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Team Avatar and the future of our prototype

First post First post First post
Author
Ishtanchuk Fazmarai
#2901 - 2013-11-20 07:47:20 UTC
Flamespar wrote:
Managed to get down to the Pod to take a couple screenshots

https://twitter.com/Flamespar/status/402985316828459008/photo/1

I quite like the detail on the side of it

Feel free to follow me on twitter if you like
#openthedoor


Heh, the old floor collision detection bug is back! Lol

Roses are red / Violets are blue / I am an Alpha / And so it's you

Little Dragon Khamez
Guardians of the Underworld
#2902 - 2013-11-20 17:02:41 UTC
Flamespar wrote:
Managed to get down to the Pod to take a couple screenshots

https://twitter.com/Flamespar/status/402985316828459008/photo/1

I quite like the detail on the side of it

Feel free to follow me on twitter if you like
#openthedoor


How did you do it? :)

Dumbing down of Eve Online will result in it's destruction...

Ishtanchuk Fazmarai
#2903 - 2013-11-20 21:06:36 UTC
Little Dragon Khamez wrote:
Flamespar wrote:
Managed to get down to the Pod to take a couple screenshots

https://twitter.com/Flamespar/status/402985316828459008/photo/1

I quite like the detail on the side of it

Feel free to follow me on twitter if you like
#openthedoor


How did you do it? :)


There is a bug with the collision detection of some tiles and when it's active, 1 in a 100 times the character may fall through the floor. Sometimes lands outside of the CQ, sometimes on the lower floor.

The bug has been squatted a few times, only to resurface with each next expansion. Lol

Roses are red / Violets are blue / I am an Alpha / And so it's you

Mashie Saldana
V0LTA
WE FORM V0LTA
#2904 - 2013-11-21 16:43:31 UTC
Ishtanchuk Fazmarai wrote:
There is a bug with the collision detection of some tiles and when it's active, 1 in a 100 times the character may fall through the floor. Sometimes lands outside of the CQ, sometimes on the lower floor.

The bug has been squatted a few times, only to resurface with each next expansion. Lol

I enjoyed that bug back on SiSi. Fortunately I was in a gallente station so it was a spectacular fall lasting a few minutes.
Ishtanchuk Fazmarai
#2905 - 2013-11-21 20:42:44 UTC
Mashie Saldana wrote:
Ishtanchuk Fazmarai wrote:
There is a bug with the collision detection of some tiles and when it's active, 1 in a 100 times the character may fall through the floor. Sometimes lands outside of the CQ, sometimes on the lower floor.

The bug has been squatted a few times, only to resurface with each next expansion. Lol

I enjoyed that bug back on SiSi. Fortunately I was in a gallente station so it was a spectacular fall lasting a few minutes.


That was a test version of CCP's next feature, "skydiving in stations". Bear

Roses are red / Violets are blue / I am an Alpha / And so it's you

Ishtanchuk Fazmarai
#2906 - 2013-11-24 09:21:17 UTC
Shameless bump to point a upcoming trend: have you noticed how CCP is increasingly giving away clothing stuff as rewards? The last instance it's the SOE shirt being designed as reward to the donors of the PLEX for Good campaign for the Philippines.

Maybe there's some fifth column working in favor of avatar content? Because the more clothing content they give, the less sense it makes that it can't be shown and shared with other players, and the greater the reward for the "non-meaningful" content of exhibiting your avatar(s).

And as I've stated a few times, grinding for a wardrobe is not something I would oppose... Bear

Roses are red / Violets are blue / I am an Alpha / And so it's you

Little Dragon Khamez
Guardians of the Underworld
#2907 - 2013-11-24 09:43:55 UTC
Apparently there's lots of art assets left over from incarna that they never did anything with. That's the stuff they are giving away.

Dumbing down of Eve Online will result in it's destruction...

Ishtanchuk Fazmarai
#2908 - 2013-11-24 10:22:36 UTC
Little Dragon Khamez wrote:
Apparently there's lots of art assets left over from incarna that they never did anything with. That's the stuff they are giving away.


Yes, there are many things left (even they were working on a racial blending thing), but the point is that hey're designing T-shirts even on the spot. Probably this means that there's one guy who's made the template to add decals on T-shirt textures, but nonetheless, CCP is giivng value to this stuff. "Donate, get virtual T-shirt" implies that avatar clothing is valuable -for vanity.

And vanity is meaningful in itself. It haves a standalone value without gameplay.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Little Dragon Khamez
Guardians of the Underworld
#2909 - 2013-11-24 10:28:43 UTC
Ishtanchuk Fazmarai wrote:
Little Dragon Khamez wrote:
Apparently there's lots of art assets left over from incarna that they never did anything with. That's the stuff they are giving away.


Yes, there are many things left (even they were working on a racial blending thing), but the point is that hey're designing T-shirts even on the spot. Probably this means that there's one guy who's made the template to add decals on T-shirt textures, but nonetheless, CCP is giivng value to this stuff. "Donate, get virtual T-shirt" implies that avatar clothing is valuable -for vanity.

And vanity is meaningful in itself. It haves a standalone value without gameplay.


I have heard that future plans for avatar content centre around eva in radiation rich structures that only capsuleers can withstand in radiation hardened clones. I can't remember the source though. I wish ccp would confirm this as in a way it ties in with seagull's vision. We scan down structures and loot them in person through avatar gameplay.

Dumbing down of Eve Online will result in it's destruction...

Anna Karhunen
Inoue INEXP
#2910 - 2013-11-24 10:36:02 UTC
Little Dragon Khamez wrote:


I have heard that future plans for avatar content centre around eva in radiation rich structures that only capsuleers can withstand in radiation hardened clones. I can't remember the source though. I wish ccp would confirm this as in a way it ties in with seagull's vision. We scan down structures and loot them in person through avatar gameplay.

I have seen that video, but I can't recall which site had it. The video itself showed interesting, if quite early stage exploration game for EVE. There was radiation, yeah, I think there were other environmental hazards too. Can't recall much more of it. I'd love to have those options for exploration, that is certain. Whether we get it or when we get it, that's the big question.

As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia

Arduemont
Rotten Legion
#2911 - 2013-11-24 10:43:56 UTC
Little Dragon Khamez wrote:
Apparently there's lots of art assets left over from incarna that they never did anything with.


More than 100 items of clothing unreleased. It was in the CSM minutes at the time.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Oberine Noriepa
#2912 - 2013-11-24 12:02:38 UTC  |  Edited by: Oberine Noriepa
Little Dragon Khamez wrote:
I have heard that future plans for avatar content centre around eva in radiation rich structures that only capsuleers can withstand in radiation hardened clones. I can't remember the source though. I wish ccp would confirm this as in a way it ties in with seagull's vision. We scan down structures and loot them in person through avatar gameplay.

Is this sarcasm? It's in the first post of this thread. What?

Arduemont wrote:
Little Dragon Khamez wrote:
Apparently there's lots of art assets left over from incarna that they never did anything with.


More than 100 items of clothing unreleased. It was in the CSM minutes at the time.

A majority of those unreleased items are just color variations of the pants and shirts already available.

Arduemont
Rotten Legion
#2913 - 2013-11-24 12:05:12 UTC
Oberine Noriepa wrote:
Little Dragon Khamez wrote:
I have heard that future plans for avatar content centre around eva in radiation rich structures that only capsuleers can withstand in radiation hardened clones. I can't remember the source though. I wish ccp would confirm this as in a way it ties in with seagull's vision. We scan down structures and loot them in person through avatar gameplay.

Is this sarcasm? It's in the first post of this thread. What?


Don't sound so surprised. That seems to happen a lot in this thread.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Oberine Noriepa
#2914 - 2013-11-24 13:24:37 UTC
Arduemont wrote:
Don't sound so surprised. That seems to happen a lot in this thread.

Your signature seems fairly on point here.

Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#2915 - 2013-11-24 13:48:29 UTC
Why does CCP want me to play five games so I can play one game?
Thetabetalpha
Republic Military School
Minmatar Republic
#2916 - 2013-11-24 15:33:26 UTC  |  Edited by: Thetabetalpha
Anna Karhunen wrote:

I have seen that video, but I can't recall which site had it. The video itself showed interesting, if quite early stage exploration game for EVE. There was radiation, yeah, I think there were other environmental hazards too. Can't recall much more of it. I'd love to have those options for exploration, that is certain. Whether we get it or when we get it, that's the big question.

Must be this demo/prototype that they presented during fanfest in Moscow.
The fact that all they got was some placeholder stuff after all the talk about wis or incarna in general, and the fact that they use "avatar content" in their cinematics so heavily kinda rubs it in, doesn't it?
"Neener, neener - you won't have it!"
Anna Karhunen
Inoue INEXP
#2917 - 2013-11-24 15:50:55 UTC
Yup, that's the one.

As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia

Teinyhr
Ourumur
#2918 - 2013-11-26 17:41:41 UTC
From the Reddit IamA:

CCP RIse wrote:
Basically, Incarna taught us two things as far as I can tell. 1. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay, and 2. Working on Avatar gameplay is very costly in terms of resources and time.

As a result, for the time being we are extremely focused on the in-space gameplay. We have years worth of work we can do in space but who knows, maybe someday we will get a chance to go back to it.


I guess that is the final nail in the coffin for me personally. It will never come, one CCP promise more never to be delivered. Well, at least it was fun to dream what it could've been. No you cant have my stuff, since I'm not quitting. Incarna never was a deal breaker for me, but I'm still sad to see it never mature.
Arduemont
Rotten Legion
#2919 - 2013-11-26 18:02:30 UTC
Teinyhr wrote:
From the Reddit IamA:

CCP RIse wrote:
Basically, Incarna taught us two things as far as I can tell. 1. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay, and 2. Working on Avatar gameplay is very costly in terms of resources and time.

As a result, for the time being we are extremely focused on the in-space gameplay. We have years worth of work we can do in space but who knows, maybe someday we will get a chance to go back to it.


I guess that is the final nail in the coffin for me personally. It will never come, one CCP promise more never to be delivered. Well, at least it was fun to dream what it could've been. No you cant have my stuff, since I'm not quitting. Incarna never was a deal breaker for me, but I'm still sad to see it never mature.


Pretty much how I feel about it. I love Eve, but it could have been so much more. Shame.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Sura Sadiva
Entropic Tactical Crew
#2920 - 2013-11-26 19:43:48 UTC
Teinyhr wrote:
CCP RIse wrote:
Basically, Incarna taught us two things as far as I can tell. 1. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay, and 2. Working on Avatar gameplay is very costly in terms of resources and time.

As a result, for the time being we are extremely focused on the in-space gameplay. We have years worth of work we can do in space but who knows, maybe someday we will get a chance to go back to it.



he forgot to say that actuallly thei did developed a totally new type of gameplay - Dust - and already sacrificed to it years and years of resources subtracted from EVE and from WiS.

of course now they're drained, after delivering a milestone in the FPS scene like Dust! And having to get ready for the next 5 years fiasco of Valkyrie.