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I want your little things!

First post First post First post
Author
Admiral Rufus
The Tuskers
The Tuskers Co.
#801 - 2011-11-17 18:48:38 UTC
Can you please change the colour of the radio crystals from red to pink so that we can have proper rainbow crystal sets on 7/8 turret ships.

Thank you

Red and yellow and pink and green, orange and purple and blue
Solstice Project
Sebiestor Tribe
Minmatar Republic
#802 - 2011-11-17 19:14:20 UTC
Quote:
I gave some love to the quickbar as well so you can more easily add and organize items, as well as being able to drag those items to link in chat.


*in The Rocks voice* FINALLY !

Thanks ! :D
BattlestormTitan
Space Monkehs
#803 - 2011-11-17 19:20:28 UTC
Ydnari wrote:
1: Corp industry role improvement: Don't allow cancelling arbitrary corp industry jobs with the same role it takes to start them

see https://forums.eveonline.com/default.aspx?g=posts&m=259379#post259379

Whether it's directors only can cancel, or only the job starter can cancel (like corp Market Orders), doesn't matter - either way fixes the problem.




^this
Crimson Canis
The Dark Illusive Council
#804 - 2011-11-17 19:29:01 UTC
also a logistics module that repairs overheated modules
Ingvar Angst
Nasty Pope Holding Corp
#805 - 2011-11-17 19:36:56 UTC
Wormhole gasses + Drug manufacturing Lab --> W-grade boosters.

Six months in the hole... it changes a man.

Crimson Canis
The Dark Illusive Council
#806 - 2011-11-17 19:38:47 UTC
a logistics module (for logi ships only) that repairs overload damage
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#807 - 2011-11-17 20:23:41 UTC  |  Edited by: Abdiel Kavash
Allow me, as a corp CEO/director/starbase manager, to view the shield/armor HP or at least reinforcement timers of my POSes across the universe.

In the corporation recruitment window, bring back right-click > accept/reject.
Mrs Troutslayer
Internet Spaceship Gamers
Sex Drugs And Rock'N'Roll
#808 - 2011-11-17 21:04:06 UTC
I have one for your list. This one is pro-active. How about not changing the spawning mechanic for Hordes in the Crucible release. This change is a huge nerf to those who run Hordes. This coming at the same time that other anoms are getting a boost. This is a little change with a huge effect.
Ezekiel Sulastin
Aliastra
Gallente Federation
#809 - 2011-11-17 21:15:58 UTC
Fix the Navy Comet. It is supposed to be black and white with a little blinking light, not covered in puke with a static light.

I know it's too late to have any hope for the rest of the Gallente Navy ships, but please don't take the last good looking one we have and sour the rest of your cosmetic improvements.
Bentakhar
ANKOU INITIATIVE
#810 - 2011-11-17 21:32:47 UTC
First of all CPP did amazing stuff with this expansion!!!! Congratz.
Here's a couple (more) ideas for the road ahead...

Inportant Ingame stuff:

-DRONE FORMATIONS AND DRONE HUD:

DRONE HUD AND FORMATIONS PREVIEW

basically:

> Drones in groups should behave that way, just liked grouped guns.
> Drones in groups should fly in formation to look awesome
> Different kinds of formations give different small bonuses : speed OR RoF OR defence
> It'll look awesome and make flying drones interesting and an active task.
> Drones taking dmg make a beeping sound
> Drones get realistic flight paths while engaging their target and point at their target when they shoot
> Drone groups have a limit of 5 units(?)
> Managing several groups, with each their own HUD in a carrier is a real task but will be real fun (?)



-Missile launchers need visible modules when fitted on ships (badly)
-Switch characters without logging

Not so Important Ingame stuff:


-Give the PRIMAE some use: its one of the best looking ships and its uselss.
Invent a lowslot module that only the primae can fit: the 'ORE Planetary Hold'
it requires the ORE skill ( the one needed for the noctis that can't be trained on trials).
Each level of that skills allows for one additional 'ORE Planetary hold' fitted.
Each ORE planetary hold adds... hmmm... let's say 2000m3 or 3000m" to your PI resource hold.
Give the primae 5 lows , 1 med , 1 highslot.
Release Primae BPOs from ORE stations. If PI's gonna be a thing then we need a ship to do it in ;)


Outside of game stuff:


- Add more to the concept art section of your website. Eve's concept art is what got me to play. This section hasnt been updated for about a decade.



Gealla
The Scope
Gallente Federation
#811 - 2011-11-17 22:35:22 UTC
Being able to create/delete/edit drone groups and move drones in/out of them while docked would be handy...
Also +1 for what someone else said about drone group shortcuts instead of having to use the overview.
Evei Shard
Shard Industries
#812 - 2011-11-17 22:53:28 UTC
grr Forum ate my post.

1) Bookmarks should be fully highlighted regardless of where your probes are in system map mode.
2) Folders and sub folders in the item hangar and in bookmarks
3) fix the vanishing window control issue (pin/min/close buttons)
4) Notify CEO of corp when rent has changed x% at a station they rent at
5) Re-organize columns in Item hangar and other similar windows via either checkbox, drag-n-drop, or both.
6) More descriptive category names in the filters section of the overview settings.
7) More space between "accept" and "cancel" buttons in the contract window
8) More standings choices in contacts edit. Colors similar to sec status, but with grey in the very middle for Neutral
9) Makeovers. We supposedly can make entire clones, but we can't do more than hair and makeup for our appearance? Some pilots make themselves hideous on purpose, but even if it costs a few bucks it would be nice to have the option to re-make our facial/body features if we choose.

Profit favors the prepared

Edsback
MineOne
#813 - 2011-11-17 23:27:18 UTC
hope i am not to late for this thread

my idea about the bounty system
if a bounty is placed on someone then let it be on the current clone with the implant set.
this will stop someone from jumping out of the clone with the good implants to kill their own clone for the isk .

ok they may not have good implants but their is a change that they have/

Kemeton
Caldari Provisions
Caldari State
#814 - 2011-11-17 23:33:37 UTC
Watchlist needs to be worked on. First of all the possibility to rearrange the order on it. Very annoying when you have set up a certain order for cap chain and suddenly a new member in fleet needs to be added and you have to redo the entire list.

Another unrelated feature would be a secondary targeting for friendly targets, or the possibility to mark targets as friendly. With the idea that you can not shoot or use Ewar on thoes targets. That would make it less risky to use remote rep, cap transfer, tracking links etc in high sec from a ship with weapons/Ewar/offensive drones.
Kyjaro
Doomheim
#815 - 2011-11-17 23:54:50 UTC
Spodumain is really the worst ore in 0.0, even if it was in high sec people would prefer mining plagio instead. The latest boost to trit didn't help it neither. Mexallon is a bit rare in 0.0 and it's green and the spodumain is green, that would make sense if it contained mexallon.

Boost spodumain so it can be at least better than jaspet...
Raneru
Jerkasaurus Wrecks Inc.
Sedition.
#816 - 2011-11-17 23:58:45 UTC
I would like the fleet boss, wing commanders and squad commanders to be represented graphically in space. So you can see who to orbit, follow, etc in a fleet.
Camios
Sebiestor Tribe
Minmatar Republic
#817 - 2011-11-18 00:15:06 UTC
Don't know if someone pointed it out, but I think that Refining arrays in POSes should be revisited just to make them useful. They're almost worthless now. See here
Slyystok
Caldari Provisions
Caldari State
#818 - 2011-11-18 00:36:50 UTC
Ydnari wrote:
1: Corp industry role improvement: Don't allow cancelling arbitrary corp industry jobs with the same role it takes to start them

see https://forums.eveonline.com/default.aspx?g=posts&m=259379#post259379

Whether it's directors only can cancel, or only the job starter can cancel (like corp Market Orders), doesn't matter - either way fixes the problem.

This fixes a massive hole in probably a couple of lines of code.


Allowing specified roles to specified people is a great idea. Had something in Everquest 2 that was just like it (and SoE sucks!) We had people who were guild recruiters with the permission to invite members, doesn't mean we wanted them to have access to start kicking out people as well. The more options the better and could be as simple as a list of roles with a check box - Yes/No
Hssrak
Deep Core Mining Inc.
Caldari State
#819 - 2011-11-18 00:44:43 UTC
Slyystok wrote:
Ydnari wrote:
1: Corp industry role improvement: Don't allow cancelling arbitrary corp industry jobs with the same role it takes to start them

see https://forums.eveonline.com/default.aspx?g=posts&m=259379#post259379

Whether it's directors only can cancel, or only the job starter can cancel (like corp Market Orders), doesn't matter - either way fixes the problem.

This fixes a massive hole in probably a couple of lines of code.


Allowing specified roles to specified people is a great idea. Had something in Everquest 2 that was just like it (and SoE sucks!) We had people who were guild recruiters with the permission to invite members, doesn't mean we wanted them to have access to start kicking out people as well. The more options the better and could be as simple as a list of roles with a check box - Yes/No


This would have simplified things so much when I was running my own little corp (different toon). Hard to trust someone enough over the internet and lost some members since they lost interest waiting for initiation period to be over before they could be useful members and not just bodies filling ships.
Valikun
Caldari Provisions
Caldari State
#820 - 2011-11-18 00:55:54 UTC  |  Edited by: Valikun
Hssrak wrote:
Slyystok wrote:
Ydnari wrote:
1: Corp industry role improvement: Don't allow cancelling arbitrary corp industry jobs with the same role it takes to start them

see https://forums.eveonline.com/default.aspx?g=posts&m=259379#post259379

Whether it's directors only can cancel, or only the job starter can cancel (like corp Market Orders), doesn't matter - either way fixes the problem.

This fixes a massive hole in probably a couple of lines of code.


Allowing specified roles to specified people is a great idea. Had something in Everquest 2 that was just like it (and SoE sucks!) We had people who were guild recruiters with the permission to invite members, doesn't mean we wanted them to have access to start kicking out people as well. The more options the better and could be as simple as a list of roles with a check box - Yes/No


This would have simplified things so much when I was running my own little corp (different toon). Hard to trust someone enough over the internet and lost some members since they lost interest waiting for initiation period to be over before they could be useful members and not just bodies filling ships.


newer members should be able to feel useful without being able to completely sabotage everything that others have worked hard for. making newer members feel useful will help them keep interest in the game. while we may not always want players who need "instant gratification" in the eve community it certainly would help the game to flourish..especially after the latest debacle. everyone by now has seen the eve learning curve picture and that is because it takes simple too long for new players to feel like they have a purpose. this change could help alleviate that and reduce the number of cancelled subs or even accounts that never make it beyond trial.