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TIDI

Author
Arya Regnar
Darwins Right Hand
#41 - 2013-11-07 14:11:55 UTC
Make separate nodes for systems like dodixie, the adjacent systems lag because they are on the same server as dodi, there is no hardware issue here (as long as you spend some resources on a new node which can be used in aforementioned big fights anyway if the need should arise).

Money is the real problem here.
Or rather maintaining low costs.

EvE-Mail me if you need anything.

Velicitia
XS Tech
#42 - 2013-11-07 15:01:58 UTC
Heinky wrote:


  • If one side brings a 200 man battleship fleet, a opponent can simple bring 12 spider carriers. Thats 200 ppl countered by 12.
  • If one side brings a 400 man battleship fleet and 24 spider carriers, a opponent can simply bring 15 moms, 5 **** and an 80 man ahac fleet. Thats 424 countered by 100.
  • If one side brings a 1000 man battelship fleet and 100 carriers, a opponent can simply bring 70 moms, 40 **** and a 200 man ahac fleet. Thats 1100 countered by 310.





You're kind of forgetting that things WILL escalate after that initial red force shows up...


1. 12 spider carriers show up...

  • blue pings for caps
  • red pings for more caps
  • blue pings for supers
  • goon (grr goons) pings for lulz
  • pl pings for killing people
  • YW- dies


2. 15 moms (and stuff) show up

  • blue pings for caps
  • red pings for more caps
  • blue pings for supers
  • goon (grr goons) pings for lulz
  • pl pings for killing people
  • YW- dies



3. 70 moms, etc

  • blue pings for caps
  • red pings for more caps
  • blue pings for supers
  • goon (grr goons) pings for lulz
  • pl pings for killing people
  • YW- dies

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

ALI Virgo
Dreddit
Test Alliance Please Ignore
#43 - 2013-11-07 16:01:14 UTC
SFM Hobb3s wrote:
I had the experience of being on the KA6 node after it had been reinforced, and logging in after the node had crashed with only 300-500 in local. With all effects off, brackets off, and all settings at lowest, once I landed on the grid where the TItan should have been, all that was left was the countless thousands of drones (were these abandoned intentionally to cause the node to crash I wonder). At this point my fps was down to about 5.

It may sound extreme, but I'd suggest to CCP they get rid of drones entirely. Make all your capabilities and actions in both PVE and PVP dependant on what you can do with your ONE ship.

They could do less extreme things as well, such as when TIDI hits, all abandoned drones disappear instantly.

supers can not use endless drones why can caps do . I think your idea is great. although I would hate to loose boot caps it does cause lag. while multi boxing 8 capitals I have noticed a hugs lag and tidi . while using 10 domies there is no lag or tidi at all. caps have near endless supply of drones to deploy. which is op.
ALI Virgo
Dreddit
Test Alliance Please Ignore
#44 - 2013-11-07 16:07:05 UTC  |  Edited by: Ali Virgo
Wapu Kashuken wrote:
ALI Virgo wrote:
If i had a food business and I advertised all you can eat and then while people ate I made a rule that people can only bite food once per hour. that would just be bad business.
Why does ccp boost hugs cap fights and presents that to public to play this game when we have tidi . We have supers tackled and the server just dies. Why allow such things when ability to host is lacking.
Why do we have lag in game why is the tidi so important. instead of spending time and efforts toward eve blobs and vegas. why not invest towards proper programmers and proper hardware. and the game methods that which will not break the game
Eve would be great if not for the dam TIDI AND LAG.So much time and effort is spent of chaning rules of ships and dust and dollup things like cap- cabin. Why not focus on eve and fixing it
and that dam socket close and spending 30 min to log back into game of tidi.
I guess its easy to rebalance the ships when people are getting bored then to fix what is broken. There are other games that host much bigger fights without lag or problems. why cant the game be fixed to work as advertised .


This coming from a person who probably doesn't code [professionally] or understand server load and single-shard environments.

Pre-Tidi was significantly worse.

Now, since my grandfather walking 10 miles, barefoot, uphill, thru the snow (both ways) to get to school has absolutely no relevance to the price of rice in china (i.e. your current gripe about tidi/lag in general)...

The obvious short-term solution was to encode hard limits as to the number of ships/objects in a system. That wouldn't work in the current single-shard deployment (imagine fleets being outnumbered 3-1 and not being able to call backup, or being blocked in a pipe w/ no way to get thru/out). Also, players would rage/quit.

TiDi was not a panacea (as some might believe), but an immediate workable solution to mitigate (not fix) some (not all) of the underlying issue until CCP can deploy a more permanent solution, which will most likely be a significant change to the entire game infrastructure.

That being said, if you truly want to have significant impact on the game, try offering viable solutions instead of griping about the quality of the host or programmers. I know its a lot of effort to actually research a topic until you can talk about it educatedly. But your arguments will carry more weight and might actually get taken seriously.

why do you talk about past and not future. it saying it s okay because it was much worse. You do make a lot of personal attacks on almost all my post. I would like to ask you to read what I wrote and imagine me with a white guys name and then give me some feed back PLEASE :) there is a difference to encompass towards something half broken or fixed. your paying for the game to work . it is advertised to work. no tidi is mention or shown in "I was there" ads we should get the service we are paying for or perhaps can you not see that .
ALI Virgo
Dreddit
Test Alliance Please Ignore
#45 - 2013-11-07 16:17:19 UTC  |  Edited by: Ali Virgo
Sarah Stallman wrote:
ALI Virgo wrote:
not an expert how ever it was perhaps my way of venting. we had nc titans tackled for 5 hours then the server shuts down.that is with only 1700 peeps. Spider them the computing perhaps go gpu way then cpu. Lord of the rings was clustered together on cheap computers 10 k of then in a barn. there has been nifty things done with psp clusters. or even look at bot net end user cpc can be used to work with eve clusters. Im running 10 viewers on I 7 8 gigs of ram and only using 20 percent cpu 40 percent mem and that is a lap top. just basic fed core 5. im again saying im no expert but can game be remade and data and specs just transferred to a better frame work . we don't even have 64 bit compile of client right This game would be soo good if we can fight fast in 1700 super cap fights. and people making jokes about getting banned because they said things to me or calle dmy ideas stupid. I respectfully asked people to respect me. things like being called a sand ****** got some a person banned. And I hope they are back in the game. I serve din us military for half my life. and I like to show people respect this is no place to clal any one dum . I f you have a problem with me just email me and we can perhaps talk in person :) this is just w hats on my mind. a person posting his or he ridea do not have to dig to see if any one else has thought of it before. pr this is not a palce to call any one names or reject people. i was hoping this is a place to socialize


I'll be honest, I'm having a hard time figuring out what your actual point is. The problem is not computing power. There is no server cluster in the gaming world that comes even close to what Tranquility can churn out. The thing has multiple terabytes of RAM and solid state drives designed for use by the US Army.

As for you have the right to post an idea, this is true. The thing is you haven't posted an idea, just a complaint. You have no solutions and so there is no useful discussion that can occur.

write speed on solid state suck. there is far close limit to write on solid states. look up how gpu work then cpu. for graphic one uses gpu based computers like military does. what is their server os. I have heard they are using windows. or planning on switching to windows server...would google amazon run on a windows server lol hum but Im no expert I do play with things like back track fed cor. but that is just for fun. about gpu ro cpu . think of it this way. there are two guys one an run twic as fast as the other but can only do one job at at time. while other has half the speed it can do 10 things at same time. things may be half speed but in the end 5 times as much work is done as the fast guy. but instead of teic the speed think of it as 100 times the speed and wht the slow guy can do million things at same time. GPU may be slower but it gets more done.
ALI Virgo
Dreddit
Test Alliance Please Ignore
#46 - 2013-11-07 16:19:02 UTC
ALI Virgo wrote:
Sarah Stallman wrote:
ALI Virgo wrote:
not an expert how ever it was perhaps my way of venting. we had nc titans tackled for 5 hours then the server shuts down.that is with only 1700 peeps. Spider them the computing perhaps go gpu way then cpu. Lord of the rings was clustered together on cheap computers 10 k of then in a barn. there has been nifty things done with psp clusters. or even look at bot net end user cpc can be used to work with eve clusters. Im running 10 viewers on I 7 8 gigs of ram and only using 20 percent cpu 40 percent mem and that is a lap top. just basic fed core 5. im again saying im no expert but can game be remade and data and specs just transferred to a better frame work . we don't even have 64 bit compile of client right This game would be soo good if we can fight fast in 1700 super cap fights. and people making jokes about getting banned because they said things to me or calle dmy ideas stupid. I respectfully asked people to respect me. things like being called a sand ****** got some a person banned. And I hope they are back in the game. I serve din us military for half my life. and I like to show people respect this is no place to clal any one dum . I f you have a problem with me just email me and we can perhaps talk in person :) this is just w hats on my mind. a person posting his or he ridea do not have to dig to see if any one else has thought of it before. pr this is not a palce to call any one names or reject people. i was hoping this is a place to socialize


I'll be honest, I'm having a hard time figuring out what your actual point is. The problem is not computing power. There is no server cluster in the gaming world that comes even close to what Tranquility can churn out. The thing has multiple terabytes of RAM and solid state drives designed for use by the US Army.

As for you have the right to post an idea, this is true. The thing is you haven't posted an idea, just a complaint. You have no solutions and so there is no useful discussion that can occur.

write speed on solid state suck. there is far close limit to write on solid states. look up how gpu work then cpu. for graphic and research one uses gpu based computers like military does and nuclear plants do . what is their server os. I have heard they are using windows. or planning on switching to windows server...would google amazon run on a windows server lol hum but Im no expert I do play with things like back track fed cor. but that is just for fun. about gpu ro cpu . think of it this way. there are two guys one an run twic as fast as the other but can only do one job at at time. while other has half the speed it can do 10 things at same time. things may be half speed but in the end 5 times as much work is done as the fast guy. but instead of teic the speed think of it as 100 times the speed and wht the slow guy can do million things at same time. GPU may be slower but it gets more done.

ALI Virgo
Dreddit
Test Alliance Please Ignore
#47 - 2013-11-07 16:19:55 UTC  |  Edited by: Ali Virgo
ALI Virgo wrote:
ALI Virgo wrote:
Sarah Stallman wrote:
ALI Virgo wrote:
not an expert how ever it was perhaps my way of venting. we had nc titans tackled for 5 hours then the server shuts down.that is with only 1700 peeps. Spider them the computing perhaps go gpu way then cpu. Lord of the rings was clustered together on cheap computers 10 k of then in a barn. there has been nifty things done with psp clusters. or even look at bot net end user cpc can be used to work with eve clusters. Im running 10 viewers on I 7 8 gigs of ram and only using 20 percent cpu 40 percent mem and that is a lap top. just basic fed core 5. im again saying im no expert but can game be remade and data and specs just transferred to a better frame work . we don't even have 64 bit compile of client right This game would be soo good if we can fight fast in 1700 super cap fights. and people making jokes about getting banned because they said things to me or calle dmy ideas stupid. I respectfully asked people to respect me. things like being called a sand ****** got some a person banned. And I hope they are back in the game. I serve din us military for half my life. and I like to show people respect this is no place to clal any one dum . I f you have a problem with me just email me and we can perhaps talk in person :) this is just w hats on my mind. a person posting his or he ridea do not have to dig to see if any one else has thought of it before. pr this is not a palce to call any one names or reject people. i was hoping this is a place to socialize


I'll be honest, I'm having a hard time figuring out what your actual point is. The problem is not computing power. There is no server cluster in the gaming world that comes even close to what Tranquility can churn out. The thing has multiple terabytes of RAM and solid state drives designed for use by the US Army.

As for you have the right to post an idea, this is true. The thing is you haven't posted an idea, just a complaint. You have no solutions and so there is no useful discussion that can occur.

write speed on solid state suck. there is far close limit to write on solid states. look up how gpu work then cpu. for graphic and research one uses gpu based computers like military does and nuclear plants do . what is EVE server os. I have heard they are using windows. or planning on switching to windows server...would google amazon run on a windows server lol hum but Im no expert I do play with things like back track fed cor. but that is just for fun. about gpu and cpu . think of it this way. there are two guys one an run twic as fast as the other but can only do one job at at time. while other has half the speed it can do 10 things at same time. things may be half speed but in the end 5 times as much work is done as the fast guy. but instead of twic the speed think of it as 1000 times the speed and whit the slow guy can do million things at same time. GPU may be slower but it gets more done.

ALI Virgo
Dreddit
Test Alliance Please Ignore
#48 - 2013-11-07 16:23:49 UTC  |  Edited by: Ali Virgo
ALI Virgo wrote:
ALI Virgo wrote:
ALI Virgo wrote:
Sarah Stallman wrote:
ALI Virgo wrote:
not an expert how ever it was perhaps my way of venting. we had nc titans tackled for 5 hours then the server shuts down.that is with only 1700 peeps. Spider them the computing perhaps go gpu way then cpu. Lord of the rings was clustered together on cheap computers 10 k of then in a barn. there has been nifty things done with psp clusters. or even look at bot net end user cpc can be used to work with eve clusters. Im running 10 viewers on I 7 8 gigs of ram and only using 20 percent cpu 40 percent mem and that is a lap top. just basic fed core 5. im again saying im no expert but can game be remade and data and specs just transferred to a better frame work . we don't even have 64 bit compile of client right This game would be soo good if we can fight fast in 1700 super cap fights. and people making jokes about getting banned because they said things to me or calle dmy ideas stupid. I respectfully asked people to respect me. things like being called a sand ****** got some a person banned. And I hope they are back in the game. I serve din us military for half my life. and I like to show people respect this is no place to clal any one dum . I f you have a problem with me just email me and we can perhaps talk in person :) this is just w hats on my mind. a person posting his or he ridea do not have to dig to see if any one else has thought of it before. pr this is not a palce to call any one names or reject people. i was hoping this is a place to socialize


I'll be honest, I'm having a hard time figuring out what your actual point is. The problem is not computing power. There is no server cluster in the gaming world that comes even close to what Tranquility can churn out. The thing has multiple terabytes of RAM and solid state drives designed for use by the US Army.

As for you have the right to post an idea, this is true. The thing is you haven't posted an idea, just a complaint. You have no solutions and so there is no useful discussion that can occur.

write speed on solid state suck. there is far close limit to write on solid states. look up how gpu work then cpu. for graphic and research one uses gpu based computers like military does and nuclear plants do . what is EVE server os. I have heard they are using windows. or planning on switching to windows server...would google amazon run on a windows server lol even windows don't use windows to compile their os. Bill gates house is not run by windows os. Im no expert I do play with things like back track fed cor. but that is just for fun. about gpu and cpu . think of it this way. there are two guys one an run twic as fast as the other but can only do one job at at time. while other has half the speed it can do 10 things at same time. things may be half speed but in the end 5 times as much work is done as the fast guy. but instead of twic the speed think of it as 1000 times the speed and whit the slow guy can do million things at same time. GPU may be slower but it gets more done.

Alvatore DiMarco
Capricious Endeavours Ltd
#49 - 2013-11-07 16:42:07 UTC
Maximus Aerelius wrote:

EDIT 2:

Requested a lock for ranting.

IB4TL


You should have requested it for trolling. Just saying.
BigSako
Aliastra
Gallente Federation
#50 - 2013-11-07 17:12:05 UTC
It's as easy as this:
1.) You can not LIMIT the numbers one side can bring, because it will get abused.
2.) No, your counter argument to my argument 1.) is invalid.
3.) Yes, it is invalid even though you are trying to tell me it is not.
4.) CFC and TEST used the tactic of lagging out a system BEFORE tidi was introduced, and CFC is still abusing it whenever they can. It was our luck that it saved our titan, so thanks again CFC for crashing the node.


What is the result? Alliances and Coalitions drop Slowcat Carriers and Supers to be able to repair.

Now there is nothing wrong with bringing supers, titans and carriers itself to fight a 1000 man blob. The problem is that with TIDI being introduced, the fight stretches to an infinite amount of time (that is actually a lie, because downtime will kill the fight, same as a server crash, so it's max 23 hours, but you get my point).

With infinite amount of time to form and travel, everybody can come for a huge fight. The fight itself lasted 9 hours in real life, and with tidi being at ~10%, this would mean the fight lasted roughly one hour in actual server time (and it probably was less).

CFC would have never made it to the system if the fight would have lasted one actual hour. Just the travelling part would have taken them 20-30 minutes, not speaking about forming a fleet with rage pings.

Obviously, when we dropped Titans in, we knew that everyone and their mother would come to kill them. Still, we managed to get all but one of them out without the node crashing. Can't blame that on CCP, that's the fault of our enemys or maybe the skills of our FCs and pilots.



Let's analyze what is causing TIDI:
1.) Undocking is causing tidi. 100 people undocking means 10% tidi in the whole SYSTEM. One could abuse this to crash the node easily. Recommendation: Put stations on a separate node and fix the code.
2.) Entering/Leaving system is causing tidi. Yes, obviously, we know that, CCP knows it, it's not a big deal. We could however limit how often one can jump and leave a specific system within 2 minutes of actual server time (so 120 server ticks) to reduce tidi.
3.) Dropping drones causes tidi. Absolutely. Can we fix it? Maybe.
Idea: Carriers could just get a different drone usage. Instead of giving you one extra drone per skill, carriers should have so called drone groups, which is essentially one heavily overpowered drone. So at max skills, that one drone would have the DPS and the tank of 10 drones (or even more if you fit drone control units). One could still abuse Dominix and other drone boats, but at least slowcats would cause less tidi, right?
Sarah Stallman
Pen2 Logistics
#51 - 2013-11-07 19:38:00 UTC
What I think would be the most effective but technically difficult solution to the TiDi "Problem" is for CCP to lick the problem of hot-swapping nodes without disconnecting everyone and automating it so large fights get moved to the supernodes as they form up. TiDi will still occur, but much less often and to a lesser extent.
M1k3y Koontz
House of Musashi
Stay Feral
#52 - 2013-11-07 20:37:00 UTC
Tidii sucks. I don't participate in the BLOT OUT THE SUN WITH OUR DRONES AND DOGPILE ALL THE DAMN FLEETS mentality.

Problem solved. Its unfortunate, because I had a lot of fun when fights were about 1000 people total, but now I just CBA, 6 hours to maybe kill a few battleships?
I can go make lunch and be back before I come out of warp, and that isn't fun.

How much herp could a herp derp derp if a herp derp could herp derp.

ALI Virgo
Dreddit
Test Alliance Please Ignore
#53 - 2013-11-08 05:08:44 UTC
M1k3y Koontz wrote:
Tidii sucks. I don't participate in the BLOT OUT THE SUN WITH OUR DRONES AND DOGPILE ALL THE DAMN FLEETS mentality.

Problem solved. Its unfortunate, because I had a lot of fun when fights were about 1000 people total, but now I just CBA, 6 hours to maybe kill a few battleships?
I can go make lunch and be back before I come out of warp, and that isn't fun.

you have said it much better then I what I was trying to thank you
ALI Virgo
Dreddit
Test Alliance Please Ignore
#54 - 2013-11-08 05:14:44 UTC
BigSako wrote:
It's as easy as this:
1.) You can not LIMIT the numbers one side can bring, because it will get abused.
2.) No, your counter argument to my argument 1.) is invalid.
3.) Yes, it is invalid even though you are trying to tell me it is not.
4.) CFC and TEST used the tactic of lagging out a system BEFORE tidi was introduced, and CFC is still abusing it whenever they can. It was our luck that it saved our titan, so thanks again CFC for crashing the node.


What is the result? Alliances and Coalitions drop Slowcat Carriers and Supers to be able to repair.

Now there is nothing wrong with bringing supers, titans and carriers itself to fight a 1000 man blob. The problem is that with TIDI being introduced, the fight stretches to an infinite amount of time (that is actually a lie, because downtime will kill the fight, same as a server crash, so it's max 23 hours, but you get my point).

With infinite amount of time to form and travel, everybody can come for a huge fight. The fight itself lasted 9 hours in real life, and with tidi being at ~10%, this would mean the fight lasted roughly one hour in actual server time (and it probably was less).

CFC would have never made it to the system if the fight would have lasted one actual hour. Just the travelling part would have taken them 20-30 minutes, not speaking about forming a fleet with rage pings.

Obviously, when we dropped Titans in, we knew that everyone and their mother would come to kill them. Still, we managed to get all but one of them out without the node crashing. Can't blame that on CCP, that's the fault of our enemys or maybe the skills of our FCs and pilots.



Let's analyze what is causing TIDI:
1.) Undocking is causing tidi. 100 people undocking means 10% tidi in the whole SYSTEM. One could abuse this to crash the node easily. Recommendation: Put stations on a separate node and fix the code.
2.) Entering/Leaving system is causing tidi. Yes, obviously, we know that, CCP knows it, it's not a big deal. We could however limit how often one can jump and leave a specific system within 2 minutes of actual server time (so 120 server ticks) to reduce tidi.
3.) Dropping drones causes tidi. Absolutely. Can we fix it? Maybe.
Idea: Carriers could just get a different drone usage. Instead of giving you one extra drone per skill, carriers should have so called drone groups, which is essentially one heavily overpowered drone. So at max skills, that one drone would have the DPS and the tank of 10 drones (or even more if you fit drone control units). One could still abuse Dominix and other drone boats, but at least slowcats would cause less tidi, right?

so your caps deploying drones and abandoning them over and over and over had nothin to do with lag. and when the node died all the supers and titans were in bubbles. some how they got away . that being said. the titan we were shooting for 5 hours was a kick ass tanker. and his team ? fleet repped him well. tidi was horrid. but im gal di got to see titans and shoot at them. I just think it could have been more fun . I just hope one day we can engage in super cap fights without the dread of running out of time.
Kagura Nikon
Native Freshfood
Minmatar Republic
#55 - 2013-11-08 11:36:37 UTC
GeeShizzle MacCloud wrote:
What CCP needs to realise is that advances in computing is trending further into parallel processing, multicore, etcetera.

Higher clock speeds have a limit, its not a technical limit, its a physical limit limited literally by the laws of physics. This is why tech companies abandoned the race to higher and higher clock speeds, because its got limited shelf life regardless of what super meta-materials are created and utilised.

CCP need to realise that they cant keep waiting and waiting for some company to try develop a higher clock speed processor. its not going to happen.

The problem of servers being overloaded is a problem halved if shared to other servers. Certain aspects of server load does this. but the main physics engine process is still single threaded and still tied to 1 core without the ability to be able to share the load with other servers when it becomes overloaded.

Unfortunately one of the other aspects of this sort of change is that if Eve Onlines server side code became multicore and multiserver capable, its hardware would not be in any way optimised for this, meaning CCP would have to purchase an entire new set of servers that could allow the software the resources its coded for.



You think they are really that naive?

Did you stopped to consider that even server is already the most massively paralel server any game ever features? How many processors already run code in parallel? ITs a massive huge cluster.

When you try to implement parallelism torugh any model other than data segmentation altough you increase the software complexity tenfold. Speciallya software that basically is a massive spreadsheet that makes massive database operations.

"If brute force does not solve your problem....  then you are  surely not using enough!"

ALI Virgo
Dreddit
Test Alliance Please Ignore
#56 - 2013-11-08 22:36:26 UTC
Kagura Nikon wrote:
GeeShizzle MacCloud wrote:
What CCP needs to realise is that advances in computing is trending further into parallel processing, multicore, etcetera.

Higher clock speeds have a limit, its not a technical limit, its a physical limit limited literally by the laws of physics. This is why tech companies abandoned the race to higher and higher clock speeds, because its got limited shelf life regardless of what super meta-materials are created and utilised.

CCP need to realise that they cant keep waiting and waiting for some company to try develop a higher clock speed processor. its not going to happen.

The problem of servers being overloaded is a problem halved if shared to other servers. Certain aspects of server load does this. but the main physics engine process is still single threaded and still tied to 1 core without the ability to be able to share the load with other servers when it becomes overloaded.

Unfortunately one of the other aspects of this sort of change is that if Eve Onlines server side code became multicore and multiserver capable, its hardware would not be in any way optimised for this, meaning CCP would have to purchase an entire new set of servers that could allow the software the resources its coded for.



You think they are really that naive?

Did you stopped to consider that even server is already the most massively paralel server any game ever features? How many processors already run code in parallel? ITs a massive huge cluster.

When you try to implement parallelism torugh any model other than data segmentation altough you increase the software complexity tenfold. Speciallya software that basically is a massive spreadsheet that makes massive database operations.

don't wow and ever quest host a lot more. even second- life. how about open sim...
Sarah Stallman
Pen2 Logistics
#57 - 2013-11-08 23:07:43 UTC
ALI Virgo wrote:
don't wow and ever quest host a lot more. even second- life. how about open sim...


No. None of those things host anything resembling the number of people in EVE on a single server. The largest of WoW's servers, Illadin, hosts a total of 19662 characters, many of which will be on the same accounts.
Danika Princip
GoonWaffe
Goonswarm Federation
#58 - 2013-11-09 00:45:38 UTC
ALI Virgo wrote:

don't wow and ever quest host a lot more. even second- life. how about open sim...



In total, sure.

In one server? Hell no.

In a single place, interacting with one another? You've got to be joking.
Velicitia
XS Tech
#59 - 2013-11-09 02:12:27 UTC
Sarah Stallman wrote:
ALI Virgo wrote:
don't wow and ever quest host a lot more. even second- life. how about open sim...


No. None of those things host anything resembling the number of people in EVE on a single server. The largest of WoW's servers, Illadin, hosts a total of 19662 characters, many of which will be on the same accounts.


my information is out of date, but didn't they cap the servers to 5,000 people total logged in at one time?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#60 - 2013-11-09 02:42:29 UTC
Sarah Stallman wrote:
ALI Virgo wrote:
don't wow and ever quest host a lot more. even second- life. how about open sim...


No. None of those things host anything resembling the number of people in EVE on a single server. The largest of WoW's servers, Illadin, hosts a total of 19662 characters, many of which will be on the same accounts.

Any WoW server crashes if you bring 2x 40-man raids in other side's capital in prime time to kill the leader. That is only 80 players, a couple of NPCs and some defending players, so less than 200 players in the same place doing something active and their servers cannot keep up.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.