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Team Avatar and the future of our prototype

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Trii Seo
Goonswarm Federation
#2741 - 2013-10-29 21:22:56 UTC
raven666wings wrote:
Trii Seo wrote:
Oh, and roast popcorn to eat while behelding drama, hilarious plans (LV titan power cutting, mentioned), forum dumps, DoSing, drunken insults at Fanfest and the resulting backlash... list goes on. EVE is so metagamey, the metagame is EVE.

Yes, yes... but it's not as fun as eating popcorn while reading the desperate EVE rants you make on an avatar gameplay thread when you realise the game is going to $hit with the management/marketing options taken and the sandbox-breaking favoritism/RMT scandal.

Now that's entertainmentTwisted


Why thank you, I aim to please.

That said, I don't think it's going to **** - I actually think things are looking up, barring the entertaining SOMER drama I care quite little about.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Lors Dornick
Kallisti Industries
#2742 - 2013-10-29 21:41:31 UTC
CCP isn't going to waste any resources on avatar based game play unless there's actually any reason to do so.

And so far there's been no ideas of any game play worth of investing any resources in.

The only functional and relevant ideas presented in this thread so far are way beyond what can be done without a serious rewrite of the avatar engine.

And CCP already has a group of employees working on avatar based game play.

Duplicating their work would be stupid.

If you really want avatar based game play from CCP then you're barking up the wrong tree.

You should be looking at Atlanta, Georgia and WoD, since that's where the future of EvE's avatar gameplay is.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

raven666wings
Cyber Chaos Crew
#2743 - 2013-10-29 22:08:35 UTC  |  Edited by: raven666wings
Lors Dornick wrote:
CCP is wasting resources on floppy side projects without any reason to do so.


I agree. Please let us know when avatar gameplay development is complete and EVE development is continued, so we can then give CCP some more of our money.
Arduemont
Rotten Legion
#2744 - 2013-10-29 22:11:13 UTC
Lors Dornick wrote:
CCP isn't going to waste any resources on avatar based game play unless there's actually any reason to do so.

And so far there's been no ideas of any game play worth of investing any resources in.


Your posting in a thread that was created by CCP to announce that they have found content worth creating for Avatar based game play. I think you missed something important.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Trii Seo
Goonswarm Federation
#2745 - 2013-10-29 22:28:01 UTC
Arduemont wrote:
Lors Dornick wrote:
CCP isn't going to waste any resources on avatar based game play unless there's actually any reason to do so.

And so far there's been no ideas of any game play worth of investing any resources in.


Your posting in a thread that was created by CCP to announce that they have found content worth creating for Avatar based game play. I think you missed something important.


I think that since then, CCP Bayesian mentioned that Team Avatar was reassigned to other tasks.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Arduemont
Rotten Legion
#2746 - 2013-10-29 22:35:20 UTC
Trii Seo wrote:
Arduemont wrote:
Lors Dornick wrote:
CCP isn't going to waste any resources on avatar based game play unless there's actually any reason to do so.

And so far there's been no ideas of any game play worth of investing any resources in.


Your posting in a thread that was created by CCP to announce that they have found content worth creating for Avatar based game play. I think you missed something important.


I think that since then, CCP Bayesian mentioned that Team Avatar was reassigned to other tasks.


I know that. Team Avatar hasn't been around for some time. That's besides the point.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Trii Seo
Goonswarm Federation
#2747 - 2013-10-29 22:41:12 UTC
Yeaaa that kind of says "hey we canned the project."

Still, with talks about NEX store and new cosmetic items being released we may see this mess sorted in a nice way - though WiS is still way off.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

raven666wings
Cyber Chaos Crew
#2748 - 2013-10-30 01:11:57 UTC  |  Edited by: raven666wings
Trii Seo wrote:
Yeaaa that kind of says "hey we canned the project."

Still, with talks about NEX store and new cosmetic items being released we may see this mess sorted in a nice way - though WiS is still way off.


No biggie, it's not like we're in a rush to sub our accounts back, plus we got other incoming PC space games where to spend our money at.
Trii Seo
Goonswarm Federation
#2749 - 2013-10-30 01:26:06 UTC
raven666wings wrote:
Trii Seo wrote:
Yeaaa that kind of says "hey we canned the project."

Still, with talks about NEX store and new cosmetic items being released we may see this mess sorted in a nice way - though WiS is still way off.


No biggie, it's not like we're in a rush to sub our accounts back, plus we got other incoming PC space games where to spend our money at.


Well I don't exactly see a massive drop in amount of people logged in. Hell, it's been going up since Incarna so even despite the upcoming second coming of dogfighter genre CCP is doing something right.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

raven666wings
Cyber Chaos Crew
#2750 - 2013-10-30 01:41:56 UTC  |  Edited by: raven666wings
Trii Seo wrote:

Well I don't exactly see a massive drop in amount of people logged in. Hell, it's been going up since Incarna so even despite the upcoming second coming of dogfighter genre CCP is doing something right.


Note: "Ammount of people logged in" doesnt equal "Ammount of people subbed". There is this thing called PLEX that is used to add game time to the accounts.

Its price is currently soaring at approx. 650mil isk (when after incarna it was at a mere 300mil isk) with as few as a dozen units in the major trade hubs. It doesnt take an expert economist to grasp what that means regarding the ammount of people paying a sub vs the ones using isk to buy PLEX from others to play.

It's no use hiding the annual subcription numbers like they did recently, we can do the math.
Trii Seo
Goonswarm Federation
#2751 - 2013-10-30 01:47:23 UTC
raven666wings wrote:
Trii Seo wrote:

Well I don't exactly see a massive drop in amount of people logged in. Hell, it's been going up since Incarna so even despite the upcoming second coming of dogfighter genre CCP is doing something right.


Note: "Ammount of people logged in" doesnt equal "Ammount of people subbed". There is this thing called PLEX that is used to add game time to the accounts.

Its price is currently soaring at approx. 650mil isk (when after incarna it was at a mere 300mil isk) with as few as a dozen units in the major trade hubs. It doesnt take an expert economist to grasp what that means regarding the ammount of people paying a sub vs the ones using isk to buy PLEX from others to play.

It's no use hiding the annual subcription numbers like they did recently, we can do the math.


Riiight and that's in no way tied to the usual climb of PLEX prices around this time of the year if I recall or new services that were introduced.

Like multi-character training. For PLEX.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

raven666wings
Cyber Chaos Crew
#2752 - 2013-10-30 01:51:49 UTC  |  Edited by: raven666wings
Trii Seo wrote:

Riiight and that's in no way tied to the usual climb of PLEX prices around this time of the year if I recall or new services that were introduced.

Like multi-character training. For PLEX.


If that PLEX used in those dual trainings was bought from the store and used directly instead of bought by someone and traded for isk, its isk market price wouldn't be going up.

You claim you have the ammount of people subbed that you can see logged in at peak hour? Why hide those numbers then? Show them to us! Post em on the front page, make an ad with them, a video with them on fire and sparkling shiny things, something like that...
Arduemont
Rotten Legion
#2753 - 2013-10-30 08:16:03 UTC  |  Edited by: Arduemont
Trii Seo wrote:
Yeaaa that kind of says "hey we canned the project."


CCP have regularly re-emphasised that it's on hold, not cancelled. CCP's promises don't mean anything to me, but again, that's besides the point. CCP will still have the prototype, they can uncancel it given appropriate pressure.

Trii Seo wrote:

Well I don't exactly see a massive drop in amount of people logged in.


That's because historically we see very high active player numbers this close to an expansion release.

http://eve-offline.net/?server=tranquility

Your right, they are not dropping. They are not going up as expected though either. Bear in mind that there is always a lowering of subs and active players after the novelty of a new expansion wears off. If this expansion doesn't raise subs and activity in the mean time, that lowering of subs will be a crash below the norm.

Trii Seo wrote:

Riiight and that's in no way tied to the usual climb of PLEX prices around this time of the year if I recall or new services that were introduced.


It is a weak hypothesis to tie PLEX prices to number of subs, but that said PLEX prices should have dropped dramatically recently with the massive influx of cheap PLEX accidentally sold by Amazon. Not gone up.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Trii Seo
Goonswarm Federation
#2754 - 2013-10-30 09:54:59 UTC
Arduemont wrote:
It is a weak hypothesis to tie PLEX prices to number of subs, but that said PLEX prices should have dropped dramatically recently with the massive influx of cheap PLEX accidentally sold by Amazon. Not gone up.


With the volumes of PLEX usually going through Jita, it's hardly surprising. The offer didn't last long and I think I recall it being restricted to US-only. A lot of that PLEX ended up in hands of speculators and market wizards so they'll take care of the price not dropping.

And no, the amount of PLEX is actually a terrible idea when it comes to looking at sub numbers. Also, last time CCP focused solely on getting money and more subs we got a really nice "Greed is Good" memo didn't we? Or was that because they decided to stick to developing what's effectively EVE's core gameplay.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Ishtanchuk Fazmarai
#2755 - 2013-10-30 10:17:28 UTC  |  Edited by: Ishtanchuk Fazmarai
Regarding subscription numbers and PCU, they're hovering around the line of neutral to light positive growth, despite the massive stimuli they are receiving.

The fact is that 2011 was CCP's best year ever. Even with Summer of Rage killing the growth in the 2nd semester of 2011, 2010-2011 had the biggest revenue increase ever.

Since then, they've been putting a lot more effort in marketing (selling the game) and have obtained a slight growth. Run a lot faster, advance far less.

Something was making them grow fast until 2011, and since 2011 they're struggling to keep the numbers up.

And then, what, oh WHAT, was CCP doing until 2011, and haven't done since?

They were chasing a vision. A vision shared by the players. A vision that thrilled everyone.

Now they have abandoned the vision. Have replaced it with endless housekeeping chores. And albeit they have announced a new vision, turns that nobody asked it and nobody is even minimally interested with it. Even now there are more players interested with WiS than with the Hallelujah Plan, despite the former is barely alive and the later is new born.

Meanwhile a game that still doesn't exists already haves more unique users than EVE just by promising a vision.

It's never about what you want to sell, but about what others want to buy.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Trii Seo
Goonswarm Federation
#2756 - 2013-10-30 10:40:22 UTC
A vision full of empty promises that, in the end, failed to deliver?

Roberts has only made promises so far, we're yet to see how his product holds up in gameplay value. For now seems he sold Incarna for over 20 million (and original Incarna generated the Summer of Rage). After summer, CCP realized that those little chores are something you gotta do to keep players playing and fixed a lot of things in Crucible.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Frying Doom
#2757 - 2013-10-30 10:45:50 UTC
Ishtanchuk Fazmarai wrote:


Meanwhile a game that still doesn't exists already haves more unique users than EVE just by promising a vision.

And what a vision it is

I just love the cockpit view so far
https://robertsspaceindustries.com/comm-link/transmission/13349-Press-Roundup

and the images and vids on the forum

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Shalua Rui
Rui Freelance Mining
#2758 - 2013-10-30 10:56:19 UTC  |  Edited by: Shalua Rui
Trii Seo wrote:
Roberts has only made promises so far, we're yet to see how his product holds up in gameplay value.

Not entirely true... he already made 15+ games that, in part, revolutionized gaming... I'm pretty convinced he will do that again.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Sura Sadiva
Entropic Tactical Crew
#2759 - 2013-10-30 10:58:44 UTC
Arduemont wrote:
That's because historically we see very high active player numbers this close to an expansion release.
http://eve-offline.net/?server=tranquility
Your right, they are not dropping. They are not going up as expected though either. i


Yes. From a long term perspective the last grow is for the segment Trinity - Apocrypha. After this the trend is stagnant and stable on 30k (with cyclic peaks and drops).

But those data generally means nothing since do not take in count the relative market numbers: aaving stable numbers in a market that is growing like the hell is not a success. 0 is bettter than -1, but keep having 0 for years when MMORPG market around grows +400% for years means you're doing something wrong. Mostly when you don't have direct competitors.





Lina Theist
Running out of Space
EDGE Alliance
#2760 - 2013-10-30 11:34:01 UTC
Sura Sadiva wrote:
Arduemont wrote:
That's because historically we see very high active player numbers this close to an expansion release.
http://eve-offline.net/?server=tranquility
Your right, they are not dropping. They are not going up as expected though either. i


Yes. From a long term perspective the last grow is for the segment Trinity - Apocrypha. After this the trend is stagnant and stable on 30k (with cyclic peaks and drops).

But those data generally means nothing since do not take in count the relative market numbers: aaving stable numbers in a market that is growing like the hell is not a success. 0 is bettter than -1, but keep having 0 for years when MMORPG market around grows +400% for years means you're doing something wrong. Mostly when you don't have direct competitors.


Most mmorpgs are f2p nowadays, and we all know what happened when CCP tried that. Eve would explode more than 400% if it went f2p, with the majority being the same old players. I don't know anything about revenue from f2p mmorpgs vs p2p ones. I reckon you earn more per player if it's p2p, than f2p.

Quality > quantity imho