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Team Avatar and the future of our prototype

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Author
Ishtanchuk Fazmarai
#2601 - 2013-10-19 12:44:50 UTC  |  Edited by: Ishtanchuk Fazmarai
Vaju Enki wrote:
Ishtanchuk Fazmarai wrote:
There are only so many ways to spawn into a non-consensual PvP zone, and all of them can either be camped or griefed, specially when you haven't got endless cubic AU of space but a rather limited map.

Most abuses will come from "hunters", but also there are spawn methods that allow abuse by "prey". And all in all, non-consensual PvP is a feature guaranteed to kill itself; CCP should rather save themselves the trouble and not make yet another game about it.



Yes because CCP biggest success is not a game that resolves around non-consensual PvP. I think CCP should do a kindergarten themepark avatar game and attach it to a sandbox game, makes perfect sense.


And what makes you think that succesfully burning gasoline is going to keep you warm once the gasoline is gone?

There's nothing less consensual than a sov war, and such wars are effectively destroying the nullsec playerbase and dragging the game behind them.

Right now, CCP is starting a 3-year development plan intended to rescue the "successful" non-consensual PvP of its impending demise, by expanding it to new areas of space with different attributes and mechanics, all because the original plan to use DUST to that purpose is struggling for its life.

In the process, everything not related to non-consensual PvP is likely to be neglected, leaving 70% of the player base with the short end of resources and love.

And all because the successful nullsec sov, non-consensual PvP mechanics are working in all their glory in order to destroy themselves within the next two years.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Vaju Enki
Secular Wisdom
#2602 - 2013-10-19 12:49:58 UTC
Ishtanchuk Fazmarai wrote:
Vaju Enki wrote:
Ishtanchuk Fazmarai wrote:
There are only so many ways to spawn into a non-consensual PvP zone, and all of them can either be camped or griefed, specially when you haven't got endless cubic AU of space but a rather limited map.

Most abuses will come from "hunters", but also there are spawn methods that allow abuse by "prey". And all in all, non-consensual PvP is a feature guaranteed to kill itself; CCP should rather save themselves the trouble and not make yet another game about it.



Yes because CCP biggest success is not a game that resolves around non-consensual PvP. I think CCP should do a kindergarten themepark avatar game and attach it to a sandbox game, makes perfect sense.


And what makes you think that succesfully burning gasoline is going to keep you warm once the gasoline is gone?

There's nothing less consensual than a sov war, and such wars are effectively destroying the nullsec playerbase and dragging the game behind them.

Right now, CCP is starting a 3-year development plan intended to rescue the "successful" non-consensual PvP of its impending demise, by expanding it to new areas of space with different attributes and mechanics, all because the original plan to use DUST to that purpose is struggling for its life.

In the process, everything not related to non-consensual PvP is likely to be neglected, leaving 70% of the player base with the short end of resources and love.

And all because the successful nullsec sov, non-consensual PvP mechanics are working in all their glory in order to destroy themselves within the next two years.


You don't understand sandbox mmo-rpg's, simple as that.

The Tears Must Flow

Ishtanchuk Fazmarai
#2603 - 2013-10-19 13:20:26 UTC
Vaju Enki wrote:
Ishtanchuk Fazmarai wrote:
Vaju Enki wrote:
Ishtanchuk Fazmarai wrote:
There are only so many ways to spawn into a non-consensual PvP zone, and all of them can either be camped or griefed, specially when you haven't got endless cubic AU of space but a rather limited map.

Most abuses will come from "hunters", but also there are spawn methods that allow abuse by "prey". And all in all, non-consensual PvP is a feature guaranteed to kill itself; CCP should rather save themselves the trouble and not make yet another game about it.



Yes because CCP biggest success is not a game that resolves around non-consensual PvP. I think CCP should do a kindergarten themepark avatar game and attach it to a sandbox game, makes perfect sense.


And what makes you think that succesfully burning gasoline is going to keep you warm once the gasoline is gone?

There's nothing less consensual than a sov war, and such wars are effectively destroying the nullsec playerbase and dragging the game behind them.

Right now, CCP is starting a 3-year development plan intended to rescue the "successful" non-consensual PvP of its impending demise, by expanding it to new areas of space with different attributes and mechanics, all because the original plan to use DUST to that purpose is struggling for its life.

In the process, everything not related to non-consensual PvP is likely to be neglected, leaving 70% of the player base with the short end of resources and love.

And all because the successful nullsec sov, non-consensual PvP mechanics are working in all their glory in order to destroy themselves within the next two years.


You don't understand sandbox mmo-rpg's, simple as that.


You don't understand that humans avoid stress. Lol

Roses are red / Violets are blue / I am an Alpha / And so it's you

Arduemont
Rotten Legion
#2604 - 2013-10-19 13:49:58 UTC  |  Edited by: ISD Dosnix
Vaju Enki wrote:

You don't understand sandbox mmo-rpg's, simple as that.


Vaju, the reason I rarely reply to you (and the reason that when I do, I am intentionally insulting), is because your a terrible poster. I don't mean that your a troll, or that you are only ever insulting. Those two things, I don't care about. I often troll, and I am often intentionally insulting. The reason you are a terrible poster is because your posts are either irrelevant or wrong.

In this particular case, your post happens to be both wrong and irrelevant. Who gives a **** if the game is a sandbox? Minecraft is a ******* sandbox. Skyrim is a singleplayer, and that's a ******* sandbox. Also, "this is about facts" is something that people say when they don't even know what a fact is.

*snip*

In this instance I even empathise (or agree even) with your objection to Ish's terrible idea that WiS PvP should be consensual only. But that doesn't make you any more of a waste of space. You might as well not be posting. Go somewhere else.

Personal Attacks fixed
ISD Dosnix

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Broker Agent
Republic Military School
Minmatar Republic
#2605 - 2013-10-19 13:52:35 UTC  |  Edited by: ISD Dosnix
Arduemont wrote:
Vaju Enki wrote:

You don't understand sandbox mmo-rpg's, simple as that.


Vaju, the reason I rarely reply to you (and the reason that when I do, I am intentionally insulting), is because your a terrible poster. I don't mean that your a troll, or that you are only ever insulting. Those two things, I don't care about. I often troll, and I am often intentionally insulting. The reason you are a terrible poster is because your posts are either irrelevant or wrong.

In this particular case, your post happens to be both wrong an irrelevant. Who gives a **** if the game is a sandbox? Minecraft is a ******* sandbox. Skyrim is a singleplayer, and that's a ******* sandbox. Also, "this is about facts" is something that people say when they don't even know what a fact is.
*snip*

In this instance I even empathise (or agree even) with your objection to Ish's terrible idea that WiS PvP should be consensual only. But that doesn't make you any more of a waste of space. You might as well not be posting. Go somewhere else.



HAHAHAHA.

Oh my God. I don't think I have ever seen anyone burnt so bad. That's like, full thickness 90% burned. Someone put Vaju on palliative support. You don't survive a burn like that. Ouch.
Ishtanchuk Fazmarai
#2606 - 2013-10-19 14:04:59 UTC
Arduemont wrote:
(...)

In this instance I even empathise (or agree even) with your objection to Ish's terrible idea that WiS PvP should be consensual only. But that doesn't make you any more of a waste of space. You might as well not be posting. Go somewhere else.



I didn't said that. You can have all the "lowsec" station content you want, as long as you realize that it will be wasted and as long as that doesn't detracts a single cent from adding content to "hisec" station content.

As I stated above, non-consensual PvP ends killing itself and requires a lot of periodical refurbishing, plus a steady influx of unsuspecting wretches. The former is expensive and the later always runs out.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Trii Seo
Goonswarm Federation
#2607 - 2013-10-19 16:24:57 UTC
Non-consensual PvP will not kill itself. Those who walk away after an autocannon-infused reality check will either return for more or were too weak to fight anyway. Those fights merely begin EVE's trademark cycle of destruction - killing someone isn't a way to make peace, it's a way to make him angry and lead to more bloodshed.

The reason sov wars are in a troubled state is that value of those territories decrease. Buffs to non-sov space and repeated nerfs to 0.0 have pushed the value down to the point it's actually more profitable to live outside of it and ninja-plex if anything. Holding sov means paying upkeep, costs of fueling towers, maintaining beacons, bridges and upgrades.

It's often assumed that big empires will ditch territory to reduce cost as their revenue decreases because they won't be able to pay the upkeep. Said assumption is false. Big entities are used to the joys of fat warchests and SRP and their only response is finding a new revenue stream (as of now, Rental) and, if adapting requires it - expansion (war of Fountain, claiming Delve, Querious and Period Basis as an addition.)

Flawed Dominion sov mechanics play their role as well, with structures having massive amounts of hitpoints that require lengthy grinds but as we've seen (statement about 'reasons why we're not going to war' during the FA/TEST reset vs. invasion that followed later) if you provide enough motivation for an invasion - it'll happen.

It'll happen and the war will make the news. Supercapitals will fall, dozens of carriers will become trapped with no way out. Events like the fatal decision to warp fifteen supercarriers to a station of K-6, or the suicidal charge of remaining TEST forces into the fleets sieging 6VDT to take down a Naglfar before they were decimated by unending torrent of rail fire from Baltec megathrons will happen and be remembered. Great heists and battles like Asakai will make the news.

And as long as EVE is EVE, none of it will be a staged, consensual war where two parties agree on a honourable showdown. It won't be a "world-shaping' event put together by the devs once in two years where you merely act out a script put before you. It'll be a clash of empires built by the players - with those defeated facing a threat of being put into the history books of EVE.

Hell, with veterans of those conflicts stories will travel as far as hisec, inspiring new pilots to enlist and join the fight in an atron or slasher or whatever will be the tackler of that day. Time will come he'll get his skills up and look into other fields his empire has to offer - mainline fleet fighter, logistics? Capital pilot? Logistical backbone of the alliance, managing deployments? Recon? There's more to wars than just a big blob, and each of them play a role in victory.

CCP doesn't need to interfere and make the fight more fair or even think about the words "consensual pvp". They just need to take a look at reasons and means to fight. The more reasons to wage war the better. The more ways to do it the more fields an aspiring pilot can look into.

Recognition is another thing - it'd be nice for the world to hear about TEST and the fight in Fountain. Most of it might've been unwise from an economic standpoint, but it sure as balls was awesome.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Arduemont
Rotten Legion
#2608 - 2013-10-19 16:36:07 UTC  |  Edited by: Arduemont
To me, non-consensual PvP is important. I've hosted, coded and modelled custom servers on some games and although I always allow some almost completely safe areas, the rest of the areas have always been full PvP. No consent required.

Because consensual PvP is boring. It doesn't mean anything. The best wins I have ever had have usually occurred as a results of someone thinking they can get the better of me. Me and three other cruisers (and one Tier 3 BC) killed 15 people (in a gang of 18) in BCs with logi. We wouldn't have engaged them given the choice, but we killed them, and took no losses. That is the best fight I have ever had. Fights like that don't happen with consensual PvP.

Sov is neither here nor there to me. I hate the PvP style, and I hate the lifestyle. But non-consensual PvP is especially important there.

If we have WiS, it needs to (eventually) have non-consensual PvP to a similar level that Eve does. It will have to be different because suicide ganking, and gate camping and things like that would just make no sense in Avatar form. It would be stupid. But I think being mugged or stabbed going down the wrong alleyway would make it that much more interesting and thrilling. There needs to be some risk.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Lipbite
Express Hauler
#2609 - 2013-10-19 16:41:05 UTC  |  Edited by: Lipbite
Considering amount of WiS cosmetics in collector's edition (cyber arm, new monocle, 8 tattoos) including two completely new types of items - I suspect CCP is making advances into WiS. And they still have time to make 2 expansions before *the other* game will be released + now CCP can borrow ideas from hangar in *the other* game (instead of trying risky experiments).
Trii Seo
Goonswarm Federation
#2610 - 2013-10-19 16:57:34 UTC
Arduemont wrote:
To me, non-consensual PvP is important. I've hosted, coded and modelled custom servers on some games and although I always allow some almost completely safe areas, the rest of the areas have always been full PvP. No consent required.

Because consensual PvP is boring. It doesn't mean anything. The best wins I have ever had have usually occurred as a results of someone thinking they can get the better of me. Me and three other cruisers (and one Tier 3 BC) killed 15 people (in a gang of 18) in BCs with logi. We wouldn't have engaged them given the choice, but we killed them, and took no losses. That is the best fight I have ever had. Fights like that don't happen with consensual PvP.

Sov is neither here nor there to me. I hate the PvP style, and I hate the lifestyle. But non-consensual PvP is especially important there.

If we have WiS, it needs to (eventually) have non-consensual PvP to a similar level that Eve does. It will have to be different because suicide ganking, and gate camping and things like that would just make no sense in Avatar form. It would be stupid. But I think being mugged or stabbed going down the wrong alleyway would make it that much more interesting and thrilling. There needs to be some risk.


That'd I'd agree with, though what still remains is the matter of dev resources that aren't infinite. And, let's face it, it'd take a lot of testing effort to make it shine - in MMOs players break things quickly. If they break them too much, your super-awesome feature ends up as a wall of tears.

If anything, the new items are a shiney thing to put on your portrait. Nothing wrong with that, we needed more variety but if WiS were to happen it'd have to kick off as something amazing to shut up those still burned by Incarna. Or at least get them not to react violently.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Arduemont
Rotten Legion
#2611 - 2013-10-19 18:27:38 UTC
Trii Seo wrote:

That'd I'd agree with, though what still remains is the matter of dev resources that aren't infinite. And, let's face it, it'd take a lot of testing effort to make it shine - in MMOs players break things quickly. If they break them too much, your super-awesome feature ends up as a wall of tears.

If anything, the new items are a shiney thing to put on your portrait. Nothing wrong with that, we needed more variety but if WiS were to happen it'd have to kick off as something amazing to shut up those still burned by Incarna. Or at least get them not to react violently.


Well, whether or not you get seen committing a crime should be already being developed in WoD. Whether or not you get 'seen' doing certain things is a very important element in the World of Darkness franchise so we can almost guarantee that will get some decent amount of development time (that is if CCP don't ruin an amazing franchise).

As for CCP's resources being limited. I agree heartily. Which is why I object so much to CCP developing 5 games when only one of them is pulling in an income. It's lunacy to the point of stupidity. If they waited until some of them were pulling in an income before adding more projects we could be seeing significantly more content from Eve.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Ubat Batuk
Garoun Investment Bank
Gallente Federation
#2612 - 2013-10-19 21:38:51 UTC
CAN WE SEE WHAT YOU HAVE AFTER 1 YEAR?
Little Dragon Khamez
Guardians of the Underworld
#2613 - 2013-10-19 21:49:57 UTC  |  Edited by: ISD Dosnix
Off Topic post deleted
ISD Dosnix

Dumbing down of Eve Online will result in it's destruction...

Trii Seo
Goonswarm Federation
#2614 - 2013-10-19 22:08:36 UTC
Ubat Batuk wrote:
CAN WE SEE WHAT YOU HAVE AFTER 1 YEAR?


Likely nothing, the early prototypes had barely any graphics content and IIRC, Team Avatar was reassigned.

I honestly think Valkyrie sounds like a really, really dumb move. Jumping on a gimmicky thing like Oculus Rift with a full-fledged title sounds iffy at best. Then again, last I heard the team behind Valkyrie has about five people so it's not that much of a strain - looks like they're testing the waters.

Sides from that five-man team, Reykjavik is supposedly focused on EVE. One thing I'll always say about EVE's code is the fact that due to its age (and inexperience of CCP at the time) the whole thing likely looks like something written by Cthulhu when he was drunk on brenevin, and then lost for five millenia in the Eye of Terror. It's probably also not documented well, if at all.

No seriously, POS guns use rat AI. You ever wondered why a POS shot you - that's why.

Codewise, EVE is a Jenga tower the size of Burj Dubai and CCP finally realized they need to stop playing the game drunk. So the code monkeys are likely reworking a lot of things from scratch. See: their latest changes to the engine, V3 was reportedly the beginning. They're supposedly reworking the entire lighting system, and given the recent 'Heyho, DX11'! thing in the SiSi client I wouldn't be surprised if we saw some of that in the upcoming expansion.

With changes to the basics in mind though, CCP can't really afford to make haphazard modifications to appease the crowd. If you're reworking the base of a Jenga tower and in the meantime stack some more crap on top, the whole thing will at worst fall apart and at best become a colossal clusterfuck. So they won't be publishing anything shiney till they sort out the underlying issues. Although no doubt a lot of people into this stuff would appreciate an occasional devblog about their progress.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Thetabetalpha
Republic Military School
Minmatar Republic
#2615 - 2013-10-19 22:51:08 UTC
Ubat Batuk wrote:
CAN WE SEE WHAT YOU HAVE AFTER 1 YEAR?
After one year? You mean what's left after all the talk they did over multiple years?
Let's see, fanfest video about WiS from 2008, and then what they got now is this prototype with a bunch of placeholders, from visit to Russia.

Not much to look at, but you should appreciate the audience laughs and giggles.
Sura Sadiva
Entropic Tactical Crew
#2616 - 2013-10-19 23:23:38 UTC
Trii Seo wrote:
Codewise, EVE is a Jenga tower the size of Burj Dubai and CCP finally realized they need to stop playing the game drunk. So the code monkeys are likely reworking a lot of things from scratch. See: their latest changes to the engine, V3 was reportedly the beginning. They're supposedly reworking the entire lighting system, and given the recent 'Heyho, DX11'! thing in the SiSi client I wouldn't be surprised if we saw some of that in the upcoming expansion.


Yes, this is what the company and their in-game servants (do not trust them) keep saying since years.

5 years is not enough? Out of curiosity: how long it takes to optimize this code? 10, 20, 30 years? Longer than to send a real spaceship with a human crews to Mars? Soon real world spaceships will be overpowered in respect of EVE's ones.

That ancient code has been already rewrote/optimized years ago.

CCP can deliver far more and better, they proved it. DX11? Cool. But to give you an idea, the only Trinity expansion released:

- total graphic engine rewrite (upgrade to DX9, new shaders and textures, everything and for almost any item in game)

- 5 new classes of ships. And no, not 5 new ships, new classes: Heavy interdictor, JF, Black Ops, EAF, Marausers But to have. And "new" doesn't mean only tweaking some stats, means: new roles, new models, new concepts.

- The ususal bunch of minor improvements, bug fixing, tweaks, and so on. Equivalent to what is now sold as whole expansion.

And this was an ordinary expansion, people was also upset because CCP wasn't able to deliver in Trinity (as they promitted on beginning) also Factional Warfare and WiS (was called "Ambulation").

CCP is a great company and able to deliver far more than now when they have a strategic vision and are not allocated on Dust, Valkyrie, some cards game or anything else.




Trii Seo
Goonswarm Federation
#2617 - 2013-10-19 23:37:59 UTC
The Incarna/today stretch that changed CCP's heading is 2 years alone. The talk about POS code revamp is even younger than that.

Those "5 new" classes had assets half-baked for them. The only thing they really actually had done is retextures of base models (bah, mostly recolours) and were released in a state that begs for a huge WTF. A good look at bonuses of Black Ops BS's could shed some light: Panther, battleship, gets a velocity bonus. No, not only cloaked velocity bonus: an actual bonus to velocity.

As for a graphics engine rewrite - it's likely that it was merely released then, in development for some time before, along with assets.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

None ofthe Above
#2618 - 2013-10-20 00:11:44 UTC  |  Edited by: None ofthe Above
Interesting things from Pokethulu in EVE Vegas:

New EVE lead designer (Pator? SP?) is from World of Darkness.

Nex store is going to be revamped, probably moved to an online store (or accounts? extension of plex store?) and the redemption service.

Interesting.

The only end-game content in EVE Online is the crap that makes you rage quit.

Flamespar
WarRavens
#2619 - 2013-10-20 01:01:17 UTC
None ofthe Above wrote:
Interesting things from Pokethulu in EVE Vegas:

New EVE lead designer (Pator? SP?) is from World of Darkness.

Nex store is going to be revamped, probably moved to an online store (or accounts? extension of plex store?) and the redemption service.

Interesting.


Long overdue. But not terribly interesting.
Flamespar
WarRavens
#2620 - 2013-10-20 03:03:01 UTC
One interesting tidbit from Pokethulu is that they view avatar gameplay (ie station gameplay) as being the bridge that links the various EVE games.

I'd still rather explore derelicts and vent people into space.