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Team Avatar and the future of our prototype

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Author
Trii Seo
Goonswarm Federation
#2541 - 2013-10-11 15:30:00 UTC
Arduemont wrote:
Trii Seo wrote:
The rest is likely busy looking into POSes and Sovereignity, things that are among the foundation of conflict in this game.

....Stuff about how hardcore Eve is.


Sorry, I can't help but think having to leave your ship, risk Death by other capsuleers inside or someone stealing your ship whilst your inside or people waiting for you when you come out... etc... is infinitely more hardcore than sov grind or structure bashing.

Imagine, you go in to look for things and when you get back you find that your ship has been stolen or destroyed and the only way to leave this place is to put a bullet in the back of your skull and clone jump back to station. Sorry, but shooting POSes with your friends and your ship reimbursement scheme seems a lot more jovial or carebear if you ask me.

You seem to imply with ever post that WiS can't be hardcore when the existence of this very thread is evidence to the contrary.


Imagine I'm not that guy. Imagine I'm the man that preys on a ship you'd abandon. Would you abandon a shiney T3? No - you'd abandon a shuttle. You also probably would roll a npc corp alt to spawn a noobship as a free ride home if you ever got stranded and never venture out of safe space in fear of actually getting stranded for good.

That is if anyone would actually bother stranding you in the first place... they might for kicks, but what's it worth?

And you seem to imply all of 0.0's lovely warfare is composed out of structure shoots with SRP. Trust me, a lot of pilots wouldn't be flying null alliance colours if it was solely this.

A structure bash can turn sour with one cyno on grid. A fleet can vanish in one bombing run, and you may die because the FC you trusted to keep you safe made a mistake and the fleet was destroyed.

You may fight and die for a flag and in the end find out that the warchest is empty. Your "SRP" for ships you bought alone will never come, it's backed up and there's no ISK left to pay it back. The jump freighter service bailed from the crumbling alliance you fought for, taking with itself your belongings they were supposed to move to a new staging point.

Death is irrelevant. A capsuleer's body and ship are merely shells. Material loss - is.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Arduemont
Rotten Legion
#2542 - 2013-10-11 16:01:40 UTC  |  Edited by: Arduemont
Trii Seo wrote:

Imagine I'm not that guy. Imagine I'm the man that preys on a ship you'd abandon. Would you abandon a shiney T3? No - you'd abandon a shuttle. You also probably would roll a npc corp alt to spawn a noobship as a free ride home if you ever got stranded and never venture out of safe space in fear of actually getting stranded for good.

That is if anyone would actually bother stranding you in the first place... they might for kicks, but what's it worth?


Most PvP is done for kicks, it's not profitable even when you have an efficiency as high as mine. Besides, how is that any different to anything else in Eve? Also, if the best sites to explore were in null then good luck getting there in a shuttle. Get an alt to bring a n00b ship to pick you up? Sure, if you like but the people who killed your ship will know it's coming. Alternatively they could dock up, move the ship so you can't escape and hunt you through the ruins.

The fact you wondered whether people would waste ammo to strand you inside a ruin for no other reason than to laugh at you makes me wonder if you play Eve at all.

Trii Seo wrote:
And you seem to imply all of 0.0's lovely warfare is composed out of structure shoots with SRP. Trust me, a lot of pilots wouldn't be flying null alliance colours if it was solely this.


Trust a player who's been playing only as long as I have probably spent in null myself total? Trust me, I know what null is like. Don't assume I am a carebear just because I want Avatar content. I may have spent the last three or so months in high sec, doing bugger all (ie, barely logging in) but that is not what this character is for.

Trii Seo wrote:
Death is irrelevant. A capsuleer's body and ship are merely shells. Material loss - is.


Implants are often the biggest loss, and that's a loss you'd risk rummaging through ruins without your ship.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Trii Seo
Goonswarm Federation
#2543 - 2013-10-11 16:53:13 UTC
Efficiency is irrelevant. PvP often is used to achieve a strategic objective. As long as it's accomplished, you can even die doing so and win. Killboard stats are irrelevant. Any mass-fleet button mashing muppet can rack up kills without care. Not to disregard the contribution - without him and others in the line, the battle could've been lost.

And yes, I have wondered if people would actually make the effort of stranding someone in a ruin. There's a lot of reasons why not, most of them: :effort:. Like hell you're going to scan down an anomaly someone parked a T1 covops in for a chance to strand him in 0.0. He likely has an empty clone and by the time you go back with a scanning ship (or even scan down the anom) he's likely to abandon it and cheese it if he has anything of value in cargo.

That's an interesting point about knowing what null is like, solely structure grinds. Maybe it has changed over the few months you've not logged on/been in hisec?

I didn't deny WiS is a cool idea but I did state actual spaceship content should always be a priority. This is why we play the game: spaceships. If CCP shifts focus without that element being top-notch, there will be riots.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Arduemont
Rotten Legion
#2544 - 2013-10-11 17:46:21 UTC  |  Edited by: Arduemont
Trii Seo wrote:
Efficiency is irrelevant.... Killboard stats are irrelevant.

...

Like hell you're going to scan down an anomaly someone parked a T1 covops in for a chance to strand him in 0.0. He likely has an empty clone and by the time you go back with a scanning ship (or even scan down the anom) he's likely to abandon it and cheese it if he has anything of value in cargo.


Generally, you should try and avoid hypocrisy in your posts, especially obvious ones.

So, if kill boards are irrelevant why does the ship he is in make any difference to your willingness to scan him down and kill him? By your logic both of those statements can't be true. I would have said both were rubbish, but by your own admission at least one of them has to be,

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Trii Seo
Goonswarm Federation
#2545 - 2013-10-11 18:37:27 UTC
What drops better crap? What poses a threat? What's better to hijack? Come on, simple logic not forum-trolling. Okay, killboard stats are relevant as far as bragging rights go. I said they're irrelevant since they do not reflect pilot performance completely.

Anyway, we're spinning this off into shitflinging so let's stop, as I said way earlier, before ISD gets involved.

I said earlier: WiS is a cool idea but less important than spaceships.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Dersen Lowery
The Scope
#2546 - 2013-10-12 02:05:28 UTC  |  Edited by: Dersen Lowery
Loco Kamikaze wrote:
Dersen Lowery wrote:

2) CCP has active, and highly sophisticated, avatar gameplay development going on. My hunch is that EVE will see WiS once WoD is released and has been out long enough to shake the worst bugs out. Say, in three years or so.

or: if there's a team avatar why aren't they doing avatar stuff?


They are: WoD is 100% pure avatar gameplay.

As to "FiS is more important than WiS," I point you away from this false dichotomy and toward CCP's development plan going forward, in which all areas of the game get some attention in every expansion. They are not going to drop FiS to work on WiS, and once they do introduce WiS in earnest, they will not drop WiS to work on FiS--or industry, or anything else. Every part of the game will get its due, because the goal of future expansions is to have them touch as many aspects of gameplay as possible, in service to an overall theme.

This may be more or less true for the next couple of expansions while they take care of long-neglected business, but it's the direction they've publicly committed to.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Thetabetalpha
Republic Military School
Minmatar Republic
#2547 - 2013-10-12 03:30:37 UTC
Tired of this nonsense from people who object WiS and demand that "Eve should be only about ships"
The vision of one of the lead developers CCP's Torfi Frans Olafsson: 0:46-1:56

Isn't CCP big enough to create WiS while working on "ships" part? Yes it "was?"
But now, when we have Dust and EvR, plus WoD on backburner - or slow on development (whichever) - maybe the company is not able to sustain the demands of everyone.

The reason - reinventing the wheel. Dust vs hundreds of more competent FPS out there. Now Eve Valkyrie? CCP's new Life Ring. Except it's only more development weight.

All while avatar content in Eve should and would bring more people(subscribers) to the game.

Why was avatar creator rebuilt? What was the point of updating it if all we get is fancier 128x128 (omg Carbon engine thumbnail!)
Ah, the game looked dated! But it is going to look dated anyway and interceptor changes or whatever regular "-1 here +1 there" are not going to be enough to bring more players in.
Meanwhile, the longer CCP delays developing WiS, more projects - other games they start to works on - the more it is going to hurt Eve.

And if Eve is all about ships - shouldn't we get that active ship icon in our thumbnails instead? That would be 100% representative of current Eve at least.
Oh but wait... Forum trolls wouldn't be able to separate from other forum trolls that well any more. Roll
Ishtanchuk Fazmarai
#2548 - 2013-10-12 08:47:19 UTC
Thetabetalpha wrote:
Tired of this nonsense from people who object WiS and demand that "Eve should be only about ships"
The vision of one of the lead developers CCP's Torfi Frans Olafsson: 0:46-1:56

Isn't CCP big enough to create WiS while working on "ships" part? Yes it "was?"
But now, when we have Dust and EvR, plus WoD on backburner - or slow on development (whichever) - maybe the company is not able to sustain the demands of everyone.

The reason - reinventing the wheel. Dust vs hundreds of more competent FPS out there. Now Eve Valkyrie? CCP's new Life Ring. Except it's only more development weight.

All while avatar content in Eve should and would bring more people(subscribers) to the game.

Why was avatar creator rebuilt? What was the point of updating it if all we get is fancier 128x128 (omg Carbon engine thumbnail!)
Ah, the game looked dated! But it is going to look dated anyway and interceptor changes or whatever regular "-1 here +1 there" are not going to be enough to bring more players in.
Meanwhile, the longer CCP delays developing WiS, more projects - other games they start to works on - the more it is going to hurt Eve.

And if Eve is all about ships - shouldn't we get that active ship icon in our thumbnails instead? That would be 100% representative of current Eve at least.
Oh but wait... Forum trolls wouldn't be able to separate from other forum trolls that well any more. Roll


Well, as far as development effort goes, CCP's answer to "where should be placed any effort not related to FiS" is: "anywhere but EVE."

WoD is being developed steadily with a large enough crew; 2013 it's been their "content development" year and so they don't have much to say or show, but Atlanta has been hiring content makers steadily all along the year.

DUST has been running in emergency mode for months and will stay course, actively syphoning resources from Reyjkavik as/if needed.

Valkyrie is a minor project by all measures, being developed by a team which formerly had been detached from Reykjavik to lean a hand to DUST. Now they're still out of the main office but it's just 15 developers.

All them together, though, would make more than enough to develop WiS in EVE without affecting the asmathic development which FiS has been seeing with the approval of the formerly noisy and disgruntled FiS crowd. Anyway, the FiS crowd still hopes to see development on the missing legs of the Holy Trinty: PvP, POS, SOV... and i wonder how much disappointment is coming their way as the Hallelujah Plan unfolds with new more of the same rather than fix what's FUBAR with nullsec, which is more a concept issue than a mechanics issue.

And in the process, new players are unable to understand what's the fuss with content they don't know, can't judge, nor can access; most of the game is a no go zone to anyone not looking for harsh but ultimately pointless PvP; and several large demographics become bored and alienated as EVE performs its one trick routine once again.

Meanwhile, competition plays its cards; Rubicon is rushed to release two weeks earlier than usual to stomp on X: Rebirth's launch date, CCP retextures an arm and calls it a cybernetic limb as Star Citizen's, and Star Citizen engages in a "create a starhisp" contest with 30,000 USD and professional grade goodies as their first prize.

And we the WiSers, we get no cookie, there are no plans to give us cookie, and anyway if they ever had to give us something, it would be cake (yet another game) and not cookie (WiS in EVE).

Roses are red / Violets are blue / I am an Alpha / And so it's you

Sura Sadiva
Entropic Tactical Crew
#2549 - 2013-10-12 13:24:36 UTC
Thetabetalpha wrote:
Tired of this nonsense from people who object WiS and demand that "Eve should be only about ships"


Point is: CCP is not working on anything relevant related to EVE? Pretending ship rebalance is "working on spaceship" is hylarious, only noobs and CSM memebers can belive it: what now is called "ship rebalance" is simply the packet of tweaks and numbers adjustments tha CCP always made in ANY expansion, today as 7 years ago. Ordinary, daily, manteinance; life support.

The point is not only or simpy WiS. The point is EVE not getting strategic attention since years.
It's likle they waiting for some major company redesign (aka: sell) or anyway like they think EVE is too complex now and the effort to develop it is too big and risky, so is more convenient to invest all it in something brand new


And about forum trolls: don't pay attention to them, they're for the most part company's alts and lache'. Seriously: who could be so worried about "oh no, please, is bad, don't make CCP devs worrking too hard"??


Trii Seo
Goonswarm Federation
#2550 - 2013-10-12 13:32:17 UTC
Would they be the good kind of subscribers, or the "Casual no pvp exploration 2/3/74%"?

I mean deadweights that just sit in hisec, gorge up on ISK and then get scream on the forums when they get shot? If the game was composed solely out of them, it'd die quickly.

PvP is being in-development and changed constantly. "Rebalance" of ships tends to change their mechanics completely. Rubicon brings us interdiction-immune Interceptors, minisiege Marauders and new SoE ships - that's actually not bad.

There seem to be plans to change POSes and Sov mechanics later down the line, much like there are no announced plans for WiS. And good - I'm pretty sure CCP aims for stories built on emergent gameplay and content created by players as a way to market the game.

They don't want us to play a role in a world they built. They want us to build a world from dust they gave us. They want EVE to be a game where player empires rise, set ambitious goals, make impact on history. Where a player can make himself a part of said empire. Great conflicts erupt, over resources or personal animosity. Empires are destroyed in wars that involve thousands of players.

This sounds way more epic than "Solo casual exploration". And it is - likely even to a casual player, if he were to even take his first step.

There's place in all of this for WiS but it's too ambitious to work today. It can be added as a cherry on top.

As for development - EVE is old. Very old. A hint of work being done is the recent implementation of DX11 capability into the engine. Trust me - working on a code that old, likely poorly documented, is hard. It's harder than writing it from scratch. You can't write it from scratch either, because there is something out there that bases on 3 lines of code here you consider redundant. You optimize it, you break it and it all falls to pieces.

They mentioned reworking lighting during the V3 shader discussion. Perhaps we'll see that in Rubicon or following Rubicon - all said, kudos to CCP coders for actually trying to dig into the old code. The same process will be seen in POS and Sov revamps.

I guess it's easy to understand a lot of people haven't done the whole "hey here's 200k of lines of code from ten years back and no docs, go fix it" thing and CCP exhausted its potential for saying "Guys, we're developing this awesome new Z feature that'll totally rock your socks off. Just wait! it's coming soon!" (soon(tm) is somewhat known to be applied here.), so no wonder they keep quiet.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Arduemont
Rotten Legion
#2551 - 2013-10-12 13:47:54 UTC
Trii Seo wrote:
Would they be the good kind of subscribers, or the "Casual no pvp exploration 2/3/74%"?

I mean deadweights that just sit in hisec, gorge up on ISK and then get scream on the forums when they get shot? If the game was composed solely out of them, it'd die quickly.

PvP is being in-development and changed constantly. "Rebalance" of ships tends to change their mechanics completely. Rubicon brings us interdiction-immune Interceptors, minisiege Marauders and new SoE ships - that's actually not bad.

There seem to be plans to change POSes and Sov mechanics later down the line, much like there are no announced plans for WiS. And good - I'm pretty sure CCP aims for stories built on emergent gameplay and content created by players as a way to market the game.

They don't want us to play a role in a world they built. They want us to build a world from dust they gave us. They want EVE to be a game where player empires rise, set ambitious goals, make impact on history. Where a player can make himself a part of said empire. Great conflicts erupt, over resources or personal animosity. Empires are destroyed in wars that involve thousands of players.

This sounds way more epic than "Solo casual exploration". And it is - likely even to a casual player, if he were to even take his first step.

There's place in all of this for WiS but it's too ambitious to work today. It can be added as a cherry on top.

As for development - EVE is old. Very old. A hint of work being done is the recent implementation of DX11 capability into the engine. Trust me - working on a code that old, likely poorly documented, is hard. It's harder than writing it from scratch. You can't write it from scratch either, because there is something out there that bases on 3 lines of code here you consider redundant. You optimize it, you break it and it all falls to pieces.

They mentioned reworking lighting during the V3 shader discussion. Perhaps we'll see that in Rubicon or following Rubicon - all said, kudos to CCP coders for actually trying to dig into the old code. The same process will be seen in POS and Sov revamps.

I guess it's easy to understand a lot of people haven't done the whole "hey here's 200k of lines of code from ten years back and no docs, go fix it" thing and CCP exhausted its potential for saying "Guys, we're developing this awesome new Z feature that'll totally rock your socks off. Just wait! it's coming soon!" (soon(tm) is somewhat known to be applied here.), so no wonder they keep quiet.


Is there a point in all that, or is it just waffle? Looks like waffle to me. If you were trying to make some kind of point then you failed. The same (actually worse because they are working more closely with legacy code on existing objects) code restrictions apply to FiS as WiS content, so the fact that development is hard (boo hoo) is no reason for them not to work on some Avatar content. And it still doesn't excuse the fact that CCP are working on five different projects where only one of them pulls in an income.

As for the whole "attracting casual players is bad" thing, what makes you think it would attract casual players? You think that perhaps because people might want an Avatar that means something that they are a casual player? CCP's player base already consists of a vast majority of what you would call "casual players". Fact is, it's better to attract someone you might consider "casual" and convert them to the cold dark ways of Eve online then to just ignore the market. If they can't convert and they leave, well who cares? Eve already has one of the lowest new player retention rates of any non-free-to-play anyway.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Trii Seo
Goonswarm Federation
#2552 - 2013-10-12 14:11:11 UTC
That would be because everyone likes waffles.

And that it was a response to the posts above, getting it would require reading the posts above. Come ooon, if you're going to try and troll it up at least put some heart into it!

There are no legacy code restrictions on WiS because there is no legacy WiS. It needs to be written from scratch. Plenty of legacy FiS content.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Arduemont
Rotten Legion
#2553 - 2013-10-12 14:20:33 UTC  |  Edited by: Arduemont
Trii Seo wrote:

And that it was a response to the posts above, getting it would require reading the posts above. Come ooon, if you're going to try and troll it up at least put some heart into it!


Maybe some quotes and less waffle might help get your point across. Calling me a troll doesn't alleviate the fact that you haven't been addressing any of the arguments I pose. A "forum" is a place of discussion, if your going to just speak and ignore others replies then you shouldn't really be in a forum.

Trii Seo wrote:
There are no legacy code restrictions on WiS because there is no legacy WiS. It needs to be written from scratch. Plenty of legacy FiS content.


Well, that was kind of the point I was making. Guess you missed that. That said, I can't help but point out there are always legacy issues integrating anything with existing software. There "are no legacy code restrictions" is technically a lie.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Ishtanchuk Fazmarai
#2554 - 2013-10-12 16:20:57 UTC
Trii Seo wrote:
Would they be the good kind of subscribers, or the "Casual no pvp exploration 2/3/74%"?

I mean deadweights that just sit in hisec, gorge up on ISK and then get scream on the forums when they get shot? If the game was composed solely out of them, it'd die quickly.

PvP is being in-development and changed constantly. "Rebalance" of ships tends to change their mechanics completely. Rubicon brings us interdiction-immune Interceptors, minisiege Marauders and new SoE ships - that's actually not bad.

There seem to be plans to change POSes and Sov mechanics later down the line, much like there are no announced plans for WiS. And good - I'm pretty sure CCP aims for stories built on emergent gameplay and content created by players as a way to market the game.

They don't want us to play a role in a world they built. They want us to build a world from dust they gave us. They want EVE to be a game where player empires rise, set ambitious goals, make impact on history. Where a player can make himself a part of said empire. Great conflicts erupt, over resources or personal animosity. Empires are destroyed in wars that involve thousands of players.

This sounds way more epic than "Solo casual exploration". And it is - likely even to a casual player, if he were to even take his first step.


The fact that CCP itself is working to develop exactly that kind of epic emergent gameplay in a avatar-only game should give you a clue. Roll

PvE can be epic if it suits to PvP goals (just not "me and my 50 l33t bullies asploded yur ship, hawhaw you n00b!" PvP).

A wall can be built a brick at a time, in a casual friendly manner, without a need to bring 50 friends and spend the next 6 hours doing the ingame equivalent to watch paint dry. And laying a brick on a wall can be learned in the first 5 minutes of game, without a need to learn to survive to the l33t bullies who out-everything you.

You just need the WILL to do it, to ADD more EVE to EVE rather than paint the microwave in a different color, take the same old porridge and reheat it again.

But CCP lacks the will. They're too old, or scared, or incompetent, or whatever. They don't have the right stuff and even when they hire outside talent to ave their asses from themselves, they manage to turn a LARPer into a fan of "moar nullsec" rather than give her a chance to save EVE from the reheated porridge of "build ships-asplode ships".

Quote:
As for development - EVE is old. Very old. A hint of work being done is the recent implementation of DX11 capability into the engine. Trust me - working on a code that old, likely poorly documented, is hard. It's harder than writing it from scratch. You can't write it from scratch either, because there is something out there that bases on 3 lines of code here you consider redundant. You optimize it, you break it and it all falls to pieces.


In case you didn't noticed, most of that work was done in 2010-2011 as they developed the Carbon workframe. Legacy code is less of an issue now than updated but extremely complex FiS mechanics. FAI, restat one ship and all other 500 types take a hit, good luck not breaking anything in the process.

EVE's FiS ecosystem is extremely complex and further complexity will not make any favor to it, so you better expect the Halellujah Plan removing complexity, maybe scuttling the whole SOV system and replace with "NewSpace Holding Mechanic". FiS doing too many things in too many ways is an issue.

But meanwhile, other potential ecosystems are untouched. Like, WiS.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Thetabetalpha
Republic Military School
Minmatar Republic
#2555 - 2013-10-12 16:57:25 UTC
Trii Seo wrote:
There's place in all of this for WiS but it's too ambitious to work today. It can be added as a cherry on top.
...
As for development - EVE is old. Very old. A hint of work being done is the recent implementation of DX11 capability into the engine. Trust me - working on a code that old, likely poorly documented, is hard. It's harder than writing it from scratch.
...
"hey here's 200k of lines of code from ten years back and no docs, go fix it" thing and CCP exhausted its potential for saying "Guys, we're developing this awesome new Z feature that'll totally rock your socks off.
So in the essence what you are saying it is much harder to work on the "ships" part, as it takes gigantic effort to rewrite the old code to fix numerous features or to even to introduce new ones.

Yet now WiS is ignored, because a handful of "hardcore" gamers(which they love to call themselves) threw a fit when a single box with textures named CQ was presented as Incarna.
Imo, that's the main reason they do not do anything, well, besides the possibility that they layed the most of the team working on wis off, while moving the remaider to work on WoD.
Johan Civire
Caldari Provisions
Caldari State
#2556 - 2013-10-12 21:54:33 UTC
Ishtanchuk Fazmarai wrote:
Trii Seo wrote:
Would they be the good kind of subscribers, or the "Casual no pvp exploration 2/3/74%"?

I mean deadweights that just sit in hisec, gorge up on ISK and then get scream on the forums when they get shot? If the game was composed solely out of them, it'd die quickly.

PvP is being in-development and changed constantly. "Rebalance" of ships tends to change their mechanics completely. Rubicon brings us interdiction-immune Interceptors, minisiege Marauders and new SoE ships - that's actually not bad.

There seem to be plans to change POSes and Sov mechanics later down the line, much like there are no announced plans for WiS. And good - I'm pretty sure CCP aims for stories built on emergent gameplay and content created by players as a way to market the game.

They don't want us to play a role in a world they built. They want us to build a world from dust they gave us. They want EVE to be a game where player empires rise, set ambitious goals, make impact on history. Where a player can make himself a part of said empire. Great conflicts erupt, over resources or personal animosity. Empires are destroyed in wars that involve thousands of players.

This sounds way more epic than "Solo casual exploration". And it is - likely even to a casual player, if he were to even take his first step.


The fact that CCP itself is working to develop exactly that kind of epic emergent gameplay in a avatar-only game should give you a clue. Roll

PvE can be epic if it suits to PvP goals (just not "me and my 50 l33t bullies asploded yur ship, hawhaw you n00b!" PvP).

A wall can be built a brick at a time, in a casual friendly manner, without a need to bring 50 friends and spend the next 6 hours doing the ingame equivalent to watch paint dry. And laying a brick on a wall can be learned in the first 5 minutes of game, without a need to learn to survive to the l33t bullies who out-everything you.

You just need the WILL to do it, to ADD more EVE to EVE rather than paint the microwave in a different color, take the same old porridge and reheat it again.

But CCP lacks the will. They're too old, or scared, or incompetent, or whatever. They don't have the right stuff and even when they hire outside talent to ave their asses from themselves, they manage to turn a LARPer into a fan of "moar nullsec" rather than give her a chance to save EVE from the reheated porridge of "build ships-asplode ships".

Quote:
As for development - EVE is old. Very old. A hint of work being done is the recent implementation of DX11 capability into the engine. Trust me - working on a code that old, likely poorly documented, is hard. It's harder than writing it from scratch. You can't write it from scratch either, because there is something out there that bases on 3 lines of code here you consider redundant. You optimize it, you break it and it all falls to pieces.


In case you didn't noticed, most of that work was done in 2010-2011 as they developed the Carbon workframe. Legacy code is less of an issue now than updated but extremely complex FiS mechanics. FAI, restat one ship and all other 500 types take a hit, good luck not breaking anything in the process.

EVE's FiS ecosystem is extremely complex and further complexity will not make any favor to it, so you better expect the Halellujah Plan removing complexity, maybe scuttling the whole SOV system and replace with "NewSpace Holding Mechanic". FiS doing too many things in too many ways is an issue.

But meanwhile, other potential ecosystems are untouched. Like, WiS.


And what about the new mantle-api update. The say that mantle is better without the bottleneck of directx or opengl. If ccp is using..... So far i know ccp is working with amd. Are the still parners or not.... Any one know that?
Kourdus
State Protectorate
Caldari State
#2557 - 2013-10-13 03:32:13 UTC
sorry for the stupid question...but what does "FiS" stand for?
Thetabetalpha
Republic Military School
Minmatar Republic
#2558 - 2013-10-13 03:38:40 UTC
Kourdus wrote:
sorry for the stupid question...but what does "FiS" stand for?
Flying in Space
Trii Seo
Goonswarm Federation
#2559 - 2013-10-13 12:52:08 UTC
Ishtanchuk Fazmarai wrote:

The fact that CCP itself is working to develop exactly that kind of epic emergent gameplay in a avatar-only game should give you a clue. Roll

PvE can be epic if it suits to PvP goals (just not "me and my 50 l33t bullies asploded yur ship, hawhaw you n00b!" PvP).

A wall can be built a brick at a time, in a casual friendly manner, without a need to bring 50 friends and spend the next 6 hours doing the ingame equivalent to watch paint dry. And laying a brick on a wall can be learned in the first 5 minutes of game, without a need to learn to survive to the l33t bullies who out-everything you.

You just need the WILL to do it, to ADD more EVE to EVE rather than paint the microwave in a different color, take the same old porridge and reheat it again.

But CCP lacks the will. They're too old, or scared, or incompetent, or whatever. They don't have the right stuff and even when they hire outside talent to ave their asses from themselves, they manage to turn a LARPer into a fan of "moar nullsec" rather than give her a chance to save EVE from the reheated porridge of "build ships-asplode ships".

***

In case you didn't noticed, most of that work was done in 2010-2011 as they developed the Carbon workframe. Legacy code is less of an issue now than updated but extremely complex FiS mechanics. FAI, restat one ship and all other 500 types take a hit, good luck not breaking anything in the process.

EVE's FiS ecosystem is extremely complex and further complexity will not make any favor to it, so you better expect the Halellujah Plan removing complexity, maybe scuttling the whole SOV system and replace with "NewSpace Holding Mechanic". FiS doing too many things in too many ways is an issue.

But meanwhile, other potential ecosystems are untouched. Like, WiS.


Carbon is just the start. You need to develop assets, work on netcode (I somehow don't see 1s ticks working too well with WiS mechanics) that doesn't tax the servers too much. And let's not forget optimization work - current CQ is far from the smoothest operating environments of the game and that's after numerous fixes.

Anything done to be casual-friendly, hardcore players will exploit to their own needs. It will change nothing, because in addition to mechanics, a "casual" player would have to go up against "hardcore pvpers" and the result would be exactly the same, with the exact same amount of tears on the forums.

As for casual players - there's plenty of them even among the pvp crowd. They have jobs, families, lives, they log in for a few hours a week and go blow up some ships. Hell, it's where player-driven funding like SRP shines - giving them an opportunity to enjoy the game at its best while not requiring them to waste time on PvE. Can't say I've seen those people demand WiS, they usually hit comms and say "Let's go find some trouble, I have time finally".

The difference between breaking FiS and not developing WiS is that breaking the former will spark riots and unsubs from a vast majority of players that treat the game's core, spaceships, as a priority. I've not seen WiS dedicated people get organized enough to go for a riot that makes an impact.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Thetabetalpha
Republic Military School
Minmatar Republic
#2560 - 2013-10-13 14:01:45 UTC  |  Edited by: ISD Ezwal
Trii Seo wrote:
The difference between breaking FiS and not developing WiS is that breaking the former will spark riots and unsubs from a vast majority of players that treat the game's core, spaceships, as a priority. I've not seen WiS dedicated people get organized enough to go for a riot that makes an impact.

CCP had been talking for awhile, all the fanfest talks, etc. Many promises, but the least amount of delivery. There was so much talk about WiS, that players naturally expected a whole lot more from Incarna.

Developing WiS shouldn't involve breaking of FiS, nobody wants that. Plus among those shooting your Jita statue, the riot that you somehow attribute to only people liking FiS, there were plenty of players who wanted Incarna brought to Eve properly, when all we got is a way to fry hardware.

Then priority speaking - have you bothered watching that fanfest interview with Torfi Frans Olafsson I linked in one previous posts?
Basically he states if Eve team is big enough (and work on so many projects proves it) there should be plenty of room to develop WiS on top of FiS. There should not be a priority!

But that's CCP, that loves giving promises tossing a Soon™ here and there, when it actually means "sometimes in the next 10 years, hopefully, if we feel like it and you guys do not ***** about it too much."

*Snip* Removed the reply to a deleted post. ISD Ezwal.