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[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration

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Author
Pinky Hops
Caldari Provisions
Caldari State
#121 - 2014-01-16 21:24:21 UTC  |  Edited by: Pinky Hops
Tyberius Franklin wrote:
Things tend to be balanced off of peak performance, regardless of sustainability.


But this is a really strange way of approaching "peak performance."

It's based on a theoretical fit which people may or may not field.

Furthermore, by forcing players to overheat to get to where they were, you sort of artificially dictate to the players what peak performance represents to that ship, and then balance around that....Even though other players may not share that view of peak performance -- and those players get hit.

I'm OK with certain levels of fit dictating -- Cov Ops Cloak is a good example of that. Triage, Bastion. Etc.

But when it gets to a point where you're dictating a fit right down to tracking computers/enhancers it gets a little bit silly.

I think the concept of balancing around "peak performance" is good, but it needs to be a fuzzy/blurry version of peak performance, or you risk the threat of balancing around an edge case.

And if you are balancing a ship around the edge case of a fit -- it might be that specific modules are the problem (or how they stack) rather than the ship itself.

It's a strange move to buff a module type and then nerf the ships that use the module when it's not exactly a keystone module or anything.
Money Makin Mitch
Paid in Full
#122 - 2014-01-16 21:39:04 UTC
CCP Phantom wrote:
I would like to remind everyone to please stay constructive. It is of course valid to ask for the reasons of a change, nothing wrong with that! Constructive feedback is always welcome.


Try making some constructive content. I can't believe you guys are wasting man-hours on some of these ridiculous Rubicon 1.1 changes that seem to be added 'just because'
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#123 - 2014-01-16 21:41:43 UTC
Pinky Hops wrote:
Tyberius Franklin wrote:
Things tend to be balanced off of peak performance, regardless of sustainability.


But this is a really strange way of approaching "peak performance."

It's based on a theoretical fit which people may or may not field.

Furthermore, by forcing players to overheat to get to where they were, you sort of artificially dictate to the players what peak performance represents to that ship, and then balance around that....Even though other players may not share that view of peak performance -- and those players get hit.

I'm OK with certain levels of fit dictating -- Cov Ops Cloak is a good example of that. Triage, Bastion. Etc.

But when it gets to a point where you're dictating a fit right down to tracking computers/enhancers it gets a little bit silly.

I think the concept of balancing around "peak performance" is good, but it needs to be a fuzzy/blurry version of peak performance, or you risk the threat of balancing around an edge case.

And if you are balancing a ship around the edge case of a fit -- it might be that specific modules are the problem rather than the ship itself.

It's a strange move to buff a module type and then nerf the ships that use the module when it's not exactly a keystone module or anything.

Determining peak performance on the other hand is part of the purpose of balance, and it's very direct and in no way artificial, so that isn't so much as issue as a statement of fact.

While reserving judgement regarding this change, it doesn't make sense to me to NOT consider edge fits, simply because those fits being edge cases now doesn't guarantee they will remain so due to being carelessly buffed.

The other issue you mention, that the mod may be the issue, I'd be more inclined to lean that direction when all affected configurations need changed. It reminds me of arguments in the resist bonus nerf thread citing RR as being the OP element, not the combination of RR and those bonuses, and suggesting RR be globally nerfed thus all non resist bonused ships under RR nerfed when they were never identified as problematic. Similarly to that situation you suggest nerfing all ships regardless of weapon size that fit TC's instead of one class. It's arguably an even more haphazard approach than what Fozzie is already announcing.

As such I'd still conclude questioning whether the nerf is needed at all is the better approach.
James Amril-Kesh
Viziam
Amarr Empire
#124 - 2014-01-16 21:47:19 UTC
Deedrix Dako wrote:
CCP Phantom wrote:
It is of course valid to ask for the reasons of a change, nothing wrong with that!


How about answering those questions then...

Yes CCP Phantom senior community representative please do answer these important questions about game balance.

Enjoying the rain today? ;)

Kasumi 'Goto
Federal Navy Academy
Gallente Federation
#125 - 2014-01-16 21:51:22 UTC  |  Edited by: Kasumi 'Goto
Rammix wrote:
Kasumi 'Goto wrote:
I like this change. Helps to bring the other dreads inline with the phoenix. Either that or buff the phoenix.

In one line with dirt you mean? Big smile Nerf 3 instead of boosting/fixing 1? lol


I would rather see the phoenix buffed rather than nerf the other 3. That said, I will take this over nothing.
Pinky Hops
Caldari Provisions
Caldari State
#126 - 2014-01-16 21:54:52 UTC  |  Edited by: Pinky Hops
Tyberius Franklin wrote:
While reserving judgement regarding this change, it doesn't make sense to me to NOT consider edge fits, simply because those fits being edge cases now doesn't guarantee they will remain so due to being carelessly buffed.


You definitely have to consider edge fits, but they have to be targeted and excluded from the rest. My point about balancing around an edge case is that if you do it broadly, you can unintentionally nerf things that aren't a problem.

Tyberius Franklin wrote:
The other issue you mention, that the mod may be the issue, I'd be more inclined to lean that direction when all affected configurations need changed. It reminds me of arguments in the resist bonus nerf thread citing RR as being the OP element, not the combination of RR and those bonuses, and suggesting RR be globally nerfed thus all non resist bonused ships under RR nerfed when they were never identified as problematic. Similarly to that situation you suggest nerfing all ships regardless of weapon size that fit TC's instead of one class. It's arguably an even more haphazard approach than what Fozzie is already announcing.


Hrm. I'm not sure about all this. I didn't propose any particular change. I subscribe to the RTS School of Balance -- which may or may not be derided in this community.

The school is: you change as little as possible to have the effect you want. You always divide things into smaller and smaller sections to identify the one specific number that needs to be changed -- and change it by the smallest amount to bring the offending edge case back in line.

The smaller the total set is of changed things there are, while still killing the edge case -- the better the balance change was. That's one thing I like about the RTS approach -- they always seek the most elegant/minimalist approach possible except in things like expansions or massive content changes.

You have a blurry view of what peak performance relatively represents (comparing fits to other fits), but no absolute magical power number to "balance" around.

For instance you would almost never see a change like:
"All medium units move slower."
Dograzor
The Scope
Gallente Federation
#127 - 2014-01-16 22:09:09 UTC
CCP Fozzie wrote:
With the help of the CSM we have identified that the effects on Capital Turret tracking would be (slightly) negative so we're making a small tweak to them at the same time as the heat expansion.


Please tell me how (or who of) the CSM was involved in this, and on what reasoning did the CSM decide that the upcoming change was "negative" for dreads guns?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#128 - 2014-01-16 22:11:09 UTC  |  Edited by: Tyberius Franklin
Pinky Hops wrote:
Tyberius Franklin wrote:
While reserving judgement regarding this change, it doesn't make sense to me to NOT consider edge fits, simply because those fits being edge cases now doesn't guarantee they will remain so due to being carelessly buffed.


You definitely have to consider edge fits, but they have to be targeted and excluded from the rest. My point about balancing around an edge case is that if you do it broadly, you can unintentionally nerf things that aren't a problem.

Tyberius Franklin wrote:
The other issue you mention, that the mod may be the issue, I'd be more inclined to lean that direction when all affected configurations need changed. It reminds me of arguments in the resist bonus nerf thread citing RR as being the OP element, not the combination of RR and those bonuses, and suggesting RR be globally nerfed thus all non resist bonused ships under RR nerfed when they were never identified as problematic. Similarly to that situation you suggest nerfing all ships regardless of weapon size that fit TC's instead of one class. It's arguably an even more haphazard approach than what Fozzie is already announcing.


Hrm. I'm not sure about all this. I didn't propose any particular change. I subscribe to the RTS School of Balance -- which may or may not be derided in this community.

The school is: you change as little as possible to have the effect you want. You always divide things into smaller and smaller sections to identify the one specific number that needs to be changed -- and change it by the smallest amount to bring the offending edge case back in line.

The smaller the total set is of changed things there are, while still killing the edge case -- the better the balance change was. That's one thing I like about the RTS approach -- they always seek the most elegant/minimalist approach possible except in things like expansions or massive content changes.

You have a blurry view of what peak performance relatively represents (comparing fits to other fits), but no absolute magical power number to "balance" around.

For instance you would almost never see a change like:
"All medium units move slower."

There's a pretty big issue there for that balance method to work. With regard to tracking there is a small set of numbers: skills, base weapon tracking, and module/implant modifiers; and furthermore all but one effects a much wider range. So really, in this case "All medium units move slower." is still pretty narrow when compared to "All units move slower" or "All non-medium units move faster"

Edit: Actually, this isn't entirely true. One could create special rules governing the use of the same module at different levels of ship, though that method has it's own spiderweb of issues including creating a gap between the ability to predict an effect based on common rules and the actual result when creating fits.
Pinky Hops
Caldari Provisions
Caldari State
#129 - 2014-01-16 22:19:38 UTC  |  Edited by: Pinky Hops
Tyberius Franklin wrote:
There's a pretty big issue there for that balance method to work. With regard to tracking there is a small set of numbers: skills, base weapon tracking, and module/implant modifiers; and furthermore all but one effects a much wider range. So really, in this case "All medium units move slower." is still pretty narrow when compared to "All units move slower" or "All non-medium units move faster"


I disagree.

There's a lot of numbers.

For instance:
Each ship's individual tracking speed bonus if any
Each gun for each ship's tracking speed (the modules)
The overheat bonuses
+ all the other ones you mentioned.

I would classify "all dreadnoughts track 5% slower" as a very broad change.

Maybe it's needed, maybe it isn't. All I asked for initially was the justification P
FT Diomedes
The Graduates
#130 - 2014-01-16 22:28:21 UTC  |  Edited by: FT Diomedes
With Rubicon 1.1, I am convinced that CCP is trying to reignite interest in the game by irritating as many people as possible. These collective changes are designed to recreate the stunning success of Incarna and end the stagnation in Eve. How else do you explain changes that were not called for by anyone, do not address fundamental issues, and manage to affect nearly everyone who plays the game? Well played, CCP. Well played.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#131 - 2014-01-16 22:29:23 UTC  |  Edited by: Tyberius Franklin
Pinky Hops wrote:
Tyberius Franklin wrote:
There's a pretty big issue there for that balance method to work. With regard to tracking there is a small set of numbers: skills, base weapon tracking, and module/implant modifiers; and furthermore all but one effects a much wider range. So really, in this case "All medium units move slower." is still pretty narrow when compared to "All units move slower" or "All non-medium units move faster"


I disagree.

There's a lot of numbers.

For instance:
Each ship's individual tracking speed.
Each gun for each ship's tracking speed (the modules)
The overheat bonuses
+ all the other ones you mentioned.

I would classify "all dreadnoughts track 5% slower" as a very broad change.

"Each ship's individual tracking speed.
...
The overheat bonuses"

Ships don't have tracking speeds, so I'm not sure what you mean there. Nor do the guns themselves have tracking overheat bonuses unless I've missed something.

"Each gun for each ship's tracking speed (the modules)"
This is a function of the things mentioned in my post. It doesn't exist separate from them and is directly modified as a result of changing those underlying factors.

I'm possibly not understanding because the factors you mention seem to either not exist or aren't factors, but rather the end result of combining them.

Note: For simplification I counted ship bonuses for tracking under skills, which could arguably be counted separately, but in the case that "XL turret tracking" is the identified issue, unless all of the ships capable of fitting them have such a bonus it becomes a moot point.
Kassasis Dakkstromri
State War Academy
Caldari State
#132 - 2014-01-16 22:39:51 UTC  |  Edited by: ISD Ezwal
*Snip* Please refrain from spreading baseless rumors. ISD Ezwal


Totally disapprove of a change like this in the middle of a War! Srsly? ShockedAttention

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Pinky Hops
Caldari Provisions
Caldari State
#133 - 2014-01-16 22:41:21 UTC
I'm not really in the mood for nit picking too much. I already edited my post to say the tracking speed of the ships (bonuses - if any) before you replied -- as verified by timestamps.

That'll be the end of the nitpicking on my end.

All I really stated was that I disagreed that there wasn't enough individual numbers to play with. I see a lot of numbers.
Malakai Asamov
Van Diemen's Demise
Northern Coalition.
#134 - 2014-01-16 22:41:56 UTC
Was consideration given to capitals ability to refit and how commonly that is done on the battlefield? Burn out a tracking comp, refit another one...?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#135 - 2014-01-16 22:47:20 UTC  |  Edited by: Tyberius Franklin
Pinky Hops wrote:
I'm not really in the mood for nit picking too much. I already edited my post to say the tracking speed of the ships (bonuses - if any) before you replied -- as verified by timestamps.

That'll be the end of the nitpicking on my end.

All I really stated was that I disagreed that there wasn't enough individual numbers to play with. I see a lot of numbers.

It hadn't been edited when I hit reply, which would be when your post was captured, so there is no need to be defensive about it. I conceded there was something I potentially misunderstood. When I made my revision I hadn't looked back to see if your post changed, but apparently already addressed it. Either way, my original reply still stands, the reason was already stated.

And not meaning to come off as hostile, but really it's pretty objective what the numbers do and as a result which ones do and do not apply. There is no nitpicking, only facts.
Jack Miton
School of Applied Knowledge
Caldari State
#136 - 2014-01-16 22:57:34 UTC
Another not needed random nerf.
1.1 is turning into a running joke CCP.

There is no Bob.

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Mournful Conciousness
Federal Navy Academy
Gallente Federation
#137 - 2014-01-16 23:06:24 UTC
A rational observation from a C6 WH corp's persepctive:

I am told by those in our corp who run incursions in hisec that they make as much isk per hour doing that as running escalated c6 sites in (very high risk) WH space.

This change seems likely to tip the balance of reward further towards the (relatively) riskless incursions, which seems counter-intuitive.

WH space seems to have become much quieter since incursions appeared, and prices have certainly risen*. It would seem wise to me to reduce the rewards in hisec incursions to compensate for this change.

* PLEX, the universal store of absolute Eve value, has risen by 20% since incursions appeared.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

gr ant
Perkone
Caldari State
#138 - 2014-01-16 23:07:57 UTC  |  Edited by: gr ant
Dear CCP,

Please slow down the rate at which you are "balancing" the game. I as a player appreciate that you guys wish to work directly on mechanics on the game in the hopes of trying to make the game better. But the speed that you wish to "fix" the game is very quickly paced and if anything Rubicon 1.1 is a prime example of this. Drones are being slightly nerf'd (which is reasonable) but who was the one to make them so powerful? CCP. Interceptors are fast, and this became apparently obvious when you made them faster with Rubicon, now in Rubicon 1.1 you are making them slightly less agile. What this shows is the overall lack of foresight that CCP has, ideas which seem good are implemented quickly and with haste only to be changed in a sub patch on the SAME EXPANSION.

So CCP I implore you to focus and slow down with these ADHD derived patches that seem to wish to "balance" many different aspects at once.
gr ant
Perkone
Caldari State
#139 - 2014-01-16 23:08:51 UTC  |  Edited by: gr ant
well i ****** that one up
James Amril-Kesh
Viziam
Amarr Empire
#140 - 2014-01-16 23:11:21 UTC
Man if you hadn't quoted yourself I'd have never seen your post. Thanks for that.

Enjoying the rain today? ;)