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Player Features and Ideas Discussion

 
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TIDI

Author
Sarah Stallman
Pen2 Logistics
#61 - 2013-11-09 04:04:10 UTC
My point was that on WoW's largest server the total toons across all accounts was less than what Tranquility has online at most hours of the day and night, not to mention any software caps.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#62 - 2013-11-09 04:50:16 UTC
Sarah Stallman wrote:
My point was that on WoW's largest server the total toons across all accounts was less than what Tranquility has online at most hours of the day and night, not to mention any software caps.

You forgot to mention that any WoW server crashes if ~200 players in one place start to do something active: 80 attackers on enemy capital during prime time is enough for server to die.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Sarah Stallman
Pen2 Logistics
#63 - 2013-11-09 05:07:42 UTC
Kirimeena D'Zbrkesbris wrote:
You forgot to mention that any WoW server crashes if ~200 players in one place start to do something active: 80 attackers on enemy capital during prime time is enough for server to die.


I, err, haven't played WoW since I had a 14 day trial on Vanilla. So I wouldn't know. >.>
BigSako
Aliastra
Gallente Federation
#64 - 2013-11-09 08:40:58 UTC  |  Edited by: BigSako
ALI Virgo wrote:

so your caps deploying drones and abandoning them over and over and over had nothin to do with lag. and when the node died all the supers and titans were in bubbles. some how they got away . that being said. the titan we were shooting for 5 hours was a kick ass tanker. and his team ? fleet repped him well. tidi was horrid. but im gal di got to see titans and shoot at them. I just think it could have been more fun . I just hope one day we can engage in super cap fights without the dread of running out of time.


While I could invalidate every single word that you said, I would like to focus on the topic. If you want to shitpost or rally troops against our coalition, please do so on space-mittens-loves-elo-dot-com (aka themittani.com) or kugu, or at least provide some VALID points about how to fix problems.


You clearly dont seem to understand how TIDI is working and what effect it has on the game, and based on your comments [1] you think that TIDI should only work on the benefit of the party that has more people on grid/in local.
Unfortunately that is not how TIDI works. TIDI has the same effect on all parties involved. They have literally infinite amount of time to rally troops. We had time to jump our slowcats out and reposition them on the titan that was slowly dieing, our enemys had time to call in the whole CFC with a megathron/dominix fleet.



[1]
Quote:
why not invest towards proper programmers and proper hardware. and the game methods that which will not break the game
Eve would be great if not for the dam TIDI AND LAG.


Quote:
There are other games that host much bigger fights without lag or problems
farm ville jk open sim open source of what second life. I like the entire spider clustering


Quote:
eve servers are no where close to "Jackle" none are so why say they are military grade perhaps third word military lol


any many more.

I could tell you off by telling you that none of the games you mentioned will actually have 2000 people playing it at the same time with all of them interacting.
And that carriers can not use endless drones, because it's too expensive. We have 50+ of each T2 sentry (thats already 300M isk worth of drones) and maybe 100+ of each T1 sentry drone. Is that op? Maybe, but then again, it's not like capitals can Microjumpdrive away or burn away from being tackled. once you commit them, they are stuck. We dropped them on a friendly station for a reason. At the same time I could argue that CFC can field 1000 people at the same time (based on your comments I would suggest that CFC is op, and should therefore be nerfed, right?).


Also, you had titans and supers tackled? Well, for how long? Our 60 supers and 30 titans didn't jump out because of a grid bug or us abusing game mechanics, we killed tackle (I think we killed an odd 100 light interdictors in that system). I can jump in a super into DORIL and get it tackled, doesnt mean you will kill it. And it clearly doesnt mean that your FCs should primary it. I've seen 5 videos of CFC and RUSRUS FCs that were all primaring supers and titans instead of focusing on killing the support that was killing their tackle. At one point all enemy fleets were so focused on shooting the titan, that they didnt notice our slowcats repositioning.
Literally the only proper decision was to shoot Hexadecs titan in the beginning, because that is what made us jump in more supers.



Your thread could have really been constructive, but it ended up you bashing CCP and everyone turning against you.

Last but not least: CFC and especially goons have abused game mechanics a thousand times already, but I guess if it turns out to work against them, they get mad.
Kagura Nikon
Native Freshfood
Minmatar Republic
#65 - 2013-11-09 11:47:24 UTC
ALI Virgo wrote:
Kagura Nikon wrote:
GeeShizzle MacCloud wrote:
What CCP needs to realise is that advances in computing is trending further into parallel processing, multicore, etcetera.

Higher clock speeds have a limit, its not a technical limit, its a physical limit limited literally by the laws of physics. This is why tech companies abandoned the race to higher and higher clock speeds, because its got limited shelf life regardless of what super meta-materials are created and utilised.

CCP need to realise that they cant keep waiting and waiting for some company to try develop a higher clock speed processor. its not going to happen.

The problem of servers being overloaded is a problem halved if shared to other servers. Certain aspects of server load does this. but the main physics engine process is still single threaded and still tied to 1 core without the ability to be able to share the load with other servers when it becomes overloaded.

Unfortunately one of the other aspects of this sort of change is that if Eve Onlines server side code became multicore and multiserver capable, its hardware would not be in any way optimised for this, meaning CCP would have to purchase an entire new set of servers that could allow the software the resources its coded for.



You think they are really that naive?

Did you stopped to consider that even server is already the most massively paralel server any game ever features? How many processors already run code in parallel? ITs a massive huge cluster.

When you try to implement parallelism torugh any model other than data segmentation altough you increase the software complexity tenfold. Speciallya software that basically is a massive spreadsheet that makes massive database operations.

don't wow and ever quest host a lot more. even second- life. how about open sim...



Theya hve separate servers. Separate computers. You cannot iteract with everyone that plays wow form the same server.

Eve cluster is the largest game server in World... by FAR.

I dfo not count WoT system on that because the server is just a chat client that alolws you to connect to a server hosting just a few battles wiht 30 peopel in them

"If brute force does not solve your problem....  then you are  surely not using enough!"

Pic'n dor
Sebiestor Tribe
Minmatar Republic
#66 - 2013-11-09 12:31:57 UTC
IIRC, eve suffers from a monothread backend that suffer to multitask etc… That's why TiDi is great, it helps the server clearing the queue of players command and game mechanics loops backend.

Instead of talking **** about why fights are bigger everyday (which is cool actually), why don't we start thinking out of the box (which is this game purpose) and help CCP finding new ways reducing lag / TiDi etc…


Today, 1 system can be hosted by 1 single node/server : like jita / or RF nodes for fleet notification. Why can't we imagine that regionals market / contracts are hosted on a separate node ? That would light the main "ship flying node" In jita, you would suffer TiDi only in the market window.

Another idea : grid limited node, you would change node when "warping in" : 2 or more fight in same system would not crash the all solar system but with a shared tidi level and shared loads.


COUCOU TOUCHE TOUCHE

ALI Virgo
Dreddit
Test Alliance Please Ignore
#67 - 2013-11-10 01:29:48 UTC
Pic'n dor wrote:
IIRC, eve suffers from a monothread backend that suffer to multitask etc… That's why TiDi is great, it helps the server clearing the queue of players command and game mechanics loops backend.

Instead of talking **** about why fights are bigger everyday (which is cool actually), why don't we start thinking out of the box (which is this game purpose) and help CCP finding new ways reducing lag / TiDi etc…


Today, 1 system can be hosted by 1 single node/server : like jita / or RF nodes for fleet notification. Why can't we imagine that regionals market / contracts are hosted on a separate node ? That would light the main "ship flying node" In jita, you would suffer TiDi only in the market window.

Another idea : grid limited node, you would change node when "warping in" : 2 or more fight in same system would not crash the all solar system but with a shared tidi level and shared loads.



nice post sir
FlinchingNinja Kishunuba
Crunchy Crunchy
#68 - 2013-11-10 01:30:58 UTC
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#69 - 2013-11-10 03:11:57 UTC
Pic'n dor wrote:
IIRC, eve suffers from a monothread backend that suffer to multitask etc… That's why TiDi is great, it helps the server clearing the queue of players command and game mechanics loops backend.

Instead of talking **** about why fights are bigger everyday (which is cool actually), why don't we start thinking out of the box (which is this game purpose) and help CCP finding new ways reducing lag / TiDi etc…


Today, 1 system can be hosted by 1 single node/server : like jita / or RF nodes for fleet notification. Why can't we imagine that regionals market / contracts are hosted on a separate node ? That would light the main "ship flying node" In jita, you would suffer TiDi only in the market window.

Another idea : grid limited node, you would change node when "warping in" : 2 or more fight in same system would not crash the all solar system but with a shared tidi level and shared loads.



The markets and chat are already on separate servers

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.