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Team Avatar and the future of our prototype

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Little Dragon Khamez
Guardians of the Underworld
#3201 - 2013-12-11 22:42:55 UTC
Teinyhr wrote:
Nadia Barsrallah wrote:
Why do people think WiS should have no pvp?


Well, I know this isn't even a point worthy of consideration for most people, but unless you want to bin 10 years of backstory, it's because we die outside of our pods for real. We cannot use the DUST implants, the technology is inherently incompatible with capsuleer implants. CCP's story team has stated this numerous times on the fiction forum.

If you want more danger, just undock more often.


Again, I'm just full of crazy ideas here, but just maybe, EVE needs at least one safe haven, instead of one haven less. Preferably with something to do while waiting, be it minigames, "some stupid boardroom" where to plan travel routes or follow what other corpmates or even corporations are doing. Hell - finding drugs or other things to smuggle. One of the original plans for WIS I faintly recall hearing was to give smuggling and other crime as a profession a new life - stuff you "needed to do off the radar."


WIS is supported in Canon with the Jita 1-1 chronicle in which a divergent clone of a capsuleer uses a special combination of drugs to move about in a soft clone that doesn't contain all of the skills he needs for FIS.

Dumbing down of Eve Online will result in it's destruction...

Little Dragon Khamez
Guardians of the Underworld
#3202 - 2013-12-11 22:56:34 UTC
Jenn aSide wrote:


Star Trek Online had 1 million subscribers (to a game people could actually play and had more than a hanger). it was supposed to be the end of EVE. SWTOR had more than that. Black prophecy never had that many but the hype was that it was supposed ot have killed EVE because at one point more people were playing it than EVE.

I remember the story of a feather weight boxer who won the world championship like 3 times and had a very good record but the sports reporters didn't think much of him. He famously asked "who do i have to kill to get some respect".

EVE has survived challeges to it's supremacy every year for 10 years. How many EVE killers does EVE have to survive to get some respect???


You're talking different demographics here though, Star Trek/Star Wars is too light and optimistic to satisfy the dark minds of the eve player base.

Dumbing down of Eve Online will result in it's destruction...

Ishtanchuk Fazmarai
#3203 - 2013-12-11 23:18:28 UTC
Teinyhr wrote:
Ishtanchuk Fazmarai wrote:
PvP...


Yeah, whatever. I still think, if WIS comes before 2023, it should be extremely limited in terms of PvP. It could obviously be a part of it, but characters should not be killed while in station, because reasons already stated. I would rather see something else, entirely new content for WiS than just the same old "hurr durr must kill everyone and everything that disagrees with me." Like the aforementioned smuggling/crime professions could be developed further and made actual professions.

This is just my opinion, but EVE has well enough PvP. Restating my last advice; If you feel you're not in enough danger while playing EVE, undock more, **** off more people, you'll get your danger.


Hey, i avoid PvP and don't want PvP for avatars. But this is EVE and players will like to shoot each other's face, I am OK as long i am unkillable in a station -which doesn't means "safe", of course.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Cygnet Lythanea
World Welfare Works Association
#3204 - 2013-12-11 23:22:57 UTC
Here's the thing: Unless Goons or any number of nullsec alliances are the 'core' player base (something absolutely no one's numbers support), then this business with build-able gates to newspace is basically a waste of time and resources on the part of CCP.
Ishtanchuk Fazmarai
#3205 - 2013-12-11 23:24:00 UTC
Little Dragon Khamez wrote:
Jenn aSide wrote:


Star Trek Online had 1 million subscribers (to a game people could actually play and had more than a hanger). it was supposed to be the end of EVE. SWTOR had more than that. Black prophecy never had that many but the hype was that it was supposed ot have killed EVE because at one point more people were playing it than EVE.

I remember the story of a feather weight boxer who won the world championship like 3 times and had a very good record but the sports reporters didn't think much of him. He famously asked "who do i have to kill to get some respect".

EVE has survived challeges to it's supremacy every year for 10 years. How many EVE killers does EVE have to survive to get some respect???


You're talking different demographics here though, Star Trek/Star Wars is too light and optimistic to satisfy the dark minds of the eve player base.


...and it's a franchise game. I don't have a specially high opinion of TV/Cinema SF franchises, including the 2 that easily come to mind.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Flamespar
WarRavens
#3206 - 2013-12-12 01:55:59 UTC
Another round of layoffs.

Perhaps the 3 year plan isn't all it's cracked up to be.
Thetabetalpha
Republic Military School
Minmatar Republic
#3207 - 2013-12-12 03:05:54 UTC
Quote:
CCP today confirmed to Massively that rumored layoffs at their Atlanta studio were in fact true, stating that 15 positions were eliminated from the World of Darkness team as part of “strategic adjustments.”

Uh, wouldn't it be better to move those Devs to work on Eve instead?

Layoff news makes me feel CCP's financial situation is really bad.
"Plex for CCP" campaign? Anyone?
Jenn aSide
Soul Machines
The Initiative.
#3208 - 2013-12-12 05:04:06 UTC
Little Dragon Khamez wrote:
Jenn aSide wrote:


Star Trek Online had 1 million subscribers (to a game people could actually play and had more than a hanger). it was supposed to be the end of EVE. SWTOR had more than that. Black prophecy never had that many but the hype was that it was supposed ot have killed EVE because at one point more people were playing it than EVE.

I remember the story of a feather weight boxer who won the world championship like 3 times and had a very good record but the sports reporters didn't think much of him. He famously asked "who do i have to kill to get some respect".

EVE has survived challeges to it's supremacy every year for 10 years. How many EVE killers does EVE have to survive to get some respect???


You're talking different demographics here though, Star Trek/Star Wars is too light and optimistic to satisfy the dark minds of the eve player base.


Which is why Star Citizen (a game with instancing, "private servers" and "pvp sliders" and a less forgiving corporate attitude to what every game except EVE would call griefing) also isn't going to be any kind a threat dispite the repeated proclaimations of some (just look at the SC thread in OOPE, see if you can see any familiar names to this thread lol).

The point is you can use EVE search to find the EXACT same kinds of "omg new game coming EVE is doomed" (from STO, SWTOR, Black Prohecy etc etc etc) thinking which has always proven to be untrue btw, as we have now with Star Citizen, Entopy, Elite Dangerous and now "No Man's Sky".

I just don't know why some people can't grasp the concept. The only thing that ever even slowed down EVE was CCP's missteps, and even if CCP folds EVE would most likely be sold because it's still viable.
Ishtanchuk Fazmarai
#3209 - 2013-12-12 07:41:09 UTC
Cygnet Lythanea wrote:
Here's the thing: Unless Goons or any number of nullsec alliances are the 'core' player base (something absolutely no one's numbers support), then this business with build-able gates to newspace is basically a waste of time and resources on the part of CCP.


This. Either we all are terribly misguided and The True Numbers of EVE Population make the Hallelujah Plan one hell of a plan, or the Hallelujah Plan is based upon several business misconceptions all too common in the industry, namely:

- what you are selling may not be the same that your customers are buying
- never take your marketing to the letter
- the 20/80s are as sensitive to empty shops as everyone else

Roses are red / Violets are blue / I am an Alpha / And so it's you

Solkara Starlock
Circle of Mystery
#3210 - 2013-12-12 12:03:00 UTC
Comparing EVE with a game that does not exist yet is stupid.

You cannot compare a game you know very well with a game you only saw some screenshots from. In the end it is the gameplay that makes for a succesful game
Nadia Barsrallah
Nerbles
#3211 - 2013-12-12 12:21:34 UTC
The layoffs at white wolf doesn't look good for avatar gameplay :(
Rek Seven
University of Caille
Gallente Federation
#3212 - 2013-12-12 12:30:57 UTC
I'm not sure why this thread is still going as i'm pretty sure that CCP have said they won't be doing any avatar gamplay for atleast 5 years.

I am of the opinion that Avatar gameplay has the biggest potential to add some exciting content that is dramatically different from anything we have see so far.

Currently CCP are planning on adding new space and i just don't see the point. There is still plenty of stuff stuff to improve in the space we have. Look at wormhole space - that has had next to know content added since it was released.
Erica Dusette
Division 13
#3213 - 2013-12-12 12:40:30 UTC  |  Edited by: Erica Dusette
Rek Seven wrote:
I'm not sure why this thread is still going as i'm pretty sure that CCP have said they won't be doing any avatar gamplay for atleast 5 years.

Regardless of timelines, known or unknown, there's still a lot of players enthusiastic about WiS. There's also players who can't stand the idea. Both types of people have opinions, and most opinionated people like to post in forum threads, and this is the closest thing to an official avatar-content thread in this forum.. Big smile

That's why! Oops

Edit: Oh, and bump!

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Teinyhr
Ourumur
#3214 - 2013-12-12 13:47:22 UTC
People kept buggering CCP for avatar gameplay likely from the day EVE was released, I remember seeing posts about it somewhere around 2004-2005 already. And people will keep buggering CCP about it until they do it right.
Davon Mandra'thin
Das Collective
#3215 - 2013-12-12 14:03:06 UTC  |  Edited by: Davon Mandra'thin
Teinyhr wrote:
People kept buggering CCP for avatar gameplay likely from the day EVE was released, I remember seeing posts about it somewhere around 2004-2005 already. And people will keep buggering CCP about it until they do it right.


I think that's very likely, as you say. I've highlighted a typo, that you might want to correct though (At least I hope it's a typo). I think you mean bugging...

Lol
Ishtanchuk Fazmarai
#3216 - 2013-12-12 20:50:00 UTC
Rek Seven wrote:
I'm not sure why this thread is still going as i'm pretty sure that CCP have said they won't be doing any avatar gamplay for atleast 5 years.

I am of the opinion that Avatar gameplay has the biggest potential to add some exciting content that is dramatically different from anything we have see so far.

Currently CCP are planning on adding new space and i just don't see the point. There is still plenty of stuff stuff to improve in the space we have. Look at wormhole space - that has had next to know content added since it was released.


Why talk about WiS? Because it's better than don't talk about it. No matter how the situation ends, doing nothing is the absolute worst possible case.

Let's say that Valkyrie lines CCP's pockets with money: WiS now, please!
Let's say that EVE spirals down in flames and crashes: We told you so!
Let's say that EVE makes to 20 years without changing nor WiS: would we be any worst than we are now?
Let's say we quit EVE and never look back: we likely will be better than now.

As long as we keep talking we can't lose, and that's something already.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Eli Green
The Arrow Project
#3217 - 2013-12-12 21:43:59 UTC
Ishtanchuk Fazmarai wrote:


Why talk about WiS? Because it's better than don't talk about it. No matter how the situation ends, doing nothing is the absolute worst possible case.

Let's say that Valkyrie lines CCP's pockets with money: WiS now, please!
Let's say that EVE spirals down in flames and crashes: We told you so!
Let's say that EVE makes to 20 years without changing nor WiS: would we be any worst than we are now?
Let's say we quit EVE and never look back: we likely will be better than now.

As long as we keep talking we can't lose, and that's something already.


Preach it sista/brotha/etc.

wumbo

Ronny Hugo
Hedion University
Amarr Empire
#3218 - 2013-12-12 23:58:15 UTC
Exploring abandoned Titans and desolate moons around gas giants, walking on a comet to drill core samples and retrieve technology from before the Eve gate closed, I'm there!
There's potential to make mining and manufacturing more engaging as well as looting and salvage.

I envision lots of possibilities. Fighting over capital ship salvage on planets and moons and meteors and comets, capture the flag-style or conquest style or team deathmatch style. Maybe we bring clone vats bays for such occasions so we can spawn lots of times, or a fixed number of times, or just once, depending on what it is we are fighting over?
Interesting to see PVE in this environment. I envision lots of monsters and sudden depressurization and the environment (Titan wrecks in space for example) breaking apart while one are inside it. Comets turning slowly so every x minutes sunlight hits the surface which causes the ice to turn into gas instantly (it becomes like a minefield with sudden geysers). Gravity in wrecks failing so we can walk on floor, walls or ceiling with our suit gravity fields. Fixing the gravity while someone walks on the roof would be fun. Guns and vehicles. Epic arcs would be EPIC. Perhaps with characters we actually form a connection to and care about when they run for their lives from the explosion and don't make it.
I know this all sounds terribly complex to make, maybe the best thing would be to somehow make tools for players to make the stuff in this? A la Spore where everything is made by people, leading to extreme complexity and detail way beyond what the game developer themselves could have ever made.

Whatever you make I'll be excited for it. I just hope you manage to take your time and have the resources you need.

May I also inform you about what makes things funny? Benign violation (google humor theory benign violation). There's a TED talk about it I believe.

For what makes people connect to characters, I have no idea. Whatever the developers of the mass effect series did would be where I started to look if I wanted to find out how to reverse-engineer it.
Lors Dornick
Kallisti Industries
#3219 - 2013-12-13 00:51:02 UTC
Ishtanchuk Fazmarai wrote:

Why talk about WiS? Because it's better than don't talk about it.

Very true.

But talking about it without an idea of how to actually achieve it with given resources is a waste of ideas.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Ishtanchuk Fazmarai
#3220 - 2013-12-13 07:44:08 UTC  |  Edited by: Ishtanchuk Fazmarai
Lors Dornick wrote:
Ishtanchuk Fazmarai wrote:

Why talk about WiS? Because it's better than don't talk about it.

Very true.

But talking about it without an idea of how to actually achieve it with given resources is a waste of ideas.


I see: you mean that we should do as the people who, for years, asked CCP by land, air and sea, to please-please-please implement player built stargates leading to unknown space so the big alliances had more toys to war about.

I recall perfectly the threadnaughts, the desperate pleas, the forum pressure, the CSM campaigning of all the people who has begged, suggested, convinced, forced, CCP to implement the Hallelujah Plan as the players envisioned it...

...because we all are game designers and it is our bloody job to tell CCP what to develop and how and when.

You know, my job is telling Ford that i want a Mustang that does 40 miles per gallon. Making it possible it's their job.

Roses are red / Violets are blue / I am an Alpha / And so it's you