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Team Avatar and the future of our prototype

First post First post First post
Author
Little Dragon Khamez
Guardians of the Underworld
#3281 - 2014-01-07 19:45:35 UTC  |  Edited by: Little Dragon Khamez
Trii Seo wrote:
Funny thing, interpretation - it seems CCP meant "Jesus Feature" as something along the lines of a feature that's meant to redeem everything and be important enough to neglect core aspects of the game in favour of it. Which was what sparked the riots of Incarna - it wasn't the fact WiS is a bad idea, it was the fact CCP invested all of the time energy and cash in Dust and WOD development whilst using the same development resources to create a shoddily implemented, hardware-melting starter feature that has yet to have any further development due to the angry fallout over the 'Greed is Good' memo and the Nex Store.

Of course, such is the fate of definitions not set in stone - they are prone to being wrapped the way most fitting one's point of view. Meh, That's Life!.


Fixed that for you.

On account of the fact that I was there, I rioted in Jita, Rens, Dodixie and Amarr.

I shot the statue and at the time was thinking of 'No Pay To Win in Eve Online'.

Dumbing down of Eve Online will result in it's destruction...

ISD Tyrozan
ISD Community Communications Liaisons
ISD Alliance
#3282 - 2014-01-07 22:44:43 UTC
Post containing no content has been removed.

ISD Tyrozan

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

@ISDTyrozan | @ISD_CCL

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#3283 - 2014-01-09 23:38:36 UTC
This is the reason we can't have nice things.

Whiners that are afraid to try any new or interesting ideas.
Rhes
Brutor Tribe
Minmatar Republic
#3284 - 2014-01-11 02:34:43 UTC
Nyancat Audeles wrote:
This is the reason we can't have nice things.

Whiners that are afraid to try any new or interesting ideas.


When the WiS fetishists have some new and interesting ideas we can talk.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Johan Civire
Caldari Provisions
Caldari State
#3285 - 2014-01-11 03:53:14 UTC
Rhes wrote:
Nyancat Audeles wrote:
This is the reason we can't have nice things.

Whiners that are afraid to try any new or interesting ideas.


When the WiS fetishists have some new and interesting ideas we can talk.


Still trolling dude? You don`t quit it do you. O wait ignore nah this guy made my day lmfao when he post here again with his flag in his hand NO WIS NO WIS NO WIS project.
Arduemont
Rotten Legion
#3286 - 2014-01-11 09:58:06 UTC
Rhes wrote:
Nyancat Audeles wrote:
This is the reason we can't have nice things.

Whiners that are afraid to try any new or interesting ideas.


When the WiS fetishists have some new and interesting ideas we can talk.


No one wants to talk with you Rhes.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Ubat Batuk
Garoun Investment Bank
Gallente Federation
#3287 - 2014-01-11 10:38:51 UTC  |  Edited by: Ubat Batuk
OK. Dear CCP, this may sound stupid but I assure you that is a good marketing practice, e.g. check your market. Run a few surveys and find out really what people want and if there is a business case for WIS.

Gather information on features posted by EVE players in the forums. Play them back to them into surveys.

1. Run a survey internally within CCP personnel. This will help you to check how much internal support you have.

2. Run a survey with your current users. This will help to gauge if people will use it and what features people value mostly

3. Run a few surveys in the gaming community and see what people out there are looking for in next generation Sci-fi MMO

Then collate the results and see if there is an economical case for this to be implemented:

- Additional subscriptions?
- Retain subscriptions?
- Implementation cost?

In surveys you can also ask if people would accept this as an unlockable feature for PLEX. Nobody should think that access to stations is supposed to be free. So could be for a permanent upgrade to your clones cognitive system to allow you to pilot the ship manually.

Most importantly ensure that the results are shared with the community. This will shut up the minority, whatever that is.
Ishtanchuk Fazmarai
#3288 - 2014-01-11 10:50:47 UTC
Ubat Batuk wrote:
OK. Dear CCP, this may sound stupid but I assure you that is a good marketing practice, e.g. check your market. Run a few surveys and find out really what people want and if there is a business case for WIS.

Gather information on features posted by EVE players in the forums. Play them back to them into surveys.

1. Run a survey internally within CCP personnel. This will help you to check how much internal support you have.

2. Run a survey with your current users. This will help to gauge if people will use it and what features people value mostly

3. Run a few surveys in the gaming community and see what people out there are looking for in next generation Sci-fi MMO

Then collate the results and see if there is an economical case for this to be implemented:

- Additional subscriptions?
- Retain subscriptions?
- Implementation cost?

In surveys you can also ask if people would accept this as an unlockable feature for PLEX. Nobody should think that access to stations is supposed to be free. So could be for a permanent upgrade to your clones cognitive system to allow you to pilot the ship manually.

Most importantly ensure that the results are shared with the community. This will shut up the minority, whatever that is.


I would second that, but not just a "theme" project, but as a recurrent way to deal with EVE's massive complexity.

Of course, CCP already haves some surveying procedures, which rely on number crunching from the servers and asking whoever 14% of the playerbase gets to elect as CSM, and they are quite content with it. The idea of engaging the passive anonymous uninvested masses is not exactly popular anywhere in CCP.

So, all in all: good post, good idea, wrong company. Blink

Roses are red / Violets are blue / I am an Alpha / And so it's you

Ubat Batuk
Garoun Investment Bank
Gallente Federation
#3289 - 2014-01-11 11:04:28 UTC
Ishtanchuk Fazmarai wrote:
Ubat Batuk wrote:
OK. Dear CCP, this may sound stupid but I assure you that is a good marketing practice, e.g. check your market. Run a few surveys and find out really what people want and if there is a business case for WIS.

Gather information on features posted by EVE players in the forums. Play them back to them into surveys.

1. Run a survey internally within CCP personnel. This will help you to check how much internal support you have.

2. Run a survey with your current users. This will help to gauge if people will use it and what features people value mostly

3. Run a few surveys in the gaming community and see what people out there are looking for in next generation Sci-fi MMO

Then collate the results and see if there is an economical case for this to be implemented:

- Additional subscriptions?
- Retain subscriptions?
- Implementation cost?

In surveys you can also ask if people would accept this as an unlockable feature for PLEX. Nobody should think that access to stations is supposed to be free. So could be for a permanent upgrade to your clones cognitive system to allow you to pilot the ship manually.

Most importantly ensure that the results are shared with the community. This will shut up the minority, whatever that is.


I would second that, but not just a "theme" project, but as a recurrent way to deal with EVE's massive complexity.

Of course, CCP already haves some surveying procedures, which rely on number crunching from the servers and asking whoever 14% of the playerbase gets to elect as CSM, and they are quite content with it. The idea of engaging the passive anonymous uninvested masses is not exactly popular anywhere in CCP.

So, all in all: good post, good idea, wrong company. Blink


If you look at new features that are aimed at increasing market share you should be looking outward as well. More players available in EVE means more fun and a gain for all parties. In that case handle the internal view through CSM, which represent the old, the unchangeable, the interest of the large alliances. We should never forget that after 10 years, new players are a whole new generation.
Ishtanchuk Fazmarai
#3290 - 2014-01-11 17:37:09 UTC  |  Edited by: Ishtanchuk Fazmarai
Ubat Batuk wrote:
Ishtanchuk Fazmarai wrote:
Ubat Batuk wrote:
OK. Dear CCP, this may sound stupid but I assure you that is a good marketing practice, e.g. check your market. Run a few surveys and find out really what people want and if there is a business case for WIS.

Gather information on features posted by EVE players in the forums. Play them back to them into surveys.

1. Run a survey internally within CCP personnel. This will help you to check how much internal support you have.

2. Run a survey with your current users. This will help to gauge if people will use it and what features people value mostly

3. Run a few surveys in the gaming community and see what people out there are looking for in next generation Sci-fi MMO

Then collate the results and see if there is an economical case for this to be implemented:

- Additional subscriptions?
- Retain subscriptions?
- Implementation cost?

In surveys you can also ask if people would accept this as an unlockable feature for PLEX. Nobody should think that access to stations is supposed to be free. So could be for a permanent upgrade to your clones cognitive system to allow you to pilot the ship manually.

Most importantly ensure that the results are shared with the community. This will shut up the minority, whatever that is.


I would second that, but not just a "theme" project, but as a recurrent way to deal with EVE's massive complexity.

Of course, CCP already haves some surveying procedures, which rely on number crunching from the servers and asking whoever 14% of the playerbase gets to elect as CSM, and they are quite content with it. The idea of engaging the passive anonymous uninvested masses is not exactly popular anywhere in CCP.

So, all in all: good post, good idea, wrong company. Blink


If you look at new features that are aimed at increasing market share you should be looking outward as well. More players available in EVE means more fun and a gain for all parties. In that case handle the internal view through CSM, which represent the old, the unchangeable, the interest of the large alliances. We should never forget that after 10 years, new players are a whole new generation.


Actual new, 100% inexpert players are becoming more of a rare sight than a generation thing. And the plans to change that are nebulous at best.

But anyway, whatever happens to EVE it's not in our hands. We are mere bystanders, for as much as we care, it's not our business nor our way to earn a living.

I personally will be taking a break when my PLEX expires tomorrow; have been playing the game for like 9 months since I returned from my previous break and it's been enough for now. As I said a few times, one can only bang her head on a door that many times... Lol

Roses are red / Violets are blue / I am an Alpha / And so it's you

Little Dragon Khamez
Guardians of the Underworld
#3291 - 2014-01-11 23:16:52 UTC
Ishtanchuk Fazmarai wrote:
Ubat Batuk wrote:
Ishtanchuk Fazmarai wrote:
Ubat Batuk wrote:
OK. Dear CCP, this may sound stupid but I assure you that is a good marketing practice, e.g. check your market. Run a few surveys and find out really what people want and if there is a business case for WIS.

Gather information on features posted by EVE players in the forums. Play them back to them into surveys.

1. Run a survey internally within CCP personnel. This will help you to check how much internal support you have.

2. Run a survey with your current users. This will help to gauge if people will use it and what features people value mostly

3. Run a few surveys in the gaming community and see what people out there are looking for in next generation Sci-fi MMO

Then collate the results and see if there is an economical case for this to be implemented:

- Additional subscriptions?
- Retain subscriptions?
- Implementation cost?

In surveys you can also ask if people would accept this as an unlockable feature for PLEX. Nobody should think that access to stations is supposed to be free. So could be for a permanent upgrade to your clones cognitive system to allow you to pilot the ship manually.

Most importantly ensure that the results are shared with the community. This will shut up the minority, whatever that is.


I would second that, but not just a "theme" project, but as a recurrent way to deal with EVE's massive complexity.

Of course, CCP already haves some surveying procedures, which rely on number crunching from the servers and asking whoever 14% of the playerbase gets to elect as CSM, and they are quite content with it. The idea of engaging the passive anonymous uninvested masses is not exactly popular anywhere in CCP.

So, all in all: good post, good idea, wrong company. Blink


If you look at new features that are aimed at increasing market share you should be looking outward as well. More players available in EVE means more fun and a gain for all parties. In that case handle the internal view through CSM, which represent the old, the unchangeable, the interest of the large alliances. We should never forget that after 10 years, new players are a whole new generation.


Actual new, 100% inexpert players are becoming more of a rare sight than a generation thing. And the plans to change that are nebulous at best.

But anyway, whatever happens to EVE it's not in our hands. We are mere bystanders, for as much as we care, it's not our business nor our way to earn a living.

I personally will be taking a break when my PLEX expires tomorrow; have been playing the game for like 9 months since I returned from my previous break and it's been enough for now. As I said a few times, one can only bang her head on a door that many times... Lol


I took a couple of breaks from eve myself after 7 years of subscriptions. It does help to get away and try something else, Chribba also takes the same view. Thing is though ccp should actually be trying to prevent older players from leaving at all as there's a chance that they may not come back. SC and Elite Dangerous are quality projects built around avatar content which incidentally has been shown to be the best game format to overcome the social wall that CCP seagull is worried about and create new customers that remain customers. For any business it has to be easier to keep an existing customer than to go chasing new ones all of the time. I'm just amazed that ccp can't see that.

Dumbing down of Eve Online will result in it's destruction...

Ishtanchuk Fazmarai
#3292 - 2014-01-12 10:27:48 UTC  |  Edited by: Ishtanchuk Fazmarai
Little Dragon Khamez wrote:
Ishtanchuk Fazmarai wrote:
Ubat Batuk wrote:
Ishtanchuk Fazmarai wrote:
Ubat Batuk wrote:
OK. Dear CCP, this may sound stupid but I assure you that is a good marketing practice, e.g. check your market. Run a few surveys and find out really what people want and if there is a business case for WIS.

Gather information on features posted by EVE players in the forums. Play them back to them into surveys.

1. Run a survey internally within CCP personnel. This will help you to check how much internal support you have.

2. Run a survey with your current users. This will help to gauge if people will use it and what features people value mostly

3. Run a few surveys in the gaming community and see what people out there are looking for in next generation Sci-fi MMO

Then collate the results and see if there is an economical case for this to be implemented:

- Additional subscriptions?
- Retain subscriptions?
- Implementation cost?

In surveys you can also ask if people would accept this as an unlockable feature for PLEX. Nobody should think that access to stations is supposed to be free. So could be for a permanent upgrade to your clones cognitive system to allow you to pilot the ship manually.

Most importantly ensure that the results are shared with the community. This will shut up the minority, whatever that is.


I would second that, but not just a "theme" project, but as a recurrent way to deal with EVE's massive complexity.

Of course, CCP already haves some surveying procedures, which rely on number crunching from the servers and asking whoever 14% of the playerbase gets to elect as CSM, and they are quite content with it. The idea of engaging the passive anonymous uninvested masses is not exactly popular anywhere in CCP.

So, all in all: good post, good idea, wrong company. Blink


If you look at new features that are aimed at increasing market share you should be looking outward as well. More players available in EVE means more fun and a gain for all parties. In that case handle the internal view through CSM, which represent the old, the unchangeable, the interest of the large alliances. We should never forget that after 10 years, new players are a whole new generation.


Actual new, 100% inexpert players are becoming more of a rare sight than a generation thing. And the plans to change that are nebulous at best.

But anyway, whatever happens to EVE it's not in our hands. We are mere bystanders, for as much as we care, it's not our business nor our way to earn a living.

I personally will be taking a break when my PLEX expires tomorrow; have been playing the game for like 9 months since I returned from my previous break and it's been enough for now. As I said a few times, one can only bang her head on a door that many times... Lol


I took a couple of breaks from eve myself after 7 years of subscriptions. It does help to get away and try something else, Chribba also takes the same view. Thing is though ccp should actually be trying to prevent older players from leaving at all as there's a chance that they may not come back. SC and Elite Dangerous are quality projects built around avatar content which incidentally has been shown to be the best game format to overcome the social wall that CCP seagull is worried about and create new customers that remain customers. For any business it has to be easier to keep an existing customer than to go chasing new ones all of the time. I'm just amazed that ccp can't see that.


Well, the current trend is that that inbreed growth is slowly overtaking natural growth. Numbers show how PCU climbs up along the way to a expansion, then declines back, and the pattern is quite evident. People comes back for the expansion, trys it, don't like it, leave, and PCU returns to normality. It's a very unstable situation as it would take a single failed expansion to crash the PCU.

I rejoined for the CSM elections and Fanfest, and have stayed until the summer minutes. Probably will be back for Fanfest, or sooner, or later, don't know and don't care.

In a strategic sense, we can't do anyhting but tell CCP how and where to spend the Valkyrie money faucet in case that it materialyzes, because they already are doing everything they can/want to do for EVE.

We may agree upon ourselves and shout about how incredibly ret'd is to focus on a minoritary feature for three years, but, it's not our business, nor are our careers, nor anything ours but a passtime.

If they're willing to bet that everyone not in a nullsec uberalliance will wait until they are in the mood or the shape or the capability to please them, well, let them have it that way.

We told them so, all the way from the appaling Sisi disclosure of the first CQ in 2011 to the avatar-free CSM summer rminutes of 2013. And probably we will keep saying it no matter the odds. Being silent is not an option.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Dorijan
W-Space IT Department
Test Alliance Please Ignore
#3293 - 2014-01-12 11:17:13 UTC
The one thing I absolutely hated about Star Trek Online were the ground missions. Let's see if it'll be the same with EVA.
Rek Seven
University of Caille
Gallente Federation
#3294 - 2014-01-12 11:47:10 UTC  |  Edited by: Rek Seven
EVE has a great story behind it that unfortunately isn't told by shooting red crosses in space. I believe that developing avatar based game play would help create a more immersive experience which would attract new player and retain them.

I was open minded about ccp's plans to improve the space ship experience in EVE but a year down the line, they haven't really added anything new and exciting to the game. I think it would be better for EVE in the long run if they split their development team and put half on fixing and improving spaceships, while the other half implemented RPG style avatar based gameplay.
Arduemont
Rotten Legion
#3295 - 2014-01-12 12:36:28 UTC  |  Edited by: Arduemont
Rek Seven wrote:
EVE has a great story behind it that unfortunately isn't told by shooting red crosses in space. I believe that developing avatar based game play would help create a more immersive experience which would attract new player and retain them.

I was open minded about ccp's plans to improve the space ship experience in EVE but a year down the line, they haven't really added anything new and exciting to the game. I think it would be better for EVE in the long run if they split their development team and put half on fixing and improving spaceships, while the other half implemented RPG style avatar based gameplay.


I agree with the sentiment completely, except I would make a small amendment. I wouldn't cut their current Eve resources in half, I would reallocate all the Valkyrie team back to Eve and get that proportion of development working on Avatar content. They're running too many projects. Go back to working on Valkyrie after some of the others are pulling in an income. Dust and WoD are a long way from holding their own weight.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Little Dragon Khamez
Guardians of the Underworld
#3296 - 2014-01-12 16:42:31 UTC
Arduemont wrote:
Rek Seven wrote:
EVE has a great story behind it that unfortunately isn't told by shooting red crosses in space. I believe that developing avatar based game play would help create a more immersive experience which would attract new player and retain them.

I was open minded about ccp's plans to improve the space ship experience in EVE but a year down the line, they haven't really added anything new and exciting to the game. I think it would be better for EVE in the long run if they split their development team and put half on fixing and improving spaceships, while the other half implemented RPG style avatar based gameplay.


I agree with the sentiment completely, except I would make a small amendment. I wouldn't cut their current Eve resources in half, I would reallocate all the Valkyrie team back to Eve and get that proportion of development working on Avatar content. They're running too many projects. Go back to working on Valkyrie after some of the others are pulling in an income. Dust and WoD are a long way from holding their own weight.


Couldn't have said it better myself. It's the side projects that have put Eve in maintenance mode.

Dumbing down of Eve Online will result in it's destruction...

Crasniya
The Aussienauts
#3297 - 2014-01-14 22:49:32 UTC
http://themittani.com/features/falling-subscription-numbers-what-can-be-done

The answer: CCP actually working on this. Incarna is likely to be the number one piece of content that attracts new players. Deployable structures will not attract new players. Rebalancing capital ships will not attract new players.

THIS WILL ATTRACT NEW PLAYERS.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Crasniya
The Aussienauts
#3298 - 2014-01-14 22:53:42 UTC
Trii Seo wrote:
With CSM remaining rather focused on the matters that actually matter, I guess one of the NDA features could be a long-term sov revamp or changes to POSes. Which is, pretty much, the next thing we need.

Right after another round of what amusingly mostly forumgoers cry about - rebalancing. A chunk of T2 ships is still waiting for their turn..


None of the things on this list attract new players. That's what you aren't understanding.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Sura Sadiva
Entropic Tactical Crew
#3299 - 2014-01-15 00:54:38 UTC
Crasniya wrote:
http://themittani.com/features/falling-subscription-numbers-what-can-be-done


Lol, that article is hylarious and out of touch with the real world.
That's sad cause that guy, on the countrary, often write intelligent stuff.
Sirinda
Ekchuah's Shrine Comporium
#3300 - 2014-01-15 02:01:31 UTC
Sura Sadiva wrote:
Crasniya wrote:
http://themittani.com/features/falling-subscription-numbers-what-can-be-done


Lol, that article is hylarious and out of touch with the real world.
That's sad cause that guy, on the countrary, often write intelligent stuff.


Well, feel free to substantiate your opinion with facts at your leisure.


Also:

hilarious
because
contrary
writes