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Player Features and Ideas Discussion

 
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TIDI

Author
Unsuccessful At Everything
The Troll Bridge
#21 - 2013-11-06 20:14:10 UTC
My "Idea" for a "feature" would be that when someone poasts about how bad TiDi is, that CCP render TiDi inoperable for them for 90 days, and instead let them experience the old Lag.


After those 90 days, we shouldn't have any more TiDi whines anymore.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Maximus Aerelius
PROPHET OF ENIGMA
#22 - 2013-11-06 20:57:25 UTC
Unsuccessful At Everything wrote:
experience the old Lag.


Oh those were the days with the error screens popping up when you were mining in your Probe. Those roids had issues, the stations had issues, hell even the Docking Manager had an attitude problem Lol
Sarah Stallman
Pen2 Logistics
#23 - 2013-11-06 21:03:01 UTC
I love how people seem to be under the impression CCP is unaware of this problem. They knew about it even before TiDI went live, it was a patch at best to keep the system afloat. They're working to fix or eliminate as much of the old code as possible, and have been doing so for quite some time now.


Things like eliminating or reducing TiDI, or the ability to reallocate nodes without dropping players is precisely the mentality behind my suggestion in this thread.
Danika Princip
GoonWaffe
Goonswarm Federation
#24 - 2013-11-07 00:32:29 UTC
ALI Virgo wrote:
If i had a food business and I advertised all you can eat and then while people ate I made a rule that people can only bite food once per hour. that would just be bad business.
Why does ccp boost hugs cap fights and presents that to public to play this game when we have tidi . We have supers tackled and the server just dies. Why allow such things when ability to host is lacking.
Why do we have lag in game why is the tidi so important. instead of spending time and efforts toward eve blobs and vegas. why not invest towards proper programmers and proper hardware. and the game methods that which will not break the game
Eve would be great if not for the dam TIDI AND LAG.So much time and effort is spent of chaning rules of ships and dust and dollup things like cap- cabin. Why not focus on eve and fixing it
and that dam socket close and spending 30 min to log back into game of tidi.
I guess its easy to rebalance the ships when people are getting bored then to fix what is broken. There are other games that host much bigger fights without lag or problems. why cant the game be fixed to work as advertised .



Well, since you're OBVIOUSLY an expert in top end server hardware, what do you suggest? Roll


And if you think there are games that can host four thousand plus people in one fight with no lag, I have a bridge I'd like to sell you.
Sarah Stallman
Pen2 Logistics
#25 - 2013-11-07 00:36:13 UTC
For a few dollars extra, can the bridge come with some swampland? Maybe a PLEX?
Sigras
Conglomo
#26 - 2013-11-07 00:58:46 UTC
ALI Virgo wrote:
I guess its easy to rebalance the ships when people are getting bored then to fix what is broken. There are other games that host much bigger fights without lag or problems. why cant the game be fixed to work as advertised .

Ill call that bluff . . . which games?
ALI Virgo
Dreddit
Test Alliance Please Ignore
#27 - 2013-11-07 04:14:40 UTC
Maximus Aerelius wrote:
Frozen Chief wrote:
Is it actually physically impossible to do what the OP is asking for though?

I have no idea how any of this server stuff works, so try to bear with my ignorance... but is this not a hardware issue? As in if they had faster servers and better/more hardware to support it, could they in theory eliminate TIDI?

If so maybe they should indeed take the money they spend adding all this extra non-sense and put it towards that.


FYI: TQ runs on Military Grade hardware...I'll repeat that for the slow readers amongst us: Military Grade hardware.

Here's the article I suggest reading and then comment. Meet Tranquility, the military-grade 2,500GHZ monster that powers Eve Online

ALI fail posting again...here comes the ban for me!

EDIT:

Oh and ALI: I suggest you read up on TiDi and what it stands for, how revolutionary it is and what it does before you run your mouth of about getting "proper programmers and proper hardware" etc. Roll

If you spent even a fraction of the amount of time reading and researching rather than fail posting all over the forums you may actually be able to contribute to the community with an informed idea.

EDIT 2:

Requested a lock for ranting.

IB4TL

eve servers are no where close to "Jackle" none are so why say they are military grade perhaps third word military lol
ALI Virgo
Dreddit
Test Alliance Please Ignore
#28 - 2013-11-07 04:16:35 UTC
Sigras wrote:
ALI Virgo wrote:
I guess its easy to rebalance the ships when people are getting bored then to fix what is broken. There are other games that host much bigger fights without lag or problems. why cant the game be fixed to work as advertised .

Ill call that bluff . . . which games?

farm ville jk open sim open source of what second life. I like the entire spider clustering
ALI Virgo
Dreddit
Test Alliance Please Ignore
#29 - 2013-11-07 04:28:38 UTC  |  Edited by: Ali Virgo
Danika Princip wrote:
ALI Virgo wrote:
If i had a food business and I advertised all you can eat and then while people ate I made a rule that people can only bite food once per hour. that would just be bad business.
Why does ccp boost hugs cap fights and presents that to public to play this game when we have tidi . We have supers tackled and the server just dies. Why allow such things when ability to host is lacking.
Why do we have lag in game why is the tidi so important. instead of spending time and efforts toward eve blobs and vegas. why not invest towards proper programmers and proper hardware. and the game methods that which will not break the game
Eve would be great if not for the dam TIDI AND LAG.So much time and effort is spent of chaning rules of ships and dust and dollup things like cap- cabin. Why not focus on eve and fixing it
and that dam socket close and spending 30 min to log back into game of tidi.
I guess its easy to rebalance the ships when people are getting bored then to fix what is broken. There are other games that host much bigger fights without lag or problems. why cant the game be fixed to work as advertised .



Well, since you're OBVIOUSLY an expert in top end server hardware, what do you suggest? Roll


And if you think there are games that can host four thousand plus people in one fight with no lag, I have a bridge I'd like to sell you.

not an expert how ever it was perhaps my way of venting. we had nc titans tackled for 5 hours then the server shuts down.that is with only 1700 peeps. Spider them the computing perhaps go gpu way then cpu. Lord of the rings was clustered together on cheap computers 10 k of then in a barn. there has been nifty things done with psp clusters. or even look at bot net end user cpc can be used to work with eve clusters. Im running 10 viewers on I 7 8 gigs of ram and only using 20 percent cpu 40 percent mem and that is a lap top. just basic fed core 5. im again saying im no expert but can game be remade and data and specs just transferred to a better frame work . we don't even have 64 bit compile of client right This game would be soo good if we can fight fast in 1700 super cap fights. and people making jokes about getting banned because they said things to me or calle dmy ideas stupid. I respectfully asked people to respect me. things like being called a sand ****** got some a person banned. And I hope they are back in the game. I serve din us military for half my life. and I like to show people respect this is no place to clal any one dum . I f you have a problem with me just email me and we can perhaps talk in person :) this is just w hats on my mind. a person posting his or he ridea do not have to dig to see if any one else has thought of it before. pr this is not a palce to call any one names or reject people. i was hoping this is a place to socialize
Wapu Kashuken
Serenity Rising LLC
Controlled Chaos
#30 - 2013-11-07 05:12:45 UTC
ALI Virgo wrote:
If i had a food business and I advertised all you can eat and then while people ate I made a rule that people can only bite food once per hour. that would just be bad business.
Why does ccp boost hugs cap fights and presents that to public to play this game when we have tidi . We have supers tackled and the server just dies. Why allow such things when ability to host is lacking.
Why do we have lag in game why is the tidi so important. instead of spending time and efforts toward eve blobs and vegas. why not invest towards proper programmers and proper hardware. and the game methods that which will not break the game
Eve would be great if not for the dam TIDI AND LAG.So much time and effort is spent of chaning rules of ships and dust and dollup things like cap- cabin. Why not focus on eve and fixing it
and that dam socket close and spending 30 min to log back into game of tidi.
I guess its easy to rebalance the ships when people are getting bored then to fix what is broken. There are other games that host much bigger fights without lag or problems. why cant the game be fixed to work as advertised .


This coming from a person who probably doesn't code [professionally] or understand server load and single-shard environments.

Pre-Tidi was significantly worse.

Now, since my grandfather walking 10 miles, barefoot, uphill, thru the snow (both ways) to get to school has absolutely no relevance to the price of rice in china (i.e. your current gripe about tidi/lag in general)...

The obvious short-term solution was to encode hard limits as to the number of ships/objects in a system. That wouldn't work in the current single-shard deployment (imagine fleets being outnumbered 3-1 and not being able to call backup, or being blocked in a pipe w/ no way to get thru/out). Also, players would rage/quit.

TiDi was not a panacea (as some might believe), but an immediate workable solution to mitigate (not fix) some (not all) of the underlying issue until CCP can deploy a more permanent solution, which will most likely be a significant change to the entire game infrastructure.

That being said, if you truly want to have significant impact on the game, try offering viable solutions instead of griping about the quality of the host or programmers. I know its a lot of effort to actually research a topic until you can talk about it educatedly. But your arguments will carry more weight and might actually get taken seriously.
Sarah Stallman
Pen2 Logistics
#31 - 2013-11-07 06:06:56 UTC
ALI Virgo wrote:
not an expert how ever it was perhaps my way of venting. we had nc titans tackled for 5 hours then the server shuts down.that is with only 1700 peeps. Spider them the computing perhaps go gpu way then cpu. Lord of the rings was clustered together on cheap computers 10 k of then in a barn. there has been nifty things done with psp clusters. or even look at bot net end user cpc can be used to work with eve clusters. Im running 10 viewers on I 7 8 gigs of ram and only using 20 percent cpu 40 percent mem and that is a lap top. just basic fed core 5. im again saying im no expert but can game be remade and data and specs just transferred to a better frame work . we don't even have 64 bit compile of client right This game would be soo good if we can fight fast in 1700 super cap fights. and people making jokes about getting banned because they said things to me or calle dmy ideas stupid. I respectfully asked people to respect me. things like being called a sand ****** got some a person banned. And I hope they are back in the game. I serve din us military for half my life. and I like to show people respect this is no place to clal any one dum . I f you have a problem with me just email me and we can perhaps talk in person :) this is just w hats on my mind. a person posting his or he ridea do not have to dig to see if any one else has thought of it before. pr this is not a palce to call any one names or reject people. i was hoping this is a place to socialize


I'll be honest, I'm having a hard time figuring out what your actual point is. The problem is not computing power. There is no server cluster in the gaming world that comes even close to what Tranquility can churn out. The thing has multiple terabytes of RAM and solid state drives designed for use by the US Army.

As for you have the right to post an idea, this is true. The thing is you haven't posted an idea, just a complaint. You have no solutions and so there is no useful discussion that can occur.
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#32 - 2013-11-07 08:47:15 UTC
Rofl@ all the people who are acting as if CCP don't realise that multithreaded is the best way forwards. Some guys are acting in this thread as they believe CCP are completely clueless when it comes to hardware. They are clearly overhauling code as they go, it's just not a quick fix.
Maximus Aerelius
PROPHET OF ENIGMA
#33 - 2013-11-07 09:32:06 UTC
ALI Virgo wrote:
Maximus Aerelius wrote:
Frozen Chief wrote:
Is it actually physically impossible to do what the OP is asking for though?

I have no idea how any of this server stuff works, so try to bear with my ignorance... but is this not a hardware issue? As in if they had faster servers and better/more hardware to support it, could they in theory eliminate TIDI?

If so maybe they should indeed take the money they spend adding all this extra non-sense and put it towards that.


FYI: TQ runs on Military Grade hardware...I'll repeat that for the slow readers amongst us: Military Grade hardware.

Here's the article I suggest reading and then comment. Meet Tranquility, the military-grade 2,500GHZ monster that powers Eve Online

ALI fail posting again...here comes the ban for me!

EDIT:

Oh and ALI: I suggest you read up on TiDi and what it stands for, how revolutionary it is and what it does before you run your mouth of about getting "proper programmers and proper hardware" etc. Roll

If you spent even a fraction of the amount of time reading and researching rather than fail posting all over the forums you may actually be able to contribute to the community with an informed idea.

EDIT 2:

Requested a lock for ranting.

IB4TL

eve servers are no where close to "Jackle" none are so why say they are military grade perhaps third word military lol


If you'd read the article then you wouldn't have asked but as you did:

PC Gamer - CCP chief technology officer Halldor Fannar wrote:
"The funny thing was that, at the time, the technology only existed in the military so we had to get military clearance to go into a bunker in Texas to evaluate the hardware...made for the US army
Danika Princip
GoonWaffe
Goonswarm Federation
#34 - 2013-11-07 10:24:44 UTC
ALI Virgo wrote:
Danika Princip wrote:
ALI Virgo wrote:
If i had a food business and I advertised all you can eat and then while people ate I made a rule that people can only bite food once per hour. that would just be bad business.
Why does ccp boost hugs cap fights and presents that to public to play this game when we have tidi . We have supers tackled and the server just dies. Why allow such things when ability to host is lacking.
Why do we have lag in game why is the tidi so important. instead of spending time and efforts toward eve blobs and vegas. why not invest towards proper programmers and proper hardware. and the game methods that which will not break the game
Eve would be great if not for the dam TIDI AND LAG.So much time and effort is spent of chaning rules of ships and dust and dollup things like cap- cabin. Why not focus on eve and fixing it
and that dam socket close and spending 30 min to log back into game of tidi.
I guess its easy to rebalance the ships when people are getting bored then to fix what is broken. There are other games that host much bigger fights without lag or problems. why cant the game be fixed to work as advertised .



Well, since you're OBVIOUSLY an expert in top end server hardware, what do you suggest? Roll


And if you think there are games that can host four thousand plus people in one fight with no lag, I have a bridge I'd like to sell you.

not an expert how ever it was perhaps my way of venting. we had nc titans tackled for 5 hours then the server shuts down.that is with only 1700 peeps. Spider them the computing perhaps go gpu way then cpu. Lord of the rings was clustered together on cheap computers 10 k of then in a barn. there has been nifty things done with psp clusters. or even look at bot net end user cpc can be used to work with eve clusters. Im running 10 viewers on I 7 8 gigs of ram and only using 20 percent cpu 40 percent mem and that is a lap top. just basic fed core 5. im again saying im no expert but can game be remade and data and specs just transferred to a better frame work . we don't even have 64 bit compile of client right This game would be soo good if we can fight fast in 1700 super cap fights. and people making jokes about getting banned because they said things to me or calle dmy ideas stupid. I respectfully asked people to respect me. things like being called a sand ****** got some a person banned. And I hope they are back in the game. I serve din us military for half my life. and I like to show people respect this is no place to clal any one dum . I f you have a problem with me just email me and we can perhaps talk in person :) this is just w hats on my mind. a person posting his or he ridea do not have to dig to see if any one else has thought of it before. pr this is not a palce to call any one names or reject people. i was hoping this is a place to socialize



Wasn't that 1700 people on an unreinforced node, with ships cynoing in and out constantly? Entering and leaving a system being about the most resource intensive thing it is possible to do in this game, server wise?

I'm fairly sure all your talk of hardware usage would require a complete rewrite of the game's code from the ground up, which is not an easy thing to do.

I'm not entirely certain what the rest of your post is supposed to be about, or your previous one. Did you really just call second life, which is unplayable with fifty people in a sim, a good example of a game that can handle thousands in one place?
Velicitia
XS Tech
#35 - 2013-11-07 10:56:31 UTC
Danika Princip wrote:


Wasn't that 1700 people on an unreinforced node, with ships cynoing in and out constantly? Entering and leaving a system being about the most resource intensive thing it is possible to do in this game, server wise?

I'm fairly sure all your talk of hardware usage would require a complete rewrite of the game's code from the ground up, which is not an easy thing to do.

I'm not entirely certain what the rest of your post is supposed to be about, or your previous one. Did you really just call second life, which is unplayable with fifty people in a sim, a good example of a game that can handle thousands in one place?


Yes, not to mention whatever other systems it was hosting at the time. I recall some people mentioning they got kicked out of various systems on Mad_Ani's stream -- suppose CCP was offlining as many of the "not KW-" systems and moving them to less busy nodes as they could in order to lessen the chances of node death (apparently didn't work out so hot this time around).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#36 - 2013-11-07 11:26:26 UTC
ALI Virgo wrote:
second life. I like the entire spider clustering

Do you really think that everyone in SL is on one server fragment?

Also, that's your big 'bigger than EvE' game? Really?
Maximus Aerelius
PROPHET OF ENIGMA
#37 - 2013-11-07 11:32:44 UTC
Velicitia wrote:
Danika Princip wrote:


Wasn't that 1700 people on an unreinforced node, with ships cynoing in and out constantly? Entering and leaving a system being about the most resource intensive thing it is possible to do in this game, server wise?

I'm fairly sure all your talk of hardware usage would require a complete rewrite of the game's code from the ground up, which is not an easy thing to do.

I'm not entirely certain what the rest of your post is supposed to be about, or your previous one. Did you really just call second life, which is unplayable with fifty people in a sim, a good example of a game that can handle thousands in one place?


Yes, not to mention whatever other systems it was hosting at the time. I recall some people mentioning they got kicked out of various systems on Mad_Ani's stream -- suppose CCP was offlining as many of the "not KW-" systems and moving them to less busy nodes as they could in order to lessen the chances of node death (apparently didn't work out so hot this time around).


I believe that the node died due to the 9000 drones on grid and the fleets jumping in one after the other...but I for one am no expert. Just something worth considering. Mad_Ani's stream was epic though, tuned in @ 10 minutes before the first bombing run and the Titans landing to blad the Dreads...DD fireworks hell yeah!
Lucas Kell
Solitude Trading
S.N.O.T.
#38 - 2013-11-07 11:36:31 UTC
ALI Virgo wrote:
not an expert how ever it was perhaps my way of venting. we had nc titans tackled for 5 hours then the server shuts down.that is with only 1700 peeps. Spider them the computing perhaps go gpu way then cpu. Lord of the rings was clustered together on cheap computers 10 k of then in a barn. there has been nifty things done with psp clusters. or even look at bot net end user cpc can be used to work with eve clusters. Im running 10 viewers on I 7 8 gigs of ram and only using 20 percent cpu 40 percent mem and that is a lap top. just basic fed core 5. im again saying im no expert but can game be remade and data and specs just transferred to a better frame work . we don't even have 64 bit compile of client right This game would be soo good if we can fight fast in 1700 super cap fights. and people making jokes about getting banned because they said things to me or calle dmy ideas stupid. I respectfully asked people to respect me. things like being called a sand ****** got some a person banned. And I hope they are back in the game. I serve din us military for half my life. and I like to show people respect this is no place to clal any one dum . I f you have a problem with me just email me and we can perhaps talk in person :) this is just w hats on my mind. a person posting his or he ridea do not have to dig to see if any one else has thought of it before. pr this is not a palce to call any one names or reject people. i was hoping this is a place to socialize
You clearly don't understand what it is the servers actually do. In fact you clearly don;t understand much at all.
My favourite part is the bit about 64bit. You realise something being 64bit merely affects things like native variable lengths and address space. 64bit is not a magic sprinkling of fairy dust that makes it suddenly faster. For the most part, with EVE not generally exceeding 1gb of memory, there is no difference between a 32bit or 64bit client.

Look, the simple fact is this:
What CCP are doing has not yet been done. While there are several games that host 4000+ people there are none that support 4000+ people all interacting with each other in a single area in real time. There's a massive amount of data that needs to processed, and not all of it can be done across threads, some of it has to be sequential. Sure, their code could be reworked to work better with multithreading, and as far as I know they are working on it, but it will not be a quick fix.

Now what they do have for now is a monster server which handles reinforced nodes. They supply an easy way to announce a fleet fight before it happens which will then allow them to move the system onto the reinforced node, allowing th make 4k players to play without too much freaking out. What happened here though, is nobody told them, so you ended up with 1700 people on a regular server with other systems. At that point all they can do is disconnect the other systems and move them onto other nodes, but you're still pushing a regular node too hard, so it dies.

So in short, they are trying to make it better, they've given us a method to get the most out of a fight, and if we don't use it it's our own damn fault when the node dies.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

suid0
Pandemic Horde Inc.
#39 - 2013-11-07 11:48:45 UTC
ALI Virgo wrote:
...


If you biomassed it'd be one less pilot contributing to the lag... do your thing to help stop lag.

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Heinky
Viziam
Amarr Empire
#40 - 2013-11-07 12:01:39 UTC
It is quiet easy. TIDI is a direct result of some ingame factors. TIDI itsselve is now a back gamemechanic but the gamemechanics that lead to TIDI are teriibly bad and caused many old vets to leave EVE.

Bring smaller bobs: The problem is the force multipliers, supers and capitals.

Example:


  • If one side brings a 200 man battleship fleet, a opponent can simple bring 12 spider carriers. Thats 200 ppl countered by 12.
  • If one side brings a 400 man battleship fleet and 24 spider carriers, a opponent can simply bring 15 moms, 5 **** and an 80 man ahac fleet. Thats 424 countered by 100.
  • If one side brings a 1000 man battelship fleet and 100 carriers, a opponent can simply bring 70 moms, 40 **** and a 200 man ahac fleet. Thats 1100 countered by 310.


There are lots of resons and fingers to point to how EVE got to this but this causes TIDI and means less funn. You can compare the situation to the golbalisaion of these days where companies have become soo big that they have abosulute power and controle. (and if they hvnt, they just take it)