the CFC totally bribed CCP to make this change none of us asked for.



TOOOOOTTTTTTALLLLLYYYYYYYY I mean didn't you see all those articles on TM.C saying how OP dreads are??? Question
Khan Farshatok
Macabre Votum
Northern Coalition.
#191 - 2014-01-17 09:17:14 UTC
Caleb Seremshur wrote:
Kat Ayclism wrote:
Why?

Seriously- this is the question we need answered first and foremost.


waa waa waa - big PL supercap blobber wants his guns to track subcaps again.

it is getting done because otherwise you could start tracking subcaps again which is not the purpose of a dread.
fin



then battleships should no longer be able to track battle cruisers and battlecruisers should no longer be able to track destroyers.
Arkon Olacar
black.listed
#192 - 2014-01-17 09:29:11 UTC
CCP Phantom wrote:
I would like to remind everyone to please stay constructive. It is of course valid to ask for the reasons of a change, nothing wrong with that! Constructive feedback is always welcome.

It would be useful if Fozzie did that, and actually explained the reasoning behind this. "Lol TCs can now be overheated so riprip everyone elses tracking" is an incredibly pisspoor arguement.
Natassia Krasnoo
R3D SHIFT
#193 - 2014-01-17 10:16:32 UTC  |  Edited by: ISD Ezwal
So in one day you've managed to nerf TP's and capital turrets. Your making bad decisions for all the wrong reasons. Your player base has told you what needs fixed, what needs looked at, and what doesn't need to be in the game at all. Yet you insist on adding unneeded and unwanted changes. Then you have the gaul to ask why your subscription base is dwindling?

You nerf the crap out of missiles, then a few expansions later nerf the missile boats, now it's the TP...another missile nerf.

You nerfed dreads a few expansions ago turning the Phoenix into an even more worthless heap. Now you nerf the rest of the dreads to bring the Phoenix back up to snuff but then nerf the TP at the same time effectively nerfing the Phoenix even more. Bad ideas are bad ideas CCP. These are all bad ideas. Fix what's broken and maybe you'll quit bleeding players from the game.

*Snip* Please refrain from spreading baseless rumors. ISD Ezwal
Khan Farshatok
Macabre Votum
Northern Coalition.
#194 - 2014-01-17 10:20:27 UTC  |  Edited by: ISD Ezwal
Natassia Krasnoo wrote:
So in one day you've managed to nerf TP's and capital turrets. Your making bad decisions for all the wrong reasons. Your player base has told you what needs fixed, what needs looked at, and what doesn't need to be in the game at all. Yet you insist on adding unneeded and unwanted changes. Then you have the gaul to ask why your subscription base is dwindling?

You nerf the crap out of missiles, then a few expansions later nerf the missile boats, now it's the TP...another missile nerf.

You nerfed dreads a few expansions ago turning the Phoenix into an even more worthless heap. Now you nerf the rest of the dreads to bring the Phoenix back up to snuff but then nerf the TP at the same time effectively nerfing the Phoenix even more. Bad ideas are bad ideas CCP. These are all bad ideas. Fix what's broken and maybe you'll quit bleeding players from the game.



honestly ive considered quiting the game my self. ccp have been ruining the game i have fallen in love with. if ccp fozzie doesnt respond with a comment telling us they are scrapping this dread nerf then my consideration to quit will be drastically increased. there are many many other games i can play to keep my self entertained and not have the stress of trying to fc morons or lead an alliance.
*Snip* Please refrain from personal attacks. ISD Ezwal
Arkon Olacar
black.listed
#195 - 2014-01-17 11:09:49 UTC
I think I've found the problem:

CCP Fozzie wrote:
With the help of the CSM

Would this be the same CSM member(s) who told you removing non-consensual wardecs was a good idea?
Rammix
TheMurk
#196 - 2014-01-17 11:33:24 UTC
Zloco Crendraven wrote:
Dreads blaping T3s is so a bad design. 5% reducing tracking is too small, 10% would be optimal.

T3s becoming so vulnerable to dreds (lol) - is a bad "brain design" of that T3 pilots and/or their fcs.

Zloco Crendraven wrote:

It is barely a noticable nerf.

Totally wrong. With such low tracking even 1% change can be noticeable. EFT-ish numbers are not the reality, they just CAN HELP to understand things a bit better if you already understand them.

Zloco Crendraven wrote:

Exactly this!
CCP the default nerf of the tracking should be 10%, but only on Dreads and trough a triage penalty. Guns shouldn't be touched.

Oh shut up. You don't even know that dreds use Siege.

Aebe Amraen wrote:
Here's another way to look at the tracking nerf: Link.

Given a dreadnaught that does an average of 10,000 dps under ideal conditions--this is the number that EFT/EveHQ/Pyfa will give you as the dps--this is the amount of dps lost after the 5% tracking nerf, varying with the target's radial velocity. It peaks just below 1, where you are losing about 3.6% of your paper DPS due to the nerf (4331 dps pre-nerf, 3975 dps post-nerf).

TL;DR: The 5% tracking nerf never makes you lose more than 3.6% of your paper dps.

Key words: paper dps.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

interesangt
Perkone
Caldari State
#197 - 2014-01-17 11:36:14 UTC
Here`s more constructive critisism,

I`m pulling the plug on my cash subscriptions for this game with this expansion, and will freeplay untill the day you fix what is needed to be fixed.

sentry drones have turned in to THE gun, guns are semi op, and missiles are a load of crap.. currently every 0sec alliance is turning to sentry doctines which i load for obvious reasons.
And drones should never be the primary weapon system in a spacegame.

Congratulations on making drone and interceptor online.

You have failed mate! ( not you alone, but seeing what is coming i am in loss of words.)
James Amril-Kesh
Viziam
Amarr Empire
#198 - 2014-01-17 11:44:46 UTC
Rammix wrote:
Key words: paper dps.

The game uses the exact same equations he's using to calculate the DPS. Meaning that the DPS in game will be, on average, the same as he's posted here.

Enjoying the rain today? ;)

Lephia DeGrande
Luxembourg Space Union
#199 - 2014-01-17 11:48:00 UTC
Ok, nerf here, buff there but seriosly even capitals are able to *cough* outrun *cough* capital turrets and missiles its simply ludicrous!
Khan Farshatok
Macabre Votum
Northern Coalition.
#200 - 2014-01-17 11:48:31 UTC  |  Edited by: ISD Ezwal
except ccp also has a random generator that determines hits and misses based on tracking and velocity that cant be calculated *Snip* Please refrain from personal attacks. ISD Ezwal